Flare Posted April 10, 2013 Posted April 10, 2013 Wait Flare, you have 1500 gold on the stakes? Did you let him take consumables?! Great job! He's slightly over-exaggerating... Quote
JimBee Posted April 10, 2013 Posted April 10, 2013 Even so, instakill isn't quite the same thing (in my mind) as landing a solid hit. In my headcanon, if an Assassin and a Raider (for example) were both dispatched by a gang to kill members of a rival gang, the Assassin might rack up more kills in total, but the Raider's kills would leave more of a message. Oh, yes, Assassins CAN afford to create monstrously powerful weapons, but really, they don't NEED to; that's what Assassination is for. As Zepher pointed out, in a normal situation, they can get on just fine without Power; it's only against instakill-immune enemies that Power really comes into play for them. Also, don't forget that Assassins' WP is useless on a SHIELD (though Effects are a very good thing to have in that case). Yeah, I guess you're right. Right now Hybros is not very powerful against enemies immune to OHKO, and I've been staying in the back row. Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59. Quote
Flipz Posted April 10, 2013 Posted April 10, 2013 (edited) Flipz, I'm guessing you'd put Bezerker in the Support class? Use of SP makes for a passable Tank, whilst War Cry buffs the party. Yeah...yeah, I guess tanks really do belong more in support than in offensive. If I get a minute, I'll fix my earlier post. Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59. If that's the case, it shouldn't wake sleeping enemies. Either it hits all the enemies or it doesn't! Edited April 10, 2013 by Flipz Quote
Flare Posted April 10, 2013 Posted April 10, 2013 Yeah, I guess you're right. Right now Hybros is not very powerful against enemies immune to OHKO, and I've been staying in the back row. Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59. Gold Reaper can't cause any effects or damage to enemies except for instant kill Quote
Flipz Posted April 10, 2013 Posted April 10, 2013 Gold Reaper can't cause any effects or damage to enemies except for instant kill Right. So that means, if the weapon isn't transferring its effects, then it isn't actually hitting all of the enemies, so the enemies shouldn't wake up if they're Asleep. IMO. Quote
Pyrovisionary Posted April 10, 2013 Posted April 10, 2013 (edited) I hope the next quest I go on has loads of battles; I need gold to pay for my advanced class. Artifacts and equipment and stuff. Edited April 10, 2013 by Skyrimguy Quote
Flare Posted April 10, 2013 Posted April 10, 2013 Right. So that means, if the weapon isn't transferring its effects, then it isn't actually hitting all of the enemies, so the enemies shouldn't wake up if they're Asleep. IMO. Or the stunned effect. Quote
UsernameMDM Posted April 10, 2013 Posted April 10, 2013 (edited) I still seem to be confused about merged opposite gems in a single weapon. Do they still do double damage vs weak enemies or is it canceled out? Can someone explain the math to me: WP: 10, Lvl: 10, Diamond & Amethyst merged. Damage vs Demon Damage vs Humanoid Thanks. Edited April 10, 2013 by UsernameMDM Quote
Pyrovisionary Posted April 10, 2013 Posted April 10, 2013 (edited) I still seem to be confused about merge opposite gems in a single weapon. Do they still do double damage vs weak enemies or is it canceled out? Can someone explain the math to me: WP: 10, Lvl: 10, Diamond & Amethyst merged. Damage vs Demon Damage vs Humanoid Thanks. Damage vs demon: normal Damage vs Humanoid: Double Damage vs Holy: Normal Damage vs undead: Double Edited April 10, 2013 by Skyrimguy Quote
UsernameMDM Posted April 10, 2013 Posted April 10, 2013 Damage vs demon: normal Damage vs Humanoid: Double Damage vs Holy: Normal Damage vs undead: Double If this is correct, then what is the advantage of having opposite gems merged into a single weapon or armor/artefact? Quote
Flare Posted April 10, 2013 Posted April 10, 2013 If this is correct, then what is the advantage of having opposite gems merged into a single weapon or armor/artefact? There is no advantage. It really isn't that great of an idea. Trust me, once my crossbow had both an amethyst and a diamond merged into it, because I didn't realize that they would cancel each other out in many situations. Quote
Dannylonglegs Posted April 10, 2013 Posted April 10, 2013 If this is correct, then what is the advantage of having opposite gems merged into a single weapon or armor/artefact? Aside from the Rule of Cool? Well... ~Insectoid Aristocrat Quote
joeshmoe554 Posted April 10, 2013 Posted April 10, 2013 The weapon would be able to damage all non-ethereal enemies, and still deal double damage to humanoids and undead. It's a way to have an elemental weapon that does not suffer any downsides. I would prefer to carry two weapons that oppose each other so you can deal double damage against more enemies, but that requires the hero to maintain/upgrade two weapons instead of one. Quote
Flipz Posted April 10, 2013 Posted April 10, 2013 The weapon would be able to damage all non-ethereal enemies, and still deal double damage to humanoids and undead. It's a way to have an elemental weapon that does not suffer any downsides. I would prefer to carry two weapons that oppose each other so you can deal double damage against more enemies, but that requires the hero to maintain/upgrade two weapons instead of one. Exactly. Add to that that Humanoids are the most common enemy type and Undead are usually the most troublesome, and you've got a pretty sweet deal going on. Also keep in mind, for weapons with special effects, it's even more important that the weapon be able to hit as many enemies as possible. ESPECIALLY for something like the Cat O' Nine Tails, where hitting everything is the entire point. Quote
CMP Posted April 10, 2013 Posted April 10, 2013 Quest 59 has to be the most mismatched party ever. Quote
Zepher Posted April 10, 2013 Posted April 10, 2013 Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. Hm... really... Quote
Flare Posted April 10, 2013 Posted April 10, 2013 Quest 59 has to be the most mismatched party ever. And Unlimited Quest has the best matched party! Right? Quote
Brickdoctor Posted April 10, 2013 Posted April 10, 2013 And Unlimited Quest has the best matched party! Right? Any party that doesn't have a Druid has room for improvement. Quote
UsernameMDM Posted April 10, 2013 Posted April 10, 2013 Exactly. Add to that that Humanoids are the most common enemy type and Undead are usually the most troublesome, and you've got a pretty sweet deal going on. So what if, for instance, a Mystic Knight uses a diamond to spell attack a demon through a diamond/amethyst weapon? Normal or double damage? Quote
Masked Builder Posted April 10, 2013 Posted April 10, 2013 Masked, I'm wondering what torso you are using for Guts? Kili's. And update in about and hour questies. Been having a busy day. Quote
JimBee Posted April 10, 2013 Posted April 10, 2013 So what if, for instance, a Mystic Knight uses a diamond to spell attack a demon through a diamond/amethyst weapon? Normal or double damage? Spells are unaffected by weapon elements or effects. Quote
Dannylonglegs Posted April 10, 2013 Posted April 10, 2013 Any party that doesn't have a Druid has room for improvement. I concur! ~Insectoid Aristocrat Quote
Endgame Posted April 10, 2013 Posted April 10, 2013 Nope, I crunched the numbers. It is hovering around the 1.5k mark. ...I'm not sure if that is particularly fair. Quote
Scubacarrot Posted April 10, 2013 Posted April 10, 2013 It's so bad, you know those statues are going to come alive and try to kill us, but I can't think of a way to justify smashing them to pieces in-character. Quote
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