TheBoyWonder Posted March 8, 2013 Posted March 8, 2013 I was dead set on BlackKnight, both for RP and my hood. Now I've done a complete Uturn and gone back to witch. Damn AC. Quote
Endgame Posted March 8, 2013 Posted March 8, 2013 Perhaps another option: just remain a rogue? The class seems to suit Romulus's personality rather well, plus your loadout isn't too shabby either. Don't pick the class, let it pick you. Sorrow could've become pretty much anything, but I just basically rolled a die and went with that. Quote
Kintobor Posted March 8, 2013 Posted March 8, 2013 "The wizard doesn't choose the wand, the wand chooses... Oh crud, how did it go again?" Quote
CMP Posted March 8, 2013 Posted March 8, 2013 Rogue would probably be best for Lycan, to be honest. Both Witch and Black Knight lack gold reaping opportunities, and the MNSS strategy works well with Combrys. Quote
TheBoyWonder Posted March 8, 2013 Posted March 8, 2013 MNSS? Or I could just become raider and loot the hell out of people. Quote
CMP Posted March 8, 2013 Posted March 8, 2013 MNSS? Or I could just become raider and loot the hell out of people. Mead, Nostrums, Smelling Salts. Raider would also be good for it. Quote
TheBoyWonder Posted March 8, 2013 Posted March 8, 2013 Raider with Hide of the Suffering + Sticky Gloves equals mass gold, albeit hood works as well as hide. Quote
Endgame Posted March 8, 2013 Posted March 8, 2013 Hide requires you being under a status effect - perhaps you could drink your own venom? Don't forget you unlock a third artifact come level 20, so all 3 can work. Quote
Flipz Posted March 8, 2013 Posted March 8, 2013 JimB, are you rolling a die or flipping a coin?!? It seems almost every roll is either Special Damage OR SHIELD, with nothing in between. Quote
JimBee Posted March 8, 2013 Posted March 8, 2013 Mead, Nostrums, Smelling Salts. * Consumable strategy. Honestly, I think Black Knight is very much underpowered compared to the other ACs. It has no gold-gaining capabilities, a relatively weak Shield skill, and it's main special ability (sacrificing health for damage) gets weaker and weaker as the enemies get tougher and tougher. When 10 health is usually all a Black Knight can spend for that bonus, 10 damage to any enemy for advanced quests nowadays is nothing. Add that to no gold to buy potions to keep their health up, and the skill is almost useless. It's a bad class for Knights because they don't really gain anything (except for maybe a more offensive style of play, but then go Berserker for that), and a bad class for Rogues because they lose gold-gaining abilities and maybe only get some SP. On top of that, the shield skill can be powerful, but no more than say, a Raider's or Mystic Knight's. And it can stun the BK if he/she has no immunity. Hide can be handy to avoid extra damage (and to convert that to health sacrificed for Mortal Hits), but it definitely takes away from the support style of Knights. The same applies to Special Dodge. Not to discourage anyone from playing the class, that's just how I've been seeing it. JimB, are you rolling a die or flipping a coin?!? It seems almost every roll is either Special Damage OR SHIELD, with nothing in between. I'm supposed to use dice? I just pick whichever result seems most appealing at the time... Quote
Endgame Posted March 8, 2013 Posted March 8, 2013 As a side note, despite being the actual hardest battle in 48, Eidolon is proving to be the easiest battle to roll for since you guys killed The Wound! Probably because his mechanic is both devious and strategy bending as well as absurdly easy to execute - no matter making hallucinations of switching out tentacles! Quote
CMP Posted March 8, 2013 Posted March 8, 2013 I've never liked Black Knight's Shield skill, but the rest of it seems fine to me. Also, I think the health is added before multipliers, making it a lot more potent. Quote
Palathadric Posted March 8, 2013 Posted March 8, 2013 I totally agree. Black Knight seems under-powered. Quote
CMP Posted March 8, 2013 Posted March 8, 2013 Hell, you could give a Black Knight Aura and it'd be put to better use than it would on a Warden. Hide if the attack fails, Mortal Hits for extreme damage. Quote
swils Posted March 9, 2013 Posted March 9, 2013 Raider with Hide of the Suffering + Sticky Gloves equals mass gold, albeit hood works as well as hide. The Hide is really superfluous to a stealing-oriented Raider, as the amount stolen is independent of the damage dealt. Even in terms of AoE damage, the Hide wouldn't be adding that much damage. 7 after all other calculations, except maybe elemental multipliers? Can't recall the exact ruling on "+Power". Quote
Brickdoctor Posted March 9, 2013 Posted March 9, 2013 Can't recall the exact ruling on "+Power". I think "+ Power" is calculated after Level is added to WP, but before Encouraged or elemental modifiers. Fairly certain. Quote
swils Posted March 9, 2013 Posted March 9, 2013 I think "+ Power" is calculated after Level is added to WP, but before Encouraged or elemental modifiers. Fairly certain. Ah, duh, entirely forgot about encouraged. I was thinking action-inherent multipliers. Quote
