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Posted

OR you have an NPC that Sandy is controlling WITH you. Ask Jensen, he's bound to know. Or just ask your fellow quest mates. Further more, someone in your party already asked.

Now, just to prove that we're not being unfair, I think your other recent OOC about your health is totally fair. You maybe could have talked about it in character, but maybe not, since it is a game mechanic, so that's fair. I hope you don't feel like we're attacking you, but we're just trying to make the game more fun for everyone. You are doing a fine job, we're just asking you to improve on one thing!

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Posted (edited)

I agree with this, but just one more question: if you have a potion stored in a hollow blade, and you attack an undead monster, would you do the amount of the strike's damage, or that plus the damage of the potion if you used the potion alone?

That's a little jumbled, let me clarify: if a character has a power of 4, with the hollow blade, and stores a potion, would an attack on an undead monster yield:

4 damage (power) or

14 damage (power plus potion)

Or no damage at all? In another case, would a venom'd hollow blade (or non-hollow, for that matter) poison an undead monster?

(Sorry, but the situation had to come up eventually. :blush: )

Alright so I'll do my best to answer these. An item is simply stored in the blade, it doesn't give it any extra effect. Thus only 4 damage would be done. Also since you can only use the equipped item on yourself, you couldn't use that potion against an undead monster without unequipping the potion first. As to the venom, yes any poisoned weapon will poison an undead opponent, the initial strike may not do damage if the weapon is not gem imbued, but it will still poison them. That is my understanding at least.

As suggested before.

Your options are, PM the quest master or post in character.

e.g.

"Alf looks around wondering where in the academy they are"

"Alf checks his map and looks about."

Or you could not worry about the map at all, since if it's important a QM will usually tell you, or drop a hint that you should ask.

Don't forget about your questmates either, sometimes they'll remember stuff that you forget. That's what the Party's there for.

Edit: Zepher beat me to it. See that's what fellow questers are for, in and out of the game.

Edited by Waterbrick Down
Posted

I hope you don't feel like we're attacking you, but we're just trying to make the game more fun for everyone. You are doing a fine job, we're just asking you to improve on one thing!

I'd like to apologise if I came across as overly harsh, that wasn't my intent.

It just felt like you were tempting fate...

Posted

Alright so I'll do my best to answer these. An item is simply stored in the blade, it doesn't give it any extra effect. Thus only 4 damage would be done. Also since you can only use the equipped item on yourself, you couldn't use that potion against an undead monster without unequipping the potion first. As to the venom, yes any poisoned weapon will poison an undead opponent, the initial strike may not do damage if the weapon is not gem imbued, but it will still poison them. That is my understanding at least.

But then if the potion wouldn't have any effect, a normal weapon would not affect an undead monster. :wink: And if there's venom in a hollow blade, then does it affect the monster? Or would you just apply it in the same turn you attacked? I suppose it doesn't matter either way but... good to be sure.

I certainly hope this isn't the last we'll see of the hollow blades, in any case. :wink:

Posted

But then if the potion wouldn't have any effect, a normal weapon would not affect an undead monster. :wink: And if there's venom in a hollow blade, then does it affect the monster? Or would you just apply it in the same turn you attacked? I suppose it doesn't matter either way but... good to be sure.

I certainly hope this isn't the last we'll see of the hollow blades, in any case. :wink:

Sorry for the confusion, the equipped potion stored can only be used on the player not on the enemy and the weapon gains no special effect or elemental damage from having the potion stored in it. However if someone has stored a venom in the blade, they can use the venom on their weapon and then attack the undead enemy in the same turn doing no damage to the monster (i.e. because it is a normal weapon) but still poisoning it. As long as an item has been stored in the hollow blade, it has no effect on the weapon whatsoever until it has been used. I hope this clears that up. As to the recurrence of the service, that's up to the other QM's, if I ever do another quest in Eubric I may consider having the shop as a possible location.

Posted (edited)

Will the healing staff being sold in the marketplace be usable if my knight does a knight-cleric hybrid t lvl 15? If so, how does the staff work differently from normal healing?

"...Healing Staff heals instead of damages, so it will heal both friends and foe when you strike them with it - with the exception of the undead, who take damage from healing...."

From my understanding, the staff will not cost the user any either to wield, and I assume that your knight/cleric will be able to use it when you reach level 15. Other than that, the staff should function like a normal weapon, i.e. it should have critical hits, hits, misses etc., except instead of doing damage equal to WP + level, it will heal equal to WP + level.

