Flipz Posted March 14, 2013 Posted March 14, 2013 No, it's how the game is supposed to be played. Bah, roleplaying! Passive Special: You keep using that word - Permanently removes 5 SP and 10 max HP everytime the target or the player controlling them says "Bah, roleplaying!" anywhere. Quote
Waterbrick Down Posted March 14, 2013 Posted March 14, 2013 Second time round. I aimed for more of a strict 1:1 conversion from Lego. I'm still not satisfied, but it's getting better. I challenge you MDM to give this one a go. And I must say, there are some real quality quest going on right now amongst our newer QM's and players. Quote
CMP Posted March 14, 2013 Posted March 14, 2013 Eric, I know you do not want to strike Reno, take care of those guards with Guts please. Hey, if all else fails and he tries to attack you guys, just have Hestia poke him in the eye with the Quill Pen. One hit kill. Quote
Flipz Posted March 14, 2013 Posted March 14, 2013 Say, if the Quill Pen is a retrievable weapon, shouldn't Nemo be using that and Hestia be using the ship-in-a-bottle (which to me seems more like a wand) based on weapon use for Advanced and Master classes? Also, thank you so much JimB for reminding me how disturbingly creepy the Legend of Zelda series is if one takes half a second to think about it. Quote
Chromeknight Posted March 14, 2013 Posted March 14, 2013 Hey, if all else fails and he tries to attack you guys, just have Hestia poke him in the eye with the Quill Pen. One hit kill. if he tries to attack Nerwen he'll get a scroll of sleep upside the head. Quote
Zepher Posted March 14, 2013 Posted March 14, 2013 (edited) Flare, run the damn round! Remember when you said you thought the quest would be a month long... and we're almost done with the first battle a month in. I hope we see the other sell-swords some other time, JimBee. I really liked them! I also like Dastan in general. I actually do intend to return there eventually, as well, and show some of the ramifications of the war. I'm glad that you picked a small conflict and not something outrageous, so that they get to enjoy peace for at least a short while. The Skeletons in 61 are perfect. Great job. Edited March 14, 2013 by Zepher Quote
Sandy Posted March 14, 2013 Author Posted March 14, 2013 Say, if the Quill Pen is a retrievable weapon, shouldn't Nemo be using that and Hestia be using the ship-in-a-bottle (which to me seems more like a wand) based on weapon use for Advanced and Master classes? Prophets can use anything that Mages, Clerics and Rangers use, throwing weapons included. The Ship-in-a-Bottle has no weapon type, anyone can use it. Quote
Brickdoctor Posted March 14, 2013 Posted March 14, 2013 Isn't the Rum a consumable, usable only once? Wouldn't it be better to see if the sheer amount of Damage Scuba and Eric can dish out can bring Reno's HP down more before using your one chance at stopping him from healing himself? Quote
Scubacarrot Posted March 14, 2013 Posted March 14, 2013 I propose something. Weapon Merging. Either as an item or as a service from the Marketplace. The reason is that in the current fight in Quest 58 there is a weapon that is almost as strong as Lifestealer (WP: 28, got up all the way from WP: 5, was for the long time the best weapon in the game, nothing really got close because of the speed it got upgraded), and has a better effect (In most cases I'll take Blindness over 3 health). What that means to me is that it's probably a better idea to wait for drops, upgrading equipment doesn't mean much in this case, if someone can easily get an as good weapon from a drop. I think upgrading equipment should still be viable. Here's the idea: You get a second weapon, which you can merge with the other weapon, given the effects (not the WP) from the other. This would cost the difference between WP's times a 100 (+100 base cost?). Possibly it should only be doable once. This would give more use out of upgrading and sticking to equipment. Because if I would get Conspirator (I would give it to Eric, honestly) I would have no use for Lifestealer anymore, and that makes me kind of miffed. Isn't the Rum a consumable, usable only once? Wouldn't it be better to see if the sheer amount of Damage Scuba and Eric can dish out can bring Reno's HP down more before using your one chance at stopping him from healing himself? I don't understand, if we stop him now, he won't heal for as long as we don't roll special damage again, and we have less chance of being hit with his dangerous special. If we wait, he will keep healing, we will have a chance later to stop him, but I don't see the benefit. Quote
