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Posted

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"So what would happen then if a hero swapped sides?"

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"Wait, as in went from the side with their companions to the one with all the evil stuff?"

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"Precisely!"

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"Chaos. Absolute bloody chaos."

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"Think of how the heroes must feel! The amount of debate to be had is extraordinaire! What will happen when we hit the hero on the opposite end? Is it an imposter? Can they be revived? What if-"

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"Jerry, honestly! When would such a thing like that happen! Some divine power throwing a hero onto the other side of combat? Give me a break."

*cough* Chaos in Eubric *cough cough*

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Posted

Hey, Sandy. Could we get some clarification on this? CallMePie's method does make sense to me, but I don't understand why the doubled if target is weak to the element would be in the description if it were.

It is as Flipz said: the description means the elemental modifier is added after the bonus power.

Is it ok if I change my character's class from Mage to Cleric? I noticed the shortage of clerics going around, and I figured it wouldn't matter if I changed Grimwald's class since he hasn't been on any quests yet, but I thought I should check here first.

And then, y'know, I could change his inventory to include the items a cleric starts with, plus the things he bought at the market.

Since you haven't been on a quest yet, you can "restart" your character. Becoming a cleric could be good thing since they're usually sought after to a party, so it might improve your chances in getting on a quest.

Posted (edited)

What I am curious about in the Q53's current battle is this: why didn't the holes pecked in Chaos by destroying the spires not transfer to Wren? Chaos was essentially just a miniboss, even by Q48 standards... going through all of those battles to not even soften up the main final boss seems odd. Had the party been able to Blind Wren, this entire battle would pretty much become fully balanced in an instant.

Edited by Endgame
Posted

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"In return for granting you a peek into the realm of the dead, you must fight with me and assist me in murdering you heroes.

Now then... what is more important to you, heroes? Honor or family? Love, or your fellow heroes? I will await all of your decisions... Heh heh heh."

Turning hero against hero was the most sick and disgusting tactic employed thus far... but the ability to speak to lost loved ones, or confirm whether or not they are alive, was a very tempting offer indeed. Each hero would have to reach their own consensus...

Wow. Just... wow. So deviously crafted, yet intricately well planned. I love it. I'm curious to see where this goes.
Posted

Endgame, I think you need to learn about endings to stories, you see, the story needs to end at the ending.

Wasn't one insane boss battle enough for you?

Posted

Nope. :look:

Eidolon was not that insane. :tongue: For starters, there were what, 3 knockouts, 3 revives? They have 4-5 Phoenix Essences, and an Incense. This battle is going to be more insane then Eidolon.

Besides, loose ends in the final quest of a plotline?! Absurd! :tongue:

Posted (edited)

What I am curious about in the Q53's current battle is this: why didn't the holes pecked in Chaos by destroying the spires not transfer to Wren? Chaos was essentially just a miniboss, even by Q48 standards... going through all of those battles to not even soften up the main final boss seems odd. Had the party been able to Blind Wren, this entire battle would pretty much become fully balanced in an instant.

I think taking down the spires prevented Wren from becoming more powerful. So 53ers didn't technically weaken her but rather took away bonus stats.

Edited by UsernameMDM
Posted

Nope. :look:

Eidolon was not that insane. :tongue: For starters, there were what, 3 knockouts, 3 revives? They have 4-5 Phoenix Essences, and an Incense. This battle is going to be more insane then Eidolon.

Besides, loose ends in the final quest of a plotline?! Absurd! :tongue:

You monster! :devil:

To be fair, allot of why we only died a few times is because if damage control. :wink: If we hadn't been smart about it, we'd have all died.

~Insectoid Aristocrat

Posted

"Hey, Zoltan, this just came to my mind: Equip your new toy in the first round!"

I believe changing weapons is something that can be done on the fly and doesn't burn a turn, unlike artifacts. If I am wrong about that, I'm sure someone here will correct me. :grin:

Posted

Why Spike? Why? Why don't you drop those skeleton drums :cry_sad: ?

It would wind up being a minstrel weapon, and we don't have any minstrels yet. They may show up again, just not now. :wink:
Posted

It would wind up being a minstrel weapon, and we don't have any minstrels yet. They may show up again, just not now. :wink:

Well the heroes in 108 Stars of Destiny have Ministrel weapons, but they are much higher level than me so I guess you are right :classic: .

Posted

Thanks to Endgame for letting me do this.

Sylph may try to kill you for this. I won't lie. :devil:

Oh, and 62ers, sorry for the Delay, I'll have an update up before thirty minutes from now.

