CMP Posted April 17, 2013 Posted April 17, 2013 I know, but that doesn't mean the item isn't OP. Cloak of the Red Assassin. I don't see why you're complaining. A lot of classes have had their once unique mechanics kind of given away in the form of artifacts. Knights and SP is the best example of it. Shields used to be the only way to have defense, now a ton of people have it available to them - and yet it hasn't had any impact on the Knight's main role - tanking. I don't think one artifact is as ruinous to your class as you think. I didn't complain when Endgame offered perma-Deadly Venom'd weapons in Quest 48, and that makes up about half of being a Witch (and costs you 400 gold and an artifact slot to boot). If they were being given out left and right, maybe I'd be a little annoyed, but a one-off item doesn't bug me. It's not that big of an issue in my eyes. Quote
Pyrovisionary Posted April 17, 2013 Posted April 17, 2013 What are you sorry for, you haven't done anything? Or am I missing something...? Sarge; When drunk, is Judgmental, paranoid, angry, and will constantly attempt to lead the party leader into madness. You missed quest 47. The arguments I had with sorrow.... Quote
Scubacarrot Posted April 17, 2013 Posted April 17, 2013 I don't think it's that powerful, also a bit less so considering in whose hands it's going to end up in (Ellaria's not getting it because it causes healers to turn party members to stone and Guts already got a large piece of loot). Perhaps restrict it to Ether users or something, if Guts got a hold of it, it would be a different story. Quote
CMP Posted April 17, 2013 Posted April 17, 2013 Heck, Sandy's already created a weapon with a 1/6 chance to deal the Petrified effect. And that's including regular Hits and physical Shields. Quote
JimBee Posted April 17, 2013 Posted April 17, 2013 Cloak of the Red Assassin. I don't see why you're complaining. A lot of classes have had their once unique mechanics kind of given away in the form of artifacts. Knights and SP is the best example of it. Shields used to be the only way to have defense, now a ton of people have it available to them - and yet it hasn't had any impact on the Knight's main role - tanking. I don't think one artifact is as ruinous to your class as you think. I didn't complain when Endgame offered perma-Deadly Venom'd weapons in Quest 48, and that makes up about half of being a Witch (and costs you 400 gold and an artifact slot to boot). If they were being given out left and right, maybe I'd be a little annoyed, but a one-off item doesn't bug me. It's not that big of an issue in my eyes. *Looks around* What cloak? I didn't know about the perma-badly poisoned weapons, but petrified is still an incredibly powerful effect. I only agree with you slightly about the Knight and SP - they still have the most SP because shields are upgrade-able and artifacts are not. Most non-Knight classed heroes who have SP have little of it, and I still think high-SP artifacts are OP. Besides that, the Magic Robe is also more powerful than the Assassin's OHKO ability, even if it was combined with a Red Cloak. There's no 1/6 chance on successful hits (so an Assassin's overall chance to assassinate something is less than 1/6, discounting Shield rolls), there's a guaranteed Petrified-effect tacked on to any Critical Hit roll for that item. It's not even just compared to the versatility of Assassins that makes this item OP, I think it's plenty powerful on its own too. I don't mean to drag this on and continue to complain about it, I just think it's unbalanced. On an unrelated note, can Thormanil's title be changed to "Dragon Body Part Thief"? It looks like he's making a habit of lopping their tails off and using them as weapons. Quote
-obelix- Posted April 17, 2013 Posted April 17, 2013 Sarge; When drunk, is Judgmental, paranoid, angry, and will constantly attempt to lead the party leader into madness. You missed quest 47. The arguments I had with sorrow.... If you say so... I did read #47, but did not pay full attention; like any other quest Thalion is not on. I save my full attention for the quests he is on. Just keep in mind that Thalion will respond (if he senses someone jeopardizes safety of the party, mission or himself, shows cruelty to his fellow companions, selfishness etc.) and, if needed, descent into evil zone to do so... Quote
