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Posted (edited)

CallmePie How did you know it was the gray plague?

Scrooft and the apothecary, I think, mentioned it.

I have to say, I'm liking this quest. Just a gofer/find some kid thing turned into stop the city from a deadly plague. I think.

You attempt to pick the lock, but evidently, your lockpicking skills aren't as badass as Atramor's.

Poor newbie. :sarcasm_smug::laugh:

Edited by CallMePieOrDie
Posted

WBD did you miss this post,I would also like you to put a hollow blade on my sword. Here is your 50 gold.

Or are you just not mentioning it? Or should I just put it in my inventory anyway?

CallmePie How did you know it was the gray plague?

I've got it noted, you can put it into your inventory, I just prefer to keep the tread as smooth as possible and not break it up with status updates every single time someone finds something or poisons their weapon, etc.

Scrooft and the apothecary, I think, mentioned it.

I have to say, I'm liking this quest. Just a gofer/find some kid thing turned into stop the city from a deadly plague. I think.

I'm glad you're enjoying it, hopefully the title will become more apparent as time goes on, you all are pretty close to cracking the puzzle, and yes it is crackable with out a magic compass :hmpf: but I can understand your frustration.

Posted

Jeb, can I upgrade my coller like a weapon, I.E. 20 gold to +2 power, 30 gold on top to +3 power?

I can answer that: no, the blacksmith does not upgrade accessories, only weapons and shields. Sorry. :wink:

Posted

While some people are suggesting general rules about races, or weapons strong against races, I don't like that idea. I think it's okay if it's done in certain quests by the QM, but not in the whole game, as a nice aspect of the game is the fact the QMs have much freedom designing their quests, so that we get along with few general rules, but some rules and mechanics special to quests.

I think it would confuse QM if we introduce more rules about races. While I'm usually all in favor of overly complicated, bewildering or pointless rules concering every part of real life, I don't think we should make them up in Heroica.

A further complication is the elemental gems with their weaknesses and strengths.

In a future collectible figs series, we're going to see Minotaurs, presumably one may even end up as a player character.

But Minotaurs are beasts (according to rules on page 1) so are vulnerable to Ice but not immune to any element.

Equally a Naga could be considered an aquatic creature (vulnerable to lightning and wood, immune to water)

Conversely humanoids are vulnerable to darkness but not immune to any element.

Would a hypothetical non-humanoid player 'opt in' to the element system for various quests or should there be a set standard?

Posted

Apologies if this has been discussed before, but is a healing wand/staff usable outside of battle, and if so, how does it work?

Since you're basically "attacking" your ally with the staff to use it, I would assume it cannot be done outside of battle. I may be wrong, though.

Posted

A further complication is the elemental gems with their weaknesses and strengths.

In a future collectible figs series, we're going to see Minotaurs, presumably one may even end up as a player character.

But Minotaurs are beasts (according to rules on page 1) so are vulnerable to Ice but not immune to any element.

Equally a Naga could be considered an aquatic creature (vulnerable to lightning and wood, immune to water)

Conversely humanoids are vulnerable to darkness but not immune to any element.

Would a hypothetical non-humanoid player 'opt in' to the element system for various quests or should there be a set standard?

I'm not quite sure what your question is here so if you could clarify that would be great. I will however give a shot at the question I think you're asking, which is: Can a player, using a non-humanoid character be considered vulnerable to elemental attacks or immune to certain elemental attacks in a given QM's quest?

The answer is two fold.

1. It has already been established that actual players will not intrinsically have the same stats/effects/advantages/disadvantages as their in game enemy representations of their race. For example, one player in the hall plays an undead knight, however he is not immune to physical attacks like undead enemies in the game and on the flip side he is not at a disadvantage against any holy monsters or enemies with holy imbued weapons. If this were true, we see a notable increase in the population of undead heroes within the hall.

2. Given that there has been a recent example of a QM giving a definitive advantage of an enemy's attack against a certain race played by one of his party's players, the possibility does exist to have a quest where the first rule is no longer the case and humanoid players do take double damage from darkness monsters, naga playing characters are immune to water attacks but suffer against lightning and wood imbued weapons or monsters, ect.

So in answer to the question, yes it is possible, however it is currently (and I believe with good reason) found only in specific quests and is not a standard rule in order to avoid both complexity and unfair advantages/disadvantages to certain races.

Does this answer the question?

Posted

Can a player, using a non-humanoid character be considered vulnerable to elemental attacks or immune to certain elemental attacks in a given QM's quest?The answer is two fold.

