Flipz Posted December 24, 2012 Posted December 24, 2012 Why do I have this nagging feeling that we're going to be splitting up and going after these spires. Besides who keeps doors to chaos slightly open anyways, it's like leaving the faucet running just a little bit. Eventually the tub's going to overflow and the whole house is going to flood. I wonder what would happen if someone closed themself inside one... I don't mind, long as Alexis is with me Arthur'll do fine. Oh, and to answer Atramor's comment about Arthur not needing the Lucky Doubloon if he himself is Lucky: I seem to recall a certain Quest in which a Lucky Sorcerer had to not roll Special Damage. He was about 20 HP from winning when the dice turned on him... With the Doubloon, Arthur, Alexis, and Hoke alone make a balanced party, though I'd like to bring Poletad as well for Ether support. (If Arthur were Level 20 and could equip the Cloak of Deception in addition to his primary items and if he had his Scrolls and Lens on him, he'd be an almost-balanced party on his own; my goal is to be capable of completing the average Quest solo, even though that would never happen. Why? Because if he can do a little of everything, everybody will want him, sort of how Clerics are in high demand among all parties. ) Quote
herrJJ Posted December 24, 2012 Posted December 24, 2012 Oh yes... Merry Christmas to all of you (who bother ) Quote
Brickdoctor Posted December 24, 2012 Posted December 24, 2012 my goal is to be capable of completing the average Quest solo, even though that would never happen. Why? Because if he can do a little of everything, everybody will want him, sort of how Clerics are in high demand among all parties. My goal is for everyone to want me in their party because I'm invincible. Quote
CMP Posted December 24, 2012 Posted December 24, 2012 Oh, and to answer Atramor's comment about Arthur not needing the Lucky Doubloon if he himself is Lucky: I seem to recall a certain Quest in which a Lucky Sorcerer had to not roll Special Damage. He was about 20 HP from winning when the dice turned on him... With the Doubloon, Arthur, Alexis, and Hoke alone make a balanced party, though I'd like to bring Poletad as well for Ether support. (If Arthur were Level 20 and could equip the Cloak of Deception in addition to his primary items and if he had his Scrolls and Lens on him, he'd be an almost-balanced party on his own; my goal is to be capable of completing the average Quest solo, even though that would never happen. Why? Because if he can do a little of everything, everybody will want him, sort of how Clerics are in high demand among all parties. ) Point is, you have a 1/36 chance of rolling it, Skrall has a 1/6. Quote
Flipz Posted December 24, 2012 Posted December 24, 2012 My goal is for everyone to want me in their party because I'm invincible. The difference is, with me, the QMs will actually want me, too. Point is, you have a 1/36 chance of rolling it, Skrall has a 1/6. No, Skrall has a 0/0 chance since he's not using it. If he was using it, I wouldn't have asked. Quote
Waterbrick Down Posted December 24, 2012 Posted December 24, 2012 The difference is, with me, the QMs will actually want me, too. No, Skrall has a 0/0 chance since he's not using it. If he was using it, I wouldn't have asked. While special guard is handy, it should be remembered that it only helps against negative effects. If you see a petrifying special damage, you can be darn sure that Tricorne's coming off fast. Quote
Flipz Posted December 24, 2012 Posted December 24, 2012 While special guard is handy, it should be remembered that it only helps against negative effects. If you see a petrifying special damage, you can be darn sure that Tricorne's coming off fast. ..which is why I so wanted to borrow De'kra's cloak. Quote
Waterbrick Down Posted December 24, 2012 Posted December 24, 2012 (edited) This just struck me for a QM'ing idea for anyone who wants to deal with people who hoard gold or consumables: make it so that if they have over a certain amount they become slowed.Is that 1000 gold you just raked in? I'm sorry, but you'll have to fight with one hand holding up your trousers, so you can't move about as fast. Edited December 24, 2012 by Waterbrick Down Quote
Sandy Posted December 24, 2012 Author Posted December 24, 2012 The rules state that a stunned target loses its next turn. In the case of heroes getting stunned, it's a simple business, but things get more complicated when the effect is applied to enemies. I might not have been consistent with this, but I've usually played it so that the stunned enemy will miss with the next DAMAGE or SPECIAL DAMAGE rolled, or loses their Free Hit if nobody targets it. The purpose of the effect is to only affect the target once, since its a rather common effect. The purpose is certainly not to prevent an enemy from attacking for two whole rounds... Quote
Zepher Posted December 24, 2012 Posted December 24, 2012 (edited) While special guard is handy, it should be remembered that it only helps against negative effects. If you see a petrifying special damage, you can be darn sure that Tricorne's coming off fast. You can be darn sure petrifying special damages are coming your way! I never understand why people don't stock up more on remedies... This just struck me for a QM'ing idea for anyone who wants to deal with people who hoard gold or consumables: make it so that if they have over a certain amount they become slowed. Ah, let them have their gold related fun. The poor classes can remain the poor class. We've already established that the hero's sacks MUST be magical, they carry around an outrageous number of items. EDIT: I love that definition of stunned. Pop it in the FAQ, Sanders! It actually helps promotes strategizing and a smart BO, and makes Sorcerer's less hated by a certain QM!! Edited December 24, 2012 by Zepher Quote
CMP Posted December 24, 2012 Posted December 24, 2012 EDIT: I love that definition of stunned. Pop it in the FAQ, Sanders! It actually helps promotes strategizing and a smart BO, and makes Sorcerer's less hated by a certain QM!! That does make it a lot more balanced, and does make sense. Quote
