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Posted

Hey Sandy, try putting Ellaria's face and hair on the torso from the Series 9 Fortune Teller with the legs from the Series 5 Gladiator. (Go ahead and switch the Fortune Teller's arms to dark red with yellow hands.) She looks AWESOME in this outfit. :wink:

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Posted

Although I don't like talking about what I may or may not do in sarge's future, all this talk of strategics and Classes has got me thinking. In roleplaying terms sarge should go kill himself for being such a despicable person. In Stats terms, I'm going to try and legalize effects stacking so I can be double hastened. In terms of advanced classes, again, roleplaying terms: Black knight or raider. stats terms, Witch.

Seeing as sarge excells primarily at one thing; Annoying everyone else, and after all, Thotwick hates witches. I have motivation :devil:

Posted

Hey Sandy, try putting Ellaria's face and hair on the torso from the Series 9 Fortune Teller with the legs from the Series 5 Gladiator. (Go ahead and switch the Fortune Teller's arms to dark red with yellow hands.) She looks AWESOME in this outfit. :wink:

Thanks for the tip! I tried it out, but don't quite see the appeal myself...

The Forest Maiden's dress - now there's a suitable garment for Ellaria! :grin:

Posted

One should never underestimate the might of two Metasimians! :devil::grin:

Bah, I've wrestled one to death with my bare hands before. :laugh:

Posted

All both of them? :look:

Hey Skrall's a potential canadite as well. :tongue:

Although I don't like talking about what I may or may not do in sarge's future, all this talk of strategics and Classes has got me thinking. In roleplaying terms sarge should go kill himself for being such a despicable person. In Stats terms, I'm going to try and legalize effects stacking so I can be double hastened. In terms of advanced classes, again, roleplaying terms: Black knight or raider. stats terms, Witch.

Seeing as sarge excells primarily at one thing; Annoying everyone else, and after all, Thotwick hates witches. I have motivation :devil:

Witch is an awesome class, but they currently aren't structured do be damage dealers which is what the demonic scissors are great for unless you're going for multiple status infliction. Even then, with enemy healths climbing higher and higher, poisoned (and even deadly poisoned to some extent) is becoming less and less effective. :def_shrug:

Posted

Yeah, one. Care to take on the dynamic duel of Thothwick and Hoptet? :laugh:

Lets see Atramor beat an Ogre to death, too! :grin:

He won't be alone! The Pirates association will defeat ye.

Maybe Witch needs to be put up another peg then...

Posted

Witch is an awesome class, but they currently aren't structured do be damage dealers which is what the demonic scissors are great for unless you're going for multiple status infliction. Even then, with enemy healths climbing higher and higher, poisoned (and even deadly poisoned to some extent) is becoming less and less effective. :def_shrug:

Witch DEFINITELY needs a buff. Hex in particular is majorly under-powered.

Posted

He won't be alone! The Pirates association will defeat ye.

Look, now I've got a level 10 meat shield worthy ally. You have no chance. :tongue:

Witch DEFINITELY needs a buff. Hex in particular is majorly under-powered.

It's a nice effect. It's just getting a bit ineffective. It's like a concentrated Sentinel. With the current battles going the way they are, it's becoming nothing more than preventing one Free Hit, which pales even in comparison to Sentinel. :def_shrug:

Posted

Witch DEFINITELY needs a buff. Hex in particular is majorly under-powered.

Maybe Witch needs to be put up another peg then...

Witch is more of the wild card as far as cleric and rogue combinations go. They can heal, inflict poison/deadly poison on their strikes, and hex and mirror special damage are thrown into the mix to always keep a QM on his toes. I like it mostly how it is currently, though I do acknowledge that hex could use a little bit of a buff, but only a little in my opinion, perhaps let it last 3 rounds instead of 1?

Posted

It's a nice effect. It's just getting a bit ineffective. It's like a concentrated Sentinel. With the current battles going the way they are, it's becoming nothing more than preventing one Free Hit, which pales even in comparison to Sentinel. :def_shrug:

I actually haven't hosted a Witch yet, so the effectiveness of Hex eludes me. It's supposed to make an "extra ally" for the party out of the targetted enemy for one round, as all DAMAGE, SPECIAL DAMAGE and Free Hits rolled for it will be redirected to the other enemies instead. I'll look into the effect to see what I can do about it...

