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Posted

I have to agree on this point. I think it's better than people just keep occasionally putting up quests for lower levels than devoted a whole training system. It's not like we get an extremely steady stream of new players anyways.

Yes, agreed for sure, but my guide is slightly different; it goes into a bit of analysis for things that are a little harder to tell just from an intro Quest, like how much more valuable SP is compared to extra Health, or what Effects are most valuable in different situations, etc. :wink:

Yes, but there's probably more battles to go. Zeph said the perma-KO thing is about the halfway point, I think, and there were three tiers of battles before it...

I get the feeling ALL of those battles are semi-optional, though, if we're willing to pay the price of a stronger boss at the end. :wink:

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Posted

Elemental lamps are basically a mix between skeleton decoys and an Evoker's summons. They are technically a minion that deals elemental damage and whose shield roll provides a weakened guardian angel. They're one of my favorite items, but have only been used on one occasion thus far.

I want very very much to see more of them. It's not like they're extremely particular, they're not so hard to throw into a generic treasure hoard or a baddie's inventory. :thumbup:

Gah, foiled again by that Scary Hat. :hmpf_bad:

Posted

I'd like to find a diamond to imbue into the twin broadswords. But they're not meant to be a main weapon anyway. When I saw them, I really wanted them but I neglected to remember how infrequently Cronk actually gets to hit things.

Posted

If Cronk doesn't want those twin swords down the road, I think Hoke would make good use of them, especially on a Spellspin!

Holy shit....now that would be some real damage. :oh: You'd be effectively doubling the amount of hits...

That's 42 damage each hit (and probably darkness elemental damage...) for 4-24 hits. That's over 2000 points of damage if you're facing off all humanoids and are very lucky. *huh*

See, this is the sort of thing that has us moving inventories all the time. :tongue:

Posted (edited)

Meh. Arthur's so badass he could kill stuff with a Healing Staff. :grin:

But seriously, though, that might not be a bad plan. Hoke DESPERATELY needs to get his WP past the point where Enchantment doesn't do anything even at full Ether, and the lack of a shield would mean he would not be using Ether to upgrade that, either...

OH! speaking of which, MDM, you should really just state that you will only ever try to upgrade your shield at this point. That way, even though you'll be burning a lot of Ether, it'll actually be somewhat helpful. :wink:

Edited by Flipz
Posted (edited)

OH! speaking of which, MDM, you should really just state that you will only ever try to upgrade your shield at this point. That way, even though you'll be burning a lot of Ether, it'll actually be somewhat helpful. :wink:

I did that for one of the battles, then my shield got enchanted and then I ran out of ether. Oh Imbue! You cruel mistress!!!

Edited by UsernameMDM
Posted

Holy shit....now that would be some real damage. :oh: You'd be effectively doubling the amount of hits...

That's 42 damage each hit (and probably darkness elemental damage...) for 4-24 hits. That's over 2000 points of damage if you're facing off all humanoids and are very lucky. *huh*

See, this is the sort of thing that has us moving inventories all the time. :tongue:

Remember that Spellspin is a spell - therefore it is unaffected by weapon effects. :wink:

Posted (edited)

Remember that Spellspin is a spell - therefore it is unaffected by weapon effects. :wink:

It was changed to an elementally-charged attack a while ago, though. To be honest, I thought that was how it'd always worked. :blush:

Edited by CallMePie
Posted

I tried to borrow them at the beginning of the quest.

Yeah, but... Okay. Once these battles are over, I'll let you borrow them until the end of the quest. For the good of the team. You have a much better chance of rolling hits anyway. Just keep in mind that you'll lose a lot of your SP. Maybe I'll let you borrow my helmet as well if Masked lets me continue using his. It'd do you more good than the cultist hat, now that you can cast spells anyway.

Posted (edited)

Well done, Chromeknight! :laugh:

Things to do:

1. Get Hinckwell reputation.

2. Get an awesome instrument.

3. Find a logical RP reason for Cronk to try Minstrel.

4. Profit.

Glad you liked it.

When on mobile, I can't see all the member stuff in the sidebar, so sitting down now at the non-mobile site, I noticed my new title. I assume you're responsible for that CM, Thanks!

Edited by Chromeknight
Posted

(Perma-KO is, of course, bad, but Zeph DID promise that all perma-KO'd Heroes would be able to participate in the final final battle. :wink: )

Did he? :oh:

I don't recall saying that, but if I did, that was misleading and untrue. Perma-KO is Perma-KO. The heroes may still TALK, but they will not be in combat. That might be what is confusing you.

I've wanted the counterstrike gloves since they were introduced. They're the only way Cronk causes any damage in battles...

You're telling me brother. :hmpf_bad:

I'm still a little ticked that SP got nerfed because of Docken but Cronk is the one who pays for it. Seriously Docken breezes through the fields and Cronk has had to come up with non-traditional plans to survive the last few battles.

SP nerfing for free hits is essential for balancing. Trust a QM, it was a necessary and genius change. Sandy, I don't think I've ever commended you enough for that solution. It's really perfect. SP still applies for normal damage and the first bout of free hits, so it's really still useful, but makes balancing possible.

