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Posted

It's hardly any worse than a magic compass in terms of plot-breakyness.

But I am aware that what I wrote borders on impolite RP, dictating the actions of another, using one of their artifacts no less.

Possibly Sandy will simply begin combat and we'll all be flat-footed and have to scramble into some sort of defensive line...

It's fine with me, as Flipz said De'kra does use that cloak whenever asked, and he was asking for direction.

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Posted

Nice one, Flare! You've combined two of Doc's mechanics to excellent effect there--I'd like to see more Quests like that. :wink::thumbup:

Thanks :wink:

Haha, all of us QMs have a totally different conception of how large Uland actually is. :laugh:

In Quest #43, it takes one day for Lyren and Nuitan to travel from Eubric all the way to the Suicide Cliffs. That's at least three times as long a journey than it is from Shelbric to Mount Ulysses.

But it's alright, we can always pretend that the party in Quest #42 are just really slow. :tongue:

:look: Oh... um... yes Monk Pretzel has to drag his cart around thats why :grin:

Posted (edited)

Haha, all of us QMs have a totally different conception of how large Uland actually is. :laugh:

In Quest #43, it takes one day for Lyren and Nuitan to travel from Eubric all the way to the Suicide Cliffs. That's at least three times as long a journey than it is from Shelbric to Mount Ulysses.

But it's alright, we can always pretend that the party in Quest #42 are just really slow. :tongue:

Um...

Putting on my hat of egregious professor of non-existent geography.

If the distance between Eubric and Suicide cliffs is as you say, that gives us a scale for the map above.

Let's start with assumptions.

*The boys walk at about 4km/h

*The journey takes about 4 hours (since they also need to make it back on the same day, allowing 8 hours total journey time.

Using this distance as base.

>The island is approx 38km x 41km at it's largest dimensions.

---> The area of the island thus has an upper bound of 1590km2 (about the size of the island of Senja in Norway)

>Eubric is approx 6km x 2.6km at it's largest dimensions.

---> The area of the city thus has an upper bound of 15.6km2

---> If Eubric is as densely populated as the densest European city (Athens, Greece) it would have a population of approx 85,000 people.

---> If Eubric is as densely populated as the densest city in the world (Mumbai, India) it would have a population of approx 460,000 people. (or about as many as Marseilles, France)

>Loch Mess is about 2.3km long. (Loch Ness, Scotland is about 36km long, about 2.7km wide)

> Briclin is about 11km from Eubric, Brobric is about 9km from Eubric (easily visible on a clear day, assuming no geography in the way)

--> Mt Ulysses would only need to be as tall as the Eiffel tower to be able to see all of Uland from it's summit (except stuff behind mountains obviously)

Make of these numbers what you will...

Here endeth the lesson.

Edited by Chromeknight
Posted

Just help saving them and then call them a bunch of poopyheads, and you'll be in good shape. :wink:

That's my plan.

By the way, what do you think the impression of Heroica will be by quest end? We have already helped a bunch of beggars, and now we might kill a bunch of beggars. So any estimates of what the novels will think of us based on the current trend?

Posted (edited)

That's my plan.

By the way, what do you think the impression of Heroica will be by quest end? We have already helped a bunch of beggars, and now we might kill a bunch of beggars. So any estimates of what the novels will think of us based on the current trend?

Well, it depends. Heroica's reputation will only worsen whatever we do, except if we can somehow get the people to stand down, which won't happen. Either we will be accused of not caring about the people, and defending the oppressors by Eubric's poor, gangs whatever, or we will be accused of standing idly by while an angry mob lynched the Bonaparte leaders, by the other houses and the whole of Eubric. I think the Heroes given the beggars money will have no real impact.

Since due to the system of the game, I wonder what kind of consequences the second option (letting them die) would be, if any, and I see why it would be a popular choice from a strictly gameplay point of view, but I am much more interested in the first (saving the Bonapartes) one from a roleplaying and logical perspective, and Guts would not even think about the second option.

