Brickdoctor Posted April 11, 2013 Posted April 11, 2013 What; are they going for the pitchfork of destiny? I think Sandy said that it wouldn't be possible to get 500 GP in one single run through the Fields. Quote
Scorpiox Posted April 11, 2013 Posted April 11, 2013 Wait, did Arthur just retire from Heroica? Quote
Pyrovisionary Posted April 11, 2013 Posted April 11, 2013 (edited) If there is a new character in the midst is this a new exciting hopefully not as philosophical (It confuses Sarge. And Being confused annoys him.) One too? With the same great standard of roleplaying. Edited April 11, 2013 by Skyrimguy Quote
UsernameMDM Posted April 11, 2013 Posted April 11, 2013 (edited) Wait, did Arthur just retire from Heroica? If he does, it sure would help out his rep/legacy if he divied up his loot. Edited April 11, 2013 by UsernameMDM Quote
Pyrovisionary Posted April 11, 2013 Posted April 11, 2013 (edited) If he does, it sure would help out his rep/legacy if he divied up his loot. If he does of course. Edited April 11, 2013 by Skyrimguy Quote
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 In character, it would probably be the wisest thing to do, to at least have an absence. A lot of Heroes don't trust him, both the ones from 53 and others that heard what he did will treat him with caution. Arthur has to do something to make his Heel Face happen, and going right back into the fray may not be the best way to do that. Or: Plot twist, Arthur is gone, get's a grudge, bam, supervillain. Arthur would be basically Wren 2.0. Ex-Heroica and all that. Quote
JimBee Posted April 11, 2013 Posted April 11, 2013 However you'll have to take a round to use the grand potion, where as if you spent those two rounds doing damage without sacrificing HP, you'll still be at 200 dmg after the two rounds. I hadn't even thought about that. So... The mortal hits are still virtually useless? Quote
Zepher Posted April 11, 2013 Posted April 11, 2013 I really want to get to Level 50. I've finally fleshed out a character I'd be very happy to play. I should go to the fields and get 100 GPs and get that glory medal - whoever has those are going to become as equally unbalanced as rogues very quickly . Quote
Pyrovisionary Posted April 11, 2013 Posted April 11, 2013 I really want to get to Level 50. I've finally fleshed out a character I'd be very happy to play. I should go to the fields and get 100 GPs and get that glory medal - whoever has those are going to become as equally unbalanced as rogues very quickly . An unbalanced rogue with a glory medal? I'd gladly join you In getting those Gp! Quote
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 I really want to get to Level 50. I've finally fleshed out a character I'd be very happy to play. I should go to the fields and get 100 GPs and get that glory medal - whoever has those are going to become as equally unbalanced as rogues very quickly . More like, whoever has them is never getting into a quest with other people than that have them. Quote
JimBee Posted April 11, 2013 Posted April 11, 2013 More like, whoever has them is never getting into a quest with other people than that have them. Exactly. All that item does is isolate you in a tier higher than everyone else. If you want a second character sooner, that's one thing, but more experience doesn't necessarily equal a better character. ...Just saying. Not trying to be negative Nancy here. Quote
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 I mean, they are kind of a stupid item. I think making the decision to keep needing more xp between levels (what I mean is 1/4 from lvl 30 onwards and 1/5 per battle from lvl 40 onwards) is just purely stretching the game, and doesn't really serve a good purpose. It's going to get very slow to level up. Most of the time, a quest will only get you one level at most. Not great. With the medal, it will become way more doable, to the point where it becomes an actual neccesity if you want to reach some goals (lvl 50 basically, lvl 40 doesn't really have a goal, for some reason, the second character would be a good mark 'reward' here, I feel) before we all grow grey beards, require walking sticks and retire. Quote
