Scubacarrot Posted December 9, 2012 Posted December 9, 2012 Having said this, I feel bad for Mizuki. Guts and Sorrow have been stealing all the Shield rolls, and, I belive, she hasn't gotten a single one this quest. Sometimes I think Dyric is the unluckiest lucky hero. Maurice got two shield rolls! Quote
Dannylonglegs Posted December 9, 2012 Posted December 9, 2012 Glad you liked it! Shame they didn't survive a few rounds longer, though. I agree... Although, strategically, finishing these battles up fast is the right decision to make. Less HP to heal and whatnot. ~Insectoid Aristocrat Quote
Waterbrick Down Posted December 9, 2012 Posted December 9, 2012 That's Sandy's territory. Also it's more of a disease/affliction than a race, really. It's a rather convoluted subject. There exist were-races, which are the true anthropomorphic species which include were-panthers, were-hounds, were-wolves, and at some point to be introduced in the future the Fledermaun, or were-bats. On the flip-side you have those suffering from lycanthorpy a disease/condition more than likely caused through the were-races interbreeding or by some other unknown origin. Due to the fact that they are not pure-bloods, these individuals are often viewed more like distant cousins to the were-races. Quote
Scubacarrot Posted December 9, 2012 Posted December 9, 2012 Werewolf or wolfman or whatever Sandy's calling it, as, spoiler alert, the Wolfgang boss (Ulric Wolfkin or something)? is, is someone that is indeed just an anthropomorphic species, just permanently a wolf-man-thing. Lycan, and the Wolfgang Lieutenants, are not permanently a wolf (Am I right TBW?) They are lycantropes, or were-wolves in the more traditional sense. They can turn into a wolf, wether that be at will, when they are angry, at the full moon or a combination of those three. I know the lieutenants got their lycantropy from Ulric. But the point I want to make is that this really is Sandy's thing. I think Sandy should be the one to make it as he wants. We can't suddenly have two whole different stories about werewolves. I mean we can, but for contuinity's sake (continuity is awesome), we probably shouldn't. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 Werewolf or wolfman or whatever Sandy's calling it, as, spoiler alert, the Wolfgang boss (Ulric Wolfkin or something)? is, is someone that is indeed just an anthropomorphic species, just permanently a wolf-man-thing. Lycan, and the Wolfgang Lieutenants, are not permanently a wolf (Am I right TBW?) They are lycantropes, or were-wolves in the more traditional sense. They can turn into a wolf, wether that be at will, when they are angry, at the full moon or a combination of those three. I know the lieutenants got their lycantropy from Ulric. But the point I want to make is that this really is Sandy's thing. I think Sandy should be the one to make it as he wants. We can't suddenly have two whole different stories about werewolves. I mean we can, but for contuinity's sake (continuity is awesome), we probably shouldn't. I agree that for the sake of continuity I'll let Sandy have the reigns, I'm just trying to reconcile two of my quests that featured were-wolves as an anthropomorphic race before the issue of Beast-warriors/Wolfgang=Werewolves sprang up. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 I agree that for the sake of continuity I'll let Sandy have the reigns, I'm just trying to reconcile two of my quests that featured were-wolves as an anthropomorphic race before the issue of Beast-warriors/Wolfgang=Werewolves sprang up. Weren't they Hound-men, or something? Quote
Brickdoctor Posted December 10, 2012 Posted December 10, 2012 But the point I want to make is that this really is Sandy's thing. I think Sandy should be the one to make it as he wants. We can't suddenly have two whole different stories about werewolves. I mean we can, but for contuinity's sake (continuity is awesome), we probably shouldn't. I agree. QMs should only be adding to the Embassy the races which they've created and introduced and which are unique and are not prominent races in other works. Everything else should be Sandy's to write backstories and information for. (the Embassy's just going to catalog races and not factions, right?) Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 Weren't they Hound-men, or something? Quests 11 and 28 featured both were-hounds and were-wolves. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 (the Embassy's just going to catalog races and not factions, right?) I would actually like something a bit more general, now that you mention it. Like "concepts" or something. Factions, locations, the value of gold, how magic and ether work. The traditional religion, the idea's of heaven and hell. Trade, Languages. Something like that, where everything that people might wonder, how does this fit in? Am I crazy in thinking we need lore for everything? Quote