Edited by Scubacarrot
Posted (edited)

-snip-

Indeed. Seeing as the Bonapartes were just leaving the shrine, and not doing anything particularly aggressive toward the crowd, when they were attacked by the peasants. For the heroes to join the rabble and actually fight against the Bonapartes would be unacceptable. No house in Eubric would ever hire a hero again, over fear that they would just shift and bring down the leadership on a whim. The speakers in the square were whipping up the citizens to a frenzy, at which point they didn't think about making any rational decisions. But as much as the Bonapartes may be oppressors, it isn't Heroica's place to help slay them on an instant's thought. Heroica is ment to solve problems and help people, they are not mercenaries, so it isn't up to the Quest #44 party to decide that they want to kill Reno. Trying to kill the Bonaparte leaders would seriously decrease Heroica's reputation to a untrusted level. And if the Bonapartes fall, what does that open the door to? Everyone should remember that the family is keeping pirates and buccaneers from helping themselves to Uland's shipping. The party should think long and hard about what is best for Eubric as a whole, killing a swarm of frenzied people who have been manipulated, or knocking off the head of one of the most powerful families. I think that Guts has the right idea, the choice for the heroes is all about selecting the lesser of two evils.

Edited by Scorpiox
Posted

Yes, even if you don't like the Bonapartes, there's not really an excuse to not at least try to save them.

In other news, I have figured out the perfect party for a Zeigfried Quest: Arthur, Atramor, Alexis, Althior, Cinna, and Cronk. Arthur and Atramor could teach Lilly to tap into her Rogueish nature to become a Sorcerer, plus Arthur has unfinished business with Valentine and McCafferey would be a great way for Atramor and the other Heroes to learn about the Necromancer abilities of the House; Cinna could teach Merlyn to be a Mystic Knight, while also atoning for the loss of Bluto and continuing that great storyline; Alexis could teach Morgan the ways of the Evoker; Althior could continue the Zirconia/Abraxas storyline, and, being the most Mage-like of the group and having all the gems, the family might push the children to follow Althior's path even though they wouldn't want to. Cronk rounds out the group, being awesome, reuniting with the family members he met in Quest 3, and maybe even inspiring more Chesterine hijinks. :grin: Better still, there's TONS of room for character interaction amongs that party, setting it up to be another truly epic Quest. :thumbup:

Just wait until AFTER the last Wren Quest; Wren will always have Arthur's priority. :grin:

Posted

*The journey takes about 4 hours (since they also need to make it back on the same day, allowing 8 hours total journey time.

Thanks for the calculations, but you have to do them all over again. :wink:

Nuitan and Lyren left Eubric at dawn, and are aiming to arrive to the Suicide Cliffs at sunset, so their trip takes them roughly 14 hours (with breaks).

Posted

My memory fails me, have any of the other QMs named the races of these guys?

heroicaquest44-rioter1.jpgheroicaquest44-rioter2.jpgheroicaquest44-rioter3.jpgheroicaquest44-rioter4.jpg

I think I've seen at least a few of these heads used before, but I really don't know where to begin searching for them...

Posted (edited)

Yeah, the Lucustoids hail from the deserts of Abra, and are a scholarly locust-like race. We'd probably know more about them if a certain Norseman finished up and posted his race index. :poke:

Edit: Darkdragon also had the Greedo figure in her quest, but only descriped it as reptillian. To my knowledge neither of the last two heads have been utilized yet.

Edited by Waterbrick Down
Posted

In other news, I have figured out the perfect party for a Zeigfried Quest: Arthur, Atramor, Alexis, Althior, Cinna, and Cronk.

That'd be an awesome Quest. Hoping to become a Necromancer, hopefully I'll manage to get on one sometime. :blush:

Posted (edited)

Yeah, the Lucustoids hail from the deserts of Abra, and are a scholarly locust-like race. We'd probably know more about them if a certain Norseman finished up and posted his race index. :poke:

Hey, it isn't my fault. I'm still waiting for Sandy to write all of the core races, Dwarves, Elves, Humans etc. :tongue:

haldorface.pngHaldor Skovgaard

Level 19 Shaman *Immune to Weakened* *Blinded (2 Turns)*

Power: 33

Defense: 2

Health: 36/36

Ether: 26/27

Gold: 50 (Owed 50 from Elgar Gligin (Jedi Master Brick), (Owes 33 to Dyric Rone (The Legonater)

Equipment: Heavy Metal Rod (WP:12, Light and Water elemental), Ethereal Cloak (SP:+2, +4 Ether), Pugilist's Gloves (+2 Power, Weakened Immunity).