CMP Posted April 17, 2013 Posted April 17, 2013 I'm not denying it's very powerful, I'm just saying it's not going to devalue the Assassin class. It's a single item. Quote
Endgame Posted April 17, 2013 Posted April 17, 2013 Heck, Sandy's already created a weapon with a 1/6 chance to deal the Petrified effect. And that's including regular Hits and physical Shields. Isn't that actually far weaker? Even with that being attached to more rolls, a 1/6 chance on a 1/2 chance is a 1/12 chance - to robe is just a flat out 1/6 chance. I'm honestly not a fan of the item myself, but eh. Quote
CMP Posted April 17, 2013 Posted April 17, 2013 Isn't that actually far weaker? Even with that being attached to more rolls, a 1/6 chance on a 1/2 chance is a 1/12 chance - to robe is just a flat out 1/6 chance. It would turn a Raider into an Assassin that deals damage on Shields and has Steal instead of Aim. Imagine if Guts had that. Quote
Endgame Posted April 17, 2013 Posted April 17, 2013 It sounds like a nightmare to balance for, especially if an assassin had it. Quote
swils Posted April 17, 2013 Posted April 17, 2013 On an unrelated note, can Thormanil's title be changed to "Dragon Body Part Thief"? It looks like he's making a habit of lopping their tails off and using them as weapons. It's not Thormy's fault that dragonkin tend to have large, naturally weaponized tails that just so happen to make for perfect weapons! One day, I'll cobble together a MOC of where ever it is Thormy's living in Freeport, and I'll be sure to include a gallery of these trophies on the wall. Quote
Cutcobra Posted April 18, 2013 Posted April 18, 2013 Cool article, Legonator (and Etzel). Second that. Quote
posades Posted April 18, 2013 Posted April 18, 2013 Anyone know the going price for a Level Up Shroom? Quote
CMP Posted April 18, 2013 Posted April 18, 2013 Anyone know the going price for a Level Up Shroom? Judging by the Fields, 250 gold...which sounds fairly right to me. Quote
Flipz Posted April 18, 2013 Posted April 18, 2013 Considered putting in an offer for the Sword of the Vampir for a long time. And yes, that's why I'm rooting for it, especially because Lucky Guts + Jinxed enemy = death for all enemies. That's why I'm so happy with this Scarf you so generously created. I've signed up for 66! Glad to see Andrew and Bert show back up. Maybe they'll appear in some other quests too! There were a few more town guard who might have popped up if you'd visited the Glass Blowers. Yay! Lemme guess their names: Chris (who would secretly be moonlighting for the Theatre), Dave, Edward, and Frank. You know, you never did tell us what the deal was with that Lion Knight at the Embassy... Oh come on, Bennetton got himself killed... Some people have been guilted into blaming themselves by certain other people. I'm not going to name names, but... *stares at Haldor* Anyone know the going price for a Level Up Shroom? Judging by the Fields, 250 gold...which sounds fairly right to me. Unless Quest 48 finishes before 66 leaves, I may be in the market. Quote
Zepher Posted April 18, 2013 Posted April 18, 2013 The Lion Knight? What was there to explain? He just would have helped out! Quote
Flipz Posted April 18, 2013 Posted April 18, 2013 Yeah, but what would his stats been like? Would he have been a Skirmisher? A basic Knight? What was his name? What did he look like? [/may be fishing for cameo NPCs] QM Note: Flipz did all the strategizing for this round, not me. Perhaps he took pity on you. I'm going to answer this for the sake of it: I chose to buff the tail because I know that, even if the Cataclysm Claw is Fragiled on the first try and every single party member rolls a Critical Hit from the Front Row, it won't be enough to take it out; meanwhile, SOMEONE has to either target or take a Free Hit from the tail, and if that happens that party member will be on the brink of death, forcing Sylph to use up his precious Ether on healing instead of Scrolls, miss an opportunity for Alex to attack, or risk letting the party member get KO'd (after all, the party only has two Phoenix Essences left; yes, yes, Roots of Life, but it's unreliable). True, I could have buffed the claw, but then Endgame would lose the tail and its tactical action entirely. It's a game of attrition, and at this moment (as I learned the hard way from Zepher) the best strategy is to hit them hard, even if it means taking a hit. Quote