Flare Posted March 14, 2013 Posted March 14, 2013 Flare, run the damn round! Remember when you said you thought the quest would be a month long... and we're almost done with the first battle a month in. Oops, sorry Quote
Scorpiox Posted March 14, 2013 Posted March 14, 2013 (edited) -snip- I agree with that sentiment. That's why I was reluctant to activate my plaything before the quest, as I knew that before long the weapon would simply be outclassed. I want to try my best to keep Zoot er Isen as my main weapon because of its uniqueness, but I'm not sure how long I can keep that up with no permanent income like a rogue class has. I can see how much effort you've put into making Guts the offense steamroller of Heroica, so it must be really annoying for an amazing weapon to just pop up and negate all of your hard work. I also believe that the weapon merging idea might be nice in-practice, as long as it is only usable once per weapon. Right now, I feel that Haldor is significantly weaker than most other heroes due to his lack of ability to inflict negative effects. Edited March 14, 2013 by Scorpiox Quote
Brickdoctor Posted March 14, 2013 Posted March 14, 2013 I don't understand, if we stop him now, he won't heal for as long as we don't roll special damage again, and we have less chance of being hit with his dangerous special. If we wait, he will keep healing, we will have a chance later to stop him, but I don't see the benefit. Because you only get one chance to stop him from healing, and he's fairly close to full HP already. Quote
CMP Posted March 14, 2013 Posted March 14, 2013 *Snip* That's just why you shouldn't invest everything you have in a single weapon. I'm probably going to start taking gems out of Ratsbane soon. You just have to be ready to adapt when a new weapon comes along. I've hardly used it since I got the Heavy Flail. It's just too useful an effect to ignore. I do like your idea at its core. So whatever gems and WP the weapon to be merged has are lost once the weapons are forged together? (I say gems just because it would be beyond complicated when there's already a service for imbuing/de-imbuing gems). Quote
Palathadric Posted March 14, 2013 Posted March 14, 2013 (edited) I really liked the Mongolian hat. Yeah, I love that hat. I so want to make a Golden Horde one of these days. Oops, sorry Shh, don't do it, Flare. Let's see if this Quest can beat 42. Edited March 14, 2013 by Palathadric Quote
Scubacarrot Posted March 14, 2013 Posted March 14, 2013 That's just why you shouldn't invest everything you have in a single weapon. I'm probably going to start taking gems out of Ratsbane soon. You just have to be ready to adapt when a new weapon comes along. I've hardly used it since I got the Heavy Flail. It's just too useful an effect to ignore. I do like your idea at its core. So whatever gems and WP the weapon to be merged has are lost once the weapons are forged together? (I say gems just because it would be beyond complicated when there's already a service for imbuing/de-imbuing gems). Honestly, if I knew weapons this good would be popping op, I would not have upgraded Lifestealer this much and instead got by on drops. But I think, I am probably wrong, the other two 20+ weapons (Twin Broadswords and Skrall's sword) both had a downside, so their massive WP was balanced. And yes, although it would probably be a good idea to unmerge any gems in the weapon you want to merge into the other one. Quote
Rumble Strike Posted March 14, 2013 Posted March 14, 2013 And I must say, there are some real quality quest going on right now amongst our newer QM's and players. Yes, some of the roleplaying has been great to watch, and it's fantastic to see this new wave of players and QMs. Quote
Kintobor Posted March 14, 2013 Posted March 14, 2013 (edited) The Skeletons in 61 are perfect. Great job. Thanks! I was hoping the trio would be well received, and it seems people like them. If all goes well, this quest will have a sequel, and if the skeletons are as well received as I think they are, I may consider adding them into that quest as well. Edited March 14, 2013 by Kintobor Quote
Rumble Strike Posted March 14, 2013 Posted March 14, 2013 The crucial thing is that they have personality, and they bounce off each other well. I like 'em Quote
Palathadric Posted March 14, 2013 Posted March 14, 2013 Yep! Keep it up Kintobor, your quest has made for an entertaining read thus far. Quote
