Brickdoctor Posted April 23, 2013 Posted April 23, 2013 I agree that Bad Quests should exist, but I think that they should not be quite as blunt as you make it. Heroica is not a common mercenary organization in that regards. Heroes usually stick to a moral code of some sorts, and if the act they were hired to do was explicitly vile, I think the Veterans would turn it down. That said, Quests leaning on the darker side of morally ambiguous are excellent ideas. The objective of my quest is rather explicitly to help a massive organization enact a monopoly problem-free, and while both sides are simply in it for the money, a very convincing idealistic case could be made against the Hinckwells' actions in this. Not to give anything away, but Fleur will not be moralizing with the Party. Plus there's the possibility that heroes might not want to sign up for it. We do know more about the personalities heroes have now than we did then, but that was one of my concerns when I pitched Quest 4, which has the hiring faction doing something clearly wrong for a similar reason. (To create a temporary monopoly, on large amounts of cheap weapons in my case.) Quote
Dannylonglegs Posted April 23, 2013 Posted April 23, 2013 Plus there's the possibility that heroes might not want to sign up for it. We do know more about the personalities heroes have now than we did then, but that was one of my concerns when I pitched Quest 4, which has the hiring faction doing something clearly wrong for a similar reason. (To create a temporary monopoly, on large amounts of cheap weapons in my case.) Exactly. To be honest, my quest is somewhat similar to yours, only the sides are reversed. In the Hinckwells' defense though, they're allot more open about it, and they make it sound prettier. ~Insectoid Aristocrat Quote
Palathadric Posted April 23, 2013 Posted April 23, 2013 Guts has four rolls and if he takes a smelling salts before the next battle will have four rolls then as well. He should get an artifact or consumable that both allows him to deal damage on steal rolls and one that turns all hits and critical hits into steals. Quote
Cutcobra Posted April 23, 2013 Posted April 23, 2013 Don't worry PsyKater, the quest is practically done, I'm just waiting on loot distribution so we can move on to the ending and your "bonus reward" for reuniting Violet and Aldus. And by "bonus reward" you mean an amethyst right? . Quote
Kintobor Posted April 23, 2013 Posted April 23, 2013 (edited) And by "bonus reward" you mean an amethyst right? . Why not look and see for yourself? Edited April 23, 2013 by Kintobor Quote
Cutcobra Posted April 23, 2013 Posted April 23, 2013 (edited) Why not look and see for yourself? Darn... Edited April 23, 2013 by Eric Su Quote
Brickdoctor Posted April 23, 2013 Posted April 23, 2013 Why does the ring say, "SP: 0", instead of just leaving out a mention of SP? Quote
Kintobor Posted April 23, 2013 Posted April 23, 2013 Why does the ring say, "SP: 0", instead of just leaving out a mention of SP? Yeah, that was a little silly of me. Fixed.On another note: "So, you like my Sexy?" Quote
Dannylonglegs Posted April 23, 2013 Posted April 23, 2013 Yeah, that was a little silly of me. Fixed. On another note: "So, you like my Sexy?" Not enough Newtity. (Tragically I don't have Karie's body or head, but I do hope to acquire them. ) ~Insectoid Aristocrat Quote
Cutcobra Posted April 23, 2013 Posted April 23, 2013 Yeah, that was a little silly of me. Fixed. On another note: "So, you like my Sexy?" *heckz's arms are getting tired of lifting the sign* Quote
Kintobor Posted April 23, 2013 Posted April 23, 2013 *heckz's arms are getting tired of lifting the sign* Quote
Cutcobra Posted April 23, 2013 Posted April 23, 2013 *heckz lifts another small sign saying "Forever Aheckz"* Quote
Palathadric Posted April 23, 2013 Posted April 23, 2013 Lover's Ring (Max. Health: +2 while equipped) I figure it's an artifact. Is it an accessory or what? Quote
Kintobor Posted April 24, 2013 Posted April 24, 2013 I figure it's an artifact. Is it an accessory or what? It's an artefact now. Quote
Brickdoctor Posted April 24, 2013 Posted April 24, 2013 It's an artefact now. He's asking what type it is. I would assume Accessory, but I guess it could be considered Handwear, too. (The other artifact categories being Headwear, Backwear, Bodywear, and Footwear.) Quote
Kintobor Posted April 24, 2013 Posted April 24, 2013 He's asking what type it is. I would assume Accessory, but I guess it could be considered Handwear, too. (The other artifact categories being Headwear, Backwear, Bodywear, and Footwear.) It being an accessory makes the most sense. Quote
Flipz Posted April 24, 2013 Posted April 24, 2013 Plus there's the possibility that heroes might not want to sign up for it. We do know more about the personalities heroes have now than we did then, but that was one of my concerns when I pitched Quest 4, which has the hiring faction doing something clearly wrong for a similar reason. (To create a temporary monopoly, on large amounts of cheap weapons in my case.) Eh, business ethics just aren't strong enough in my book. The Shadeaux were, for all intents and purposes, a betrayal, rather than a deliberately "evil" Quest. Same goes for the Hinckwells in 62, though in that case it's just a matter of good publicity rather than betrayal. It's still not "evil" enough. I know my example is over-the-top, but really, we have an entire class dedicated to Assassination, and Track Down involves the relentless hunt of a target--and the wording implies that the target is being hunted down to be killed. Heroica can accept hit jobs, easy. Obviously, the employer might not be SO blunt, but it can't be hard to word the advertisement to clearly imply that the employer WANTS the