Brickdoctor Posted May 6, 2013 Posted May 6, 2013 Didn't really consider that. My brain just registered 50 Gold for the 5 WP, plus 10 for an extra bonus. Sandy seemed alright with the prices when I showed them to him originally, so I'll see what he has to say about it. You have it listed as 5 SP, not 5 WP, and in both cases, an artifact is priced differently from a regular weapon or shield, so it shouldn't be 50 Gold just because there are 50 Gold SP: 5 shields in the Marketplace. (For comparison, the SP: 1 Headwear is 30 Gold, the SP: 3 Headwear is 120 Gold, and if you subtract the cost of a Scroll of Frailty and its imbuing from the only SP: 5 artifact, it's still worth 130 Gold.) Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 Wait, is that a typo? That's an SP: 5 artifact that's essentially imbued with all nine gems, and you're selling it for 60 Gold? My thoughts exactly, those are extremely powerful items. That was my first thought, but then I realized that it's immune to magic, which makes it immune to ALL Ether-using specials...but also means that gems can't be extracted from it. While I do think they're underpriced, it's not QUITE as bad as a fully-gemmed artifact. Quote
Brickdoctor Posted May 6, 2013 Posted May 6, 2013 That was my first thought, but then I realized that it's immune to magic, which makes it immune to ALL Ether-using specials...but also means that gems can't be extracted from it. While I do think they're underpriced, it's not QUITE as bad as a fully-gemmed artifact. SP: 5 for 60 Gold is still well below the prices for SP-granting Headwear in the Marketplace. Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 (edited) Think of it this way. The helmet has 2 more SP than your Tricorne and the same bonus. How much did you spend on that again? Not the same bonus...a better one. This one would have rendered Wren's Special Damages moot-that Tricorne of his wouldn't. SP: 5 for 60 Gold is still well below the prices for SP-granting Headwear in the Marketplace. OH, yes, SP has to be cut, agreed there. It's just not a "ZOMG must nerf now" type of thing, IMO. Natural inflation of loot. Edited May 6, 2013 by Flipz Quote
Sandy Posted May 6, 2013 Author Posted May 6, 2013 Sandy seemed alright with the prices when I showed them to him originally, so I'll see what he has to say about it. Umm, I don't remember any discussion about prices. Then again, the quest was in the plans for 1,5 years, so... The items are definitely underpriced. Make the artifacts worth "160 gold" and you're closer to their true value. Quote
-obelix- Posted May 6, 2013 Posted May 6, 2013 I think the artifacts are underpriced too and wouldn't mind paying 160 instead of 60, but if changes are to be made now, can we at least get an option to buy them when we finish the quest and have the money to do so, Legonater? Kind of "revisit the great city before we depart home..." Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 I think the artifacts are underpriced too and wouldn't mind paying 160 instead of 60, but if changes are to be made now, can we at least get an option to buy them when we finish the quest and have the money to do so, Legonater? Kind of "revisit the great city before we depart home..." Simple solution: Duplovia needs its own Gurnam. No pics needed, aside from perhaps a headshot pic for the actual NPC. Quote
The Legonater Posted May 6, 2013 Posted May 6, 2013 I have significantly altered the prices. The Questies should pray I don't have to alter them any further. I don't know why I keep underestimating stats this quest. I think the artifacts are underpriced too and wouldn't mind paying 160 instead of 60, but if changes are to be made now, can we at least get an option to buy them when we finish the quest and have the money to do so, Legonater? Kind of "revisit the great city before we depart home..." I don't see why this should be an issue. Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 I don't see why this should be an issue. Your Questies are worried that by the time they have the Gold to buy what they want, they'll be unable to go shopping. It's something of a trope in Heroica, actually. I blame Doc and Quest 4. Quote
The Legonater Posted May 6, 2013 Posted May 6, 2013 Your Questies are worried that by the time they have the Gold to buy what they want, they'll be unable to go shopping. It's something of a trope in Heroica, actually. I blame Doc and Quest 4. No, I meant that I don't see why going back should be an issue. Quote
