Scubacarrot Posted January 25, 2013 Posted January 25, 2013 How can I join a quest? Currently there are no quests open, but when they do, there will be an anouncement in the hall. Quote
Wedge09 Posted January 25, 2013 Posted January 25, 2013 (edited) How can I join a quest? When a quest is ready to start, a message appeard on the Quest Board in the Hall and if you have the requirements you can sign-up. When the time left to sign-up finishes, the Quest Master will decide which heroes take in a quest. Actually there is no quest fro sign-up. Hope to be usefull and welcome in the Heroica Oops, I can't delete or modify the second post Edited January 25, 2013 by Wedge09 Quote
Rumble Strike Posted January 25, 2013 Posted January 25, 2013 I've run it that way in the Quest the whole time, as the change occurred before teh start of the Quest. As I said, as Tarn has a Stunning weapon I have had to deal with the change myself. I will not be re-running the round, but I will obviously amend any actual mistakes made, like Mizuki's Remedy not removing the jinx. I do have a question on that. If a hero is Lucky, and then Jinxed, the effects cancel each other out. That makes sense. But are they removed entirely? As Mizuki was Lucky before she was Jinxed, does the Remedy remove the Jinx and make her Lucky again, or has the Lucky effect gone? I suspect the initial Lucky effect should stay, but am not 100% sure. Quote
Waterbrick Down Posted January 25, 2013 Posted January 25, 2013 "Hail! I am Sir Brickington and I decided to join. I am at the service to anyone who needs it." This may sound dumb, but what do I do now? Welcome Brickington! Unfortunately as people have said, there are no open quests at the moment for heroes to join, though with the conclusions of several current quests quickly approaching, I have a feeling you'll be seeing some popping up. New quests will be announced in the Hall topic and will also be added to the 1st post of that topic. In the meantime feel free to chat with any heroes currently in the hall, check in on the Library or Embassy topic for further background to Heroica, stop in at the marketplace to purchase supplies, or if you're anxious try signing up for a duel in the arena with one your current hall-mates. Of the options for Witch, I would say either 1 or 3. I do have a question on that. If a hero is Lucky, and then Jinxed, the effects cancel each other out. That makes sense. But are they removed entirely? As Mizuki was Lucky before she was Jinxed, does the Remedy remove the Jinx and make her Lucky again, or has the Lucky effect gone? I suspect the initial Lucky effect should stay, but am not 100% sure. The Lucky effect stays. Jinx cancels out the effect of the effect, it doesn't directly cancel the effect. The same goes for weakened/strengthened, and hastened/slowed. Quote
Scubacarrot Posted January 25, 2013 Posted January 25, 2013 I've run it that way in the Quest the whole time, as the change occurred before teh start of the Quest. As I said, as Tarn has a Stunning weapon I have had to deal with the change myself. I will not be re-running the round, but I will obviously amend any actual mistakes made, like Mizuki's Remedy not removing the jinx. I do have a question on that. If a hero is Lucky, and then Jinxed, the effects cancel each other out. That makes sense. But are they removed entirely? As Mizuki was Lucky before she was Jinxed, does the Remedy remove the Jinx and make her Lucky again, or has the Lucky effect gone? I suspect the initial Lucky effect should stay, but am not 100% sure. I'm pretty sure it was the whole round before. I still think Stun is a hundred times more logical as a round, and doing it this way is overcomplicating things. But there you go. And they cancel each other out. The lucky effect should be gone, which is bad for us. Are scrolls affected by lucky or jinxed? I suspect not, but just asking. Quote
Rumble Strike Posted January 25, 2013 Posted January 25, 2013 (edited) I agree with WBD's thoughts on the question I asked, and have amended the round accordingly. Obviously if Sandy comes back with a definitive that would be good. And maybe something else for the FAQ! I haven't been changing the base 50/50 chance with scrolls. Edited January 25, 2013 by Rumble Strike Quote
Scubacarrot Posted January 25, 2013 Posted January 25, 2013 Rumble, one more thing, did you really had 7 50% chances and they were all Jinx? That's pretty impressive. Quote
