TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 Scuba, we can't help the situation in 44. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 Scuba, we can't help the situation in 44. What do you mean? Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 What do you mean? The level problem. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 The level problem. Of course you can fix it. Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 Of course you can fix it. Yes, but either way, one group gains no exp. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 Yes, but either way, one group gains no exp. No, How about all four leaders got into a central fight, which would make much more sense, everyone got exp, everyone can be happy? Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 No, How about all four leaders got into a central fight, which would make much more sense, everyone got exp, everyone can be happy? Yes, that would work, but it is the way sandy has organized the quest. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 Yes, that would work, but it is the way sandy has organized the quest. So that one group gets shafted for no reason? I don't think so. Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 So that one group gets shafted for no reason? I don't think so. I agree It does seem unfair, but havent your group already got 1 lot of exp? The original group didn't have any. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 I agree It does seem unfair, but havent your group already got 1 lot of exp? The original group didn't have any. There were 4 groups initially, my group, DD's group got through first, and now DD's and Quarryman's original groups get xp, while mine and Flare's groups don't. So until now it is: Mine and Quarryman's group 1x, DD's group 2x, and Flare's group 0. If it was because they were just faster, that would make sense, but it's actually only round 2 in Benji's battle... So.. I'm sure it'll get worked out. Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 There were 4 groups initially, my group, DD's group got through first, and now DD's and Quarryman's original groups get xp, while mine and Flare's groups don't. So until now it is: Mine and Quarryman's group 1x, DD's group 2x, and Flare's group 0. If it was because they were just faster, that would make sense, but it's actually only round 2 in Benji's battle... So.. I'm sure it'll get worked out. True but in this case Flares team is the losers. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 True but in this case Flares team is the losers. Why would they be? Quote
TheBoyWonder Posted September 13, 2012 Posted September 13, 2012 Why would they be? Because they got no xp. Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 Because they got no xp. Then I arrive at my initial point, why? It's for no reason, not even a dice roll, that the southern group was tallied second. Quote
Scorpiox Posted September 13, 2012 Posted September 13, 2012 I'm speaking from an outside view here, but wouldn't it make more much sense, and a lot more fairness, to give everyone not knocked out in the battle as a whole the same experiance? Darkdragon's group get double, because they finished first, how is that fair? Quote
Sandy Posted September 13, 2012 Author Posted September 13, 2012 For cripes' sakes, guys! The other parties got their actions in faster and beat their opponents faster, so they are allowed to join other battles and get experience multiple times. It might not be fair to everyone, but such is life. At least the party leaders have given all the loot into a common pool, so that everyone has a chance to get good items. Because they got no xp. They get experience from the last battle. Quote
Palathadric Posted September 13, 2012 Posted September 13, 2012 Ellaria heals Herself - Heal Less (No effect, -1 Ether) Would Ellaria actually lose one ether? I would think that her action would eiter become null or it would change to an attack. I guess I always thought of it in the same light as if a player attacks an enemy, but the enemy is killed before the player's turn, then the player's attack is switched to another enemy. So for healing I sort of assumed that if the target no longer needed healing, the healing would be switched too. Also, I don't know if it's entirely fair for some of the Level 1s in quest #44, because they were targetting weaker opponents, but those opponents got knocked out which automatically pitched them against stronger opponents who knocked them out. Quote
Flipz Posted September 13, 2012 Posted September 13, 2012 Would Ellaria actually lose one ether? I would think that her action would eiter become null or it would change to an attack. I guess I always thought of it in the same light as if a player attacks an enemy, but the enemy is killed before the player's turn, then the player's attack is switched to another enemy. So for healing I sort of assumed that if the target no longer needed healing, the healing would be switched too. Also, I don't know if it's entirely fair for some of the Level 1s in quest #44, because they were targetting weaker opponents, but those opponents got knocked out which automatically pitched them against stronger opponents who knocked them out. In the latter case, it's a (player-originated) issue with the Battle Order, not a QM issue. When Heroes of such disproportionate levels are present in the party, the battle order should look something like this: Sample Battle Order High-level Knights (to soak up any Free Hits; in the current Q44 battle the Cannoneers automatically absorb Free Hits so this isn't that important). Low-Level Heroes (so they can attack the low-Level enemies BEFORE said enemies are KO'd) High-level Heroes who are not Clerics High-level Clerics (note how they are put BEHIND most of the party so they have a shot at healing Heroes who take damage this round, but BEFORE the injured Heroes) Any Heroes who are injured Quote
