Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

This is being done too. Military grade does 10 damage, and I have just tried to introduce a few items that will up the damage output of bombs. Bomb XXs are in fairly wide circulation among parties too, and will probably continue to appear if I can swing it, because I like them!

I think ignoring SP would be nice though. A lot of enemies are upping the SP, so there are actual points in battle where 10 guaranteed damage to everyone, ignoring SP, could actually be a pretty sound strategy (it would sort of like being getting an AIM on every enemy, which I think people would be pretty pleased with).

Speaking of Bomb XX, does the effects of X1 apply to the party-side damage as well?

  • Replies 49k
  • Created
  • Last Reply

Top Posters In This Topic

  • Flipz

    3840

  • Endgame

    3508

  • CMP

    3190

  • Zepher

    2635

Top Posters In This Topic

Posted Images

Posted

Also, I've come up with an explanation for the way time works in Heroica! The Veterans' spell (the one that prevents Heroes from dying) has the side-effect of increasing the flow of time in Heroes' immediate vicinity whenever they're away from the Hall. This ultimately results in Heroes being somewhat short-lived for their species, but the rate of deaths from failures of the spell and the little attention given to those who leave Heroica mean that this statistic goes largely unnoticed. :grin:

Yes. It says damage output. But ratio wise, it's well worth it. :grin:

What about Row? Does the player-side damage take Row into account? I'm trying to figure out if we can safely load all of the XX gear onto one Bomb XX without blowing up the entire party, or if we should split it between two Bomb XXs. :grin:

Posted

Perhaps the creation of more powerful bombs (beyond, say, 10 or 15 damage ones) could be tied into the Cannoneer's "Craft Bomb" roll, with the strength of the created bombs scaling with the Cannoneer's level at intervals of 5 or 10. It'd be a way to bring the stronger bombs into the game in a limited fashion, without restricting sales to certain times of the year, certain shops on certain quests, etc. It could even be a nice moneymaker for the Cannoneer: After a battle, pass their strong bombs off to a party member to prevent them being randomly consumed on Shield rolls, then sell any excess strong bombs off at the end of the quest and use that gold to stock up on a bunch of basic bombs to use for their attacks.

Posted

Perhaps the creation of more powerful bombs (beyond, say, 10 or 15 damage ones) could be tied into the Cannoneer's "Craft Bomb" roll, with the strength of the created bombs scaling with the Cannoneer's level at intervals of 5 or 10. It'd be a way to bring the stronger bombs into the game in a limited fashion, without restricting sales to certain times of the year, certain shops on certain quests, etc. It could even be a nice moneymaker for the Cannoneer: After a battle, pass their strong bombs off to a party member to prevent them being randomly consumed on Shield rolls, then sell any excess strong bombs off at the end of the quest and use that gold to stock up on a bunch of basic bombs to use for their attacks.

:thumbup: I do think that stronger bombs need to appear more often in quests - and in my rough drafts I've included a couple - but making it part of the Cannoneer's abilities is a great idea.
Posted

Perhaps the creation of more powerful bombs (beyond, say, 10 or 15 damage ones) could be tied into the Cannoneer's "Craft Bomb" roll, with the strength of the created bombs scaling with the Cannoneer's level at intervals of 5 or 10. It'd be a way to bring the stronger bombs into the game in a limited fashion, without restricting sales to certain times of the year, certain shops on certain quests, etc. It could even be a nice moneymaker for the Cannoneer: After a battle, pass their strong bombs off to a party member to prevent them being randomly consumed on Shield rolls, then sell any excess strong bombs off at the end of the quest and use that gold to stock up on a bunch of basic bombs to use for their attacks.

I think it will make the cannoneer more usefull; my idea is to became cannoneer and therefore this addition will make me very happy. Also, the bomb with effects could be a great addition.

Posted

OoC: Sorry, will update seriously in a few hours, but want to clarify now. Elemental weaknesses and resistances always confuse me a bit with double types- Light should do double damage (double damage to dark, normal damage to humanoid=double damage). Darkness should be normal damage (no damage to dark, double damage to humanoid=normal damage). I think that's right, and will be how I run it unless I am corrected! :thumbup:

You are absolutely correct. :thumbup:

Posted

Thalion packed his equipment and went over to where Alexander was extending his hand to help him up.

Wait I thought Thalion won. Why does Alexander need to help him up? :poke:

Posted

" Just because your childhood was not happy does not mean you have to become a mass muderer. My family were killed, most of my people were killed. Instead of becomind a muderer the death of my people gave me purpose, to free and help people, help people in need. It is not revenge to kill innocent people of the species which a minorty did some damage it is genoicide. And you will pay for that crime."