Waterbrick Down Posted January 25, 2013 Posted January 25, 2013 I'm pretty sure it was the whole round before. I still think Stun is a hundred times more logical as a round, and doing it this way is overcomplicating things. But there you go. And they cancel each other out. The lucky effect should be gone, which is bad for us. Are scrolls affected by lucky or jinxed? I suspect not, but just asking. Jinx is just another effect, theoretically, a player could be jinxed, lucky, hastened, slowed, encouraged, and weakened at the same time and still function as normal. And yes Scrolls are affected by Lucky/Jinxed if my memory serves me correct as Arthur and his "rain of status effects" demonstrated some time back I believe. Rumble, one more thing, did you really had 7 50% chances and they were all Jinx? That's pretty impressive. You should read Q53, I don't know how many times Hoke has rolled "enchant" in a row, you'd think he was a broken record. Quote
Zepher Posted January 25, 2013 Posted January 25, 2013 Scrolls aren't affected by effects such as lucky. Neither are item's effects. Quote
joeshmoe554 Posted January 25, 2013 Posted January 25, 2013 (edited) In the rules it states that Lucky and Jinxed only affect the battle die. I don't think I have seen any scrolls used in the quests I have read thus far, but I thought they behaved like bombs and did not utilize the battle die. Of course, I'm a newbie so you should probably just ignore what I say. And a question of my own, are there any recommendations on items a new player should pick up before their first quest, or is one better off waiting till one has more gold to spend? Edited January 25, 2013 by joeshmoe554 Quote
Scubacarrot Posted January 25, 2013 Posted January 25, 2013 Jinx is just another effect, theoretically, a player could be jinxed, lucky, hastened, slowed, encouraged, and weakened at the same time and still function as normal. And yes Scrolls are affected by Lucky/Jinxed if my memory serves me correct as Arthur and his "rain of status effects" demonstrated some time back I believe. You should read Q53, I don't know how many times Hoke has rolled "enchant" in a row, you'd think he was a broken record. I seem to remember something the other way, but I might very well be wrong, your way is way better for us, any ways! And the Lucky effect does say the battle roll, so that would point to it not being so. Maybe it could be an item, that let's scrolls be affected by lucky? I don't know. And a question of my own, are there any recommendations on items a new player should pick up before their first quest, or is one better off waiting till one has more gold to spend? I'd advise a bedroll. And keep the remaining five gold for any bribes or special things or anything you might encounter on your first quest. Quote
herrJJ Posted January 25, 2013 Posted January 25, 2013 Hi Brickington. Will meet you in the Hall soon Have a good start here Quote
Flipz Posted January 25, 2013 Posted January 25, 2013 (edited) I'm pretty sure it was the whole round before. I still think Stun is a hundred times more logical as a round, and doing it this way is overcomplicating things. But there you go. And they cancel each other out. The lucky effect should be gone, which is bad for us. Are scrolls affected by lucky or jinxed? I suspect not, but just asking. I agree with WBD's thoughts on the question I asked, and have amended the round accordingly. Obviously if Sandy comes back with a definitive that would be good. And maybe something else for the FAQ! I haven't been changing the base 50/50 chance with scrolls. Scrolls aren't affected by effects such as lucky. Neither are item's effects. Um, I don't see why it shouldn't be?! Scrolls already have to deal with not preventing Free Hits AND costing Ether even on a failure, not letting them be affected by Lucky would be crazy. Lucky is like Felix Felicis in Harry Potter, all of your actions are granted better odds of success while you are under its influence. RE: Stun discussion: Sandy said he had always run Stun this way, and after some reflection, it DOES make sense, even though it was yet another nerf for my character; think of it more like flinching in Pokemon than Stun in, say D&D or Knights of the Old Republic. RE: Witch: I like options 3 and 4. And if 3 is chosen, then hosts should always have a solo side-Quest ready for Witches, since they're useless against groups. Edited January 25, 2013 by Flipz Quote
Rumble Strike Posted January 25, 2013 Posted January 25, 2013 Rumble, one more thing, did you really had 7 50% chances and they were all Jinx? That's pretty impressive. As with all 50/50 calls, I assigned Jinxed to odd rolls and Not Jinxed to evens, and went down the battle order. All 7 came up as odds, one after the other. I wouldn't have believed it either. Quote