Inventory: Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Scroll of Blindness (Blinded effect), Shovel, Pickaxe, Diamond of Thoric, Bluehood's Aquamarine, Emerald Lamp of Summoning, Health Core, Potion (x3), Remedy, Tonic, Mead

Shouldn't the party and I only be blinded for one more turn, Zepher? :look:

Edited by Scorpiox
Posted

Is it just my creative imagination or do some of the enemy names/specials/weapons names resemble Heroica players? The ones I noticed were Zephyeroth, Sylph Shuriken, Rumbling Strike, Dark Dragon Slash, and Bloody Butchering.

Posted

If the distance between Eubric and Suicide cliffs is as you say, that gives us a scale for the map above.

Let's start with assumptions.

*The boys walk at about 4km/h

*The journey takes about 12 hours (assuming they have 2 hrs total breaks, and to make the maths easier)

Using this distance as base.

>The island is approx 114km x 123km at it's largest dimensions.

---> The area of the island thus has a likely upper bound of 14,000km2

>Eubric is approx 18km x 7.5 km at it's largest dimensions.

---> The area of the city thus has a likely upper bound of 67.5km2

---> with a resonance population density Eubric gas about 1,000,000 people in it.

>Loch Mess is about 7 km long. (Loch Ness, Scotland is about 36km long, about 2.7km wide)

> Briclin is about 33km from Eubric, Brobric is about 27km from Eubric.

Make of these numbers what you will...

Here endeth the revised lesson.

Posted

Is it just my creative imagination or do some of the enemy names/specials/weapons names resemble Heroica players? The ones I noticed were Zephyeroth, Sylph Shuriken, Rumbling Strike, Dark Dragon Slash, and Bloody Butchering.

You forgot Purging Flare. :tongue:

Posted

@ Quest 43: See, Tanma, this is why De'kra would do well as a Sorcerer; I'm sure that you, like me, have already come up with twenty different BIONICLE-esque abuses for Nur's elemental powers. :tongue:

That said, I do commend you guys for thinking outside the box. :wink: I'm just showing Tanma how De'kra actually is suited for Sorcerer-hood. :wink:

Posted

@ Quest 43: See, Tanma, this is why De'kra would do well as a Sorcerer; I'm sure that you, like me, have already come up with twenty different BIONICLE-esque abuses for Nur's elemental powers. :tongue:

That said, I do commend you guys for thinking outside the box. :wink: I'm just showing Tanma how De'kra actually is suited for Sorcerer-hood. :wink:

True enough, but you are forgeting a number of factors, namely what a Toa is. The word Toa directly translates to Hero, and they are champions of right. They protect the innocent yet try not to kill any foe. They are brothers in arms and steel, and they are the ones who control elemental powers. De'kra...doesn't see himself as a Toa. He kills a lot in Heroica, far more than he thinks is necessary. Ever since the battle with Constance he has been more uncomfortable with killing foes, like how he no longer carries bombs and he tries to find ways to help without killing. But he still knows that he kills often, and that he probably will again. Likewise De'kra feels like he has failed too often to be a Toa, like Quest 4 and with Constance. He caused an entire war, and damaged the defending army of Dastan, both causing great bloodshed. So while he could be a skilled Sorcerer, he just doesn't think he deserves that power.

Plus he distrusts Ether a little bit.

Posted

Is it just my creative imagination or do some of the enemy names/specials/weapons names resemble Heroica players? The ones I noticed were Zephyeroth, Sylph Shuriken, Rumbling Strike, Dark Dragon Slash, and Bloody Butchering.

Good catch! The specials of the Riot Leaders are in fact named after certain QMs - just for the laughs. :tongue:

Confusion does apply to Free Hits, right?

Of course, why wouldn't it?

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