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Posted

Yeah, I thought of that as well and it's still a possibility to stick with him as a cleric all the way up to prophet, but I kind of do want to test out the advanced classes, especially since Paladin is more or less a cleric that can hold a shield. The only problem is I'm not sure if I'm willing to give up Miracle for Guardian Angel. :sceptic:

One thing I noticed and was kind of disturbed over is the fact (correct me if I'm wrong) that Necromancer is the only Expert Class that allows a hero to use regular cleric-y weapons, e.g: staff or broomstick. :sad:

I think you'll appreciate the added option for defense that the Paladin gives you. I would recommend going for it. Guardian Angel is pretty good, to be honest :wink: Its different than Miracle but it is more powerful.

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Posted

One thing I noticed and was kind of disturbed over is the fact (correct me if I'm wrong) that Necromancer is the only Expert Class that allows a hero to use regular cleric-y weapons, e.g: staff or broomstick. :sad:

Well technically hammers and maces fall under the cleric area but as for staff's and broomstick's the only two I see are necromancers and regulator's (can use staffs but good luck trying to fulfil those requirements). Although doesn't it bother Pretzel to use a broomstick? It really has witch written all over it.

Randomly thinking about it, I can't really imagine a paladin flying on a broomstick. Puts the strangest picture in my mind. :tongue:

Posted

I think you'll appreciate the added option for defense that the Paladin gives you. I would recommend going for it. Guardian Angel is pretty good, to be honest :wink: Its different than Miracle but it is more powerful.

I wouldn't say more powerful; it's just different. Guardian Angel prevents Damage; Miracle heals it. Guardian Angel is a more powerful version of Sentinel and the more powerful version of Miracle is Roots of Life.

Randomly thinking about it, I can't really imagine a paladin flying on a broomstick. Puts the strangest picture in my mind. :tongue:

I get the image of a boy pretending to be a knight/paladin riding around on his broomstick with a wooden horse's head on the end. :laugh:


Quest 62 heroes, if you don't know what to get, get that Raw Meat and I'll pay 200 Gold for each one. :grin:

Posted (edited)

Quest 62 heroes, if you don't know what to get, get that Raw Meat and I'll pay 200 Gold for each one. :grin:

I'll pay 250 gold for each one :innocent:

EDIT: Looks like we're too late, he already ate it :cry_sad:

But my offer is still valid :grin:

Edited by Flare
Posted

I'll pay 250 gold for each one :innocent:

EDIT: Looks like we're too late, he already ate it :cry_sad:

But my offer is still valid :grin:

I meant other heroes who haven't chosen yet. :wink:

Fine, you have the first Raw Meat if they want to sell one, since I took that one from the Fields. :grin:

Posted

I meant other heroes who haven't chosen yet. :wink:

Fine, you have the first Raw Meat if they want to sell one, since I took that one from the Fields. :grin:

Yes, I'm still grouchy about that :hmpf_bad:

Posted

Quest 62 heroes, if you don't know what to get, get that Raw Meat and I'll pay 200 Gold for each one. :grin:

I'll pay 250 gold for each one :innocent:

EDIT: Looks like we're too late, he already ate it :cry_sad:

But my offer is still valid :grin:

I'm part rogue and you're trying to bribe me with money? :tongue: I may not be the richest guy on the block but to me perma stat boost > gold able to being earnt by advance class in one or two battles. :grin:

Posted

By selling her a locket to make her immune to being Enamored? (Including being immune to being Enamored with Docken.) :wacko:

No, because she can't love anyone but Docken. :wink:

As for cleric weapons, yeah they can also use hammers and maces which are useable by Alchemists, Regulators, Imfiltrators, and maybe a few others.

Posted

I thought they were the same thing? At least, isn't that what the library says?

One's the name for the god, one's the name for the archdemon, I think. They could be the same entity, I suppose.

Posted

I can't recall, which quest was he referred to as an archdemon? Also it should be noted that while they (the pantheon) may not have a physical presence on Olgeia, doesn't mean necessarily that they don't affect the world physically.

Posted

A quick search gave me this:

Zoot is an anomaly among the gods. There are actually two Zoots - the concept of otherwordly evil and chaos that is Zoot and the archdemon Azazot that has been associated with the concept to the extent that they are tied together. Worshipping Zoot and calling him to aid actually attracts the attention of Azazot, but since Zoot is a phenomenon it can manifest in other ways than through the archdemon as well. So while the other gods do not have a physical form (with the possible exception of Sylvania, who is associated with the queen of fairies in a similar way that Zoot is also Azazot), Zoot actually has, but it resides in another plane of existence. This is at least how I've imagined it.