1. Usually no

2.Sometimes yes.

So in answer to the question, yes it is possible, however it is currently (and I believe with good reason) found only in specific quests and is not a standard rule in order to avoid both complexity and unfair advantages/disadvantages to certain races. Does this answer the question?

I wasn't asking a direct question as such, more simply musing on the topic and pointing out another element of complexity if race were factored in at a more general level.

It seems the consensus I'm reading here is that race-based effects are best left to the QuestMaster's discretion. And I'm more than happy with that as a response.

One of the exciting things about watching Heroica develop as a game is seeing the system get stress-tested in new and interesting ways.

Colossi with 250 Health, sure. Horde of 25 zombies and skeletons? No worries. Effects on battle order, row of battle and managing to 'seal' a cleric (twice!). All these things make for a deep and interesting game, despite the simplicity of the underlying rules.

I'm looking forward to getting in and questing!

Posted (edited)

I think that was cheap, Capt.JohnPaul. At least have the decency to pose a real challenge to the players, instead of awarding them a level and 25 bones in exchange for one bomb.

This is exactly the kind of behaviour people were worried to see when we planned this game to have multiple QMs. Hosting a quest shouldn't be just about dishing items, experience and gold to the players, it should be about challenging them in all fronts. That's what makes the quests fun to play, not getting loads of stuff (although that's nice too).

I crunched some numbers to do a little comparison.

((Offered in a spirit of helpfulness and not intended to cause upset or give ammunition to complaint.))

So far the Sacred Sands quest has run 44 days (compare 21 days for #1 and #2 and 22 for #3)

#8 players have earned up to 6 levels (compare 5 for #1 and #3, 6 for #3)

Because of buying canteens, they've actually gone backwards in Gold by 103g

Moreover, they also have sold or used another 35 g of equipment.

At the end of quest they'll receive 500g, taking them to +397 (compare #1: 600g, #2: 1322g and #3: 900g)

In loot they've gathered 565g worth (Compare #1: 370g worth*, #2: 150g and #3: 800g**)

*not counting value of Dread hat #1

** not counting value of Lullaby wand and Sandman's parasol #2

At the end of the quest they'll receive one weapon upgrade each, worth 10g (another 50g total).

Giving a quest total of 1012g (so far)

or 169g per level (Compare #1: 194g/lvl #2: 262g/lvl and #3: 340g/lvl)

Of course, all these numbers will change as the quest progresses, but it's unlikely to change overmuch in the week and half the quest has remaining.

As you point out, the quests are about much more than rewards, rather, about interaction and character roleplay.

But the perception that #8 are getting fabulously wealthy isn't borne out by the numbers. And the presence of "candy" gems (only 6 so far) isn't especially unfair either, though it may cause game balance issues later.

Edited by Chromeknight
Posted

Apologies if this has been discussed before, but is a healing wand/staff usable outside of battle, and if so, how does it work?

None of the weapons can be used outside the battle, so neither can the Healing Staff.

But the perception that #8 are getting fabulously wealthy isn't borne out by the numbers. And the presence of "candy" gems (only 6 so far) isn't especially unfair either, though it may cause game balance issues later.

Thanks for the insightful statistics, but you missed my point. :tongue:

I wasn't saying that Capt.JohnPaul was giving too much stuff, I was saying he was giving stuff away too easily. But I admit that it's hard balancing the battles because so much of them is depending on the die rolls.

In the future QMs should always remember that weak enemies - no matter how many of them there are in the battle - can be easily defeated by a bomb or a Frenzy or a Magic Burst.

Posted

Hello!

I would love to join in on the Heroica RPG. Unfortunately, I am a little too late to the party and everyone seems to be of a segnificantly higher level. How do I go about fitting a 1st Level Character into the story and when will I be able to join in ona Quest?

All help is greatly appreciated,

~ Gene R.

Posted

Hello!

I would love to join in on the Heroica RPG. Unfortunately, I am a little too late to the party and everyone seems to be of a segnificantly higher level. How do I go about fitting a 1st Level Character into the story and when will I be able to join in ona Quest?

All help is greatly appreciated,

~ Gene R.

You can still join in, in fact there's no end to the period of time during which you can join. You're always welcome. You don't have to worry about your character being only level one, there are plenty of people who have only just joined and thus have a level one character, too.