Flipz Posted April 11, 2013 Posted April 11, 2013 (edited) I mean, they are kind of a stupid item. I think making the decision to keep needing more xp between levels (what I mean is 1/4 from lvl 30 onwards and 1/5 per battle from lvl 40 onwards) is just purely stretching the game, and doesn't really serve a good purpose. It's going to get very slow to level up. Most of the time, a quest will only get you one level at most. Not great. With the medal, it will become way more doable, to the point where it becomes an actual neccesity if you want to reach some goals (lvl 50 basically, lvl 40 doesn't really have a goal, for some reason, the second character would be a good mark 'reward' here, I feel) before we all grow grey beards, require walking sticks and retire. Level 40 DOES have an extra artifact slot, but that's still kind of "meh". Would be a good spot for the second char. Let's see how Cronk does with 1/4 level increases, but I'm inclined to believe that 1/3 level is a good cap. We might end up turning into a Skinner-fest past Level 30 otherwise. Edited April 11, 2013 by Flipz Quote
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 Definitely being a negative Nancy here (Nancy is my middle name!), but yeah, I am never going to go into the Fields, I play for roleplaying, story and all that good stuff, but creating massive gaps in the playerbase would suck. Disclaimer, Nancy is not actually my middle name. Quote
Zepher Posted April 11, 2013 Posted April 11, 2013 It would be nice to march "Secondary Character" down to Level 40, as that's the only notable level without a new class reward. I don't mind the leveling level off, it does stretch the game admittedly, but I think its a required stretch so that new players don't feel discouraged, and so that old players don't just power through the game. I'd hate for us to have reached Expert Classes as quickly as we reached Advanced Classes, they wouldn't have been nearly as exciting. 1/4 is as slow as it goes though, I believe. I'm going to play two characters for a while, probably, but I'll retire Boomingham at that point if the story permits a fitting ending. I don't know if I'd love playing two characters for a long stretch of time, but I guess we'll see! Quote
Flipz Posted April 11, 2013 Posted April 11, 2013 It would be nice to march "Secondary Character" down to Level 40, as that's the only notable level without a new class reward. I don't mind the leveling level off, it does stretch the game admittedly, but I think its a required stretch so that new players don't feel discouraged, and so that old players don't just power through the game. I'd hate for us to have reached Expert Classes as quickly as we reached Advanced Classes, they wouldn't have been nearly as exciting. 1/4 is as slow as it goes though, I believe. Eh, true, but 1/5 (the current cap) seems to be pushing it when you consider the number of battles in an average Quest. Quote
UsernameMDM Posted April 11, 2013 Posted April 11, 2013 I'm going to play two characters for a while, probably, but I'll retire Boomingham at that point if the story permits a fitting ending. I don't know if I'd love playing two characters for a long stretch of time, but I guess we'll see! I am already working on my 2nd character & Hoke has a way out. Sooner than later if becoming a Dragoon because impossible for him. Quote
Sandy Posted April 11, 2013 Author Posted April 11, 2013 Here we go again, with you "I want it all and I want it NOW!" people. When planning this game, the experience curve was a distinct wish from those involved in the planning, so that the statistics wouldn't bloat too soon. It also ensures that players who join at different times can still quest together, and "cliques" are left to a minimum. I will not touch the experience curve, or the level when a second character can be implemented. Sorry. I have been lenient with QMs awarding experience from other stuff done in their quests aside from combat, and giving out levels as quest rewards as well - isn't that enough? You just have to be patient with this game. I want to reward dedication and effort, not powerplaying and "breezing through". Even if it means that you will have to keep on playing for years to come. Is that really such a horrible thought? I think Sandy said that it wouldn't be possible to get 500 GP in one single run through the Fields. Not according to my calculations, at least. But we all know I suck at maths. Quote
Zepher Posted April 11, 2013 Posted April 11, 2013 I understand that! 1/5 is a little high, in my opinion, but its up to you and it seems like its staying as is. HOWEVER, I would lobby for pushing secondary character down to level 40. Between level 30 and 40 there will probably be about a year of gameplay, real time, and it would be a nice reward upon reaching level 40. Right now it could be two years for a player without any significant change. Besides, how nice would it be after a year spent going up only ten levels to get to do that again in like two months. Quote
