CorneliusMurdock Posted January 23, 2013 Posted January 23, 2013 Please tell me if I misunderstood something, but why isn't Haldor using the Emerald Lamp of Summoning? Didn't Zeph hint at something about genies? Am I the only one reading the QM's nudges?! Besides some vagueness about genies, I never heard for certain what it does. I think we've got this battle now, though. Quote
CMP Posted January 23, 2013 Posted January 23, 2013 Besides some vagueness about genies, I never heard for certain what it does. I think we've got this battle now, though. It's in the Treasury. I believe it summons an Emerald Genie to help for one battle. Which reminds me I need to update that, badly... Quote
Flipz Posted January 23, 2013 Posted January 23, 2013 Please tell me if I misunderstood something, but why isn't Haldor using the Emerald Lamp of Summoning? Didn't Zeph hint at something about genies? Am I the only one reading the QM's nudges?! This particular battle is pretty much well in hand, barring an extraordinary stroke of bad luck, better to save it for the next battle (in which we WILL likely need it). Not at all similar to the QM telling us we should let the NPCs die. Although if he insists, we could always find out which NPCs can't die the hard way... Quote
Zepher Posted January 23, 2013 Posted January 23, 2013 ALL the NPCs can die. Some of them will just go down a bit harder than others. I already said good bye to one of my favorites, I'm hoping you guys don't make me say good bye to anymore... but who knows.... Quote
Flipz Posted January 23, 2013 Posted January 23, 2013 I already said good bye to one of my favorites, I'm hoping you guys Atramor, don't make me say good bye to anymore... I'm sure he'll take it into consideration before running from an advantageous fight next time. Quote
CMP Posted January 23, 2013 Posted January 23, 2013 I'm sure he'll take it into consideration before running from an advantageous fight next time. When in this quest have we ever had the advantage? Quote
Chromeknight Posted January 23, 2013 Posted January 23, 2013 Singing songs without pronouns? There are only so many words that rhyme with 'Cronk'. Cronk's name is Cronk Evil Cronk has come to bonk Even though Cronk try real hard Still Cronk sometimes get rhymes wronk Cronk's name is Cronk Evil Cronk will thoroughly tonk Cronk will fight real hard But Cronk has never drunk no plonk Cronk's name is Cronk Evil Cronk will trample like a bronc Oh, Cronk doesn't like to boast But if needed Cronk's own trumpet Cronk can honk. Quote
The Legonater Posted January 23, 2013 Posted January 23, 2013 Well, Dyric wasn't downed, so you guys may not need it after all! It's really up to you! The first dozen times I went over this I kept reading 'drowned' and was wondering if there was some horrid twist in the battle come up. Quote
Capt.JohnPaul Posted January 23, 2013 Posted January 23, 2013 Congrats 55 questers! You are almost victorious! Quote
Flipz Posted January 23, 2013 Posted January 23, 2013 When in this quest have we ever had the advantage? One hit--one victory. Or did he forget he had Cursed? Yes, there was a risk, but hell, if all the characters were worried about was risk then they wouldn't be on the Quest. Look, Atramor had a game-breaking combo and still ran. The only reason I can see for Atramor to have run is if you had opted in for true permadeath, and if you're worried about it then why did you opt in? (Perma-KO is, of course, bad, but Zeph DID promise that all perma-KO'd Heroes would be able to participate in the final final battle. ) Quote
CorneliusMurdock Posted January 23, 2013 Posted January 23, 2013 Well done, Chromeknight! Things to do: 1. Get Hinckwell reputation. 2. Get an awesome instrument. 3. Find a logical RP reason for Cronk to try Minstrel. 4. Profit. Quote
CMP Posted January 23, 2013 Posted January 23, 2013 It wasn't a one hit victory. I would've had to constantly get hits. It didn't help that one person was already downed in each other battle - it made me realize how much of a difference one more hero could make and decided it wasn't worth the risk. Perma-KO is, of course, bad, but Zeph DID promise that all perma-KO'd Heroes would be able to participate in the final final battle. Did he? Quote
JimBee Posted January 23, 2013 Posted January 23, 2013 Well done, Chromeknight! Things to do: 1. Get Hinckwell reputation. 2. Get an awesome instrument. 3. Find a logical RP reason for Cronk to try Minstrel. 4. Profit. You forgot the step between 3 and 4: ???. Quote