CMP Posted December 10, 2012 Posted December 10, 2012 Am I crazy in thinking we need lore for everything? No, but recording them would just be very fourth wall-y and mess up the feel that there's an actual world around the players. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 No, but recording them would just be very fourth wall-y and mess up the feel that there's an actual world around the players. Hm, You are right, but it's also impossible to get a good idea of for example: Who the hell are the Lion Knights and why should I care about them without having to read through at least two quests. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 (edited) I would actually like something a bit more general, now that you mention it. Like "concepts" or something. Factions, locations, the value of gold, how magic and ether work. The traditional religion, the idea's of heaven and hell. Trade, Languages. Something like that, where everything that people might wonder, how does this fit in? Am I crazy in thinking we need lore for everything? You forgot favorite cultural dishes, style of reproduction, and music/lyrics/the arts. In all seriousness though, we have a plethora of different players on here, some people want to fill in every detail, some people just want to play for stats, others want to discuss how magic works, and many more are just concerned with having a good time with what they're given, it's the beauty of a collaborative RPG. Edit: Oh, I see you were being serious. I guess that proves my point. Some people want all the details, some don't, and I think we need both types of individuals.. Edited December 10, 2012 by Waterbrick Down Quote
Brickdoctor Posted December 10, 2012 Posted December 10, 2012 Am I crazy in thinking we need lore for everything? Not at all, in my opinion. Roleplaying's not my thing, but I do like extensive backstories and explanations like what you're talking about. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 You forgot favorite cultural dishes, style of reproduction, and music/lyrics/the arts. In all seriousness though, we have a plethora of different players on here, some people want to fill in every detail, some people just want to play for stats, others want to discuss how magic works, and many more are just concerned with having a good time with what they're given, it's the beauty of a collaborative RPG. I would love a two hour long conversation on the intricicies of ether. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 Anyone else feel like we need to start our own publishing house? Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 I think there's something that can also be helpful. Reading through a quest, is not really the easiest thing in the world, you have to deal with battles, signatures, out of character posts, people just stating actions and other general stuff that does not help you if you want to know what was going in with that quest. A lot of stuff is not important if you are not following the story at that point or in the quest yourself. A place where that information can be easily be found would be great to me at least. Newer players might have a better place to process that information, instead of: If you want to know what's going on, better go read around 50 quests! It might be easier to find some information. You might just find interesting things to read, or just people's take on them. Of course nothing has to be final, we make the game together, very important. Quote
The Legonater Posted December 10, 2012 Posted December 10, 2012 Am I crazy in thinking we need lore for everything? Not at all. That's one of the reasons I love Star Wars so much, it has such a deep history, and is so detailed. At least until 2015. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 I believe what you're referring to is this, Scuba. If it was completed, it would give a really good introduction to the different quests and how the mechanics have evolved over time. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 Not at all. That's one of the reasons I love Star Wars so much, it has such a deep history, and is so detailed. At least until 2015. You are right. I don't particuarly like Star Wars, but I must admit that I have looked through the Star Wars Wiki before just looking at all the crazy lore there is in that universe. Every single thing that was ever mentioned in the Star Wars universe has lore, which is fantastic. I believe what you're referring to is this, Scuba. If it was completed, it would give a really good introduction to the different quests and how the mechanics have evolved over time. I'm talking lore, not mechanics, battles are irrelevant. And I'm also not talking summaries, while helpful, they don't allow for explanations of things, like factions and stuff. There might also be some information you would like to share, but you can't really do that in the medium of the quest. For example, the city I thought up: Strivvi: I have a ton of stuff thought up for it, will I be able to feed that info in the continuation of Quest 40? No, and I would not want to do that, It'd be a lecture. But what it would be is this: For people that want to know more, that are interested in knowing the details, it'd be great. I am that kind of person. I would love to read about the detailled history and workings of some of the locations and factions. Our characters would never know this information, but I would love it. Quote