To join quests, you just present your character in the Heroica Hall first and let him/her/it sign his/her/its name on the questboard under the quest you'd like to participate in, like so :wink: .

I hope this helped and hopefully we'll see your character soon :sweet: .

Posted

"Uggh."

Haldor winces and blue light eminates from his eyes, he opens his mouth and a voice speaks, clearly not Haldor's. The voice speaks with a thousand echoes of lost souls.

Speak not of darkness and sin, do not curse the place with your wicked words. But bring vengence upon those who bear the word of evil! The demon rises, and hell shall fall upon us, but the light shall purge the wicked and then there will be none!

Haldor reawakes, and asks the party what happened.

Sorry for slowly you guys down, just a bit of Tanma-style character development. :classic:

I have a style?

Anyway, I personally hope that some of the heroes from quest 3 return to help in quest 14. Not that it will affect much in gameplay, but as a watcher it would be nice to see those classic heroes interacting with the eccentric mages of Eubric once again. And it also would help establish a sense of continuity to the game, making the sequel quest more cemented to the first. Of course it is all up to the Questmaster and the heroes of quest three if they will go further down that rabbit hole.

Posted

Makes sense. While I am here, did anyone else feel kind of sad after Quest 10 ended? A student died and only one person cared enough to notice. Not to mention how tormented and sad she seemed from the sound of it. The only good thing that came from that quest is our solar system model.

Posted

While I am here, did anyone else feel kind of sad after Quest 10 ended? A student died and only one person cared enough to notice. Not to mention how tormented and sad she seemed from the sound of it.

That was my purpose, since Eubric really isn't a nice place to live in, especially if you're not wealthy or cunning enough. I'm not even sure if I want the murder of Isabeau Carpenter to ever be solved, since this feels like a fitting conclusion to the tragedy.

Posted

I hope this helped and hopefully we'll see your character soon :sweet: .

Thanks for your help! Rest assured I will make a character when I get home tonight! I am looking forward to all the adventures!

Some ideas I thought I would pass along:

1. Could someone turn the jpegs of the Heroica RPG rules into a PDF? I'd love to have one on my iPad and to print one out for fun.

2. We should make a micro-scale/Heroica Board Game scale map of the game world and use Heroica microfigs to track our locaiton in the world! :classic:

3. While we're at it, would any future QM be interested in creating a micro-scale/Heroica board game dungeon and track the party's progress on it using a Hero Microfig? Even though it would be more work for the QM (posting pictures on forums can be a bit tedious) but the players would enjoy the virtual exploration of a dungeon or a quest area that much more, I think!

4. Is there any desire to tie in the lore of Heroica RPG to the Classic Castle world lore which is being discussed right now? Could be extremely neat and allow for a better overview of a global campaign.

Thanks again for all your help,

~ Gene R.

Posted

Thanks for your help! Rest assured I will make a character when I get home tonight! I am looking forward to all the adventures!

Some ideas I thought I would pass along:

1. Could someone turn the jpegs of the Heroica RPG rules into a PDF? I'd love to have one on my iPad and to print one out for fun.

2. We should make a micro-scale/Heroica Board Game scale map of the game world and use Heroica microfigs to track our locaiton in the world! :classic:

3. While we're at it, would any future QM be interested in creating a micro-scale/Heroica board game dungeon and track the party's progress on it using a Hero Microfig? Even though it would be more work for the QM (posting pictures on forums can be a bit tedious) but the players would enjoy the virtual exploration of a dungeon or a quest area that much more, I think!

4. Is there any desire to tie in the lore of Heroica RPG to the Classic Castle world lore which is being discussed right now? Could be extremely neat and allow for a better overview of a global campaign.

Thanks again for all your help,

~ Gene R.

1. I could try that, even though I only have a vague idea on how I could do that :tongue: .

2. That's a nice idea, but I think it'd be too much work to track the locations of every hero as there are already some 50 heroes in total (I think, when was the last check again?) Plus, we already have the "normal" map, we can track locations on that map too.

3. That's not such a bad idea, actually. I like it :thumbup: . I agree with you that it'd be a lot more work for the QMs though.

4. I'm not Sandy, but concerning background I think the general idea was not to include too much official Lego Castle lore. It leaves much more for us to invent, plus everybody can enter, even if you don't know anything about the classic Lego Castle lore. But as I've said, I'm not Sandy :wink: . Sandy'll provide you with the 'true' answer, I guess. This is just how I feel about it :classic: .

Can't wait to see you character, always nice to see new interesting characters show up.

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