Flipz Posted January 23, 2013 Posted January 23, 2013 2. Get an awesome instrument. Blessed Trumpet? I somehow see it ending up in anyone's hands BUT Cronk's being a travesty, and you don't use Ennoc's Blessing anyhow... As for 3, maybe Cronk decides he doesn't want to spill anyone's blood anymore? An option for something semi-similar keeps coming up for Arthur, and if I don't do anything stupid that leads me to ditch Arthur (i.e. that would make him completely unsympathetic from my perspective), then it'll lead into his initial EC choices. It wasn't a one hit victory. I would've had to constantly get hits. It didn't help that one person was already downed in each other battle - it made me realize how much of a difference one more hero could make and decided it wasn't worth the risk. Did he? ...one Hero really won't make much of a difference, not splitting the party anymore is what will actually make a difference. You could have healed yourself from any damage during Rounds when the poison was not about to wear off, and Triad could have helped whittle down the numbers. Besides, even if every other Hero is down, Arthur is very likely to be off on his own elsewhere; he'll fight if he absolutely has to, but he's having less and less motivation to do so, and even so he's got his Cloak AND Staff to help him live long enough to get away. ...or to put it another way, "the Spires just aren't really worth defending any more". Yeah, he did, definitely back when he first proposed the concept and a few times since then, I believe. Quote
CMP Posted January 23, 2013 Posted January 23, 2013 That wouldn't've helped if Arthur was the only one alive left to fight. I figured it wasn't worth the risk anymore, and that it was better to ensure there was one more hero in later fights than to risk having a slightly weaker enemy in the long run. I can pay you back for the Paralyzing Venom if needed. Quote
Palathadric Posted January 23, 2013 Posted January 23, 2013 I think a wiki would be too much and unnecessary. Though the NPC index is getting very large, and I'm afraid the hyper-links in the first post are going to get to be too much... anyway, point is, a handbook would be fine in a topic. It shouldn't be too large either, or else what's the fun in that? Let people learn through playing. Good intro quests should always be hosted, and that will certainly teach people the mechanics they need to know. The Awards are something I'd like to help with too. I really did pitch them to Sandy. I can't recall her specific response, but it was something that essentially meant wait on it. But what y'all are proposing are essentially what I had in mind. A voting process for "best quest, best NPC, best roleplay, favorite moments, etc." I'd still love to see them and have a hand in them if possible. Agreed. I think it would be best to do it as a topic, if it's done at all. If we have a voting process for "best quest, best...etc" it would be done in-thread, or...? I will have to really start thinking about which quests have been my favourite. Quote
CorneliusMurdock Posted January 24, 2013 Posted January 24, 2013 You forgot the step between 3 and 4: ???. That's only for people who don't know how to profit. I have it all planned. Blessed Trumpet? I somehow see it ending up in anyone's hands BUT Cronk's being a travesty, and you don't use Ennoc's Blessing anyhow... I plan on using it from level 30 on. I've thought about using it for imbuing scrolls and such once I get ahold of some. It just doesn't pay to be blessed in most fights. I've wanted the counterstrike gloves since they were introduced. They're the only way Cronk causes any damage in battles... Quote
Bricksandparts Posted January 24, 2013 Posted January 24, 2013 I think that there should be 1-3 tutorial quests always running when new players arrive. It would give them 1-2 levels of XP, some gold, maybe a potion? But the main point would be to explain the basics of the game. There should only ever need to be 2 quests running at once, unless there was a large stampede of new players. The quest would be, say, 3-5 days long, a simple introduction, maybe there would be 3 different story-lines, some npcs, and a 2 battles, 1 completely fought by NPCs and the rounds and effects are explained, then the players fight one. Quote