-obelix- Posted May 6, 2013 Posted May 6, 2013 (edited) Your Questies are worried that by the time they have the Gold to buy what they want, they'll be unable to go shopping. It's something of a trope in Heroica, actually. I blame Doc and Quest 4. Yup, that was the concern. Edit: Nevermind, found the answer in the rules (even tough I check them often, I overlooked this)... Edited May 6, 2013 by -obelix- Quote
Waterbrick Down Posted May 6, 2013 Posted May 6, 2013 Just one vial of whatever poison. Basically you put a consumable in generally restorative (i.e. potion, phoenix essence, but yes poisons as well) and it allows the item to be used without taking a turn. I always envisioned it as putting a small storage receptacle into the hilt of a weapon. It should be noted that this upgrade is different from permanently instilling an effect into a weapon. WBD is/was already working on an overhaul of the rules. Not sure why they haven't been implemented. I've got the overhaul ready, we've just never tried implementing them. Guess we could do that. Quote
CMP Posted May 6, 2013 Posted May 6, 2013 I grab my chain whip and swing at the door, letting the twin chains rip through it. Being that the door isn't made of toothpicks, Dyric's flimsy metal chain bounces off the door and rips through him instead... Quote
The Legonater Posted May 6, 2013 Posted May 6, 2013 Being that the door isn't made of toothpicks, Dyric's flimsy metal chain bounces off the door and rips through him instead... Maybe its just the way the LEGO Chain piece is made, but I've always imagined the chain whip was something more akin to a flail. Quote
Brickdoctor Posted May 6, 2013 Posted May 6, 2013 Your Questies are worried that by the time they have the Gold to buy what they want, they'll be unable to go shopping. It's something of a trope in Heroica, actually. I blame Doc and Quest 4. Quest 4 was semi-open-world, and the players were free to return to shops to buy stuff. The problem was that I didn't drop enough Gold, so they only ended up pooling together some Gold to buy Tanma the Cloak of the Elven Spy. Quote
Pyrovisionary Posted May 6, 2013 Posted May 6, 2013 Umm, I don't remember any discussion about prices. Then again, the quest was in the plans for 1,5 years, so... The items are definitely underpriced. Make the artifacts worth "160 gold" and you're closer to their true value. Quote
Shoker86 Posted May 6, 2013 Posted May 6, 2013 160 seems fair price to me Skyrimguy. Wanna buy some cheap artifact on discount. No way Quote
Zepher Posted May 6, 2013 Posted May 6, 2013 160 is still MORE than a fair price for that. Gems cost 50, imbuing costs 50. That helmet is at least worth 900 gold. Pick me one up, someone! Oh, AND a hollow weapon. Quote
CMP Posted May 6, 2013 Posted May 6, 2013 160 is still MORE than a fair price for that. Gems cost 50, imbuing costs 50. That helmet is at least worth 900 gold. Pick me one up, someone! Same here, I'd pay 200 for one of those, so if anyone wants to make a nice profit.... Quote
Zepher Posted May 6, 2013 Posted May 6, 2013 Atramor would pay 200 gold for someone to buy me one of those! Right, buddy? Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 160 is still MORE than a fair price for that. Gems cost 50, imbuing costs 50. That helmet is at least worth 900 gold. Pick me one up, someone! Again, not really. Maybe 200-400. Remember, half the value of a gem imbued in an artifact is that you can get it out again later. No gems can be removed from that helmet, because it's Immune to Magic, not Immune to all Elements; they're different effects, according to the rules. Quote
CMP Posted May 6, 2013 Posted May 6, 2013 Again, not really. Maybe 200-400. Remember, half the value of a gem imbued in an artifact is that you can get it out again later. No gems can be removed from that helmet, because it's Immune to Magic, not Immune to all Elements; they're different effects, according to the rules. That's if you want the gems. If you want the immunity in it, you're saving a ton of gold. Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 Also: does Lorcan have an unrequited crush on Umbra? Quote
Flipz Posted May 6, 2013 Posted May 6, 2013 That's if you want the gems. If you want the immunity in it, you're saving a ton of gold. Well, true. Don't forget it's also immune to ALL specials that use Ether, elemental or not. And again my post count is getting artificially inflated because I keep getting ninja'd. Awesome. I'll let you know I put in the first offer. Quote
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