Flipz Posted December 10, 2012 Posted December 10, 2012 (edited) Hm, You are right, but it's also impossible to get a good idea of for example: Who the hell are the Lion Knights and why should I care about them without having to read through at least two quests. I kind of like that if people want to know things about other Quests, they either have to ask another character about them or else put in the effort to read the Quests; it discourages the sort of "TL;DR gamers" who would want to just play for their own gains rather than helping to build the world they play in. If someone doesn't care enough about the game to put in at least a little research, then maybe Heroica RPG isn't for them. That said, over the holidays I plan to test-drive some of my ideas about writing Heroica into more of a "story" format, so we'll see how it goes. Edited December 10, 2012 by Flipz Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 You are right. I don't particuarly like Star Wars, but I must admit that I have looked through the Star Wars Wiki before just looking at all the crazy lore there is in that universe. Every single thing that was ever mentioned in the Star Wars universe has lore, which is fantastic. I'm talking lore, not mechanics, battles are irrelevant. And I'm also not talking summaries, while helpful, they don't allow for explanations of things, like factions and stuff. There might also be some information you would like to share, but you can't really do that in the medium of the quest. For example, the city I thought up: Strivvi: I have a ton of stuff thought up for it, will I be able to feed that info in the continuation of Quest 40? No, and I would not want to do that, It'd be a lecture. But what it would be is this: For people that want to know more, that are interested in knowing the details, it'd be great. I am that kind of person. I would love to read about the detailled history and workings of some of the locations and factions. Our characters would never know this information, but I would love it. Sounds like we need a wiki then, or would that be too cliche/unmanageable? Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 I kind of like that if people want to know things about other Quests, they either have to ask another character about them or else put in the effort to read the Quests; it discourages the sort of "TL;DR gamers" who would want to just play for their own gains rather than helping to build the world they play in. If someone doesn't care enough about the game to put in at least a little research, then maybe Heroica RPG isn't for them. Well of course, but I have a feeling that kind of people won't have a good time in the Heroica RPG whatever you do, still, I refer you to my post earlier where I explain reading through a quest isn't always the easiest thing. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 I kind of like that if people want to know things about other Quests, they either have to ask another character about them or else put in the effort to read the Quests; it discourages the sort of "TL;DR gamers" who would want to just play for their own gains rather than helping to build the world they play in. If someone doesn't care enough about the game to put in at least a little research, then maybe Heroica RPG isn't for them. That said, over the holidays I plan to test-drive some of my ideas about writing Heroica into more of a "story" format, so we'll see how it goes. Sorry Flipz, there I would have to disagree with you. This is for more than just RPGer's. Yes we expect people to play by the written rules, but everything else is left to common courtesy, i.e. don't go messing with peoples NPC's without permission, don't try writing the backstory to someone else's faction, don't go changing the culture of an already heavily established race, etc. If someone just wants to take Heroica RPG up for casual amusement without investing a lot of time into it, they are free to do that. They are not required to do "at least a little research", yes it would be nice but it shouldn't be a requirement and we shouldn't expect that of them. Quote
Scubacarrot Posted December 10, 2012 Posted December 10, 2012 Sounds like we need a wiki then, or would that be too cliche/unmanageable? I am actually the person that started the Guilds of Historica Wiki. It's too complicated, time consuming for me, nor do I really want to spend a ton time learning how to work the wiki thing when I could actually be doing stuff. I would do it in an Encyclopedia kind of style, like A-Z in one topic where people can just search. But still, that too sounds like a lot of work. And I am lazy. That's why I abandoned that Wiki after one day, by the way. Quote
Waterbrick Down Posted December 10, 2012 Posted December 10, 2012 I am actually the person that started the Guilds of Historica Wiki. It's too complicated, time consuming for me, nor do I really want to spend a ton time learning how to work the wiki thing when I could actually be doing stuff. I would do it in an Encyclopedia kind of style, like A-Z in one topic where people can just search. But still, that too sounds like a lot of work. And I am lazy. That's why I abandoned that Wiki after one day, by the way. Yeh, I saw something about that when I was in the guilds, I may return one day when I get the desert building itch again. I agree, I enjoy looking at lore, I'm not a big fan of any of the big movie franchises, but I love the behind the scenes/visual dictionaries they put out that expand the respective franchise universes. I don't have a ton of time to devote to such a large undertaking as well currently, but I would enjoy having the chance to read some of the unwritten stories that people never got to share in their respective quests. Quote
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