Dannylonglegs Posted March 9, 2013 Posted March 9, 2013 As a side note, despite being the actual hardest battle in 48, Eidolon is proving to be the easiest battle to roll for since you guys killed The Wound! Probably because his mechanic is both devious and strategy bending as well as absurdly easy to execute - no matter making hallucinations of switching out tentacles! It's not Strategy bending, necessarily. I was saving the "confuse and conquer" strategy for this combat, because I figure that the better strategies have been eaten-up by my use of them. Aside from that, I will admit that you have brought it down to depending more heavily on luck then I'd like. Frankly though, I realize there's nothing more I can do than just keep on bashing him and his body parts with the heavy-hitters, which forces me take the smarter and somewhat easier path. I also find it funny that you threw in the "I'm not playing games" effect when I have no incentive to heal him instead of target him with Alex. Sure the special's a pain, but what made me do that with Aquas was the counter-striking and killing the tentacles made him much easier to deal with. With Elanoin, It's smarter just to start killing him. I'm not gunna lie, this is probably one of the funnest yet simplest fights in the whole game--so far. Aside from switching Johon around for max Decay, I haven't had to seriously flip the order around too much. Oh, by the way, I think you forgot Rome's Soma again. ~Insectoid Aristocrat Quote
Endgame Posted March 9, 2013 Posted March 9, 2013 Blast, I think I did too. Eidolon's war actions were designed to make you change your strategy - some just dish out damage, others send in more enemies, others hex you, and one causes him to double up and force you to go even further onto the defense. And then Medic! and Aerial Phalanx are just there to make your life harder. From hosting and playing in Heroica, though, a battles strategy changes naturally from round to round depending on the rolls. You just haven't rolled any of those strategy-altering specials quite yet... Quote
Dannylonglegs Posted March 9, 2013 Posted March 9, 2013 Blast, I think I did too. Eidolon's war actions were designed to make you change your strategy - some just dish out damage, others send in more enemies, others hex you, and one causes him to double up and force you to go even further onto the defense. And then Medic! and Aerial Phalanx are just there to make your life harder. From hosting and playing in Heroica, though, a battles strategy changes naturally from round to round depending on the rolls. You just haven't rolled any of those strategy-altering specials quite yet... I am aware. This Battle is really going to be just an effort to minimize our own damage as much as possible. ~Insectoid Aristocrat Quote
Waterbrick Down Posted March 9, 2013 Posted March 9, 2013 * Consumable strategy. Honestly, I think Black Knight is very much underpowered compared to the other ACs. It has no gold-gaining capabilities, a relatively weak Shield skill, and it's main special ability (sacrificing health for damage) gets weaker and weaker as the enemies get tougher and tougher. When 10 health is usually all a Black Knight can spend for that bonus, 10 damage to any enemy for advanced quests nowadays is nothing. Add that to no gold to buy potions to keep their health up, and the skill is almost useless. It's a bad class for Knights because they don't really gain anything (except for maybe a more offensive style of play, but then go Berserker for that), and a bad class for Rogues because they lose gold-gaining abilities and maybe only get some SP. On top of that, the shield skill can be powerful, but no more than say, a Raider's or Mystic Knight's. And it can stun the BK if he/she has no immunity. Hide can be handy to avoid extra damage (and to convert that to health sacrificed for Mortal Hits), but it definitely takes away from the support style of Knights. The same applies to Special Dodge. Not to discourage anyone from playing the class, that's just how I've been seeing it. I'm supposed to use dice? I just pick whichever result seems most appealing at the time... Has anyone considered a black knight/cleric team combo? If the numbers are in your favor enemy wise, you could have a black knight completely drain their health and then just have a cleric heal them at the end of each round. While you're a little dependent upon the roll of the die, I can see you adding an extra 30ish extra damage to your basic hit, which isn't too shabby. Quote
Endgame Posted March 9, 2013 Posted March 9, 2013 First flaw I've ever seen in your strategy in the entire quest, Dannylonglegs! Luckily you were in good health when you all got electrified, so you an probably pull yourself out of this one - especially because the tail is nearly down for the count. Quote
Dannylonglegs Posted March 9, 2013 Posted March 9, 2013 First flaw I've ever seen in your strategy in the entire quest, Dannylonglegs! Luckily you were in good health when you all got electrified, so you an probably pull yourself out of this one - especially because the tail is nearly down for the count. Hmm. I'm not sure it's so much a flaw as simply bad rolling. If Galen, Alex, or Johon dies, then my placement of an unlucky ally on that gauntlet and the subsequent damage we took will be for naught, but for the time being, I stand by my placement. ~Insectoid Aristocrat Quote
CorneliusMurdock Posted March 9, 2013 Posted March 9, 2013 I'm traveling this weekend. I'll try to check in once a day, but Pandora or WBD can take charge if the quest is waiting for me. Quote
Palathadric Posted March 9, 2013 Posted March 9, 2013 Giant Rat Leader -> Boomingham (23-12 = 11 damage) Boomingham counterstrikes (21 damage to Giant Rat Leader) If Boomingham is confused, would he counterstrike his own party? Quote
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