Professor Flitwick Posted January 24, 2013 Posted January 24, 2013 I think that there should be 1-3 tutorial quests always running when new players arrive. It would give them 1-2 levels of XP, some gold, maybe a potion? But the main point would be to explain the basics of the game. There should only ever need to be 2 quests running at once, unless there was a large stampede of new players. The quest would be, say, 3-5 days long, a simple introduction, maybe there would be 3 different story-lines, some npcs, and a 2 battles, 1 completely fought by NPCs and the rounds and effects are explained, then the players fight one. Isn't that exactly what everyones first quest is, except more patronising? Everybody has to start somewhere, I don't see why new players should get a dumbed down experience, when you, me and everyone else managed just fine starting out on a normal quest? They, like us, can and will learn the game by playing the game. Quote
CMP Posted January 24, 2013 Posted January 24, 2013 I plan on using it from level 30 on. I've thought about using it for imbuing scrolls and such once I get ahold of some. It just doesn't pay to be blessed in most fights. I've wanted the counterstrike gloves since they were introduced. They're the only way Cronk causes any damage in battles... You're a tank with one of the highest defense of all heroes. It's ironic how amazingly fitting Ennoc's Gratitude is for Cronk, yet how totally useless it is to him at the same time. Quote
CorneliusMurdock Posted January 24, 2013 Posted January 24, 2013 You're a tank with one of the highest defense of all heroes. It's ironic how amazingly fitting Ennoc's Gratitude is for Cronk, yet how totally useless it is to him at the same time. It truly is awesome from a RP perspective. Still even with my SP, it's amazing how much health I lose in battles. Maybe I'm just too selfless in being the meat-shield. I'm still a little ticked that SP got nerfed because of Docken but Cronk is the one who pays for it. Seriously Docken breezes through the fields and Cronk has had to come up with non-traditional plans to survive the last few battles. I actually would love to have had Ennoc's Grattitude equipped for this battle. I'd actually be gaining health this round! Quote
Flipz Posted January 24, 2013 Posted January 24, 2013 (edited) That wouldn't've helped if Arthur was the only one alive left to fight. I figured it wasn't worth the risk anymore, and that it was better to ensure there was one more hero in later fights than to risk having a slightly weaker enemy in the long run. I can pay you back for the Paralyzing Venom if needed. No, you misunderstand, as long as Arthur lives to the final battle(s?), the Quest will continue and everyone will get revived for it. Even if that means Arthur just stands around and ignores the Spires, it's still a feasable thing. And yeah, I kind of would like repayment, though of course, Arthur is, or rather, will be, raring to fight Atters one-on-one. Edited January 24, 2013 by Flipz Quote
The Legonater Posted January 24, 2013 Posted January 24, 2013 Isn't that exactly what everyones first quest is, except more patronising? Everybody has to start somewhere, I don't see why new players should get a dumbed down experience, when you, me and everyone else managed just fine starting out on a normal quest? They, like us, can and will learn the game by playing the game. I have to agree on this point. I think it's better than people just keep occasionally putting up quests for lower levels than devoted a whole training system. It's not like we get an extremely steady stream of new players anyways. Quote
CMP Posted January 24, 2013 Posted January 24, 2013 Seriously Docken breezes through the fields and Cronk has had to come up with non-traditional plans to survive the last few battles. I'll work on helping to fix both of those. You would get a lot more use out of it if you imbued your Diamond into the Twin Broadswords. Your reduced defense would make Cronk a lot squishier so you'd have a lot more to heal. No, you misunderstand, as long as Arthur lives to the final battle(s?), the Quest will continue and everyone will get revived for it. Even if that means Arthur just stands around and ignores the Spires, it's still a feasable thing. Yes, but there's probably more battles to go. Zeph said the perma-KO thing is about the halfway point, I think, and there were three tiers of battles before it... Quote
Waterbrick Down Posted January 24, 2013 Posted January 24, 2013 It's in the Treasury. I believe it summons an Emerald Genie to help for one battle. Which reminds me I need to update that, badly... Elemental lamps are basically a mix between skeleton decoys and an Evoker's summons. They are technically a minion that deals elemental damage and whose shield roll provides a weakened guardian angel. They're one of my favorite items, but have only been used on one occasion thus far. Quote
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