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Posted

Why not? After all, the players chose their characters' race just like they chose their class, without knowing what benefits or disadvantages it might bring them. I think it added a clever twist to the battle, although I do wish race-specific stats won't be used too much, or it will indeed become unfair.

Taking Jebediahs's idea a step further, I can see for example a quest aimed towards (or denied from) heroes of a specific race. But please, let's discuss the possibilities of actually making the chosen race matter in this game!

then There should a free potion shop that allows us to change to different races. At least the first potion should be, since nobody really expected this. I think if this is going to go on, There should be benefits from different races. You can be any race, but you can get benefits and disadvantages from being a certain race. In this example, Elves. And so far, there is Only one Naga, so I still think it's a bit unfair.

Also, there could be benefits from being big, and small, for instance giant ogres or orcs could have better strength, and increases by level, I know I'm making this really complicated, It was just an Idea, you don't HAVE to try it, But I think it'd be cool...

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Posted

then There should a free potion shop that allows us to change to different races. At least the first potion should be, since nobody really expected this. I think if this is going to go on, There should be benefits from different races. You can be any race, but you can get benefits and disadvantages from being a certain race. In this example, Elves. And so far, there is Only one Naga, so I still think it's a bit unfair.

Whoa, okay... Munchkining, much? :tongue:

This is a forum-based game that's meant to be played for fun, not for sports. You're talking as if it's unfair that you can't have access to everything in the game. And the thought of changing your race at a whim is just plain ridiculous, sorry.

I wasn't planning for races to affect the gameplay when I planned this game, but I'm not oppposed to the idea that they sometimes do.

Posted

then There should a free potion shop that allows us to change to different races. At least the first potion should be, since nobody really expected this. I think if this is going to go on, There should be benefits from different races. You can be any race, but you can get benefits and disadvantages from being a certain race. In this example, Elves. And so far, there is Only one Naga, so I still think it's a bit unfair.

Since what Jebediah did only effects his own quest I can't see any wrong in it. That is just a way of streamlining your quest for the heroes that participate. It's not unfair, it's good roleplaying from the QM I think.

Posted

Sorry guys one my quest. But my main computer has just crashed so it might be a few days till I can get the battle up, because I lost all of the battle files. I'll still be on though.

Ouch, that sucks. And you can't just do the battle with only text? Or are these files the ones which states what happens once we've finished the current battle?

Posted

Well, Can I make a sudgestion that has nothing to do with races? I remembered it when I was writing about new ideas. Could we add a Energy bar sorta thing? I guess I can do it in just my quests, but I think it'd be nice if we had an energy bar or something that allows us to do only so many things before resting or eating some consumable.

Posted

Sorry to cause controversy but the orc really hates elves! It's only his normal attack (roll of 5) that hits for double damage. Does no one think of the poor npc enemies? The only thing unfair in this game is the players with their double damage dealing gems! :laugh:

Again, I didn't mean it to be a big deal, just for this one fight. I do like the idea of a 'Non-humans Only' quest. That would be fun to follow.

Oh and btw WBD started the race thing with his orc drinks. If Cronk took one he wouldn't lose 2 health. :tongue:

Posted

Well, Can I make a sudgestion that has nothing to do with races? I remembered it when I was writing about new ideas. Could we add a Energy bar sorta thing? I guess I can do it in just my quests, but I think it'd be nice if we had an energy bar or something that allows us to do only so many things before resting or eating some consumable.

Sounds complicated. :sceptic: One more thing to always keep an eye on and getting numbers right. Isn't it better if just the QM decides when the heroes have to rest?

Posted

Sounds complicated. :sceptic: One more thing to always keep an eye on and getting numbers right. Isn't it better if just the QM decides when the heroes have to rest?

It is really complicated, its ridiculously tedious to eat/consume something every time your energy bar runs out.

Posted

say the heroes have to cut down some amount a tree or mine this much stone to build a building. I'm mostly talking about a building a civilization quest. like set up a camp.

Sounds like something the QM could handle much easier by him/herself then having to make up a whole new game function. I'm sorry but I don't see the advantages of your suggestion.

Posted

Taking Jebediahs's idea a step further, I can see for example a quest aimed towards (or denied from) heroes of a specific race. But please, let's discuss the possibilities of actually making the chosen race matter in this game!

IMHO, it should be kept at a minimum. I liked it in Jeb's quest, because it was aimed toward the story, but if QMs start handing out weapons that do certain damage against races, that's another story. We've got enough to keep track of with elements. Just my two cents. :sweet:

Posted

Not that it matters now, Zepher, but my Health should be 19/19. (Base Health of 6 + 12 Level-ups + the Health-increasing apple I ate in Quest 1)

Oh, and Sandy, what are the mechanics of the Healing Staff? Does it just allow healing without the use of Ether? (as in, you would still need a beneficial die roll to get it to work?)

Posted

Zepher you messed up on my health too .I should be at 18 (10 base health plus 8 level ups)

And thanks for hosting, I can tell that you put a lot of work into it.

And has Sandy posted the dual classes yet, if so where do you find them (I really don't feel like digging through all these topics.)

Posted

Sorry to cause controversy but the orc really hates elves! It's only his normal attack (roll of 5) that hits for double damage. Does no one think of the poor npc enemies? The only thing unfair in this game is the players with their double damage dealing gems! :laugh:

Again, I didn't mean it to be a big deal, just for this one fight. I do like the idea of a 'Non-humans Only' quest. That would be fun to follow.

Oh and btw WBD started the race thing with his orc drinks. If Cronk took one he wouldn't lose 2 health. :tongue:

Actually, I never made that decision, as of the moment it would damage orcs as well. But as QM if I had an orc in the party, I would probably not take any health away from him, if he chose to consume one. I think this whole thing should be left for the individual QM's to take care of in their quests. If he wants to make an enemy strong against elves fine, if he chooses to ignore the health losing effects of an item because one of his player's happens to be an orc fine. Let it be on a case by case basis and don't set a hard rule. If Cronk ends up with one of my Orc potions through a trade or something, I leave it to the QM who has Cronk in their quest next to decide if he should lose health or not. As far as unfairness, of the races, if we leave up the decision to the QM's then it's more a matter of personal decision for how the QM's will treat it, rather than another rule in the game that we have to abide by. Just some thoughts.

Posted

I don't think the potions should be arbitrary like that, Waterbrick Down. It's not like the contents of the potion change themselves from quest to quest. They either should or shouldn't damage Orcs. I also think it's up to you or Sandy to make the final ruling.

Not that it really matters to me. I don't plan on seeking your potions out for trades. I'm hoping Cronk makes Paladin soon. :wink:

I agree that quests that specify members have to be a certain race or not a certain race could be fun. It could be a way to develop the backstory of certain races within the RPG.

Posted

Hahahaha! My questers can never get past over 20 enemies in one battle! :devil_laugh::laugh_hard: .... :innocent:

Um, but all the enemies are at 1 Health. One bomb will wipe them all out, won't it?

Oh, I see someone in the Quest already mentioned that. :blush:

Posted

With that said, what are the possibilities of more powerful bombs, maybe limited by only certain level heroes may use them. As of right now they work great, but with the inclusion of higher powered monsters being seen in the quests with more experienced heroes, they become very ineffective, i.e. Jeb's quests where a regular bomb damage would have an approximate 1:24 effectiveness ratio.

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