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Posted

Oh I guess that makes more sense, I thought that "expires at the end of the quest" meant you lose your level increase at the end sort of like you lose the encouraged effect from a mead once a battle has ended, I guess I'll leave it for Jeb to clarify. What does V stand for anyway? :wacko:

Oh sorry, I meant it to be "must be used before end of quest". Yes permanent increase to level. I'll have to reword it.

VCard - I googled it to make sure i was using it correctly.

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Posted

Hey Atramor! He stole your hat!

That son of a- :angry:

The classes look great, Sandy. Now all we need is the stats to properly choose one. Bet there's something special for each class. :excited:

Posted

The least he could have done is make it a permanent level increase. Ah well, lovers are over-rated in anyways, ask Skrall, there's a reason he left home.

Yeah, the language on the item was confusing. The challenge now automatically gives Haldor a level of experience hehe.

:grin: Nur will be inquiring about Skrall's love life the next time they meet.

Very interesting final classes, Sandy. :thumbup: I like the Raider based on name alone. I wouldn't mind doing some raiding and pillaging roleplay between quests if I wasn't a mage. :pir_bawling:

Posted

Before anyone thinks to ask, I'm not going to include a rule where you gain levels by having sex with the other heroes. Although that could be called a kind of training, too... :laugh:

Posted

Before anyone thinks to ask, I'm not going to include a rule where you gain levels by having sex with the other heroes. Although that could be called a kind of training, too... :laugh:

Ahw, I was looking forward to see the new expert job class, Courtesan. :wub_drool:

Posted

Hehe I'm loving it Jebs!!! I gotta say, and I know I've said this already, but I love character connections. The more people each character interacts with, the stronger of a character they become. I love the whole sewer quest batch since they all seem to really know and like each other, and the same goes for the current Quest 4, and a number of other players scattered through other quests.

Posted (edited)

Yeah, the language on the item was confusing. The challenge now automatically gives Haldor a level of experience hehe.

:facepalm:

I hope that gnome doesn't ever come near the hall! :tongue:

Jess is still :wub:

Go away Leo, you haven't even spoke to her! :tongue:

Edited by Scorpiox
Posted

Cronk likes people but not in a soilent green sort of way. Cronk much prefers chicken (so it's really Atramor that should worry about that :grin: ).

The healing staff works like an attack. You "attack" an ally with it during a battle and if the "hit" is successful, you heal them instead of damaging them. Sandy has also clarified that if you roll "damage", it's treated as a miss and the attacker does not get hit by the target but they don't heal them either.

Posted

Sarick has rolled a Shield. Does it then heal everyone in the party for (WP:5+level 1) points?

No, the magic burst explicitly uses "a random element out of those available to the mage", which in Sarick's case would be only Ice. Extra effects of a mage's weapon aren't relevant for magic burst, nor when casting spells. Special effects of weapons only come into play when using the weapon for attack.

Posted

Thanks for the clarification Quarryman, you've been a great help to this newbie Quest Master :classic:

Speaking of Sarick's Healing Staff you've forgotten to update his power with the staff, so his power is currently at 6. Which means he would have dealt 6 damage to each enemy with the magic burst, and the Pegleg Thug should thus be dead now. :wink:

Posted

Speaking of Sarick's Healing Staff you've forgotten to update his power with the staff, so his power is currently at 6. Which means he would have dealt 6 damage to each enemy with the magic burst, and the Pegleg Thug should thus be dead now. :wink:

I hope sarick struck the thug with his knives, hurting him rather than with the staff and thus healing him!

Posted

The first round Sarick specified his dagger and got hit for 3 damage. The second round he used the Staff and rolled Shield, but I am treating it as a successful Hit on his target (ally) because it would be overpowered if he could also hurt enemies as listed in his Shield roll for Mages while using it. However if Sandy confirms exactly how it works, that will clear things up for everybody. In terms of the battle, with 6 of you against 2 enemies, I don't think it will make a critical difference to the course of the battle.

Posted

The first round Sarick specified his dagger and got hit for 3 damage. The second round he used the Staff and rolled Shield, but I am treating it as a successful Hit on his target (ally) because it would be overpowered if he could also hurt enemies as listed in his Shield roll for Mages while using it.

No, a mage's Shield makes the intended action fail, but performs a magical blast on all opponents.

Posted

That isn't right, because he can't attack with the Staff. That's my reading of it anyway from these discussions.

He can attack enemies with the staff but he would heal them instead of damaging them. This does do damage to the undead, though, since regular healing damages them.