Scubacarrot Posted January 25, 2013 Posted January 25, 2013 Um, I don't see why it shouldn't be?! Scrolls already have to deal with not preventing Free Hits AND costing Ether even on a failure, not letting them be affected by Lucky would be crazy. Lucky is like Felix Felicis in Harry Potter, all of your actions are granted better odds of success while you are under its influence. It does say battle roll. As with all 50/50 calls, I assigned Jinxed to odd rolls and Not Jinxed to evens, and went down the battle order. All 7 came up as odds, one after the other. I wouldn't have believed it either. Well, at least it drained Haroka of a lot of his ether. Quote
Rumble Strike Posted January 25, 2013 Posted January 25, 2013 Well, at least it drained Haroka of a lot of his ether. Yes, he's lost a whole lot in one go, which is very good for you guys the longer the battle goes on. And keep the remaining five gold for any bribes or special things or anything you might encounter on your first quest. Just let it go! Quote
Flare Posted January 25, 2013 Posted January 25, 2013 Quest 42.. Move on!! Sorry I haven't been on the computer since the beginning of the week. As for the witch upgrade - I think #3 sounds best. Quote
Flipz Posted January 25, 2013 Posted January 25, 2013 It does say battle roll. As much as I am probably going to regret it...Sandy? Clarification? Are Scroll success rolls affected by Lucky? Quote
CMP Posted January 25, 2013 Posted January 25, 2013 (edited) I think the Stun clarification is reasonable. Like said, it helps to balance out Guardian Angel. My main problem with the Witch's Shield, again, is that it's pretty much useless against larger groups in its current state, and large groups comprise the a good majority of battles these days. I'd be fine without the gold if it was at least area of effect. Perhaps a 50/50 chance to Hex each enemy, and the Witch steals gold equal to the levels of each enemy Hexed? I figure having a chance to fail is reasonable enough. If it's still too overpowered, maybe just drop the gold? Oh, that's option 4. Perhaps 1/3 chance? I don't see where the gold thing came up, that's not my problem with the Shield. Gold would be nice, but as long as the roll actually does something worthwhile I'm content. As much as I am probably going to regret it...Sandy? Clarification? Are Scroll success rolls affected by Lucky? I think Sandy's rolled for Lucky on Scrolls in the past...might need to check. And yes, I was under the impression that Jinxed lasted three rounds when I created the Scarf.... Edited January 25, 2013 by CallMePie Quote
Pandora Posted January 25, 2013 Posted January 25, 2013 I also agree with option 3 for the Witch buff. It would be useful to know if Lucky does affect other actions - all the things determined by further die rolls, not just scrolls. A clarification one way or another would be handy, as there's clearly disagreement and confusion. Quote
Scubacarrot Posted January 25, 2013 Posted January 25, 2013 Zepher, make a lot of enemies that jinx. We'll see how quickly Flipz changes his mind. Quote
Zepher Posted January 25, 2013 Posted January 25, 2013 (edited) I'll update in an hour or two, folks. Running rounds takes time, so I'm sorry if it ever seems like I'm popping in and ignoring you guys- sometimes I have time to post as a character/in the R&D thread, but not run a round. I'm still trying to stick to a 24 hour window though! CMP, stick around for my next few quests. While the next Russel and Guffington are both only in planning stages, they will both feature for every battle a fewer number of enemies than heroes. A situation a Witch will thrive in, and Assassins/Raiders won't. I stick by that the witch needs no buff. It's ridiculous to want every class to be able to handle every situation. Edited January 25, 2013 by Zepher Quote
Pyrovisionary Posted January 25, 2013 Posted January 25, 2013 Sorry I haven't been on the computer since the beginning of the week. No problem! I'm happy that it has now. Quote
CMP Posted January 25, 2013 Posted January 25, 2013 It's ridiculous to want every class to be able to handle every situation. They almost all do.... My point is that the Witch's Shield is, besides being a bit underpowered, is suited to smaller, stronger battles, and those are extremely scarce nowadays because to some QMs, difficulty has become synonymous with Free Hits... Quote
Zepher Posted January 25, 2013 Posted January 25, 2013 An assassin v. two powerful opponents doesn't want a shield because their chance of hurting either of the opponents is 1/6, as opposed to critical hit or hit. Wardens v. lots of small critters might want an aura, but against two huge monsters may pray for a critical hit or hit. Against one enemy, a mystic knight can afford an enchant, against many, he wants a spellspin. Each class has times it is better fitted, and times it is worse fitted. Quote
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