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Posted

I'm not sure why you aren't scoring a ravage - you have a 2/3 chance every round! :blush: You'll probably want to wait until next wave, though, to capitalize on money earnings.

Well, chance doesn't work like that. I should theoretically, unless you are messing up the dice rolls or something, have no better chance of getting a special in round B than if I did or didn't in round A. They are not correlated.

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Posted

Speaking of Shields...I think WBD touched on this earlier, but I've never understood why a Hunter's Shield does less damage than a critical hit. Isn't it supposed to be your most powerful roll? I get that you're favoring the type as well, but that's usually a one time thing per battle, so after the first Shield roll there really isn't a benefit to rolling it again (especially if you have a Hunter's Quiver).

Originally the Hunter's Shield-skill did no damage at all. The basic hit was added later to make it more useful on consecutive Shield-rolls. :wink:

Now enough with the "my skills aren't powerful enough!"-talk and focus on levelling up to reach the expert and master classes. :tongue:

Posted

The Death Star? While a plan to steal the death star sounds awesome, I don't think we are in the right universe, and it's kinda big.

Oh, come on, a galaxy far, far away...from what? Gut's pocket? :look:

I suppose it could seem that way since Haroka is pretty strong. :grin:

Posted

But I thought that you didn't think anyone would ever make it to the master classes? :tongue:

Docken will reach Mime, and the game will instantly end. :laugh:

By the way, Sandy, do you plan on revealing more about the Massacre of Heroes that took place just prior to the Test Quest? If not (or even if so!), I'd like to get a bit more information, in whatever manner would be most appropriate (PM, Library, etc.). :wink:

Posted

On another topic, it's struck me just how much one extra person affects the pacing of a Quest. Small parties (or better yet, a large party split into multiple smaller ones) just naturally move faster, while big giant parties have to wait forever for all of the actions to get in. Moral of the story? We totally need to split into two- or three-character units, we'll all be slaughtered, but at least the slaughter will move along quickly! :laugh:

In all seriousness, though, I somewhat like how Sandy handled splitting the party in the spiders battle of Quest 44. I'd like to see a little more of that; it keeps the party size down even with a larger group, without leaving a bunch of players sitting around doing nothing while a different sub-party keeps fighting (and at the same time lets BOTH groups move more quickly than they otherwise could have).

Posted (edited)

Sneak! Trying to get information behind our backs. :hmpf_bad:

:poke:

Not at all, I'm actually asking for a throwaway reference I could drop into my Quest. Presumably, the Cathedral has been around for a very long time (perhaps even longer than Heroica itself), and the priests might remember a time before the Massacre when the Heroes interacted more with their order (compared to the current emphasis on the Ennoc-worshippers of the Paladin Order). I'm trying my best to weave the entire history of the game world as we know it into the mindset of the Priests, not as overt things that say "ooh look at how well the QM's referencing other Quests" (not that ANYONE actually does that :blush: ), but more as a "oh wow, these people really HAVE been around for a while, and they HAVE been paying attention to Heroica, even though we've sort of ignored them." It's something Pie did really well in Quest 51, and Etzel and WBD both do the same in their Quests; they give the impression that there's a larger world outside what the Heroes experience, an ordinary day-to-day existence that the Heroes will never know. "It's a little sad, really, when you think about it, but I suppose that's just one of the sacrifices you Heroes make so the rest of us can continue to lead those lives."

(As an aside, Sandy, of course, is one of the biggest exhibitors of these sorts of things, but because he's the "leader" and the creator of the game world, it generally tends to read more like foreshadowing than as world-building, though the two ARE intricately connected, in any case. :wink: )

Or there should be more quests for smaller parties?

Let me rephrase, there should be more of that IN parties that are 5-8 players large. I VERY MUCH appreciate the smaller Quests and think there should be more of them, but I also like those where Arthur can get to interact with multiple less familiar faces. One of my greatest regrets about Dastan was missing the great chance to talk to everyone prior to the final battle; it was an amazing opportunity for roleplaying that I doubt we'll see ever again. :sadnew:

Edited by Flipz
Posted

By the way, Sandy, do you plan on revealing more about the Massacre of Heroes that took place just prior to the Test Quest? If not (or even if so!), I'd like to get a bit more information, in whatever manner would be most appropriate (PM, Library, etc.). :wink:

There was a plan for that event, but it got cancelled. I've been vague about it on purpose, because I want to keep my options open whether or not to tie the event into the main storyline better.

As some of you have noticed, my plans for the storyline are in a constant state of change, and only when I get a plotpoint across in a quest it will become a permanent fixture to the story. For example, Baba was originally an inconsequential side-character created for Quest#14, but now she's slowly taking over my plans, that dastardly witch... And I did not plan for the Pandemonicon to fall into Byblos's hands beforehand, but when the thought occurred to me towards the end of Quest#44, I felt like it was meant to be. :grin:

This evolution of the storyline is partially what keeps me motivated to run these quests. I'm not confined to a single ending, but the fate of Heroica is malleable, allowing you guys to affect it almost as much as I do. I'm loving this game sooo much! :wub:

Posted
This evolution of the storyline is partially what keeps me motivated to run these quests. I'm not confined to a single ending, but the fate of Heroica is malleable, allowing you guys to affect it almost as much as I do. I'm loving this game sooo much! :wub:

Are you sure about that?

Posted

Is it SP before row or the other way round?

Example:

Attacking enemy with Level 10 from backrow, Level=11, WP=5, SP=1

Should it be:

Thailon vs. Croise Chevalier A> Damage (10-1=9/2= 5 damage)

or

Thailon vs. Croise Chevalier A> Damage (10/2=5/2= 3 damage)

And is damage always rounded up?

Posted (edited)

In the second calculation it should be 4 dmg (-1 SP; not /2)

And for the rounding I guess it is in the hand of the QM as for what I have read so far.

Edited by herrJJ
Posted

It is on the Rules, damage is ALWAYS rounded up. Also, I'll post something on this in The QM lounge when the quest is completed. :classic:

Oh... :blush: I have always rounded down... Guess I need to change because I've always had a hard time remembering that.

As for the SP and back row thing, if it's not in the FAQ could it please be added?

Posted (edited)

Is it SP before row or the other way round?

Example:

Attacking enemy with Level 10 from backrow, Level=11, WP=5, SP=1

Should it be:

Thailon vs. Croise Chevalier A> Damage (10-1=9/2= 5 damage)

or

Thailon vs. Croise Chevalier A> Damage (10/2=5/2= 3 damage)

And is damage always rounded up?

This is how it should look like {defense after and before row}:

Thailon vs. Croise Chevalier A> Damage (15 - (10/2 - 1) = 11 health) OR (15 + 1 - 10/2 = 11 health) {as I have seen WBD run it}

In the rules, the damage is always rounded up.

Either way, the result is, and it should be, the same.

Edited by -obelix-
Posted

In both those cases, SP is applied after Row, because the first thing done to the '10' is to divide it by two. SP before Row would be (15-((10-1)/2)=10 Health) That is the correct way to calculate it, SP applied after Row.

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