Posted (edited)

Don't want to be cluttering up our thread too much with OOC, especially not in the middle of the battle!

QM Note:

You could, but you'd use up a Turn throwing it, Thormanil would have to use up a Turn to catch it, and he couldn't drink it until the next Round.

Is that so? I really should pay more attention to similar actions in other quests, I might learn a thing or to, haha.

Anyway, I think that everything should be fine this turn. Regardless of how far from the mark we were with engaging the elves, I'm quite glad we went with them. The amount of special damage rolls so far would have put is in quite a bind with either of the other two groups.

Edit:

That being said, I do wonder if giving at least one of the elves a secondary Special Damage would have upped the difficulty to an unreasonable level. The Knights' SD had a secondary effect to prevent a literal flood of enemies, but the elves' SD are all fairly useless once one of them has been triggered. I mean, we've done well so far despite having magic damage nullified, but what if Keveak's and Ricroar's SD abilities had been something to the effect of "Lasts for the duration of this turn, and the next. If someone under the protection of Spell Resistance is targeted by a magic spell, that spell is instead reflected" Something like a Sentinel Position, but adjusted for magic.

If I ever get around to putting together a quest, I can guarantee that the players will just love the challenges involved... :devil:

Edit 2:

QM Note:

Sorry, swils, but you won't make it through Brobric Pass this time. But I gave you a nice piece of loot. :grin:

"this time", I'll assume/hope that ties in with your previous comment about how you've got more planned for this plot.. Quite looking forward to the conclusion and future quests in this vein!

And ooh, that's a very interesting little trinket, thank ya kindly! :grin: Unique effect, though nicely balanced by the WP limitation. I think I'll have to be paying a visit to the smithy, see about getting him to sharpen my old greataxe.

Edited by swils
Posted

I think that you should use the piece of the lucky table to make a handle for your pongcanis tongue WP:0. That would be hilarious!

*oh2* It's brilliant! I'd been thinking of refitting my old axe along the lines of "Splinterwood Greataxe", but oh my, the Tongue is so much better!

Posted

That being said, I do wonder if giving at least one of the elves a secondary Special Damage would have upped the difficulty to an unreasonable level. The Knights' SD had a secondary effect to prevent a literal flood of enemies, but the elves' SD are all fairly useless once one of them has been triggered. I mean, we've done well so far despite having magic damage nullified, but what if Keveak's and Ricroar's SD abilities had been something to the effect of "Lasts for the duration of this turn, and the next. If someone under the protection of Spell Resistance is targeted by a magic spell, that spell is instead reflected" Something like a Sentinel Position, but adjusted for magic.

I thought about that for a while, believe me. My intent was to give the elves a high chance of negating any magic attacks, removing a big part of your offense, to turn it into a long, grueling battle. I gave them Levels that could kill some of you in one blow, to try to make you exhaust your supply of Potions. The battle got to the fifth round, but I think I just didn't make their Health high enough.
Posted

The first round Sarick specified his dagger and got hit for 3 damage. The second round he used the Staff and rolled Shield, but I am treating it as a successful Hit on his target (ally) because it would be overpowered if he could also hurt enemies as listed in his Shield roll for Mages while using it. However if Sandy confirms exactly how it works, that will clear things up for everybody. In terms of the battle, with 6 of you against 2 enemies, I don't think it will make a critical difference to the course of the battle.

In my opinion the effects of a weapon should not affect the hero's Shield-skill. So Sarick should've gotten a Magic Burst against all enemies even though he targetted Dak for healing.

The same applies to Clerics and their Miracle - even if they attempt to attack an enemy, they will still heal all allies if they roll a Shield. It may not be what they intended to do, but that's what the almighty die gave them. :grin:

And like others pointed out, a mage's spells are not affected by a weapon's special effect, only by their power.

Chunk of Lucky Table - (suitable for Thormanil Nihai) This item cannot be sold or traded to another hero or NPC. Use it to create a portion of your weapon, and all your Misses will instead deal Damage equal to your WP. (the same way a Ranger's Aim works) However, doing so will reduce your weapon's WP to 1.

I have to say I don't really like when items tamper the heroes' battle skills, since it'll be really hard for a QM to remember that this specific Barbarian has Aim instead of a Miss. :sceptic:

On the other hand, there's soon going to be 15 more classes with individual battle styles to remember, so in the future the QMs should always keep the rules at hand anyway when tallying battle results. :grin:

But yeah, please avoid changing the battle skills in the future, for the sake of us poor hosts. :blush:

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