Posted

I actually haven't hosted a Witch yet, so the effectiveness of Hex eludes me. It's supposed to make an "extra ally" for the party out of the targetted enemy for one round, as all DAMAGE, SPECIAL DAMAGE and Free Hits rolled for it will be redirected to the other enemies instead. I'll look into the effect to see what I can do about it...

As most of the other Rogue shields are based on the obtaining of gold, May I suggest to make the enemy hexed for three rounds and stealing gold equal to this enemy's level for each of these 3 rounds?

Posted

Hex is good. Special Mirror makes it so that damage is the only solely "bad" roll for a witch. Because of that, the witches rolls are all a little underpowered... but the chance of getting a roll that somehow benefits the witch is 5/6. That's pretty good odds, and considering the fact that they ALL lend themselves to strategy (piling on a hexed enemy is an excellent strategy, and picking who to target for special mirror/poison adds strategy) I maintain that witch as is is pretty damn powerful and one of the most fun classes in the game. That being said, there are ALWAYs scenarios that some classes aren't good in. Witches aren't great against big groups of enemies... but that's just not something witches are good at. That's why we pick different classes.

Posted

Hex is good. Special Mirror makes it so that damage is the only solely "bad" roll for a witch. Because of that, the witches rolls are all a little underpowered... but the chance of getting a roll that somehow benefits the witch is 5/6. That's pretty good odds, and considering the fact that they ALL lend themselves to strategy (piling on a hexed enemy is an excellent strategy, and picking who to target for special mirror/poison adds strategy) I maintain that witch as is is pretty damn powerful and one of the most fun classes in the game. That being said, there are ALWAYs scenarios that some classes aren't good in. Witches aren't great against big groups of enemies... but that's just not something witches are good at. That's why we pick different classes.

If we pile on one enemy, the remainder just slaughter us with Free Hits. The best use I've gotten out of it is simply having a Free Hit redirected to an enemy. I agree that Special Mirror is great, but it's not like I get to avoid to the Special Damage itself. And seeing that how nearly every fight nowadays involves big groups of enemies...we pretty much always have to take preventing any Free Hits where we can get it. :sceptic: (This isn't a jab at Quest 53, it's really one of the only ways to truly challenge veteran heroes anymore.) The worst bit is, in the unlikely event we are facing a single opponent, the chances of that enemy being immune to all effects has skyrocketed recently. The one time Hex would be an amazingly good roll....the enemy's probably immune to it.

In my opinion, I think either the effect should be extended to three rounds or so, or, the effect itself is dropped from the Shield, the the Witch can choose a target for the hexed opponent for the one round, one that's actually rolled for. (For example, Shield would be the Special Skill, Critical Hits would be dealing damage twice its level, Miss would be Miss, etc...) Though as the only Witch it might be biased. :blush:

Posted (edited)

I'm knight! Wahey.

In my opinion, I think either the effect should be extended to three rounds or so, or, the effect itself is dropped from the Shield, the the Witch can choose a target for the hexed opponent for the one round, one that's actually rolled for. (For example, Shield would be the Special Skill, Critical Hits would be dealing damage twice its level, Miss would be Miss, etc...) Though as the only Witch it might be biased. :blush:

Sounds good! Also, I think that the special should have some form of healing in it...

Edited by Skyrimguy
Posted

Wow, I kind of feel bad for joeshmoe554 :sceptic: . Out of all possible heroes in Heroica, the first one Jeaux is having a conversation with, is a stuck-up, narcist (kind-of), Norse warrior who absolutely despises automatons :grin: . Talk about bad luck. There goes your chance of making your first buddy :tongue: .

Posted

With all the heroes of the hall... the chances of making a friend off the bat are slim. Romulus, Sarge, Eric, Atramor, Arthur- everyone is either angry, sworn to bother people, violent, cocky or stubborn. :laugh:

Posted (edited)

With all the heroes of the hall... the chances of making a friend off the bat are slim. Romulus, Sarge, Eric, Atramor, Arthur- everyone is either angry, sworn to bother people, violent, cocky or stubborn. :laugh:

But Pretzel and Erdy are nice.. Mostly. Yeah, Sarge is there to make sure everyone else is angry. He distrusts those who are magical or close to magic in any way.. And just about everyone else.

Still, he has some chance of being on sarge's 'Nice' list :tongue:

Edited by Skyrimguy
Posted

Quest#52:

Haroka looks surprised that they would let him leave a second time. "Oh well, the jigs up. Come on girls!"

They leave.

The Quest has... Failed? Again?

I have no idea why you guys are even offering to cut a deal this time.

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