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Posted

If by that you mean surprise boss battles, then no. :tongue:

"Oh yeah just splayed on one of the Thresholds, too good for the fields now." :poke:

Yup :tongue:

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Posted (edited)

Surprise? I've been foreshadowing The Regret since the beginning of the quest. You don't think I'd just leave a major antagonist idling around, did you? :tongue:

Edited by Endgame
Posted (edited)

Surprise? I've been foreshadowing The Regret since the beginning of the quest. You don't think I'd just leave a major antagonist idling around, did you? :tongue:

To be fair, he is right. The Quest has had a really nice flow with all its Chekhov's gunmen. I love Chekhov's gunmen. :wub:

~Insectoid Aristocrat

Edited by Dannylonglegs
Posted (edited)

Who is this mysterious "he" you speak of? :tongue:

Also, after 48, I'm not sure if I should do:

>Stealer of Senses, Part 2

>Completely Unrelated One-off quest involving the Sun and Moon

>Progg Quest 0

Edited by Endgame
Posted

Who is this mysterious "he" you speak of? :tongue:

My worst nightmare... :laugh:

Also, after 48, I'm not sure if I should do:

>Stealer of Senses, Part 2

>Completely Unrelated One-off quest involving the Sun and Moon

>Progg Quest 0

What's Progg Quest 0?

~Insectoid Aristocrat

Posted

Short quest -just an aftermath showing what happens to Proggkind after you've murdered all of their vengeful leaders.

Although I'd gladly do any of those, I think I might want to expand my horizons QM-wise. After all, we've been together for about 6 months. :laugh: PLing the way I do it is quite intensive too. It might be fun to go easier for a little while. :blush:

~Insectoid Aristocrat

Posted

Stealer, Stealer, Stealer!

Send Karie on another Stealer quest, please, but don't advertise it as such! Have the party get an important package from one part of the city to the next. Only one problem: they're confronted and stalked through Eubric by the Stealer who wants the packages content.

Or something similar.

Posted

Assuming the Progg Quest 0 doesn't start until after 66 goes out, I'd definitely want to see that. (Also assuming that Sandy's Byblos Quest doesn't overlap with it.)

Posted

So you've decided to ditch this battle? I'll update in the evening, as usual. I hope my slowness is not annoying you all. :blush:

You should give extra loot, as compensation from the slowness :tongue:

Posted

I'll give my notes in general on the Regret and 48 when its all done. :tongue:

That threshold monster was too easy. Heroes are very strong. This is why we need to build what appear to be insane battles to be considered challenging. Not every battle should be challenging, but those that should be... we need to go overboard on, now. Perhaps I'll ask a few QMs to throw together a monster creation guide, I know WBD often offers good tips, and since I'm done with my most recent quest but don't quite have the time for the NPC Index yet (I know, its dismal, I'll try to catch up soon) it would be a nice easy project. :thumbup:

Jebs, you've got one memory in that head of yours. I commend you! :wub:

Posted

I'll give my notes in general on the Regret and 48 when its all done. :tongue:

Uh-oh. :enough::tongue:

Very understandable, Danny. I'm going to hold off on QMing anything after this behemoth... atleast, that is what I tell myself. QMIng is a disease. :tongue:

Posted

Looking back, the battle could have used 2 or 3 minions with 200 or so hp to add a bit more strategizing.

I don't think that would've helped. Flare and I could probably tank two to four Free Hits for a few Rounds if we needed to.

Wait, so does the Obsidian Dragon not respawn, then? Makes a lot of sense, but for some reason I never realized that before. :blush:

Posted

I want to emphasis that by giving titles, I have never meant the titles below the avatar in your sidebar

Exactly what I was hoping for, woo!

