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Posted

Wait Flare, you have 1500 gold on the stakes? Did you let him take consumables?! :look:

Great job! :tongue:

He's slightly over-exaggerating...

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Posted

Even so, instakill isn't quite the same thing (in my mind) as landing a solid hit. In my headcanon, if an Assassin and a Raider (for example) were both dispatched by a gang to kill members of a rival gang, the Assassin might rack up more kills in total, but the Raider's kills would leave more of a message. :def_shrug:

Oh, yes, Assassins CAN afford to create monstrously powerful weapons, but really, they don't NEED to; that's what Assassination is for. As Zepher pointed out, in a normal situation, they can get on just fine without Power; it's only against instakill-immune enemies that Power really comes into play for them. Also, don't forget that Assassins' WP is useless on a SHIELD (though Effects are a very good thing to have in that case).

Yeah, I guess you're right. Right now Hybros is not very powerful against enemies immune to OHKO, and I've been staying in the back row. Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59.

Posted (edited)

Flipz, I'm guessing you'd put Bezerker in the Support class? Use of SP makes for a passable Tank, whilst War Cry buffs the party.

Yeah...yeah, I guess tanks really do belong more in support than in offensive. If I get a minute, I'll fix my earlier post.

Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59.

If that's the case, it shouldn't wake sleeping enemies. Either it hits all the enemies or it doesn't! :poke:

Edited by Flipz
Posted

Yeah, I guess you're right. Right now Hybros is not very powerful against enemies immune to OHKO, and I've been staying in the back row. Unfortunately effects from weapons do not come into play during Gold Reaper, at least according to Quest 50. I always thought they did, which is why Mizuki was able to stun all enemies until recently in Quest 59.

Gold Reaper can't cause any effects or damage to enemies except for instant kill

Posted

Gold Reaper can't cause any effects or damage to enemies except for instant kill

Right. So that means, if the weapon isn't transferring its effects, then it isn't actually hitting all of the enemies, so the enemies shouldn't wake up if they're Asleep. IMO. :wink:

Posted

Right. So that means, if the weapon isn't transferring its effects, then it isn't actually hitting all of the enemies, so the enemies shouldn't wake up if they're Asleep. IMO. :wink:

Or the stunned effect.

Posted (edited)

I still seem to be confused about merged opposite gems in a single weapon. Do they still do double damage vs weak enemies or is it canceled out?

Can someone explain the math to me:

WP: 10, Lvl: 10, Diamond & Amethyst merged.

Damage vs Demon

Damage vs Humanoid

Thanks.

Edited by UsernameMDM
Posted (edited)

I still seem to be confused about merge opposite gems in a single weapon. Do they still do double damage vs weak enemies or is it canceled out?

Can someone explain the math to me:

WP: 10, Lvl: 10, Diamond & Amethyst merged.

Damage vs Demon

Damage vs Humanoid

Thanks.

Damage vs demon: normal

Damage vs Humanoid: Double

Damage vs Holy: Normal

Damage vs undead: Double

Edited by Skyrimguy
Posted

Damage vs demon: normal

Damage vs Humanoid: Double

Damage vs Holy: Normal

Damage vs undead: Double

If this is correct, then what is the advantage of having opposite gems merged into a single weapon or armor/artefact?

Posted

If this is correct, then what is the advantage of having opposite gems merged into a single weapon or armor/artefact?

There is no advantage. It really isn't that great of an idea. Trust me, once my crossbow had both an amethyst and a diamond merged into it, because I didn't realize that they would cancel each other out in many situations.

Posted

The weapon would be able to damage all non-ethereal enemies, and still deal double damage to humanoids and undead. It's a way to have an elemental weapon that does not suffer any downsides. I would prefer to carry two weapons that oppose each other so you can deal double damage against more enemies, but that requires the hero to maintain/upgrade two weapons instead of one.

Posted

The weapon would be able to damage all non-ethereal enemies, and still deal double damage to humanoids and undead. It's a way to have an elemental weapon that does not suffer any downsides. I would prefer to carry two weapons that oppose each other so you can deal double damage against more enemies, but that requires the hero to maintain/upgrade two weapons instead of one.

Exactly. Add to that that Humanoids are the most common enemy type and Undead are usually the most troublesome, and you've got a pretty sweet deal going on.

Also keep in mind, for weapons with special effects, it's even more important that the weapon be able to hit as many enemies as possible. ESPECIALLY for something like the Cat O' Nine Tails, where hitting everything is the entire point.

Posted

Exactly. Add to that that Humanoids are the most common enemy type and Undead are usually the most troublesome, and you've got a pretty sweet deal going on.

So what if, for instance, a Mystic Knight uses a diamond to spell attack a demon through a diamond/amethyst weapon? Normal or double damage?

Posted

So what if, for instance, a Mystic Knight uses a diamond to spell attack a demon through a diamond/amethyst weapon? Normal or double damage?

Spells are unaffected by weapon elements or effects.

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