Waterbrick Down Posted September 27, 2012 Posted September 27, 2012 -_- What fiasco? Situation was no different from taking an angel out of a paladin's shield roll. You've somewhat got me there, however I did check with the PC first. Also, in that case the rule was definate, Gaurdian Angel = status effect protection and was altered by a player conceeded decision. The Blood Ritual was misunderstood due to a wording issue. If Swils decided he wanted his Blood Ritual to ineffecively go to Arasmyth for RP purposes I would have no problem with it. Again the healing staff was a misunderstanding of the original intent and is now being corrected. If Flipz wanted to inflict confuse on his target for RP purposes, then he should be given the chance to do so once the rule has been clarified to mean what it was intended to mean. I'm certainly not upset if a QM works by the letter of the law when it comes to the rules, they just need to be accomidating when they discover that the rule was flawed and needed further clarification. Quote
swils Posted September 27, 2012 Posted September 27, 2012 Well, Arasmyth's not KO'ed, he's playing dead. Character knowledge dictates that Thorm might try to heal him, not knowing that Aras is actually dying and beyond saving. Afterall, the rest of the party got up, why didn't Aras? Plus, I think that it's a neat, if annoying, handicap for this fight. Thorm will have to dedicate a turn to healing, since his ritual will just default to Aras. Third time's a charm! Quote
posades Posted September 27, 2012 Posted September 27, 2012 For anyone following along in the Unlimited Quest, could I theoretically favor both humanoid and plant in the same turn? And if I only choose one to favor, can I decide which one I can "discard" or is the oldest one I have favored replaced? Quote
Sandy Posted September 27, 2012 Author Posted September 27, 2012 For anyone following along in the Unlimited Quest, could I theoretically favor both humanoid and plant in the same turn? And if I only choose one to favor, can I decide which one I can "discard" or is the oldest one I have favored replaced? You can now choose to replace either or both of your existing "favoured types" with either one or two of the new favoured types (thanks to the Hunter's Quiver). Or you can choose to keep your old ones. Quote
Waterbrick Down Posted September 27, 2012 Posted September 27, 2012 Third time's a charm! Ah, I forgot about that post and yes I would agree with you if that is what you wanted Thorm to do. However in my opinion, it should have been discussed before it happened instead of being assumed. Quote
swils Posted September 27, 2012 Posted September 27, 2012 However in my opinion, it should have been discussed before it happened instead of being assumed. Okay, I see where you're coming from now. I can agree, in the future/in general, decisions to subvert the standard rules like that should be run by the party to make sure they're okay with the deviation. It wasn't too big of an issue here, likely aided by the fact that it happened early and not at a clutch moment when we were counting on that heal to save someone else. If we run into something like this again, it couldn't hurt for the QM to make a note at the start of the battle that they will be handling it as such, just so that the party can plan accordingly and not get caught offguard by the change from the norm. That said, and speaking of Q35, I'm curious, Jeb, how did you determine/decide when the Maa'ri were going to jojn us against the Archivist? Their joining was a game-changer, but I'm inclined to believe (and feel like you've already said) that they were meant to join us there anyway, rather than you throwing us a bone because we were getting decimated. Quote
Zepher Posted September 27, 2012 Posted September 27, 2012 It said in the first battle post that they'd join you round 10. Quote
Flipz Posted September 27, 2012 Posted September 27, 2012 Xander, humanoids, humanoids, humanoids! Go ahead and replace Demons, as they are rather rare, unless you have a gut feeling you'll be seeing more of them in the Fields. I have no opinion on whether you should favor plants vs. flying enemies, both are relatively common and well-suited to the theme of the Fields. Quote
posades Posted September 27, 2012 Posted September 27, 2012 Xander, humanoids, humanoids, humanoids! Go ahead and replace Demons, as they are rather rare, unless you have a gut feeling you'll be seeing more of them in the Fields. I have no opinion on whether you should favor plants vs. flying enemies, both are relatively common and well-suited to the theme of the Fields. Yeah, I was definitely going to choose humanoid (thinking long term). Like you said, it's pretty much a toss up for the other one. I'll probably just stay with Demon, never know when you may run across a possessed cow. Quote
Brickdoctor Posted September 27, 2012 Posted September 27, 2012 Yeah, I was definitely going to choose humanoid (thinking long term). Like you said, it's pretty much a toss up for the other one. I'll probably just stay with Demon, never know when you may run across a possessed cow. I think you were joking, but just because you mentioned it, I went and looked up the Mad Cow from the first party's battles in the Fields, and it's only classified as a Beast, not a Demon. Quote
posades Posted September 27, 2012 Posted September 27, 2012 I think you were joking, but just because you mentioned it, I went and looked up the Mad Cow from the first party's battles in the Fields, and it's only classified as a Beast, not a Demon. I was joking, though that mad cow should have been part demon. What do you think I should choose as the other? Quote
CMP Posted September 27, 2012 Posted September 27, 2012 I'd base your decision on your party's intended route, the names of the locations often hint at its occupants. For example, the next logical location is either gonna be the Ghastly Marsh, Raging Rapids, or Butterfly Plains. There's probably going to be Demons/Undead/Humanoids in the Marsh, Aquatic monsters in the Rapids, and probably Flying Vermin on the Plains. Quote
