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Posted

This is the same for me; Heroica without the roleplay is like Batman without a the character, it becomes just a vigilante bashing their way to victory against hordes of mindless enemies. In my opinion, the Fields just take all of the fun and heart out of this community-orientated game and become something that might as well be played alone. I for one will not be signing up for a Glory party any time soon, I'd take a couple of battle quest with the opportunity of player and NPC interaction over power-leveling at a moment's notice. Let's think about it: Heroica is an organisation put in place to solve problems and answer pleas for help, and spending months and months hacking through unlimited foes in a field seems to be going against the philosophy of the Hall. The storytelling is easily the best part of this game, to my way of thinking.

Basically. Heroica is a game.The fields is what combat is in videogames. 9 out of ten times, if you just played an RPG for it's combat, it would suck. This is true for every MMORPG ever made and 9 out of 10 Single player RPGs, and a ton of other game genres as well. (Bioshock Infinite, coughcough)

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Posted

Solution: Trash Mobs.

As it stands right now, every battle is significant due to the rather large EXP gain - 10+ battles in one quest is a ton. In video game RPGs, you could easily get into that many battles just by walking from town to town. With a slower level curve, QMs could throw in Trash Mobs - bands of enemies that are usually quick to kill (but should also be able to dish out some damage) - far more frequently, without fear of bloating the level system. These little 4-5 round battles could be peppered into quests semi-frequently, and keep progression going at a good rate.

Also, the Level 40 issue: QMs can start pumping out level-locked items. Not significant immediately, but will cause some nice items to get into circulation when we hit that milestone.

Posted

.

Basically. Heroica is a game.The fields is what combat is in videogames. 9 out of ten times, if you just played an RPG for it's combat, it would suck. This is true for every MMORPG ever made and 9 out of 10 Single player RPGs, and a ton of other game genres as well. (Bioshock Infinite, coughcough)

But never Skyrim or Fallout. Or Borderlands. And never Heroica.

No arguments

Posted
Of course playing the game for years to come is not a bad prospect, If I had not been having fun, I wouldn't be here. Yet, this is an RPG. An important aspect of any rpg is progression. Key factor. If that stops happening, it will be less fun. It shouldn't turn into a drag. Levelling up is fun, but I don't like the idea of taking months over a single level, hell, I think the speed of levelling now is slow. Remember level 50 is an arbitrary cap with responding reward, the game doesn't have to end there.

I hear you.

We can probably implement giving out experience for actions done outside of battles better into this game as well, to reward those of you who like solving puzzles and searching each nook and crevice. I don't mean you sould level up every time you open a drawer, but QMs could easily plan some problems and puzzles that give experience to the solver for each quest. Would that be a fun solution?

The second character is something I really want to leave to the point where the player has exhausted most of the options with their first character. I could keep on inventing "super duper godly job classes" ad infinitum to this game for players with high levels, but what's the fun in playing a character that's good at everything and can easily kill any enemy and survive any situation? Of course, I cannot see the future or where it takes us, but that's exactly why I want to hold back planning too far ahead. As you yourself pointed out, Scuba, Level 50 feels like years away, so there's definitely enough to reach for for now.

I might lower the experience curve in the future, but right now the pace is actually fine to me. I remember when some people complained it would take years for anyone to reach Level 30 - and yet, here we are, with our first player over that marker. Gives you hope, doesn't it? :wink:

I actually at first thought the Fields would be a loot-less place, would it much better that way in my opinion.

Sounds like somebody's jealous... :tongue:

Posted

But there are characters who like the battles exclusively! no one is forcing any of us into the fields. I agree, they rack up a lot of loot along with their levels, and can sustain themselves with what they get, which sort of defeats the point of getting more GP the longer they stay (I'd argue the longer they stay in the fields, the EASIER they get because they gain more consumables than they lose each battle).

That being said, I don't use the fields, so I can't be an authority.

And Flare, you're not allowed to post here until you tell me whats in that chest.

Posted

Solution: Trash Mobs.

As it stands right now, every battle is significant due to the rather large EXP gain - 10+ battles in one quest is a ton. In video game RPGs, you could easily get into that many battles just by walking from town to town. With a slower level curve, QMs could throw in Trash Mobs - bands of enemies that are usually quick to kill (but should also be able to dish out some damage) - far more frequently, without fear of bloating the level system. These little 4-5 round battles could be peppered into quests semi-frequently, and keep progression going at a good rate.

Also, the Level 40 issue: QMs can start pumping out level-locked items. Not significant immediately, but will cause some nice items to get into circulation when we hit that milestone.

Trash Mobs suck. They are called trash mobs for one reason, they are trash. they are an annoying game mechanic that I hope will not find it's way into Heroica. A better solution would be to frequently and often hand out XP for non-combat accomplishments, but this would be way harder to judge and can lead way quicker to discrepancies, and will lead to people doing things for the sake of doing things.

But never Skyrim or Fallout. Or Borderlands. And never Heroica.

No arguments

This is off topic, but Skyrim's combat is dreadful, you can not convince me that it is worth anything. Fallout's is better, but only due to it's targetting-whatyoumacallit. Borderlands is a shooter.

Posted (edited)

I'm a little confused as to how or why Sorrow is in an extra fight... but I assume it will be explained?

This is off topic, but Skyrim's combat is dreadful, you can not convince me that it is worth anything. Fallout's is better, but only due to it's targetting-whatyoumacallit. Borderlands is a shooter.

