Masked Builder Posted September 18, 2012 Posted September 18, 2012 I was going through the hero gallery, and I noticed that quite a few heroes of one sex have the torso of the opposite. In some cases it works nicely, Nyx for example. Random note of the day for you. "Well hey, Cinna. If you'd like those High Heels then please feel free to have them, obviously I can't use them Well I hope its obvious... " I sure hope it's obvious.. Quote
The_Customizer Posted September 18, 2012 Posted September 18, 2012 I had actually been thinking about this quite a bit recently, as I have been thinking of scraping Monk Pretzel, at least for now, since he is a bit tiresome to play for. I don't think it's allowed to scrap a PC for a while and then come back to them though, and I think it would be shame for Monk Pretzel to leave and never come back, but I always had the idea that once he became Level 15, he would train to become a paladin, since he was one many (many, many) years ago, but the Copper Fox would basically tell him "Forget it, you can't even lift a shield!" And Monk Pretzel would leave Heroica in a huff and later come back to "prove" himself or whatever. Probably ran out of money. I think you should continue on with the Monk, he is quite funny at times, and he is also the oldest character in the game! (I think) And if there was anything he would run out of, it would be mead or ale. Quote
Flare Posted September 18, 2012 Posted September 18, 2012 Stunned = target loses next turn. If the person has two turns per round then does that mean he'd only lose his first turn next battle round? (Eric don't read this ) Quote
Masked Builder Posted September 18, 2012 Posted September 18, 2012 Stunned = target loses next turn. If the person has two turns per round then does that mean he'd only lose his first turn next battle round? (Eric don't read this ) Yes that's how I read it. Quote
Waterbrick Down Posted September 18, 2012 Posted September 18, 2012 Stunned = target loses next turn. If the person has two turns per round then does that mean he'd only lose his first turn next battle round? (Eric don't read this ) I read this as 1 turn equals 1 round but I could be mistaken. Quote
Brickdoctor Posted September 18, 2012 Posted September 18, 2012 I read this as 1 turn equals 1 round but I could be mistaken. Same here. I've always thought that a Round is the whole party's actions for a Round, a Turn is all the actions of one of those heroes during a Round, and an Action is one single action by a hero during his Turn. So if you're Stunned, you lose your Turn, therefore, you lose all your Actions. Quote
Sandy Posted September 18, 2012 Author Posted September 18, 2012 Stunned = target loses next turn. If the person has two turns per round then does that mean he'd only lose his first turn next battle round? (Eric don't read this ) I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex? Quote
Darkdragon Posted September 18, 2012 Posted September 18, 2012 I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex? That seems a bit complex to me, I think we might get confused in the heat of battle. Quote
Scubacarrot Posted September 18, 2012 Posted September 18, 2012 1 turn = 1 round. So if the hero was hastened, he would lose both actions, since he can not act that ROUND. Quote
Flipz Posted September 18, 2012 Posted September 18, 2012 That seems a bit complex to me, I think we might get confused in the heat of battle. Not really, as Sandy does it, Stunned is essentially a 1-Round Petrified. Quote
Scorpiox Posted September 18, 2012 Posted September 18, 2012 (edited) I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex? Makes sense to me. If a player had been walloped properly and was stunned, why would they be dizzy for for their first action, but be as right as rain for their next attack? I think that Sandy's solution works better for logic and simplicities' sake. Edited September 18, 2012 by Scorpiox Quote
CMP Posted September 18, 2012 Posted September 18, 2012 The wording could be adjusted to say 'next round' to avoid confusion. Quote
Etzel Posted September 18, 2012 Posted September 18, 2012 Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round. Quote
Darkdragon Posted September 18, 2012 Posted September 18, 2012 Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round. Yes, that's what I wasn't saying but was thinking. Instead of "next turn" it could just be written as "next round" to be less confusing on wording. Quote
Flare Posted September 18, 2012 Posted September 18, 2012 Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round. Personally I agree with Etzel. 1 turn should mean 1 turn. No changing it, it makes sense with just 1 turn. Quote
Sandy Posted September 18, 2012 Author Posted September 18, 2012 Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round. It's because the rules were written in the time when there was no distinct separation between a turn and a round - mainly because the hastened-effect had not been invented yet. So I used the two terms interchangeably, although they no longer are that. I will go through the effect descriptions again when I have time. Quote
Flare Posted September 18, 2012 Posted September 18, 2012 (edited) Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says. EDIT: Sandy, so is it round or turn, officially? Edited September 18, 2012 by Flare Quote
Flipz Posted September 18, 2012 Posted September 18, 2012 Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says. EDIT: Sandy, so is it round or turn, officially? Sandy has already stated that the intended usage, in this case, would be Round. Quote
Sandy Posted September 18, 2012 Author Posted September 18, 2012 Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says. EDIT: Sandy, so is it round or turn, officially? From a QM's perspective, it would be simpler if stunned lasted for a whole round. Of course a player would wish it was just a turn. But if I have to make a ruling here and now, I'd say that stunning lasts for one round. That way it will apply well to both players and enemies. Quote
Flare Posted September 18, 2012 Posted September 18, 2012 But if I have to make a ruling here and now, I'd say that stunning lasts for one round. That way it will apply well to both players and enemies. Yes ma'am sir. Quote
Jedi master Brick Posted September 18, 2012 Posted September 18, 2012 Great role playing in quest 44, very intresting read. Quote
Palathadric Posted September 18, 2012 Posted September 18, 2012 Great role playing in quest 44, very intresting read. Agreed! Nice work Scuba and Tanma. Just wondering, can the petrified effect be removed with ether or only with a remedy? Scary Crow B+F - Free Hit vs. Docken (Docken: no effect) I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. Quote
Jedi master Brick Posted September 18, 2012 Posted September 18, 2012 (edited) I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. No, the SP is apread out over all the free hits you take instead Edited September 18, 2012 by Jedi master Brick Quote
Brickdoctor Posted September 18, 2012 Posted September 18, 2012 I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. Sandy ruled against that; if SP is greater than Damage, then no Damage is taken, but Free Hits are all counted together in Damage calculations.Oh, but in this case, it doesn't matter, because my Dread Hat prevents any of those enemies from harming me. Quote
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