Scubacarrot Posted September 13, 2012 Posted September 13, 2012 snip. Nah, Possible multiple hits go first, or there is damage that is possibly lost. Quote
Sandy Posted September 13, 2012 Author Posted September 13, 2012 Would Ellaria actually lose one ether? I would think that her action would eiter become null or it would change to an attack. I guess I always thought of it in the same light as if a player attacks an enemy, but the enemy is killed before the player's turn, then the player's attack is switched to another enemy. So for healing I sort of assumed that if the target no longer needed healing, the healing would be switched too. Ellaria does lose the ether, because she does heal herself despite being at full health. Stupid wench. I probably should start giving conditional battle actions as well (e.g. "Ellaria heals herself, but if Ellaria is at full health already, she will attack instead"), but maybe that would only piss off the QMs. Also, I don't know if it's entirely fair for some of the Level 1s in quest #44, because they were targetting weaker opponents, but those opponents got knocked out which automatically pitched them against stronger opponents who knocked them out. Again, such is life. The weaker players always have the option to not spend their turn, or use items instead. I already made the enemy roster varied enough to fit all players, I think that's fair enough. What would this game become if QMs started to protect players from getting knocked out, anyway? Quote
Brickdoctor Posted September 13, 2012 Posted September 13, 2012 Another solution is that strong heroes could avoid targeting the same enemies as weaker heroes if they know they'll be acting first, a simple issue of taking the time to decide who should target each enemy. (and - I saw this during the Dastan final battle, too - carefully reading previous posts to see who's already targeted enemies) The weaker heroes could also include conditional statements in their declared action specifying what they'll do if their originally targeted enemy is defeated. Quote
CMP Posted September 13, 2012 Posted September 13, 2012 Another solution is that strong heroes could avoid targeting the same enemies as weaker heroes if they know they'll be acting first, a simple issue of taking the time to decide who should target each enemy. (and - I saw this during the Dastan final battle, too - carefully reading previous posts to see who's already targeted enemies) The weaker heroes could also include conditional statements in their declared action specifying what they'll do if their originally targeted enemy is defeated. Yeah, I really don't see why. It shouldn't take more than a minute to look at everyone else's actions and pick an untargeted enemy. Quote
Flipz Posted September 14, 2012 Posted September 14, 2012 Nah, Possible multiple hits go first, or there is damage that is possibly lost. Screw damage being lost--I'm worried about experience being lost. In all seriousness, though, if you're Party Leader for a bunch of Heroes who are far beneath you in level (not targetting you specifically, Scuba, I'm using the general "you" here ), then your priority needs to shift from "gotta deal as much damage as I can" to "I gotta make sure the new kids don't die on me." As Zeph and WBD have both said in the past, it's more about responsibility for the party than priveleges for myself. Another solution is that strong heroes could avoid targeting the same enemies as weaker heroes if they know they'll be acting first, a simple issue of taking the time to decide who should target each enemy. (and - I saw this during the Dastan final battle, too - carefully reading previous posts to see who's already targeted enemies) The weaker heroes could also include conditional statements in their declared action specifying what they'll do if their originally targeted enemy is defeated. Yeah, I really don't see why. It shouldn't take more than a minute to look at everyone else's actions and pick an untargeted enemy. Both good suggestions, though it should be noted that, unless conditional actions become more common (as, perhaps, they will, now that Sandy has officially stated they are legal), lower-leveled players might not think to use conditional actions; thus, it falls slightly more toward the higher-Level Heroes to look out for the "little guys". Quote
Brickdoctor Posted September 14, 2012 Posted September 14, 2012 Both good suggestions, though it should be noted that, unless conditional actions become more common (as, perhaps, they will, now that Sandy has officially stated they are legal), lower-leveled players might not think to use conditional actions; thus, it falls slightly more toward the higher-Level Heroes to look out for the "little guys". I agree. The high Level heroes are the ones with experience who should know how battle works in Heroica, and they should at least try to coordinate all the actions. Sometimes the low Level players fail to go along with the plans of the high Level players, though, and then there might not be anything the high Level players can do about it. It all leads back to the need for players to plan out their actions and read actions and suggestions that have already been posted. Quote
Flipz Posted September 14, 2012 Posted September 14, 2012 Well, it took six hours to render, but I think it's worth it. Endgame...I hereby present you with Heroica's first Killer QM Award. Enjoy. This is a wholly unofficial, unsanctioned award. This award was made and granted in fun; "Flipz" is not responsible for any and all reactions to this award. May cause inflated ego and/or the jealously of others, but probably won't. Do not view while driving or operating heavy machinery. Consult with a psychologist before developing an obsession or any other psychological complex over this award. Quote
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