Oh, hi, I'm Scuba, here, let me squash your dreams. :laugh:

Edited by Zepher
Posted (edited)

Trash Mobs suck. They are called trash mobs for one reason, they are trash. they are an annoying game mechanic that I hope will not find it's way into Heroica. A better solution would be to frequently and often hand out XP for non-combat accomplishments, but this would be way harder to judge and can lead way quicker to discrepancies, and will lead to people doing things for the sake of doing things.

Trashy in terms of HP only - they'd still be able to hit hard, and QMs can make them still have consequences, (Steal gold and items, make them go into the next battle Badly Poisoned, etc.) Only difference being that they are quicker to kill.

Also, Zepher, Flare carries a grudge against me for some reason... and Capn decided to fuel the fire. Too bad their "revenge" has been absolutely crushed. :tongue:

Edited by Endgame
Posted
9 out of ten times, if you just played an RPG for it's combat, it would suck.

It would suck to you. There are people who enjoy combat over roleplaying.

Or so I've heard. :tongue:

The Fields was also something that was asked for on several occassions, and I delivered. People play this game for different reasons, and we should respect that.

Solution: Trash Mobs.

Also, the Level 40 issue: QMs can start pumping out level-locked items. Not significant immediately, but will cause some nice items to get into circulation when we hit that milestone.

Not every QM has only boss battles in their quest like you, Endgame. :poke: I've used "trash mobs" in most of my quests, and I encourage other QMs to plan for some "inconsequential" battles as well. If only to help the players to lighten their inventories...

The level-locked items are actually a great idea. I have to remember to make some in the future. :thumbup:

Posted

Sounds like somebody's jealous... :tongue:

Not really, I am above wordly goods. I made a pact never to complain about loot ever again. To me, it just sounds cooler to have a place: Get as far as you can, earn special rewards. Rather than: Here's something you can do for the same rewards and more without story or interaction. Basically what I'm saying is the Fields is catering too much to Brickdoctor.

Posted
And Flare, you're not allowed to post here until you tell me whats in that chest.

Second this. Come on Flare, you've roasted us for far too long... :tongue:

Posted (edited)

This is off topic, but Skyrim's combat is dreadful, you can not convince me that it is worth anything. Fallout's is better, but only due to it's targetting-whatyoumacallit. Borderlands is a shooter.

Yeah, I agree with skyrim, It kinda is but Fallout also has a great damage system. Which Should (And is) used for bosses in Heroica. Still, borderlands has the skill point thingy of a rpg.

Edited by Skyrimguy
Posted

Not really, I am above wordly goods. I made a pact never to complain about loot ever again. To me, it just sounds cooler to have a place: Get as far as you can, earn special rewards. Rather than: Here's something you can do for the same rewards and more without story or interaction. Basically what I'm saying is the Fields is catering too much to Brickdoctor.

Then don't go to the Fields. Let those who enjoy it do so. :laugh:

Posted

Yeah, I agree with skyrim, It kinda is Fallout also has a great damage system. Which Should (And is) used for bosses. Still, borderlands has the skill point thingy of a rpg.

Every Shooter and their mother have level-up systems these days. :laugh:

Then don't go to the Fields. Let those who enjoy it do so. :laugh:

I am not, I was just saying that's what I expected it to be, on which I was called out on being jealous.

It would suck to you. There are people who enjoy combat over roleplaying.

I would love to hear an RPG with it's combat being the strongest point. If I know anything about the game, I will tell you why you are wrong.

Posted

I am not, I was just saying that's what I expected it to be, on which I was called out on being jealous.

Then it would be even less enjoyable to a lot of people, wouldn't it? Like Sandy says, some people just like that aspect of RPGs more, and the Fields are for those people. For the other people, there's pretty much every single other Quest.

I would love to hear an RPG with it's combat being the strongest point. If I know anything about the game, I will tell you why you are wrong.

I don't think there are any, I think Sandy's just saying that some people like the combat more, not that there are RPGs totally devoted to them.

Posted

I don't think there are any, I think Sandy's just saying that some people like the combat more, not that there are RPGs totally devoted to them.

Then they are playing the game wrong. :tongue:

Posted (edited)

Ni No Kuni had a wonderful combat system. :shrug_oh_well:

Also, the entire point of Pokemon is making your pets fight other pets to pave the road to glory. :grin:

Edited by Endgame
Posted

Then it would be even less enjoyable to a lot of people, wouldn't it? Like Sandy says, some people just like that aspect of RPGs more, and the Fields are for those people. For the other people, there's pretty much every single other Quest.

I guess, it's good that it's there for people to enjoy, and it is being enjoyed, I'm not saying it should be removed or anything! Remember that this started at my thoughts as how the Amulet thing could potentially segregate the playerbase, and then formed into my thoughts on the slowness of levelling (without it).

Ni No Kuni had a wonderful combat system. :shrug_oh_well:

Also, the entire point of Pokemon is making your pets fight other pets to pave the road to glory. :grin:

Pokemon I might give to you. Although for me that game was about collecting the pokemans and making cool teams, rather than the fighting. That is a good one actually, didn't think of that.

Ni No Kuni I didn't play, but from what I've heard and seen, it was way more about the story and the world and the characters than anything else.

Posted

I would love to hear an RPG with it's combat being the strongest point. If I know anything about the game, I will tell you why you are wrong.

Then they are playing the game wrong. :tongue:

I don't know if you are having a bad day or something, but your behaviour is getting obnoxious. Please knock it out before anyone takes offense.

You are entitled to your opinions, but please don't present them as the One and Only Truth. :hmpf_bad:

Posted

Then they are playing the game wrong. :tongue:

They're playing the game the way they want to play it. That's why I love RPGs.

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