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Posted

More clarification needed, I'm afraid. If a party member has targeted an enemy but becomes Hexed and attacks a team-mate, does it still count that the initial attack was targeted against the enemy for Free Hit calculations? I'd say yes, and not give out a free hit.

Also, a Hexed party member rolls Special Damage against an ally. The rules state that it is classed as a miss. Fair enough, no problems there. But what about if it was an Advanced Class, whose Misses are changed?

Posted

I would count the special damage thing as nothing happening. A normal Miss, since if Misses are changed, they are not a Miss anymore. (wow.) And does this mean someone else got Hexed? We have the worst luck. 7 50% chances all bad, now 2 1/6 chances in a row.

Posted

But Pretzel and Erdy are nice.. Mostly.

Clearly, Sarge doesn't know Pretzel well. :grin: I'm sure by the end of the quest Pretzel's greedy nature will start to come out more. For now he's on Sarge's good side, because he also realizes what great use he could make of Sarge. :laugh:

For those that aren't aware, that is a 100 damage against each of his teammates, aka Guts knocking everyone out, and stealing their gold. in the process.

:drool:

...But seriously, doesn't he have enough gold? :laugh:

For some reason I am, sadistically, really looking forward to seeing Guts do this. :tongue:

May be. But he still owes me money.

Says he with nearly 2000 gold in pocket change. Vengeance is thine. :devil_laugh:

... oh, what naive fools they were to let the ranger eat the apple!

:snicker:

Posted (edited)

And by the way Rumble, about the targetting thing. That normally is not a problem, since Hex appear during the rounds, mostly. Now we technically have a roll inbetween rounds. I could be biased, but I would do it so that there is no free hit, since technically the enemy was targetted. Make sense?

Says he with nearly 2000 gold in pocket change. Vengeance is thine. :devil_laugh:

:devil: To forgive is divine, but, vengeance is mine.

Edited by Scubacarrot
Posted

More clarification needed, I'm afraid. If a party member has targeted an enemy but becomes Hexed and attacks a team-mate, does it still count that the initial attack was targeted against the enemy for Free Hit calculations? I'd say yes, and not give out a free hit.

It's the same case as with rolling a passive "Shield", being "confused", or having "aura" active, etc. Only untargetted enemies get Free Hits, no matter if they get attacked. It's really a simple matter. :wink:

Also, a Hexed party member rolls Special Damage against an ally. The rules state that it is classed as a miss. Fair enough, no problems there. But what about if it was an Advanced Class, whose Misses are changed?

As Scubacarrot said, there's a difference between a miss and a "MISS": the first is any attack that doesn't connect, the second is a battle result for certain basic classes.

Posted

Sorry if Guts is bossy, but these battles aren't easy

If? :poke:

Maybe you guys should attempt to steal the Death Star :grin: from Haroka next time he's asleep so Rumble will be rolling whether your enemies are hexed. :devil_laugh:

Posted

Eh, if I can fit 2,000 gold coins and a steel fan in one pocket, fitting an object the size of the moon shouldn't be too much for one cloak. :tongue:

That's no moon...

Posted

That's no moon...

I'm going to try to ignore the accidental and disturbing innuendo there and try to appreciate the Star Wars reference. :blush::enough:

Posted

Speaking of Shields...I think WBD touched on this earlier, but I've never understood why a Hunter's Shield does less damage than a critical hit. Isn't it supposed to be your most powerful roll? I get that you're favoring the type as well, but that's usually a one time thing per battle, so after the first Shield roll there really isn't a benefit to rolling it again (especially if you have a Hunter's Quiver).

And switching gears, do you guys think it would be beneficial to split the Rules and Discussion thread into two separate threads? One where people could exclusively talk about the rules/clarifications and how to apply them in battle/etc., and another one (called Ongoing-Quest Discussion or something) where people could discuss the Quests that they're on. That way actual questions about the rules wouldn't get lost in quest banter, and it would be easier to find what you were looking for (especially for newer players) and allow for more streamlined discussions about possible amendments to the rules.

Posted (edited)

Speaking of Shields...I think WBD touched on this earlier, but I've never understood why a Hunter's Shield does less damage than a critical hit. Isn't it supposed to be your most powerful roll? I get that you're favoring the type as well, but that's usually a one time thing per battle, so after the first Shield roll there really isn't a benefit to rolling it again (especially if you have a Hunter's Quiver).

I think we've started a misguided trend of thinking that Shield rolls have to be the most awesome aspect about a class. While this is often the case, I think this is a little narrow-minded. I think that video that Flipz posted about "Power-creep" is very enlightening and when I look back on my own gaming experience I can see that it is true. The really great games of my past weren't solely based on winning by obtaining more power until I could wipe anything out with a single click of my mouse or the push of a button, they were the ones that offered a variety of ways to "win", whether this was through sheer strength, overwhelming numbers, speed and precision, strategy and tactics, wit or deception, the key thing that kept me coming back to them was options.

