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Posted

I was going through the hero gallery, and I noticed that quite a few heroes of one sex have the torso of the opposite. In some cases it works nicely, Nyx for example. Random note of the day for you. :tongue:

"Well hey, Cinna. If you'd like those High Heels then please feel free to have them, obviously I can't use them :wink: Well I hope its obvious... :look: " :tongue:

I sure hope it's obvious.. :look:

:tongue:

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Posted

I had actually been thinking about this quite a bit recently, as I have been thinking of scraping Monk Pretzel, at least for now, since he is a bit tiresome to play for. I don't think it's allowed to scrap a PC for a while and then come back to them though, and I think it would be shame for Monk Pretzel to leave and never come back, but I always had the idea that once he became Level 15, he would train to become a paladin, since he was one many (many, many) years ago, but the Copper Fox would basically tell him "Forget it, you can't even lift a shield!" :hmpf: And Monk Pretzel would leave Heroica in a huff and later come back to "prove" himself or whatever. :wacko: Probably ran out of money. :look:

I think you should continue on with the Monk, he is quite funny at times, and he is also the oldest character in the game! (I think)

And if there was anything he would run out of, it would be mead or ale. default_laugh2.gif

Posted

Stunned = target loses next turn.

If the person has two turns per round then does that mean he'd only lose his first turn next battle round?

(Eric don't read this :grin:)

Posted

Stunned = target loses next turn.

If the person has two turns per round then does that mean he'd only lose his first turn next battle round?

(Eric don't read this :grin:)

I read this as 1 turn equals 1 round but I could be mistaken. :look:

Posted

I read this as 1 turn equals 1 round but I could be mistaken. :look:

Same here. I've always thought that a Round is the whole party's actions for a Round, a Turn is all the actions of one of those heroes during a Round, and an Action is one single action by a hero during his Turn. So if you're Stunned, you lose your Turn, therefore, you lose all your Actions.
Posted

Stunned = target loses next turn.

If the person has two turns per round then does that mean he'd only lose his first turn next battle round?

(Eric don't read this :grin:)

I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex?

Posted

I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex?

That seems a bit complex to me, I think we might get confused in the heat of battle.

Posted

That seems a bit complex to me, I think we might get confused in the heat of battle.

Not really, as Sandy does it, Stunned is essentially a 1-Round Petrified. :wink:

Posted (edited)

I've hosted it so that the stunned player loses the next turn (no matter if it's in the same or the next round), but if the player is hastened, he loses both of his turns in that round. Is that too complex?

Makes sense to me. If a player had been walloped properly and was stunned, why would they be dizzy for for their first action, but be as right as rain for their next attack? I think that Sandy's solution works better for logic and simplicities' sake. :classic:

Edited by Scorpiox
Posted

Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round.

Posted

Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round.

Yes, that's what I wasn't saying but was thinking. Instead of "next turn" it could just be written as "next round" to be less confusing on wording.

Posted

Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round.

Personally I agree with Etzel. 1 turn should mean 1 turn. No changing it, it makes sense with just 1 turn.

Posted

Not that I want to start a large discussion over this, but I find Sandy's suggestion unnecessarily complex as well. Why can't 1 turn actually mean 1 turn and not something else? I think turn and round are 2 different things and if it says turn in the rules it should be turn and not round.

It's because the rules were written in the time when there was no distinct separation between a turn and a round - mainly because the hastened-effect had not been invented yet. :tongue:

So I used the two terms interchangeably, although they no longer are that. I will go through the effect descriptions again when I have time.

Posted (edited)

Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says.

EDIT: Sandy, so is it round or turn, officially?

Edited by Flare
Posted

Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says.

EDIT: Sandy, so is it round or turn, officially?

Sandy has already stated that the intended usage, in this case, would be Round. :wink:

Posted

Unless Sandy disallows me, I am planning on him being stunned only for his first turn - because thats what it says.

EDIT: Sandy, so is it round or turn, officially?

From a QM's perspective, it would be simpler if stunned lasted for a whole round.

Of course a player would wish it was just a turn.

But if I have to make a ruling here and now, I'd say that stunning lasts for one round. That way it will apply well to both players and enemies.

Posted

But if I have to make a ruling here and now, I'd say that stunning lasts for one round. That way it will apply well to both players and enemies.

Yes ma'am sir. :pir_yoda:

Posted

Great role playing in quest 44, very intresting read.

Agreed! Nice work Scuba and Tanma. :thumbup:

Just wondering, can the petrified effect be removed with ether or only with a remedy?

Scary Crow B+F - Free Hit vs. Docken (Docken: no effect)

I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. :look:

Posted (edited)

I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. :look:

No, the SP is apread out over all the free hits you take instead

Edited by Jedi master Brick
Posted

I forgot how the argument ended exactly, but I thought that Free Hits were supposed to deal at least 1 point of damage. I can't remember though. :look:

Sandy ruled against that; if SP is greater than Damage, then no Damage is taken, but Free Hits are all counted together in Damage calculations.

Oh, but in this case, it doesn't matter, because my Dread Hat prevents any of those enemies from harming me.

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