~Insectoid Aristocrat

Posted

This battle is...man, I don't even know. (Well, actually, I do, I'm just holding in my rage until a.) it abates enough for me to engage in polite discussion about it, and b.) the post-Quest analysis. :blush: ) I don't think we were intended to beat Wren, I think we were just supposed to waste all of our consumables on an impossible fight. Sort of like the Chaos Beasts at the end of Drakencourt. Is that an accurate assessment of your design intention, Zeph?

Nope. It's supposed to be winnable. You guys are probably going to win this round. A few of you are KO'd. If you had been less afraid of a few of you getting KO'd earlier, you would have won a while ago. I've got a lot of things to say to you guys in the post-quest analysis too.

I know the battle was intended to be tough. We've fought really hard, I think, and been the victim of some lousy dice a few rounds. I think we've done our best for the most part.

You have! You're about to win a tough battle! You should be very proud.

Wren's being Encouraged at any time is completely overkill. Even when NOT encouraged, she's a one-hit kill for almost EVERYONE. :tongue:

The encouraged effect is actually a freebie buff.

What I am curious about in the Q53's current battle is this: why didn't the holes pecked in Chaos by destroying the spires not transfer to Wren? Chaos was essentially just a miniboss, even by Q48 standards... going through all of those battles to not even soften up the main final boss seems odd. Had the party been able to Blind Wren, this entire battle would pretty much become fully balanced in an instant.

Other than blinded, the effects did transfer directly to Wren. She could be WAY worse. The heroes built Wren in a lot of ways this quest. Even the opening in the battle had a very direct effect on how powerful Wren was.

Posted

If you had been less afraid of a few of you getting KO'd earlier, you would have won a while ago.

Telling people that KO is permanent and that characters will die if not revived is not conducive to making them unafraid of KO. :poke:

Other than blinded, the effects did transfer directly to Wren. She could be WAY worse. The heroes built Wren in a lot of ways this quest. Even the opening in the battle had a very direct effect on how powerful Wren was.

I look forward to the mechanics of this becoming clear. The non-transparent mechanics are one of the most frustrating things here.

I still think that the Blindness weakness should have transferred--we fought for that Spire, and in the end it was useless. Same with the final Zee Spire and Wren draining our Ether; if we had known the effects of those Spires were going to be ignored later on, then we would have ignored them and fought more of the Spires increasing Health and Power.

Posted

I would like to see more quests that work like 39, where the Heroes have to sign up as a team. Currently there are no reprimands for basically completely going against your employer, your fellow heroes and everything Heroica is supposed to be standing for. If there is the (roleplaying) reason that Heroes would in character perhaps not want to deal with certain others, there could be some feedback to doing something you perhaps shouldn't be doing. I feel I am not explaining this very well, but more sign ups as a team would be good!

Posted

I should probably also note that I'm a little more sour than usual because of being KO'd--it's REALLY not fun not being able to participate. Which is another reason getting KO'd is to be so feared. :sceptic:

I would like to see more quests that work like 39, where the Heroes have to sign up as a team. Currently there are no reprimands for basically completely going against your employer, your fellow heroes and everything Heroica is supposed to be standing for. If there is the (roleplaying) reason that Heroes would in character perhaps not want to deal with certain others, there could be some feedback to doing something you perhaps shouldn't be doing. I feel I am not explaining this very well, but more sign ups as a team would be good!

I think the problem is that different Heroes have different ideological principles, and mechanically the system doesn't allow them to oppose the majority's principles without disrupting the Quest itself.

Posted

I very much agree, Scuba. Although I think the normal sign-ups are interesting for the fact that you don't know who you may go with, but I also very much like the idea of people working together, electing their own party leader, etc.

Posted

I think the problem is that different Heroes have different ideological principles, and mechanically the system doesn't allow them to oppose the majority's principles without disrupting the Quest itself.

I don't understand what you mean actually. Quest 48's current situation is a good example, Arthur's behaviour before being knocked out and Eric's refusal to fight are recent examples too. Not saying it's bad, opposite, things like that are awesome, especially in Quest 48 where it's built into the system, but to me as a roleplaying guy, it doesn't make sense: "Oh that guy that basically tried to kill us earlier, yeah, we are cool with it that he's tagging along" And as an employer: "Hm, this guy tried to kill his last employer, he's perfect!"

I very much agree, Scuba. Although I think the normal sign-ups are interesting for the fact that you don't know who you may go with, but I also very much like the idea of people working together, electing their own party leader, etc.

That is true, but it may also reinforce that people will have to have their characters interact with others to be able to get into a quest, perhaps forming interesting character relations in the process?

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