Tying this into Heroica, a player's class doesn't need the most awesome shield to "win", the class needs something they are good at and can use to their advantage to "win". For Hunters, it's our ability to do lots of damage, we do damage 2/3 of the time and if we're attacking a favored enemy that sometimes means that even our AIM's are as powerful as another player's HIT's. Our strong-suit isn't muscling through enemies with our Shield roll, it's muscling through our enemies no matter what we roll. This is simply another technique of "winning" that adds to the variety of the game and if it means I give up having an awesome shield, I'm OK with it. :classic:

Edited by Waterbrick Down
Posted

I think we've started a misguided trend of thinking that Shield rolls have to be the most awesome aspect about a class. While this is often the case, I think this is a little narrow-minded. I think that video that Flipz posted about "Power-creep" is very enlightening and when I look back on my own gaming experience I can see that it is true. The really great games of my past weren't solely based on winning by obtaining more power until I could wipe anything out with a single click of my mouse or the push of a button, they were the ones that offered a variety of ways to "win", whether this was through sheer strength, overwhelming numbers, speed and precision, strategy and tactics, wit or deception, the key thing that kept me coming back to them was options.

Tying this into Heroica, a player's class doesn't need the most awesome shield to "win", the class needs something they are good at and can use to their advantage to "win". For Hunters, it's our ability to do lots of damage, we do damage 2/3 of the time and if we're attacking a favored enemy that sometimes means that even our AIM's are as powerful as another player's HIT's. Our strong-suit isn't muscling through enemies with our Shield roll, it's muscling through our enemies no matter what we roll. This is simply another technique of "winning" that adds to the variety of the game and if it means I give up having an awesome shield, I'm OK with it. :classic:

The sequel to that video:

Posted

I think we've started a misguided trend of thinking that Shield rolls have to be the most awesome aspect about a class. While this is often the case, I think this is a little narrow-minded. I think that video that Flipz posted about "Power-creep" is very enlightening and when I look back on my own gaming experience I can see that it is true. The really great games of my past weren't solely based on winning by obtaining more power until I could wipe anything out with a single click of my mouse or the push of a button, they were the ones that offered a variety of ways to "win", whether this was through sheer strength, overwhelming numbers, speed and precision, strategy and tactics, wit or deception, the key thing that kept me coming back to them was options.

Tying this into Heroica, a player's class doesn't need the most awesome shield to "win", the class needs something they are good at and can use to their advantage to "win". For Hunters, it's our ability to do lots of damage, we do damage 2/3 of the time and if we're attacking a favored enemy that sometimes means that even our AIM's are as powerful as another player's HIT's. Our strong-suit isn't muscling through enemies with our Shield roll, it's muscling through our enemies no matter what we roll. This is simply another technique of "winning" that adds to the variety of the game and if it means I give up having an awesome shield, I'm OK with it. :classic:

I wasn't arguing for a change, just wondering why. :tongue: And yeah, Hunters are good at dealing damage to a single foe, provided they don't roll damage or special damage seemingly every turn. *shakes fist angrily at CMP*

Posted

I wasn't arguing for a change, just wondering why. :tongue: And yeah, Hunters are good at dealing damage to a single foe, provided they don't roll damage or special damage seemingly every turn. *shakes fist angrily at CMP*

I know you weren't. :classic: I was just giving my reason for not really bringing it up before. Oh and Nostrums are the solution to all of battle's problems. :grin:

Posted

I know you weren't. :classic: I was just giving my reason for not really bringing it up before. Oh and Nostrums are the solution to all of battle's problems. :grin:

Damage Damage Damage Damage :sad:

Just sayin, real luck is more important than in-game Luck. I think Arthur wasted his money buying Nostrums, he's totally not made enough money back using them. :sad:

Posted

I don't believe in luck, but as flipz is saying, what you end up rolling is more important than a re-roll. If you always seem to get 'bad' rolls, it doesn't matter if you get another 'bad' roll. I've been quite annoyed that I haven't yet scored a special, I would really like some gold from these battles that our party is in right now, I could probably get around 500g from it.

Posted

I'm not sure why you aren't scoring a ravage - you have a 2/3 chance every round! :blush: You'll probably want to wait until next wave, though, to capitalize on money earnings.

Posted

I'm going to try to ignore the accidental and disturbing innuendo there and try to appreciate the Star Wars reference. :blush::enough:

Accidental...? :devil:

:tongue:

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