Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

Sandy, I'm curious as to where the head for the Zombie Peasant in the unlimeted quest comes from.

It's Maccus's head, from the Pirates of the Caribbean line. Looks fitting, doesn't it? :wink:

poc032.jpg

  • Replies 49k
  • Created
  • Last Reply

Top Posters In This Topic

  • Flipz

    3840

  • Endgame

    3508

  • CMP

    3190

  • Zepher

    2635

Top Posters In This Topic

Posted Images

Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

Sounds good to me. :classic:

Bowie...On!

Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

I like it, it makes much more sense than the ALOD rule. :thumbup:

Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

Heh, I remember suggesting this or almost the same thing after Quest 23, I also remember being called names for it. :cry_sad:

Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

That perfectly solves the problem. Thank you.

Posted

That works for me. Makes sense logically, too; if a hero is too busy to target an enemy to take Free Hits, he's also obviously too busy to be able to turn his shield towards every one of their attacks.

Posted

Would the Counterstrike Gloves still get a free hit on each opponent? I like this idea either way, I just want to clarify if it does or not.

Also: jeez, Khorne. The table of documents looks amazing. :oh:

Posted

Khorne, did I ever tell you your photo editing skills are awesome? :wub: Q45 is one of the best looking quests yet! :thumbup:

Also: jeez, Khorne. The table of documents looks amazing. :oh:

Thanks guys :sweet: ! The pictures with all those documents wasn't really that hard to create. It's really basic Photoshop all :tongue: . I considered drawing the flowers in the alchemy book myself, to stylize them like LEGO flowers, but I didn't have the time to do so. I did however, draw that World Tree myself :classic: .

A question: do you think my enemies are balanced or are they too easy/hard? I really had a hard time figuring out decent stats for them.

Posted

Thanks guys :sweet: ! The pictures with all those documents wasn't really that hard to create. It's really basic Photoshop all :tongue: . I considered drawing the flowers in the alchemy book myself, to stylize them like LEGO flowers, but I didn't have the time to do so. I did however, draw that World Tree myself :classic: .

A question: do you think my enemies are balanced or are they too easy/hard? I really had a hard time figuring out decent stats for them.

They are balanced. Zark is well matched for the lowest, Siercon for the middle and me for the highest. :thumbup:

Posted

Glad you like it! I'll add it to the official rules, please start applying it from this moment on. :wink:

Would the Counterstrike Gloves still get a free hit on each opponent? I like this idea either way, I just want to clarify if it does or not.

Yes, the artifact would still work the same way as it did before.

Posted (edited)

Watch, I'll get Sentinel, protecting me. :laugh::devil:

EDIT: Must. Find. As. Many. Loopholes. As. I. Can. :cry_sad:

How's this for a loophole: I do 87 base damage per hit on demons, and special damage/damage count as misses therefore I'm guaranteed to take out the Death Note in 2 turns. :grin:

Edited by posades
Posted

How's this for a loophole: I do 87 base damage per hit on demons, and special damage/damage count as misses therefore I'm guaranteed to take out the Death Note in 2 turns. :grin:

...:enough:

Goddammit! :cry_sad:

:tongue:

Posted

Only wrench in my plan is if Althior activates the Djinn's healing special, but what are the chances of that? :look:

No comment. :innocent:

Posted

Guts v. People P - Critical Hit Shield (K-V&X: 66) (W: 47) (X: 13) (852 gold)

OoC: Oh. My. MegaBloks. :oh:

I don't think anything else needs be said. :drool:

Posted

How's this for a loophole: I do 87 base damage per hit on demons, and special damage/damage count as misses therefore I'm guaranteed to take out the Death Note in 2 turns. :grin:

Hurrah for Rangers and Aim! :sweet:

I don't think anything else needs be said. :drool:

With the current amount of Gold, Guts could upgrade his dagger eleven points to WP: 25 and still have over a hundred Gold left to buy more Nostrums.
Posted

I thought up a new ruling to ease the SP problem that QMs are having (me included).

When several enemies get Free Hits on the same hero, their attacks are combined. The hero's SP is counted only once against this combo attack. E.g. two level 5 monsters get a Free Hit on a hero with SP of 5; the total damage is 10, of which 5 is inflicted on the hero. The free hit mechanic would otherwise be unaltered, so a party of three would have to get 4 free hits for this ruling to take place.

How would this sound to you guys?

This makes perfect sense. Great idea, Sandy! :thumbup:

I actually had this idea written down somewhere, but forgot all about suggesting it. :blush:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...