Well, we sorta are mass murderers. :look:

~Insectoid Aristocrat

Posted

GZuRyPX.png

"You think mankind has cleansed itself of its sin since we overthrew our master? You think there is no longer any slavery or oppression? Fools! Mankind has done nothing to help this world... every good deed soon being erased with an atrocity! Speaking of your precious hall... We've been making some plans to strike Eubric next for some time now. What other way could we kick off the Era of Eidolon then the destroy the biggest cesspool of villainy and deceit then Eubric itself? A place where its very guardians are corrupted, and it is held in thrall by nothing more then a few bickering families - just barely being held together by a petty family feud! I will personally burn your hall to the ground, and crush any of the heroes dwelling within. Your veterans will hardly be effective against an entire army of Proggs, methinks. The original veterans may have cut through the entire Goblin army and assassinate Tarokai... but do you think they'll be able to handle the situation in reverse? Hahaahahahaha... there is no better way to begin the Era of Eidolon to destroy Eubric! Luosh fell in a matter of hours... and your precious Eubric will fare no better."

The heroes stagger back at the Emperor's revelation - even if Eidolon failed, the death count in a crowded city such as Eubric would be enormous. And there were some heroes simply not experienced enough to even stand against the Emperor...They, too, would perish from Eidolon's killing spree. The party looks in disgust at the crazed emperor.

"But, there is one little thing I have to do before I decimate Eubric. Namely, kill you. My subjects: HAVE AT THEM! CARRY THEIR HEADS BACK TO ME ON A PIKE!"

At their master's command, the Proggs vault out of the crowd, condensing into a massive amalgam - a gargantuan mob of blood thirst Proggs. With a sarcastic wave good-bye Eidolon flies through the ceiling, bursting out of the room. The Suffering, who had been relatively quiet until now, flies to the front of the crowd. He had several syringes sticking out of his arm . Clearly, he had been boosting himself with steroids... he lands into the center of the mob, and they advance on the heroes.

ZwgBa.png "Are you ready, heroes?"

Prepare For The Final Area!

UykAg.pngUykAg.pngUykAg.png0mxJj.pngZwgBa.pngfiKpcK2.png"For Eidolon!"

UykAg.pngUykAg.pngUykAg.pngProgg Mob, Level 35 Beast

HP: 1200/1200

SP: 6

Specials:

Split Off: Creates 3 random Proggs.

Stampede: Reduces the hero who rolled Special Damage to 1 HP and does 17 damage to everyone else.

Mob Mentality: The entire mob rallies together, restoring 300 HP to itself. This display of brutal patriotism makes the party nervous, giving them each a 1/6 chance of becoming Jinxed. (Can be remedied or removed for 8 ether.)

Specials decided by die roll.

Passive Specials:

Divide And Conquer: Every 50 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg

Drops: The Suffering, Progg Juggernaut, Aerial Progg

Note: If at any time there are 6 Proggs present while the mob is still alive, those 6 Proggs will from into a Progg Mini Mob!

Don't know if that's exact or not. And doing up the party's stats is too much trouble, just re-quote that bit. :tongue:

Those are some terrible drops, by the way. :laugh:

Posted (edited)

CallMePie, you are a wizard. :thumbup: Thanks a lot for that!

And what are you talking about? :tongue: Those are the bestest drops ever- and they won't be defective this time! :grin:

Edited by Endgame
Posted

...Is there any way to repair the post I just made in 48, or is it broken for all of eternity?

I hate this text editor so much.

No. You literally broke the internets. They are broken now.

Also, I love how horribly Genre Savvy Edilion isn't.

~Insectoid Aristocrat

Posted (edited)

Makes you wonder: Is Atramor powerful enough to hex and manipulate an entire mob? :wacko:

And yes, Sylph, I shattered the internetz. Whoopsies! :blush: And Eidolon (Not edilion, that sounds like a flower or a breakfast burrito of some kind! :wacko: ) is pretty genre savvy. He had enough sense to fry you earlier, anyway... :poke:

Edited by Endgame
Posted

Makes you wonder: Is Atramor powerful enough to hex and manipulate an entire mob? :wacko:

50/50 chance of it. It would be fun to just stand there and let them all kill eachother. :tongue: But I'm referring to Special Mirror, more or less reflecting an enemy's Special Skill, creating 3 random Proggs on each side. :devil:

Posted

Witches are incredibly scary to host for. Play alongside.

Fix'd. (Because it tempts the QM to make Specials that will take out the Witch in one shot as a counter to Special Mirror, which, thanks to Witches' relatively high Health, generally makes the enemies incredibly scary for all the other Heroes, too. :tongue: )

Posted

Witches are incredibly scary to host for. If you mirrored the Progg Glutton's special, you would've gained a permanent 3 levels. :blush:

I don't keep levels gotten in those cases. I may warp the rules to my will when needed, but I know what's fair and what's not. :tongue:

Fix'd. (Because it tempts the QM to make Specials that will take out the Witch in one shot as a counter to Special Mirror, which, thanks to Witches' relatively high Health, generally makes the enemies incredibly scary for all the other Heroes, too. :tongue: )

That's when we poison those enemies and run around in circles for a few dozen rounds. :laugh:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...