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Posted

It should be an accessory (artifact). It works the same as an artifact in all normal circumstances, so why not? Besides the fact that carrying a horse around with you is unrealistic... :laugh:

That's what it is now, but since walking around with a live horse is unrealistic, I'm suggesting the item simply change from an actual Horse to a Horse Summoning Amulet (or as Doc would probably label it, Amulet of Horse Summoning. :tongue: ) I think it's reasonable, nothing other than the physical appearance of the artifact would change.

I wouldn't mind the amulet thing, but I would make it an accessory artifact that grants the Horse's movement and attack bonuses by itself, not an amulet that summons a Horse.

Or that works.

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Posted

Ok, I made the new Alexandre figure, and I'm right about to take the picture. As soon as I press the button, my camera dies. :cry_sad::hmpf_bad: Endgame, FYI, my avatar will be changed, so expect to change my picture in the stats.

Posted

Time to test some products!

Endgame, I may be a bit late to the quest. Still waiting on negotiations in the marketplace, then I have to upgrade my class (in the process of taking pics) and buy/upgrade equipment. Should be all wrapped up by tonight (aka 5 or 6 hours). Would that be alright?

Posted

Those of you on the Unlimited Quest, I'd like to buy that Raw Meat when I get back to the Hall, depending on the price. Or any consumable that permanently increases Health, those of you on other quests.

Posted

It should be an accessory (artifact). It works the same as an artifact in all normal circumstances, so why not? Besides the fact that carrying a horse around with you is unrealistic... :laugh:

Sandy, are you rolling for Jess' assassination for every enemy she hits (with the whip), or only the one she targets?

I wouldn't mind if people changed the Horse to a Magical Horseshoe of Equine Summoning, or something in the lines of what has been suggested here. Fabian would have no trouble accepting something like that into his store, either...

And yes, I'm rolling for assassination for all the enemies hit by the Cat-O'-Nine-Tails. It looks like the whip is deadly in other hands than Atramor's as well. :tongue:

Posted

I think the Cat O' Nine Tails should have a chance to Assassinate every target, the same way JimB's Bladerang (?) works, but Free Hits should still be counted, the way Frenzy and Magic Burst works.

Posted

And yes, I'm rolling for assassination for all the enemies hit by the Cat-O'-Nine-Tails. It looks like the whip is deadly in other hands than Atramor's as well. :tongue:

It's not like I can afford to buy it anymore anyway. :blush: I blame VP and Zepher. :enough:

Posted

I think the Cat O' Nine Tails should have a chance to Assassinate every target, the same way JimB's Bladerang (?) works, but Free Hits should still be counted, the way Frenzy and Magic Burst works.

Alright then, I agree to this.

Now I curse myself for making such complex items. I feel like such a hypocrite for preaching about such items to others earlier... :tongue:

Posted

And yes, I'm rolling for assassination for all the enemies hit by the Cat-O'-Nine-Tails. It looks like the whip is deadly in other hands than Atramor's as well. :tongue:

I think the Cat O' Nine Tails should have a chance to Assassinate every target, the same way JimB's Bladerang (?) works, but Free Hits should still be counted, the way Frenzy and Magic Burst works.

Well the way Zepher's been doing it for me with the Bladerang is that the dice is rolled for assassination for the target enemy only. His reasoning was that the Assassin's description says "1/6 of killing the target", which makes sense. Sandy?

Posted

Well the way Zepher's been doing it for me with the Bladerang is that the dice is rolled for assassination for the target enemy only. His reasoning was that the Assassin's description says "1/6 of killing the target", which makes sense.

Oh. Oops. :blush:

You've been Assassinating so many enemies that I couldn't tell the difference. :tongue:

Posted

Well the way Zepher's been doing it for me with the Bladerang is that the dice is rolled for assassination for the target enemy only. His reasoning was that the Assassin's description says "1/6 of killing the target", which makes sense. Sandy?

Ssssh, you are given the oppertunity to make your class a lot more powerful, just go with it. :wink:

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