Edited by Waterbrick Down
Posted

The thing is, This OOC had a purpose. What should I say?

Alf looks into the sky "Sandy, according to map where me?"

If I was going to tell you your exact location below the academy, I would have done so already. :tongue:

You're in the sewers, so you have no way of knowing your exact location (unless there happens to be a peephole like there was above the skeleton). So I'm not going to tell you it either. :wink:

Posted (edited)

WBD Is my solution to the riddle correct?

And did I ever mention that I am really glad that Tarn is with us? He usually take out all the enemies pretty much by himself!

Edited by soccerkid6
Posted

I do like the sound of that egg guess, soccerkid. I had to give it only a quick look over breakfast this morning, but having more time now I think you could be right.

And no probs on the enemy smashing. Tarn is just following in a line of useful Barbarian big-hitters like Eric and Tesni, but enjoying it immensely :classic:

Posted (edited)

I do like the sound of that egg guess, soccerkid. I had to give it only a quick look over breakfast this morning, but having more time now I think you could be right.

And no probs on the enemy smashing. Tarn is just following in a line of useful Barbarian big-hitters like Eric and Tesni, but enjoying it immensely :classic:

Yes, I thought he was enjoying himself :laugh:

Trying to figure out what the riddle meant, I took a look at the map, and realized Fort Bonaparte looks a lot like an egg. So that might have something to do with the answer to this mess.

Edited by soccerkid6
Posted

WBD, could I pay for my axe to have a hollow blade? Are there any limits as to which weapons could have the technology?

Also, that would pretty much be all of the parties gold reserves gone. Perhaps not a great idea! But so tempting to further enhance Kyrferath :classic:

Posted

WBD, could I pay for my axe to have a hollow blade? Are there any limits as to which weapons could have the technology?

Also, that would pretty much be all of the parties gold reserves gone. Perhaps not a great idea! But so tempting to further enhance Kyrferath :classic:

Any weapon may receive the upgrade, some are a little more of a stretch than others, i.e. a hallow chain, but I'd rather keep the rules simple over ultra-realistic.

Posted

Any weapon may receive the upgrade, some are a little more of a stretch than others, i.e. a hallow chain, but I'd rather keep the rules simple over ultra-realistic.

You could put the tube inside the handle of the chain.
Posted (edited)

Just wondering, technically, ice freezes stuff, right? So if we used a Ice Bomb against a Statue, shouldn't it freeze?

Unfortunately no, at least not as the rules imply. The bombs only do elemental damage, similar to a gem infused weapon. Thus logic would dictate that an opal infused weapon would not freeze an enemy when damage was done. Also currently there is not a frozen status effect, so I'm unsure of what freezing an opponent would do in the first place.

Edited by Waterbrick Down
Posted

Unfortunately no, at least not as the rules imply. The bombs only do elemental damage, similar to a gem infused weapon. Thus logic would dictate that an opal infused weapon would not freeze an enemy when damage was done. Also currently there is not a frozen status effect, so I'm unsure of what freezing an opponent would do in the first place.

Well, if something was frozen it couldn't attack, right? So in theory, it would prevent any free hits. And therefore, if someone froze one of the enemies, they now don't have to worry about all the enemies at once.

Posted (edited)

Well, if something was frozen it couldn't attack, right? So in theory, it would prevent any free hits. And therefore, if someone froze one of the enemies, they now don't have to worry about all the enemies at once.

It's an interesting idea that someone might incorporate in a quest, though this would give ice bombs and opal imbued weapons an advantage over the other elemental bombs/gems. So unless there was a price difference to balance things, we may have to come up with effects for the other bombs/gems, which may make things more complicated than they need to be. But aside from that it sounds like a cool idea and definitely more realistic.

Edited by Waterbrick Down
Posted

It's an interesting idea that someone might incorporate in a quest, though this would give ice bombs and opal imbued weapons an advantage over the other elemental bombs/gems. So unless there was a price difference to balance things, we may have to come up with effects for the other bombs/gems, which may make things more complicated than they need to be. But aside from that it sounds like a cool idea and definitely more realistic.

Give me enough time, and I'll think of stuff for all the other bombs/gems. :wink:

Posted

Give me enough time, and I'll think of stuff for all the other bombs/gems. :wink:

Please, the elements do not need to be any more powerful. :tongue:

In the future, there can be for example special items that grant attacks that combines an element and a status effect.

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