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Posted (edited)

If Boomingham is confused, would he counterstrike his own party?

1/2 chance. But I rolled a die and he was fine :wink:

EDIT: 20,000th post in this thread, and at the same time my 3000th post! Wooh yeah!! :grin:

Edited by Flare
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Posted

It's a bad class for Knights because they don't really gain anything (except for maybe a more offensive style of play, but then go Berserker for that).

While we're at it, may I suggest some ammendments to the Berserker class? At the moment, its shield skill is pretty useless seeing how many people use consumables now and the fact it is only on use per battle. Perhaps something similar to the Hunter's shield would be better, in that the entire party becomes encouraged and the Berserker does a normal hit's worth of damage as well?

Posted

Also, I think the health is added before multipliers, making it a lot more potent.

Ah, well then I was mistaken about that part, but still, I don't think that's enough to balance the class with others. Some gold-gaining ability would be nice, I think. I definitely think the Shield skill is underpowered as is.

Has anyone considered a black knight/cleric team combo? If the numbers are in your favor enemy wise, you could have a black knight completely drain their health and then just have a cleric heal them at the end of each round. While you're a little dependent upon the roll of the die, I can see you adding an extra 30ish extra damage to your basic hit, which isn't too shabby.

That would be a really cool strategy, but how effective would it be? Clerics don't always succeed in healing, and if a Black Knight is left with very little health at the end of the round, it's likely that he/she will be KO'd (due to Free Hits that have become common, poison, etc.). Plus in large battles, the Cleric would be needed to target an enemy to prevent free hits. You could have the same effect or better with two other offensive classes in place of the Black Knight/Cleric combo.

My mine gripe besides the Shield-skill is that the BK functions as neither a support class (like most Knight classes, even the Berserker has a support-esque Shield) or a gold-gaining class (which is vital to many Rogue-based classes' strategies). It's a strictly offensive class, and even then it's not that powerful. It even has the potential to mess up strategy with Hide and Special Dodge (not that this is the worst thing in the world, a chance for unexpectedness in battle is always good).

While we're at it, may I suggest some ammendments to the Berserker class? At the moment, its shield skill is pretty useless seeing how many people use consumables now and the fact it is only on use per battle. Perhaps something similar to the Hunter's shield would be better, in that the entire party becomes encouraged and the Berserker does a normal hit's worth of damage as well?

I actually think that after the buffs it got recently, Berserker is balanced. Counter was improved to deal the same amount of damage as a Hit. That combined with a 4/6 chance to deal damage is pretty good. Also, I think the Shield skill you're suggesting is what has already been changed - if the entire party is already encouraged, the Berserker deals 2xWP + level.

It's not the most strategy-friendly class, but I think that it is playable. Tesni is an all-out tank: high health, good SP, and massive attack power. Tarn is also pretty good for the class (I just think Rumble Strike has bad luck and keeps getting KO'd).

Posted

My questers, the delays continue, unfortunately. I'll try to get the quests updated tomorrow, as we've got visitors today.

Sandy, are the 108 stars of destiny based off the book Water Margin ?

What do you think? :wink: The nicknames are pretty much directly taken from the book. I got introduced to the concept through the Suikoden games first, though.

While we're at it, may I suggest some ammendments to the Berserker class?

I think we should somehow buff Black Knight.

Oh, is it "buff my advanced job class"-time again? :tongue:

Don't you realize that it is nigh impossible to make all classes equally usable? Each have their own pros and cons, that's why you get to choose.

Posted

Oh, is it "buff my advanced job class"-time again? :tongue:

Don't you realize that it is nigh impossible to make all classes equally usable? Each have their own pros and cons, that's why you get to choose.

That's true. But the classes have to make at least some sense. A basic rogue's shield does WP 3x + level damage. AND it gives the rogue that much gold. But the Black knight does the 3x WP + level damage, but instead of getting gold, he get's stunned... if I'm not mistaken.

Posted

Sometimes the cons just outweigh the pros is all. :shrug_confused:

That's true. But the classes have to make at least some sense. A basic rogue's shield does WP 3x + level damage. AND it gives the rogue that much gold. But the Black knight does the 3x WP + level damage, but instead of getting gold, he get's stunned... if I'm not mistaken.

Black Knight deals damage to the entire enemy party. I just don't get why it seems more a combination of Frenzy and Magic Burst than Mug and Sentinel. :tongue:

Posted

Oh, is it "buff my advanced job class"-time again? :tongue:

I propose that Wardens receive doubled Defense in addition to doubled HP while Aura is up. That'll definitely help make the class more attractive. :innocent:
Posted

Black Knight deals damage to the entire enemy party. I just don't get why it seems more a combination of Frenzy and Magic Burst than Mug and Sentinel. :tongue:

Oh! I forgot that part. I take back my comment. Black Knights seem better now... I forgot that bit. :blush:

Posted

Black Knight deals damage to the entire enemy party. I just don't get why it seems more a combination of Frenzy and Magic Burst than Mug and Sentinel. :tongue:

I shall say nothing again about the combination of Barbarian and Mage not causing anything like Frenzy or Magic Burst .... :innocent:

:tongue:

Posted

I shall say nothing again about the combination of Barbarian and Mage not causing anything like Frenzy or Magic Burst .... :innocent:

Well, actually, it is. Just on a much, much, much, much smaller scale. :laugh:

Posted

I propose that Wardens receive doubled Defense in addition to doubled HP while Aura is up. That'll definitely help make the class more attractive. :innocent:

Actually, now that I think about it, in cases other than mine (William, Benji), that's not so outrageous and it sort of makes sense. Get more Defense in addition to more HP now that the Free Hits stack, and an extra 5-10 SP isn't a huge amount but it could save you. But you'd have to wait for me to get to Mime before making the change otherwise it would obviously be overpowering. :laugh:
Posted
Yer friend probably got what he deserved, only a fool gambles, haha!

It isn't foolish to gamble, as long as you do so for entertainment and not an investment. Now playing a game with a 50% payback like Triple Magic, that is a pretty foolish thing to do. :grin:

Posted (edited)

I actually have to agree. Hosting a Black Knight, if I had to change just one class, it would be that one.

The gold from last round has been added, and Wren's specials have been amended. This is a quick moving fight, I love it! :thumbup:

Edited by Zepher
Posted

JimB, I think you apply row before SP, Maurice should have a few more health. :classic:

Oh thanks. :blush: It has been fixed.

Oh, is it "buff my advanced job class"-time again? :tongue:

It's always that time! :tongue:

Black Knight deals damage to the entire enemy party. I just don't get why it seems more a combination of Frenzy and Magic Burst than Mug and Sentinel. :tongue:

Exactly. Plus it's so much weaker than any other Shield-skill...

Posted

Exactly. Plus it's so much weaker than any other Shield-skill...

Not really. The Hunter's Shield isn't much use if they already have the desired enemy Favoured, and the Beserker's Shield is of limited value if half the group is already Encouraged. And at least BKs get to attack all enemies, the major downside being the stunned effect that results. I would agree that it lacks gold-gaining ability, but then Battle Mage lacks area-of-attack ability.

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