Flipz Posted January 6, 2013 Posted January 6, 2013 (edited) This battle would be hard if we had the entire party with us. If we had the entire party with you, it'd be an almost automatic Quest Failure; I don't think numbers would help you there at all, and then we'd have lost all three Spires to Wren in one fell swoop. (Well, unless Gnash somehow managed to beat up the Hovels group all on his own ) There's a strategy to it, but yes, if you just bash enemies, that's what it would look like. Again, these battles were not balanced for there to be only four of you, so I'm sorry about that. But as the Queen, she's the hardest of the three that you've encountered as well. The strategy involves the entire party having to take a total of at least 60 points of unblockable damage, PLUS dealing with Free Hits, Fragile, Stuns, and ordinary damage. Yeah, sorry, that party's boned (pun intended ). If they had Arthur and Cronk together with Jinxed-support on the first Round, maybe. But as-is, toast, pretty much guaranteed. Edited January 6, 2013 by Flipz Quote
The Legonater Posted January 6, 2013 Posted January 6, 2013 The strategy involves the entire party having to take a total of at least 60 points of unblockable damage, PLUS dealing with Free Hits, Fragile, Stuns, and ordinary damage. Yeah, sorry, that party's boned (pun intended ). If they had Arthur and Cronk together with Jinxed-support on the first Round, maybe. But as-is, toast, pretty much guaranteed. So, when the Apothecary party is done, can they come help us? If we're still alive, that is? Quote
Endgame Posted January 6, 2013 Posted January 6, 2013 (edited) One thing to note, as something I've noticed as a QM: Zepher, I'm not sure whether this battle was designed to be unwinnable for their current numbers, but it is just my opinion that if you're going to make an impossible battle, make it completely obvious. The boss of 46 would've had 9,999 HP, 999 SP (can't be defied, pierced, or lowered) and 999 levels, immune to all negative effects, but didnd't score free hits. The trick to drop all that stuff was to have Finnegan annoy the crap out of him, by the way. EDIT: Zepher, please note, this wasn't meant to bash you - the battle has quite the interesting mechanic, and the battle seems winnable to me. Just some thoughts I've had for quite a long time. Edited January 6, 2013 by Endgame Quote
Flipz Posted January 6, 2013 Posted January 6, 2013 No, Arthur just figured out that we're kind of screwed in general. As it is we're likely going to have to split our party, and we'll probably already be too late. That said, if you live to round 3 and Atramor manages to score a hit, then maybe you'll be alright. Quote
CMP Posted January 6, 2013 Posted January 6, 2013 Hold on, soulless enemies can't even be killed? Okay....if we can kill the undead fast enough, and I land a Jinxed hit on Zee, we have a shot. Quote
Flipz Posted January 6, 2013 Posted January 6, 2013 Man, you guys are changing plans so much, it's got to be creating Chaos. I'm surprised your enemies haven't Encouraged themselves by this point. Nah, I'm just kidding; we'd likely be in that spot, too, if Zane were still up. Quote
Zepher Posted January 6, 2013 Posted January 6, 2013 Again, not meant to be unwinable. Think how this battle would look if you had someone who could stun everyone, or had scrolls that could seal enemies or put them to sleep. It would be a much different battle. Your team just wasn't perfectly equipped... but even so, looks like you've figured out a good plan! I'm rooting for you guys!! :thumbup: Quote
CMP Posted January 6, 2013 Posted January 6, 2013 (edited) That wouldn't change much, they would shake off the stun on their first unblockable Free Hit. Actually, we can still target them, we just can't kill them...hmm. I wish I could Special Mirror Passive Specials. Edited January 6, 2013 by CallMePie Quote
Masked Builder Posted January 6, 2013 Posted January 6, 2013 You know, I do have that Flute of the Magi. Doesn't cost me ether to use, probably should be using that. Quote
Flipz Posted January 6, 2013 Posted January 6, 2013 (edited) You know, I do have that Flute of the Magi. Doesn't cost me ether to use, probably should be using that. Yes, do; you'd have to de-equip the Monkey Bar to use the Lens, and using the flute instead will let you keep Mandy Hastened, thus helping with the Free Hit issue. Also, speaking of that Flute: I remember it being changed from a Fast Asleep-effect to a simple Asleep-effect, because at the time Fast Asleep didn't have a different effect on enemies than Asleep did. Did we ever get a ruling that specified what would happen if an enemy was made Fast Asleep? I seem to recall Sandy making a big list about this in this very topic, but I can't seem to remember when or find it. If we did get a Fast Asleep-on-enemies ruling, then wouldn't it make sense to switch Alexis' flute back to Fast Asleep as it was originally? EDIT: I'm an idiot, I didn't think to look through the FAQ as well as the rules pages. Argument still stands, though. Edited January 6, 2013 by Flipz Quote