Zepher Posted April 18, 2013 Posted April 18, 2013 Skirmisher, Level 15! I hadn't developed a character around him yet. Quote
CMP Posted April 18, 2013 Posted April 18, 2013 Yeah, but what would his stats been like? Would he have been a Skirmisher? A basic Knight? What was his name? What did he look like? [/may be fishing for cameo NPCs] It's not a cameo if he's never showed up. Quote
Dannylonglegs Posted April 18, 2013 Posted April 18, 2013 (edited) Yeah, but what would his stats been like? Would he have been a Skirmisher? A basic Knight? What was his name? What did he look like? [/may be fishing for cameo NPCs] I'm going to answer this for the sake of it: I chose to buff the tail because I know that, even if the Cataclysm Claw is Fragiled on the first try and every single party member rolls a Critical Hit from the Front Row, it won't be enough to take it out; meanwhile, SOMEONE has to either target or take a Free Hit from the tail, and if that happens that party member will be on the brink of death, forcing Sylph to use up his precious Ether on healing instead of Scrolls, miss an opportunity for Alex to attack, or risk letting the party member get KO'd (after all, the party only has two Phoenix Essences left; yes, yes, Roots of Life, but it's unreliable). True, I could have buffed the claw, but then Endgame would lose the tail and its tactical action entirely. It's a game of attrition, and at this moment (as I learned the hard way from Zepher) the best strategy is to hit them hard, even if it means taking a hit. And to be fair, Sylph's been playing WiFoM this entire battle and got you twice. Flipz's strategy is a good one. Sylph stating otherwise was a disingenuous attempt at misleading. Which is not to say that Sylph's disappointed His true target has always actually been the claws, and he was seizing an opportunity. Take that for what you will, but Sylph benefits strategically either way. ~Insectoid Aristocrat Edited April 18, 2013 by Dannylonglegs Quote
Flipz Posted April 18, 2013 Posted April 18, 2013 And to be fair, Sylph's been playing WiFoM this entire battle and got you twice. Flipz's strategy is a good one. Sylph stating otherwise was a disingenuous attempt at misleading. Which is not to say that Sylph's disappointed His true target has always actually been the claws, and he was seizing an opportunity. Take that for what you will, but Sylph benefits strategically either way. *Insert Mafia joke here.* Yeah, after rolling six 5's in a row, I knew that no matter what I did, you'd have some sort of counter. I ended up just deciding what I would want the limbs to do, and doing the opposite. You know, Endgame went easy on you guys by letting limbs stay in Neutral. In a battle of attrition like this, an extra 6 SP anywhere is huge, and with the way you lucky rats roll a -2 to Level doesn't even come into play. Though, to be fair, Guardian Angel basically renders any strategy null. Quote
Sandy Posted April 18, 2013 Author Posted April 18, 2013 I have asked Masked Builder to change the effect on that disputed Spirit Robe. I somehow missed it when he first represented it to me in a PM, so the item was not approved by me. As Endgame pointed out, the Titanic Axe that has the petrified-effect has only 1/12 chance to actually cast it, and the item came from a boss character. It is currently the only way petrified can be cast on enemies (except maybe the Special Mirror skill). Quote
Flipz Posted April 18, 2013 Posted April 18, 2013 You know, I've noticed that Lucky party members just seem to suck up all the good rolls, leaving the rest of the part with Damage and Special Damage. Something to keep in mind before using Nostrum. (except maybe the Special Mirror skill). Can we please have a clarification/ruling right now as to whether or not a Special that dishes out Petrified would prevent Special Mirror from returning the effect (i.e. by Petrifying the Witch before he/she can return the favor)? I can see it causing confusion already, so it's probably best to deal with it now. Quote
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