Posted

You should give extra loot, as compensation from the slowness :tongue:

Have you seen the Loot I'm offering them in the optional battles? Besides, the only reason it's slow is I don't have the pictures or the time to start the next encounter until the evening. If they chose to do battle more frequently, it wouldn't be quite so slow during this part. :laugh:

Uh-oh. :enough::tongue:

Very understandable, Danny. I'm going to hold off on QMing anything after this behemoth... atleast, that is what I tell myself. QMIng is a disease. :tongue:

I know. :wub: It's not that I don't want to go on more of your quests, or PL again, I just want to see what else the world has to offer. Let's not think of this as a break-up, but rather, simply going our separate ways for a time. :wink::laugh:

~Insectoid Aristocrat

Posted

That threshold monster was too easy. Heroes are very strong. This is why we need to build what appear to be insane battles to be considered challenging. Not every battle should be challenging, but those that should be... we need to go overboard on, now. Perhaps I'll ask a few QMs to throw together a monster creation guide, I know WBD often offers good tips, and since I'm done with my most recent quest but don't quite have the time for the NPC Index yet (I know, its dismal, I'll try to catch up soon) it would be a nice easy project. :thumbup:

I disagree. Yes, the threshold monster was too easy, but that was because its stats were set in stone from the day the Fields were created. If its stats were set in response to the party, then it could have had (say) higher HP and SP (to compensate for Xander), a higher Level (to compensate for Docken), etc. etc. etc. Really, SP:15-20 and an extra 10,000 HP would have made the battle much more into what I think Sandy was intending--but again, at the time it was a nigh-impossible fight. There's no way Sandy could have known the battle would be that easy back then--which is an inherent weakness in pre-built stats.

It used to be that in this game, the average battle lasted a day or two, and a decent boss lasted a week. Now a battle isn't considered challenging enough unless it lasts a month and will KO every single Hero with a single unlucky roll. It's kind of ridiculous. There seems to be this idea that new Heroes get a simple Quest with easy battles that teach them the basics, their next Quest or two is of moderate difficulty but still not too tough, and then past Level 20 they should have to fight for their lives for EVERY last experience increase. The general difficulty curve spikes TOO dramatically, IMO.

Also, let's not forget that we're dealing with one of the most min-maxed characters in existence, and Xander was geared (pun intended :tongue: ) specifically for fighting the Obsidian Dragon by both Favoring Flying-types and by having the Electro Gear. Not everyone is Docken, not everyone is Xander. Battles shouldn't be balanced around them UNLESS they are in them. Also, battles should not be built in ways that require/encourage that sort of min-maxing just to survive.

And really, that Fields party EARNED its victory, even if it ended up being a quick battle. How long, exactly, have they spent in the Fields? How much did they plan and strategize specifically FOR the Obsidian Dragon? How much time and energy have all of these characters spent playing the game, building up their gear, optimizing their builds for this moment? Players should NEVER be punished for making smart choices. EVER.

...aaaand unplanned rant over. :tongue:

Posted

And really, that Fields party EARNED its victory, even if it ended up being a quick battle. How long, exactly, have they spent in the Fields? How much did they plan and strategize specifically FOR the Obsidian Dragon? How much time and energy have all of these characters spent playing the game, building up their gear, optimizing their builds for this moment? Players should NEVER be punished for making smart choices. EVER.

Pretty much. The party's been working at this battle for months. They used almost all their consumables and they were all very well prepared. Defeating the Obsidian Dragon quickly is the only way to effectively win that fight; it's designed to get rid of heroes fast. So as Doc says, it's more of a brute force kind of fight.

Posted

I agree that it shouldn't have taken a month. Or even a week. Just was hoping for more than three rounds with all of them at perfect health at the end. Maybe its just me.

Posted

I agree that it shouldn't have taken a month. Or even a week. Just was hoping for more than three rounds with all of them at perfect health at the end. Maybe its just me.

It's just you. :tongue: You have no idea how much more difficult it would be for a less than prepared party. For example, if the party went after one of the other Thresholds now, they'd have a much, much harder time. Xander's not favoring their types and they're out of consumables.

Like I said, there's no real trick to beating the Obsidian Dragon. You just have to kill it fast, and that's what the party did.

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