Zepher Posted January 6, 2013 Posted January 6, 2013 Technically, though, that flute shouldn't even be usable by Alexis anymore, because now only Minstrels use instruments. This is what happens when a game evolves. And agreed, Mossdreds is awesome, Flare. Quote
JimBee Posted January 6, 2013 Posted January 6, 2013 Also, speaking of that Flute: I remember it being changed from a Fast Asleep-effect to a simple Asleep-effect, because at the time Fast Asleep didn't have a different effect on enemies than Asleep did. Did we ever get a ruling that specified what would happen if an enemy was made Fast Asleep? I seem to recall Sandy making a big list about this in this very topic, but I can't seem to remember when or find it. If we did get a Fast Asleep-on-enemies ruling, then wouldn't it make sense to switch Alexis' flute back to Fast Asleep as it was originally? EDIT: I'm an idiot, I didn't think to look through the FAQ as well as the rules pages. Argument still stands, though. As the creator of the item, I would say it should be Fast Asleep, yes. And actually it should count as an Instrument, but it wouldn't make sense to change it now. Ultimately it's up to Sandy, though. Quote
Palathadric Posted January 6, 2013 Posted January 6, 2013 (edited) If an enemy does elemental damage as opposed to regular damage, does it make any difference whatsoever besides the possiblity that heroes can be immune to it? Edited January 6, 2013 by Palathadric Quote
swils Posted January 6, 2013 Posted January 6, 2013 Well, darkness would be strong against all heroes before immunities. We might see some artifacts that offer protection vs one element in exchange for weakness to another.. It would be a factor for confused/hexed enemies. Quote
Palathadric Posted January 6, 2013 Posted January 6, 2013 So it's elemental attacks are more to the hero's benefit than anything else? Are all heroes considered "humanoid"? Quote
JimBee Posted January 6, 2013 Posted January 6, 2013 So it's elemental attacks are more to the hero's benefit than anything else? Are all heroes considered "humanoid"? Right now, yes. And yes. But we may see other effects that make elemental specials negative. For example, a poison that makes the hero take double damage from wood. Quote
Zepher Posted January 6, 2013 Posted January 6, 2013 QMs are allowed to be nice too. Elemental damage is usually included so that people with immunities benefit from it. It also allows us to make attacks be more powerful, without being extremely unfair to the party. Mostly what it lets us do, however, is give away things that grant immunity instead of other items. Because other items are hard to balance and hard to keep track of. I am taking a long long long break from QMing when this quest is over, there are simply too many items and effects to remember now-a-days. Quote
Scubacarrot Posted January 6, 2013 Posted January 6, 2013 Darkness elemental damage does not deal double damage to heroes. Quote
swils Posted January 7, 2013 Posted January 7, 2013 Darkness elemental damage does not deal double damage to heroes. I knew it didn't in the arena, but in general, it doesn't? Weak.. my armor feels that much less useful Quote
Endgame Posted January 7, 2013 Posted January 7, 2013 QMs are allowed to be nice too. Although it is most certainly not in our job descirptions. Yes, I think in general giving a weapon an element is a nice way to keep it both unique and not soul-crushingly hard to caluclate at the same time. Quote
Scubacarrot Posted January 7, 2013 Posted January 7, 2013 I knew it didn't in the arena, but in general, it doesn't? Weak.. my armor feels that much less useful Nope. I asked in the past. Quote
swils Posted January 7, 2013 Posted January 7, 2013 Yes, I think in general giving a weapon an element is a nice way to keep it both unique and not soul-crushingly hard to caluclate at the same time. It's true, there's nothing wrong with the classics! However, if someone wanted to release a halberd that stunned its target and had a stealing effect attached as a boss drop... I certainly wouldn't argue against it Quote
CorneliusMurdock Posted January 7, 2013 Posted January 7, 2013 Zepher, how did Cronk get blessed? I'd love to equip Ennoc's Gratitude again but it'll have to wait until level 30. He should be hastened now, though. Also Mandy was hastened before Alexis switched out the monkey bar so Zander should've gotten hit be her twice. Quote
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