Elemental lamps are basically a mix between skeleton decoys and an Evoker's summons. They are technically a minion that deals elemental damage and whose shield roll provides a weakened guardian angel. They're one of my favorite items, but have only been used on one occasion thus far.

I tried desperately to figure out how to give it as a drop this quest. I promise you, SOME future quest will have them, they're a really great item, lots of fun, really useful, and beautifully pictured. I think someone should become a genie wizard.

I did that for one of the battles, then my shield got enchanted and then I ran out of ether. Oh Imbue! You cruel mistress!!!

You know, it's funny, because hosting you has made me way more certain that Mystic Knight is a class I would pursue and play as.

Posted

You're telling me brother. :hmpf_bad:

Preaching to the choir, I know. Cronk and Boomers sounds like a great name for a Minstrel team. You in?

SP nerfing for free hits is essential for balancing. Trust a QM, it was a necessary and genius change. Sandy, I don't think I've ever commended you enough for that solution. It's really perfect. SP still applies for normal damage and the first bout of free hits, so it's really still useful, but makes balancing possible.

I know it was necessary but it still makes me sad. We're tanks, we should be able to attack from the front row. I'm trying to remember the last time I was able to...

Posted

Cronk and Boomers sounds like a great name for a Minstrel team. You in?

Sounds more like a cartoon. Or a sitcom...any one of the three would be amusing. :laugh:

I don't recall saying that, but if I did, that was misleading and untrue. Perma-KO is Perma-KO. The heroes may still TALK, but they will not be in combat. That might be what is confusing you.

That's what I thought.

Posted

I don't recall saying that, but if I did, that was misleading and untrue. Perma-KO is Perma-KO. The heroes may still TALK, but they will not be in combat. That might be what is confusing you.

I seem to recall you saying otherwise, but I don't have time to dig out the comment right now. I'll try to look for it later. :sceptic: Please tell me you'll give perma-KO'd players SOMETHING to do while we wait around for days for everyone else to play with the dice... :sadnew:

I know it was necessary but it still makes me sad. We're tanks, we should be able to attack from the front row. I'm trying to remember the last time I was able to...

I know, right? It's like the "hardcore" attitude creep that ruined Smash Bros and Mario Kart for me. :sceptic: Not saying that battles should be easy, but thanks to the current "epic" kick it's like walking across the street to go buy milk has become a life-or-death, edge-of-your-seat ordeal. I'm not a huge fan of EVERYTHING being so...intense.

Don't get me wrong, I definitely understand that the "epic" trend is just that, a trend, but I think we've just about milked it for all it's worth at this point. After this wave, it's definitely time to give it a rest and go help some random guy clear out a spooky cave or go rob a warehouse or fight all the furniture in someone's house. :grin: Something a little lighter, something that's more fun than frustrating. :wink:

Posted

I've just been re-reading the opening of Quest 19 because I was getting the timeline snarled up. Gosh, Dyric, that was the best possible way to handle that situation (speaking here from the perspective of writing a TV show), it defused the situation from getting more awkward (at least for FCC purposes :tongue:) while simultaneously injecting humor. :thumbup:

Posted

Remember that Spellspin is a spell - therefore it is unaffected by weapon effects. :wink:

It was changed to an elementally-charged attack a while ago, though. To be honest, I thought that was how it'd always worked. :blush:

CMP is right, Spellspin is not a spell (despite it's name), but an attack with the equipped weapon. That means all the weapon's own effects and elements apply - but so does row.

Cinna is in the lucky position that her weapon of choice is long-ranged, so she can use Spellspin from afar with the same power.

Posted

It's been so long since I had bricks at my disposal to just build, not to mention build with a purpose... I forgot how picky I can get. I've built up and torn apart a single location about 3 times now. I think a bricklink order of 1x2 bricks and a bunch of plates/tiles is in my near future, heh.

Posted

You know, it's funny, because hosting you has made me way more certain that Mystic Knight is a class I would pursue and play as.

Glad I could be an inspiration, although I want Boomingham to remain a different class so we can adventure together!

CMP is right, Spellspin is not a spell (despite it's name), but an attack with the equipped weapon. That means all the weapon's own effects and elements apply - but so does row.

Cinna is in the lucky position that her weapon of choice is long-ranged, so she can use Spellspin from afar with the same power.

Broomstick? Looks like I will be investing in one when Elfaba returrns.

Posted (edited)

It would not really be that big of a deal to have more of the same class in a party. If you want to be all supereffective and stuff, then maybe... Since we are nearing the end, it seems, I must say that Quest 52 has been very enjoyable all around!

Edited by Scubacarrot
Posted

Broomstick? Looks like I will be investing in one when Elfaba returrns.

They're a normal Marketplace weapon class now, you can buy a WP:5 broomstick from Anwyl at any time. :wink:

Posted (edited)

They're a normal Marketplace weapon class now, you can buy a WP:5 broomstick from Anwyl at any time. :wink:

After quest: Get a broomstick, stock up on Grand Tonics!

BUT, it all depends on what the Expert Knight Class looks like.

Any updates on the Expert Basic Classes Sandy?

Edited by UsernameMDM

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