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Posted

:cry_sad: I was looking forward to getting in some good activity before tech week. :cry_sad:

Ah, well. I can spend the weekend poking Doc, then. :devil:

Ah, well. I can spend the weekend poking Doc, then. :devil:

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Posted (edited)



For those who don't get the reference. From one of the most fantastic movies ever.

And, before I forget, though I figure it's pretty obvious, everyone can thank Sandy for our lovely interlude. Edited by Zepher
Posted

I wouldn't say most enemies are immune to insta-kills, it tends to be the important ones.

As is only fair. The assassin would be completely broken if it could kill even bosses in one lucky strike.

Posted

The Floor

Heroica Hall Basement Floor

Level 25 Floor (No Elemental Strength/Weakness) *Counterstriking* *Immune to Negative Effects & Instant Kill*

Health: 300/300

SP: 30

Special Damage: Floor – This is a floor. Nothing happens.

Passive Special: DRAINAGE ELI - Drains 2 ether per round. Drains 2 health per round.

Note: Heroica Hall Floor does not get free hits. Bombs do x1.5 damage to floor.

Literally the best enemy that I've ever fought in Heroica, closely followed by Bluehood's rug.

Posted

Yes. I guess from now on I should include "scroll immunity" or something. I keep forgetting the scroll sundering isn't technically a "negative effect" because I consider it to be very much a negative effect.

Posted

For those who don't get the reference. From one of the most fantastic movies ever.

:wub:

As is only fair. The assassin would be completely broken if it could kill even bosses in one lucky strike.

I would agree. As long as I get to kill an army of little guys, I'm happy. :tongue;

Posted

Brickington's level is, indeed, horrendously broken. I entered his power in his level field. :blush:

Also, Zepher, that is the most mechanically interesting, innovative, challenging, and plain awesome enemy I have ever seen. What a way to end the Wren saga!

Posted

Darn it Zepher, if you don't want us going into the final battle with full health and ether, then just take it away, don't try masking your motives with a filler battle. :tongue: Alright, so we throw a smoke bomb, give Gnash a Bomb XX that's SP piercing and has a x6 multiplier, wait outside and then have him blow up the floor. Of course we'd sacrifice Gnash, but that's what NPC's are for. :grin:

Posted

Endgame, I think you have Quest 52 confused with Quest 48 in your mind. :poke:

I'm assuming you mean 53? :look:

Oh, and no, Eidolon's style doesn't involve word puzzles. He takes pride in his ability to kill and barbeque somebody at the same time. :grin:

Posted

I'm assuming you mean 53? :look:

Oh, and no, Eidolon's style doesn't involve word puzzles. He takes pride in his ability to kill and barbeque somebody at the same time. :grin:

Nono, I meant your comment in 57. Sorrow didn't go through the woods in front of Dini Manor, and I don't seem to recall any sort of labyrinth in Quest 52. :wink:

Posted (edited)

In Rumble Strike's previous quest, Ques 32, we had to go through a wacky manor with realms and warp doors and :wacko: - our goal was to find some children trapped within. Sorrow remains unhappy about the ordeal. :tongue: By "last quest", I meant last quest that involved kids".

And, hey, Sorrow lived in Waldurk during his early years. I bet it was pretty perplexing, too. :tongue:

Edited by Endgame
Posted

Come on, guys, this isn't THAT hard of a fight. (Yet.) The floor doesn't get Free Hits, and the drainage only takes 2 HP and Ether per Round. That's what, 6 HP and Ether before the Scarf activates? Once that happens, Cronk will be summoning his Guardian Angel in no time. :wink:

Of course, Atramor COULD run his plan, but then he'd be facing whatever appears AFTER we beat the floor all alone... :look:

Posted

Of course, Atramor COULD run his plan, but then he'd be facing whatever appears AFTER we beat the floor all alone... :look:

When you say 'facing', you mean 'fleeing from', right? :laugh:

Posted

Ashes of Demise: Can be used on an insta-kill immune enemy to disable their immunity.

I wouldn't agree with this. Though I don't like enemies who are immune to insta-kill, I think it sort of has to be done because otherwise assassins would be way over-powered.

As if they aren't already. :laugh:

So are we in the hall supposed to ignore the fact that a whole group of wierdoes just traipsed through the hall? Besides, how will the orcish barmaid be able to help them out when she's supposed to be getting cake-seed-cake for us.

Posted

They could always be immune to the ashes. :tongue: I think it'd be good for, say, the Inquisitors or a member of the Gladius Unit. Of course, we can't have any one-shotting Wren.

Posted

I think they were made "immune to insta-kill" for a reason though. If immunity to ashes would be possible, then there's no need to make it because either the QMs will want you to be able to insta-kill their enemies or not. If they don't want you to they will make the enemies immune to it anyway, and if they do want you to be able to kill them, they wouldn't have put "immune to insta-kill" in the first place.

Quit trying to buff up your already over-powered class. :tongue:

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