target dead rather than the target DESERVING death. Why not have a set deadline, and if not enough Heroes sign up for it, then the Quest doesn't happen? I mean, I realize how much effort goes into Quests (believe me!), but as I see it, these sorts of missions would be more about overcoming specific guards and natural obstacles rather than having a deeply involved plotline; thus, certain locations and/or enemies (i.e. "giant spiders in the forest" or "hired thugs in an alleyway") could be recycled from Quests that don't make it past the gate. It's kind of like handling the Wolfgang; it's fairly easy to get one level of Wolfgang rep by betraying the Town Watch. After that, though, would they really hire that Hero again? I say that the Wolfgang and other more villainous characters ought to be free to post Quest bulletins, and Heroes should be free to choose (or not!) to accept them; after all, the Veterans DO tell the Town Watch that the Heroes are free to do as they see fit... Quote
Cutcobra Posted April 24, 2013 Posted April 24, 2013 It being an accessory makes the most sense. I thought rings were headwear... Quote
The Legonater Posted April 24, 2013 Posted April 24, 2013 ...thus, certain locations and/or enemies (i.e. "giant spiders in the forest" or "hired thugs in an alleyway") could be recycled from Quests that don't make it past the gate. The Hobbit meets A-Team? I'm in. Quote
Dannylonglegs Posted April 24, 2013 Posted April 24, 2013 (edited) Eh, business ethics just aren't strong enough in my book. The Shadeaux were, for all intents and purposes, a betrayal, rather than a deliberately "evil" Quest. Same goes for the Hinckwells in 62, though in that case it's just a matter of good publicity rather than betrayal. It's still not "evil" enough. I know my example is over-the-top, but really, we have an entire class dedicated to Assassination, and Track Down involves the relentless hunt of a target--and the wording implies that the target is being hunted down to be killed. Heroica can accept hit jobs, easy. Obviously, the employer might not be SO blunt, but it can't be hard to word the advertisement to clearly imply that the employer WANTS the target dead rather than the target DESERVING death. Why not have a set deadline, and if not enough Heroes sign up for it, then the Quest doesn't happen? I mean, I realize how much effort goes into Quests (believe me!), but as I see it, these sorts of missions would be more about overcoming specific guards and natural obstacles rather than having a deeply involved plotline; thus, certain locations and/or enemies (i.e. "giant spiders in the forest" or "hired thugs in an alleyway") could be recycled from Quests that don't make it past the gate. It's kind of like handling the Wolfgang; it's fairly easy to get one level of Wolfgang rep by betraying the Town Watch. After that, though, would they really hire that Hero again? I say that the Wolfgang and other more villainous characters ought to be free to post Quest bulletins, and Heroes should be free to choose (or not!) to accept them; after all, the Veterans DO tell the Town Watch that the Heroes are free to do as they see fit... You make a valid point. Perhaps the reason I disagreed somewhat was the example you used. In my opinion, "Hits" make for valid Quests, and I believe we've had some. (we've had allot of quests, so I'm simply assuming. I didn't pay attention to every single one of them.) Actually, 50's like that. I just don't think the choice should be blatantly evil. Of course the one hiring hitmen to whack a target have a reason for it. Said person killed his father, or said person has threatened her life... but I don't think that stating explicitly, "This Person has interfered with my evil plans." is a valid reason to hire the PCs. If you want an Evil Quest, the Evil person can provide a biased reason: one that's not exactly a lie, or even a lack of truth but certainly a one-sided reason. (Ie: This person assaulted my lab and made away with valuable information. I can't have him spreading it or using it for himself. Please kill him for me. Sincerely, Madproff McEvilson.) But I don't think (I want this perfectly respectable purer-than-god-herself Business Tycoon Philanthropist, who I view as my rival and who's legitimate goody-two-shoes-iness and Orphan fostering is interfering with my shady dealings and harvesting of their organs, to be killed. Sincerely, Alisa Beyland) or (Patricia's a bitch and she stops me from stealing what I want to steal, please kill her for me. Hugs and Kisses, Wolfcub666) would get the Veteran's approval. ~Insectoid Aristocrat Edited April 24, 2013 by Dannylonglegs Quote
Kintobor Posted April 24, 2013 Posted April 24, 2013 Said person killed his father The quest givers name is Inigo Montoya. Quote
Dannylonglegs Posted April 24, 2013 Posted April 24, 2013 (edited) The quest givers name is Inigo Montoya. Of Course. Wow, didn't realize Alisa was an anagram of Alias until just now. ~Insectoid Aristocrat Edited April 24, 2013 by Dannylonglegs Quote
joeshmoe554 Posted April 24, 2013 Posted April 24, 2013 And by "bonus reward" you mean an amethyst right? . You have enough gold now to buy an amethyst from Elphaba before she leaves. Quote
Cutcobra Posted April 24, 2013 Posted April 24, 2013 You have enough gold now to buy an amethyst from Elphaba before she leaves. I prefer spending it in a hat *cough cough* Flare *cough cough*. Quote
Endgame Posted April 24, 2013 Posted April 24, 2013 Perhaps it is just the lighting, or my monitor... but Karie's face looks a tad blue. Are you breathing alright there? Also, totally going to recycle the name Allen Lias in a year or two. And have him be a completely legitimate person. Quote
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