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Posted

I swear, this Quest is going to be a TOTAL fustercluck at the end when we try to get everyone's inventory sorted out. :tongue:

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Posted (edited)

I'm not helping you guys with that. You're on your own. I hate having to switch up inventories, it takes hours and results in... next to nothing. Just be friggin happy with what you own. Don't any of you have any feeling of possession? :angry::laugh:

Edited by Zepher
Posted

I'm not helping you guys with that. You're on your own. I hate having to switch up inventories, it takes hours and results in... next to nothing. Just be friggin happy with what you own. Don't any of you have any feeling of possession? :angry::laugh:

Maybe if the battles were a little less difficult, we'd be a little less compelled to change inventories every other battle?

:grin:

Posted

Maybe if you stop frustrating me, I'll stop making the battles harder and harder. :look:

Just kidding, all the battles were made a few months ago, and beyond nerfing the archers and taking two apprentices out of that one battle, they haven't changed since! :grin:

Posted (edited)

Just kidding, all the battles were made a few months ago, and beyond nerfing the archers and taking two apprentices out of that one battle, they haven't changed since! :grin:

So in other words, you expected us all to powerlevel to Level 50 in between the end of Quest 38 and the start of 53, instead of sitting around in the Hall doing nothing. :tongue::poke:

Don't any of you have any feeling of possession? :angry::laugh:

I think Haldor does, none of the rest of us seem to have eaten any souls lately. :tongue:

Edited by Flipz
Posted

On a completely different note, could their be werewolves in Dastan?

I don't think werewolves are large in numbers in any nation (except maybe Terra Chima, but they're all werefolk down there). Since the trait of a werewolf can be passed on, I don't see why there couldn't be some werewolves in Dastan, as well.

On another note, I see you get bored of your characters easily, TheBoyWonder. Isn't this like the fourth time you've made a big change to your character?

Posted

Oh come on, couldn't you have waited after the Quest to do that?! All he has to do is slap on 'Immune to Instant Kill' on a few more opponents and you're just a Ranger... :cry_sad::tongue: I didn't even know you were able to change classes mid-quest. :wacko:

It's more about the shield, gold reaper, than the insta-kill. :tongue:

Posted (edited)

I have to agree with CMP. It'd be harder for Zepher to make an enemy immune to a hastened summon.

EDIT: This post removed so Zepher doesn't absolutely massacre us with one tiny change. :distressed:

Edited by Flipz
Posted (edited)

I think Haldor does, none of the rest of us seem to have eaten any souls lately. :tongue:

I'll give you this one. :laugh:

I'm not changing it, its going to be the same character. It's just I've only ever said the High Kingdoms, not any particular nation.

Dastan is not in the High Kingdoms.

EDIT: This post removed so Zepher doesn't absolutely massacre us with one tiny change. :distressed:

There are rarely any tiny changes... I keep telling you I've only changed battles to make them easier for you, not harder! :grin:

EDIT: We'll be continuing tomorrow. Going back to college and stuff today!

Edited by Zepher
Posted

Romulus lied about name, so origin wouldn't be too hard.

But that's exactly what I was talking about. You made up a character with a specific name and origin, then you apparently got bored of them and decided he was just "lying" about them so you get an excuse to change them.

How would it sound if I said that Ellaria was actually Bonnie, a transvestite elf from Brobric, and had just been lying about her origins to everyone (and kidnapping someone's baby to fake a pregnancy)? Wouldn't that just undermine everything I had built for her character up until now?

I'm not saying you cannot change your character to your liking, but I am saying it isn't good roleplaying. You have to give your character time and space to grow and evolve, not just make sudden changes out of the blue. Hope you understand where I'm coming from with this.

I mean no malice, just want to give you advice. :classic:

Posted

But that's exactly what I was talking about. You made up a character with a specific name and origin, then you apparently got bored of them and decided he was just "lying" about them so you get an excuse to change them.

How would it sound if I said that Ellaria was actually Bonnie, a transvestite elf from Brobric, and had just been lying about her origins to everyone (and kidnapping someone's baby to fake a pregnancy)? Wouldn't that just undermine everything I had built for her character up until now?

I'm not saying you cannot change your character to your liking, but I am saying it isn't good roleplaying. You have to give your character time and space to grow and evolve, not just make sudden changes out of the blue. Hope you understand where I'm coming from with this.

I mean no malice, just want to give you advice. :classic:

I actually have a new Theatre post in the works (waiting on a specific minifig part) that will cover exactly this topic. :wink:

Posted

If you get bored, then maybe don't roleplay?! It may work, though RP is half the fun for some people.

It's possible, I mean, look at Sarge? No roleplaying required.

What does he Love: Gold

What does he hate: A lack of gold

Where does he come from: Somewhere with less gold

What does he fear: An empty purse

What does he value in a person: Generosity... And gold

What does he want most: Revenge for his dead parents? No, gold.

When I first joined, I found myself forcing RP. And forced RP is bad RP you got to be patient.... Then there is WoT syndrome... Most people run through the wall of text (Don't read it) so you've got to shorten it.

My personal opinion on life, the universe and everything

Posted

If you get bored, then maybe don't roleplay?!

:thumbup:

Brickdoctor's Guide to Never Getting Criticized for Bad Roleplaying:

  • Don't roleplay.

(by the way, you can still summon a Wall of Text in the event of a particularly complicated battle involving precise coordination of actions)

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