posades Posted September 27, 2012 Posted September 27, 2012 I'd base your decision on your party's intended route, the names of the locations often hint at its occupants. For example, the next logical location is either gonna be the Ghastly Marsh, Raging Rapids, or Butterfly Plains. There's probably going to be Demons/Undead/Humanoids in the Marsh, Aquatic monsters in the Rapids, and probably Flying Vermin on the Plains. According to Docken's master plan, we're heading to the Rapids next, so it doesn't really matter what I pick. (Demon-fish!) Quote
Brickdoctor Posted September 27, 2012 Posted September 27, 2012 Actually, I was thinking of switching to the Butterfly Plains next, because that would allow us to use the Sanctuary. So I'd go with Humanoid and Flying. Quote
Zepher Posted September 27, 2012 Posted September 27, 2012 It will not allow me to post in the Quest 38 topic...? Quote
swils Posted September 27, 2012 Posted September 27, 2012 It said in the first battle post that they'd join you round 10. >_> <_< Yet another example of me missing something rather important and then questioning it later. Whooopsie. Quote
CMP Posted September 27, 2012 Posted September 27, 2012 -Splinter of Ennoc (Perma-Lucky Effect, Artifact, Accessory, Suitable for heroes with a light imbued weapon)[/indent] I believe that's the fourth Lucky artifact in the game. Quote
Zepher Posted September 27, 2012 Posted September 27, 2012 I believe that's a typo on my part. Meant to be blessed. Quote
Waterbrick Down Posted September 27, 2012 Posted September 27, 2012 Xander, humanoids, humanoids, humanoids! Go ahead and replace Demons, as they are rather rare, unless you have a gut feeling you'll be seeing more of them in the Fields. I have no opinion on whether you should favor plants vs. flying enemies, both are relatively common and well-suited to the theme of the Fields. While Humanoids are the way to go for a Hunter as far as regular quests, the Fields are unique in that they contain such a wide variety of enemies, which tends to hinder the absolute effectiveness of Hunter's. Quote
CMP Posted September 27, 2012 Posted September 27, 2012 I believe that's a typo on my part. Meant to be blessed. Oh. Well, the suitability makes it somewhat fair. I'm assuming the hero needs to be wielding the light-elemental weapon for the Splinter to actually work? Makes sense, an artifact related to Ennoc useless against Holy enemies. Quote
Zepher Posted September 27, 2012 Posted September 27, 2012 Correct! The blessed effect also is probably the weakest of the ups. With enemies that deal 24 damage floating around as the "goons", it would take 8 turns afterward to regain that health. Not too OP. Quote
CMP Posted September 27, 2012 Posted September 27, 2012 Correct! The blessed effect also is probably the weakest of the ups. With enemies that deal 24 damage floating around as the "goons", it would take 8 turns afterward to regain that health. Not too OP. Right. And the only two people who can use it right now are both Clerics. I have to agree, the Blessed effect is getting a bit obsolete with the massive health heroes are starting to have. Still, it's a useful item. Quote
Flipz Posted September 27, 2012 Posted September 27, 2012 I actually forgot we were getting gold drops from this battle. Interesting finale, Zeph. As discussed, I'd like--actually, you know what, I'll just PM you. Again. What are we up to, almost three pages now? It's definitely not what I expected. I wasn't expecting Arthur to actually decide he wanted ULTIMATE POWAH, but, there you go. I'm also surprised that he's not begging Haldor for the Plaything, but that's what came out of him. Also interesting to see what you and Masked whipped up as well. Quote
swils Posted September 27, 2012 Posted September 27, 2012 Right. And the only two people who can use it right now are both Clerics. I have to agree, the Blessed effect is getting a bit obsolete with the massive health heroes are starting to have. Still, it's a useful item. Perhaps we need a "Greatly Blessed", comparable to "Badly Poisoned", where you get maybe +6 to +8 hp per turn? Heh Quote
Jebediahs Posted September 27, 2012 Posted September 27, 2012 You've somewhat got me there, however I did check with the PC first. Also, in that case the rule was definate, Gaurdian Angel = status effect protection and was altered by a player conceeded decision. The Blood Ritual was misunderstood due to a wording issue. If Swils decided he wanted his Blood Ritual to ineffecively go to Arasmyth for RP purposes I would have no problem with it. Again the healing staff was a misunderstanding of the original intent and is now being corrected. If Flipz wanted to inflict confuse on his target for RP purposes, then he should be given the chance to do so once the rule has been clarified to mean what it was intended to mean. I'm certainly not upset if a QM works by the letter of the law when it comes to the rules, they just need to be accomidating when they discover that the rule was flawed and needed further clarification. I don't know why you keep thinking I misunderstood how Blood Ritual works. That's never been the case. In previous battles, players have been KO'd, Blood Ritual /rolled yet KO'd players weren't revived. Precedent was made when a SHIELD mechanic was changed for RP purposes so I did the same in an easy battle at the end of the quest. It was intentional and not a big deal. As far as following the rules, I remember someone complaining once they found out that scrolls don't prevent free hits during the Dastan quest and wanting them to continue to prevent free hits for the rest of the battle... Quote
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