Scorpiox Posted April 11, 2013 Posted April 11, 2013 Definitely being a negative Nancy here (Nancy is my middle name!), but yeah, I am never going to go into the Fields, I play for roleplaying, story and all that good stuff, but creating massive gaps in the playerbase would suck. This is the same for me; Heroica without the roleplay is like Batman without a the character, it becomes just a vigilante bashing their way to victory against hordes of mindless enemies. In my opinion, the Fields just take all of the fun and heart out of this community-orientated game and become something that might as well be played alone. I for one will not be signing up for a Glory party any time soon, I'd take a couple of battle quest with the opportunity of player and NPC interaction over power-leveling at a moment's notice. Let's think about it: Heroica is an organisation put in place to solve problems and answer pleas for help, and spending months and months hacking through unlimited foes in a field seems to be going against the philosophy of the Hall. The storytelling is easily the best part of this game, to my way of thinking. I'm going to play two characters for a while, probably, but I'll retire Boomingham at that point if the story permits a fitting ending. I don't know if I'd love playing two characters for a long stretch of time, but I guess we'll see! Both of my possibilities for my second character are people from Haldor's former village, so it wouldn't be too bad if one of them came over and took the torch from the then-worn-out nord as he faded into the background, or perhaps died. Quote
Zepher Posted April 11, 2013 Posted April 11, 2013 (edited) I understand the fields, there are players who DO want to figure out battles and not roleplay, and I'm happy we're offering them that... though I wish the fields themselves were a little tougher. I don't think there should be Phoenix Essences dropped out there, for example - that way the party would HAVE to return back to the Hall from time to time to restock. To each their own, of course! Edited April 11, 2013 by Zepher Quote
Scubacarrot Posted April 11, 2013 Posted April 11, 2013 Guts is currently Level 24 and a third. That is (9+ 18 + 13 = 40 experience gains (is my math correct?) Guts was rewarded with a Level once, at level 10, and was knocked out at the end of a battle once that I can remember, so he has been in roughly 39 battles. I started playing in October 2011, so let's say 1.5 years. This math says that I, a fairly active player, that has practically constantly in quests with 8 quests under the belt, the highest number (shared, of course), do roughly 26 battles a year. to reach level 50 I think you need 135 battles if you just do battles? That's a little over 5 years, by that logic. Of course playing the game for years to come is not a bad prospect, If I had not been having fun, I wouldn't be here. Yet, this is an RPG. An important aspect of any rpg is progression. Key factor. If that stops happening, it will be less fun. It shouldn't turn into a drag. Levelling up is fun, but I don't like the idea of taking months over a single level, hell, I think the speed of levelling now is slow. Remember level 50 is an arbitrary cap with responding reward, the game doesn't have to end there. I understand the fields, there are players who DO want to figure out battles and not roleplay, and I'm happy we're offering them that... though I wish the fields themselves were a little tougher. I don't think there should be Phoenix Essences dropped out there, for example - that way the party would HAVE to return back to the Hall from time to time to restock. To each their own, of course! I actually at first thought the Fields would be a loot-less place, would it much better that way in my opinion. Quote
Sandy Posted April 11, 2013 Author Posted April 11, 2013 though I wish the fields themselves were a little tougher. I don't think there should be Phoenix Essences dropped out there, for example - that way the party would HAVE to return back to the Hall from time to time to restock. Just you wait until you see the Threshold Monsters and what lies beyond them! I think the Field-players can attest that the orange areas have not been any walks in the park, either. Quote
CMP Posted April 11, 2013 Posted April 11, 2013 Quests offering levels of experience help move things along very quickly. Maybe they'll come up more often in the future. Quote
Flare Posted April 11, 2013 Posted April 11, 2013 Just you wait until you see the Threshold Monsters and what lies beyond them! I think the Field-players can attest that the orange areas have not been any walks in the park, either. Yeah. It's been tough. And I'm scared. Quote
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