Posted

Question about immunities:

If a pc is immune to Poison, does that immunity carry over to the other types of Posion (deadly, etc)?

If a pc is immune to an element, does that immunity take into account the source (ie: pc's artefact imbued with a Ruby, immune to fire elemental attack fron an Ancestral type enemy)?

The reason I ask the second one is because I can't see a pc being immune from a giant dragon's breath attack.

Posted

1: No. The Sterile Gloves, sold in the marketplace, list poison and deadly poison seperate, so if you are immune to poison, deadly poison is not covered.

2: I'm not sure exactly what you are asking. If you have imbued by a ruby, you are immune to attacks specifically specified to be that element (e.g. a special that is said to be fire, a PC's weapon imbued with a ruby)

Posted

2: I'm not sure exactly what you are asking. If you have imbued by a ruby, you are immune to attacks specifically specified to be that element (e.g. a special that is said to be fire, a PC's weapon imbued with a ruby)

Well, I am wondering really if the enemy level or something like that should be taken into account to dealing with immunity of elements. For example, I can see a pc being immune to a low level wizard's fireball but not to a level 50 dragon's flame.

Posted

Well, I am wondering really if the enemy level or something like that should be taken into account to dealing with immunity of elements. For example, I can see a pc being immune to a low level wizard's fireball but not to a level 50 dragon's flame.

No, that isn't taken into account, but a level 50's dragon's flame may have other effects, besides simple fire damage. :wink: And the dragon's normal attacks still work, as those never have an element.

Posted

A quick search gave me this:

Wow, that's good information. Didn't know that. Posts like that are what make me rethink the Heroica Wiki concept, because, seriously, if this game goes on for a few more years, the story is going to be fleshed out on a scale approaching the Star Wars Expanded Universe with detail to rival Tolkien's legendarium.
Posted

Wow, that's good information. Didn't know that. Posts like that are what make me rethink the Heroica Wiki concept, because, seriously, if this game goes on for a few more years, the story is going to be fleshed out on a scale approaching the Star Wars Expanded Universe with detail to rival Tolkien's legendarium.

We need one. End of story. I will be HAPPY to help organize and flesh out the project in regards to information, I just need a little help with wiki formatting. :blush:

Posted

No, that isn't taken into account, but a level 50's dragon's flame may have other effects, besides simple fire damage. :wink: And the dragon's normal attacks still work, as those never have an element.

That brings up what I said awhile back about having effects that go along with elemental attacks (fire attack, burning effect, etc).

Posted

We need one. End of story. I will be HAPPY to help organize and flesh out the project in regards to information, I just need a little help with wiki formatting. :blush:

Hmm... I'd have to disagree. Not only would it take a ridiculous amount of work, but part of the joy in this game is learning both in and out of character through interactions and the reading of quests. I don't think it's such a good idea just to label every major event on a wiki, when it would be better for us just to read these occurances in-context.

Posted

That brings up what I said awhile back about having effects that go along with elemental attacks (fire attack, burning effect, etc).

They sort of already exist (Fire->Burned, Electric->Stunned, Plant/Wood->Bound, etc.), but I'd argue it's up to the QM to include such things. :wink:

Posted

Hmm... I'd have to disagree. Not only would it take a ridiculous amount of work, but part of the joy in this game is learning both in and out of character through interactions and the reading of quests. I don't think it's such a good idea just to label every major event on a wiki, when it would be better for us just to read these occurances in-context.

I agree. I like having to go into the library and ask to know about anything specific. Adds to the game world. :thumbup:

Posted

Hmm... I'd have to disagree. Not only would it take a ridiculous amount of work, but part of the joy in this game is learning both in and out of character through interactions and the reading of quests. I don't think it's such a good idea just to label every major event on a wiki, when it would be better for us just to read these occurances in-context.

Wookieepedia doesn't prevent or even discourage reading of the books in the Star Wars EU, nor does it discourage people from watching the movies. It simply catalogues information about the world itself and general overviews of the events in an easily-accessible format.

And really, if you don't want to read the wiki, don't. It'd me no more obtrusive than the existing NPC index (speaking of which, Zepher... :poke: ). For those of us who QM or want to QM, however, it would be an invaluable resource that would help us to keep things consistent.

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