Flare Posted March 14, 2013 Posted March 14, 2013 (edited) Shh, don't do it, Flare. Let's see if this Quest can beat 42. No, no, this quest is definitely going to be shorter Anyways, at least I'm a nice Quest Master, if I cause a delay in the quest I add in bonus loot. You ever notice how much rare stuff you got on #42? Edited March 14, 2013 by Flare Quote
Palathadric Posted March 14, 2013 Posted March 14, 2013 Ha, ha! You can't fool me. ...Oh, look, what do you know? I'm a ninja. Quote
JimBee Posted March 14, 2013 Posted March 14, 2013 Also, thank you so much JimB for reminding me how disturbingly creepy the Legend of Zelda series is if one takes half a second to think about it. You're welcome. I hope we see the other sell-swords some other time, JimBee. I really liked them! I also like Dastan in general. I actually do intend to return there eventually, as well, and show some of the ramifications of the war. I'm glad that you picked a small conflict and not something outrageous, so that they get to enjoy peace for at least a Thanks, I'm glad you liked them. I had wanted to a small quest as well. Not everything can be epic. *snip*. I have thought about this a lot before, too. I don't necessarily agree with your solution, but I stopped pouring gold into Zoot's Reaper a while ago because I realized the same thing. It's more of a problem for Rogue classes because they're able to spend so much gold on weapon upgrades, which one could argue is fair since the other classes don't even get that much gold to begin with. However, there's no harm in having more than one weapon. Although you've poured a lot of gold into Lifestealer only to have an equally if not more powerful weapon, you can still use both. Fusing multiple effect weapons into one would overpowered IMO, and possibly cause complications with certain combos of effects. I think it's better to have the separate weapons. Better for balance, and better for strategy. Once Hybros gets back to the hall, he will get a really good item and a good strategy that will eliminate the need for WP upgrades, but I will still use the Eye poking Sai and Twin Kunai because of their usefulness (assuming I get to keep them). Honestly, if I knew weapons this good would be popping op, I would not have upgraded Lifestealer this much and instead got by on drops. But I think, I am probably wrong, the other two 20+ weapons (Twin Broadswords and Skrall's sword) both had a downside, so their massive WP was balanced. The Fiery Sawblade in Quest 50 is also really powerful. WP:20 with 4x damage to enemies weak to fire, 8x if Tesni decides to imbue it with a ruby. Quote
The Legonater Posted March 14, 2013 Posted March 14, 2013 However, there's no harm in having more than one weapon. Although you've poured a lot of gold into Lifestealer only to have an equally if not more powerful weapon, you can still use both. Fusing multiple effect weapons into one would overpowered IMO, and possibly cause complications with certain combos of effects. I think it's better to have the separate weapons. Better for balance, and better for strategy. Exactly. I fully intend to upgrade both my bow and chain whip fairly evenly, just to have some variety when the time comes. Quote
Scubacarrot Posted March 14, 2013 Posted March 14, 2013 snip The thing is though, that upgrading weapons is basically useless, that's what this proves. Of course it seems my playstyle is rendered as bad, that's a personal thing and doesn't neccasarily merit change. That the whole weapon-upgrading thing is useless because of these drops, that does. And of course I can have multiple weapons, but tell me honestly, if you had Conspirator, would you really have a need for Lifestealer? In most cases not really. Now that WP does not affect gold making in any way for raiders as well, the best strategy would probably be to never buy WP upgrades, because you're going to get better weapons faster than you can upgrade, even with insane amounts of unbalanced goldmaking. I think it would be better if something happened to solve this. But whatev's. The best strategy for me would probably be to buy enough consumables to buff the rest of the party as well. At least gives me some practice for being an Alchemist (if I can, hopefully!). Also, I am attached to Lifestealer. Quote
UsernameMDM Posted March 14, 2013 Posted March 14, 2013 Well, I managed to select a suitable representation of the armour and Cysgodion. After all, what isa gal without her best blade eh? Dryw may be the higher WP but oh that darkness elemental imbument makes Cysgodion the best. Tesni Hightribe: Quote
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