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Posted

I have to admit, I see the Shackles as being a one-shot consumable item, which to me makes sense.

Uh, no... The Shackles of War are an artifact that prevents anyone from fleeing the battle when they are equipped - friend or foe. You can't change the descriptions of common items to your liking, sorry. :grin:

Posted

Not trying to change anything Sandy, just calling it how I see it. As ever, your ruling is how it shall be. Interesting that it stops both the enemies and the party from fleeing, will make it tactical in use.

Posted

Uh, no... The Shackles of War are an artifact that prevents anyone from fleeing the battle when they are equipped - friend or foe. You can't change the descriptions of common items to your liking, sorry. :grin:

Really? Friend or foe? Well well well I thought it only affected the party members. The shackles could've been useful for the fields (dumb fleeing bunnies!)

Posted

Do you guys think that there will be a need in the upcoming couple months of a quest for low-level heroes? I have an idea in mind for another quest... :sweet: ... I'd like to host newbies this time, because it doesn't seem that there aren't enough quests that are really accessible to them. Although it seems that most of them are gone in Cap'n's quest ATM.

Posted (edited)

Polly the Patch-Eyed, King of the Pirate Parrots

Level 11 Flying Vermin

HP: 1500/1500

SP: 6

Specials:

Squawk Signal: With a loud squawk, Polly calls in his parrot shipmates. They proceed to peck away at the hero who rolled Special Damage, the hero taking an automatic 9 damage (disregarding SP) at the end of every round until Polly is defeated.

Cutlass Cleaver: Polly swings his mighty cutlass, doing 19 damage to all heroes.

Polly Want A Cracker: The parrot cabin-boy delivers Polly a cracker, which the parrot pirate king eagerly gobbles up: Polly regains 400 HP.

Passive Specials:

Repeat: This parrot doesn't mimic words, he mimics fighting stlyes! Rolls of damage mimic that hero's shield skill.

Drops:

Parrot Crackers x3 (Consumable, +2 to Max HP), Giant Cutlass (Greatsword, WP: 16), 200 gold

Edited by Endgame
Posted

Really? Friend or foe? Well well well I thought it only affected the party members. The shackles could've been useful for the fields (dumb fleeing bunnies!)

I don't think they would've made that much of a difference. 1 GP isn't a huge amount; I'd rather have the couple of Rounds saved by not having to kill another rabbit.
Posted (edited)

Question: can non-Unlimited Quests quests give Glory Points for those party members to redeem later (if they ever manage to squeak their way into the fields?)

Edited by Endgame
Posted

Polly the Patch-Eyed, King of the Pirate Parrots

Level 11 Flying Vermin

HP: 1500/1500

SP: 6

Specials:

Squawk Signal: With a loud squawk, Polly calls in his parrot shipmates. They proceed to peck away at the hero who rolled Special Damage, the hero taking an automatic 9 damage (disregarding SP) at the end of every round until Polly is defeated.

Cutlass Cleaver: Polly swings his mighty cutlass, doing 19 damage to all heroes.

Polly Want A Cracker: The parrot cabin-boy delivers Polly a cracker, which the parrot pirate king eagerly gobbles up: Polly regains 400 HP.

Passive Specials:

Repeat: This parrot doesn't mimic words, he mimics fighting stlyes! Rolls of damage mimic that hero's shield skill.

Drops:

Parrot Crackers x3 (Consumable, +2 to Max HP), Giant Cutlass (Greatsword, WP: 16), 200 gold

Sounds like a good side-Quest for one of Zeph's animal Quests. :grin::wink:

Posted

Polly the Patch-Eyed, King of the Pirate Parrots

Level 11 Flying Vermin

HP: 1500/1500

SP: 6

Specials:

Squawk Signal: With a loud squawk, Polly calls in his parrot shipmates. They proceed to peck away at the hero who rolled Special Damage, the hero taking an automatic 9 damage (disregarding SP) at the end of every round until Polly is defeated.

Cutlass Cleaver: Polly swings his mighty cutlass, doing 19 damage to all heroes.

Polly Want A Cracker: The parrot cabin-boy delivers Polly a cracker, which the parrot pirate king eagerly gobbles up: Polly regains 400 HP.

Passive Specials:

Repeat: This parrot doesn't mimic words, he mimics fighting stlyes! Rolls of damage mimic that hero's shield skill.

Drops:

Parrot Crackers x3 (Consumable, +2 to Max HP), Giant Cutlass (Greatsword, WP: 16), 200 gold

No immunity to assassination? Then I would take a rogue :classic:

Posted

Question: can non-Unlimited Quests quests give Glory Points for those party members to redeem later (if they ever manage to squeak their way into the fields?)

No, the points are exclusive to the Fields and must not be handed out as rewards in other quests.

Posted

Endgame, I have to ask, what on earth where you thinking? Making an enemy hastened and with a special that does 19 damage, after we've just taken down his tentacles, and its cost us quite a few phoenix essences. I don't like critiscing QMs, and I've loved your battles, but this one is just a bit out of order.

Posted (edited)

Endgame, I have to ask, what on earth where you thinking? Making an enemy hastened and with a special that does 19 damage, after we've just taken down his tentacles, and its cost us quite a few phoenix essences. I don't like critiscing QMs, and I've loved your battles, but this one is just a bit out of order.

Play conservatively: this is a boss fight, after all, it is meant to be tougher then the average battle! If you play from the back row the most you can take is 8 damage from the special and 14 damage from his damage roll: both can be remedied in a turn by a helper (of which you have 2 of) or a potion. Don't forget, you also have a hero whose Shield Roll is basically a Phoenix Incense: it hasn't helped you out much thus far, though. :blush:

Also, both Alex and Sylph are lucky, so the chances of a Guardian Angel or a Roots of Life is moderately high.

Edited by Endgame
Posted

Play conservatively: this is a boss fight, after all, it is meant to be tougher then the average battle! If you play from the back row the most you can take is 8 damage from the special and 14 damage from his damage roll: both can be remedied in a turn by a helper (of which you have 2 of) or a potion. Don't forget, you also have a hero whose Shield Roll is basically a Phoenix Incense: it hasn't helped you out much thus far, though. :blush:

Also, both Alex and Sylph are lucky, so the chances of a Guardian Angel or a Roots of Life is moderately high.

Don't make me laugh. *Throws Tomato*

~Insectoid Aristocrat

Posted

Endgame, I have to ask, what on earth where you thinking? Making an enemy hastened and with a special that does 19 damage, after we've just taken down his tentacles, and its cost us quite a few phoenix essences. I don't like critiscing QMs, and I've loved your battles, but this one is just a bit out of order.

You've got four Lucky heroes, greatly reducing the chance of Special Damage, and Alexandre can tank the Free Hit and only take 2 Damage.
Posted

Sorry if it seemed slightly harsh.

I understand a Boss fight is meant to be hard. But there's a fine line between hard and too hard. We've taken down 1 Prince (who tortured the party prior to it.) Another who we might finish off now, yet one still remains.

Battles with Special Conditions and Passive specials are good, but these shouldn't be used instead of a good old fashioned enemy. See the final battle of Quest 4. Hard for the Party, but not full of Gimmicks.

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