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Posted

I just realized something. What if I roll 4 misses...

Then the rest of the party will just sit back next round and watch Guts the Whirlwind do his thing. :tongue:

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Posted

Nope, another turn can sometimes be actually more negative, than positive... It's situational, I guess. And the most OP artifact is without question the Lucky Dice, there is no real contender. It's the best thing to have. Although that has kind of diminished now that it's possible (for some heroes) to have constant Nostrums, I guess.

Posted

So what about heroes with an unlimited supply of Nostrums and the Dancing Shoes? :tongue:

Well, the fact that I have a bunch of stuff merged with the Dancing Shoes make going for the Dancing Shoes a bit easier. :wink: It's one of the more unique and in rare/some cases very powerful artifacts, for sure.

Posted

On another note, something I'd absolutely Love to see in heroica is a sort of stealth/tactics problem. I've been playing too many assassin games lately. What would be nice to see in a mission is ;

A: Players infiltrating a castle or hostile fortified area.

B: Guard patrols and movements i.e shift changes etc.

C: Cover being used to sneak around.

D: Multiple outcomes.

So Quest 17, but on offense, rather than defense, right? I've got something like that planned. (but it's still a concept-stage quest and I haven't gotten it approved yet)
Posted (edited)
Quest 55- Went to go see Les Mis yesterday, I had to work a song in there somewhere. :grin:

No complaints about that here; it actually fits well! But you should really give those enemies some ID (1,2,3 or A,B,C...), since it will be really hard to describe which one we want to target not to mention confusing to calculate. :laugh:

Edited by -obelix-
Posted

All these new classes, Impossible to get seeing as the final battle with Wren is now. Nevermind. New quests will come. And with new quests, new classes :classic:

On another note, something I'd absolutely Love to see in heroica is a sort of stealth/tactics problem. I've been playing too many assassin games lately. What would be nice to see in a mission is ;

A: Players infiltrating a castle or hostile fortified area.

B: Guard patrols and movements i.e shift changes etc.

C: Cover being used to sneak around.

D: Multiple outcomes.

See Quest 15. :wink:

Posted

After a truly harrowing roadtrip across Ohio, I'm at my parent's house for the next few days. I should be able to check in once a day but Pandora can take over if I'm not around and Zepher's ready to go. I'll be home tuesday evening.

Posted (edited)

In the snow on the way to Ohio, I can promise you, they can be a danger. I've made the trip from New York there before, CM! Have a good time with your parents, and we will keep on chugging!! :thumbup: :thumbup:

EDIT: My parties are ranging from 3-5 players from now on. :wacko: (but also :wub: to my players).

Edited by Zepher
Posted

Ragh, really didn't want to ask Phil to attack the Chimaera Guard, but I can't ask Poletad to do it after what happened to Alexis (I keep forgetting my fellow party members aren't Lucky! :blush: ), and we need Skrall on Bombster A. Hopefully Phil will see the tactical necessity and listen to Arthur.

Also hoping that Haldor's new SHIELD will come into play this Round with him targetting Bombster B, since it'd be a welcome double blessing

Posted

See Quest 15. :wink:

I was thinking more Line of sight, rather than in squares. And I'm surprised how little any of the assassins climb onto buildings!

So Quest 17, but on offense, rather than defense, right? I've got something like that planned. (but it's still a concept-stage quest and I haven't gotten it approved yet)

Maybe I could give you a few ideas. If you wanted them of course.

Posted

All these new classes, Impossible to get seeing as the final battle with Wren is now. Nevermind. New quests will come. And with new quests, new classes :classic:

On another note, something I'd absolutely Love to see in heroica is a sort of stealth/tactics problem. I've been playing too many assassin games lately. What would be nice to see in a mission is ;

A: Players infiltrating a castle or hostile fortified area.

B: Guard patrols and movements i.e shift changes etc.

C: Cover being used to sneak around.

D: Multiple outcomes.

I was actually thinking of doing a quest like this, but considering how much progress I've made on the one I'm trying to get underway at present, I don't think you can expect such a quest in a long, long time. :tongue:

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