Waterbrick Down Posted December 24, 2012 Posted December 24, 2012 (edited) The rules state that a stunned target loses its next turn. In the case of heroes getting stunned, it's a simple business, but things get more complicated when the effect is applied to enemies. I might not have been consistent with this, but I've usually played it so that the stunned enemy will miss with the next DAMAGE or SPECIAL DAMAGE rolled, or loses their Free Hit if nobody targets it. The purpose of the effect is to only affect the target once, since its a rather common effect. The purpose is certainly not to prevent an enemy from attacking for two whole rounds... I have mixed feelings about this but I think that it's probably for the best. For strategy's sake I would say that it affects monsters during the next round giving heroes a chance to plan ahead, but for balancing sake I agree that it should only affect the first roll of Damage or Special damage, or Free Hit. EDIT: I love that definition of stunned. Pop it in the FAQ, Sanders! It actually helps promotes strategizing and a smart BO, and makes Sorcerer's less hated by a certain QM!! As long as it goes into effect during the next round I'm happy. I think you hit the nail on the head when you said it's essentially a Sentinel that collects gold, but let's wait and see what our resident Sorcerer will say though. Edited December 24, 2012 by Waterbrick Down Quote
Zepher Posted December 24, 2012 Posted December 24, 2012 (edited) It affects their first hit of the following round. The best of both world's. Edited December 24, 2012 by Zepher Quote
JimBee Posted December 24, 2012 Posted December 24, 2012 Cloak of the Red Assassin - Lowers an assination role from 1/6 to 1/3. (Suitable for Assassins, Back ware). Costs 500 Gold. Waterbrick Down, why why why must you taunt me?! As soon as the first battle in your quest came up, I knew there was a chance that I would be seeing this. And I know there's no way to get it. Ahhh! Maybe the party can spend those gold bars and maybe fail the quest just to get Hybros a nice jacket. This just struck me for a QM'ing idea for anyone who wants to deal with people who hoard gold or consumables: make it so that if they have over a certain amount they become slowed.Is that 1000 gold you just raked in? I'm sorry, but you'll have to fight with one hand holding up your trousers, so you can't move about as fast. Too bad certain ones would be permanently hastened. But yeah, I think there's been a special or two that have dealt damage/effects based on gold amount. I can't argue that it's a bad idea. Quote
Peppermint_M Posted December 24, 2012 Posted December 24, 2012 This just struck me for a QM'ing idea for anyone who wants to deal with people who hoard gold or consumables: make it so that if they have over a certain amount they become slowed.Is that 1000 gold you just raked in? I'm sorry, but you'll have to fight with one hand holding up your trousers, so you can't move about as fast. Oh, well Tesni follows the Final Fantasy school of dressing: Six belts, braces and more zippers and fastenings than you can shake a stick at! No problem holding all that gold up! Quote
The Legonater Posted December 24, 2012 Posted December 24, 2012 Seriously, though, I think this is the worst luck I've ever had in a game. Quote
Zepher Posted December 24, 2012 Posted December 24, 2012 Another rule confirmation: does Mystic Knights use the element selected, or a random one available to them? I took the wording of spell spin to mean a random one available to them, but if not (and in this case I do admit I may be reading it wrong), then I'll fix it. Sorry, first time hosting a Mystic Knight! Quote
Waterbrick Down Posted December 24, 2012 Posted December 24, 2012 Another rule confirmation: does Mystic Knights use the element selected, or a random one available to them? I took the wording of spell spin to mean a random one available to them, but if not (and in this case I do admit I may be reading it wrong), then I'll fix it. Sorry, first time hosting a Mystic Knight! It's only random if the MK decided not to use a spell that turn, so in this case Hoke's attack should have been light. Quote
Wedge09 Posted December 24, 2012 Posted December 24, 2012 (edited) My is only curiosity and maybe my is a useless question, but I'd like to know how Guts did have all the effect *Immune to Weakened, Asleep, Confusion and Blinded**Immune to Darkness Elemental Damage*??? Becuase he use Equipment with this property, right?? Edited December 24, 2012 by Wedge09 Quote
Brickdoctor Posted December 24, 2012 Posted December 24, 2012 My is only curiosity, but I'd like to know how Guts did have all the effect *Immune to Weakened, Asleep, Confusion and Blinded**Immune to Darkness Elemental Damage*??? He merged an Amethyst and the four scrolls Elphaba sold with an artifact. Quote
Pyrovisionary Posted December 24, 2012 Posted December 24, 2012 (edited) My goal is for everyone to want me in their party because I'm invincible. My goal is for Sarge to do Shitloads of damage. Right now, He is extremely versatile. That is the effect of dual strike. Also, I can't find it anywhere in the rules, how do qms calculate how much damage an attack does? Edited December 24, 2012 by Skyrimguy Quote
Rumble Strike Posted December 24, 2012 Posted December 24, 2012 It's all from artefacts he has equipped. Quote
Capt.JohnPaul Posted December 24, 2012 Posted December 24, 2012 Also, I can't find it anywhere in the rules, how do qms calculate how much damage an attack does? Do you mean for a hero, or an enemy attack? A hero is weapon power plus level. An enemy's damage is just its level. Quote
Pyrovisionary Posted December 24, 2012 Posted December 24, 2012 Do you mean for a hero, or an enemy attack? A hero is weapon power plus level. An enemy's damage is just its level. I meant for the enemy.. Thanks! Quote
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