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Posted

Mhinak listens to the conversation about the floating head and raises his left eyebrow.

1cpWsov.png

"That's insane, laddie! When you said 'he', I assume you were talking about the head so what was 'his' name, if you don't mind me asking. And how do you know the head was a 'he'?"

Posted

Mhinak frowns but begins to shrug it off while he talks.

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"Well it's good to still have a friend with you, a close one that is. When I used to live back in Nalkahm as a young inventor, I did have some friends that were kind of close until everything changed. But that is a story I do not like to tell, sorry. Anyways, I'm not very fond of the use of magic since I'm a Dwarf and we usually aren't supporters for it. Care to shed any light on it?"

Posted

1cpWsov.png

"Exactly how does it work? I know how a Crossbow and a Hand Cannon but when it comes to using different elements of nature, how can a staff do that? I've read old books about enchanted weaponry so I'm guessing it's the same thing? Please, correct me if I'm wrong laddie."

Posted (edited)

"It's... complicated. There are some things that I'm not allowed to reveal, but I'll do my best.

Imagine that in the place of the air, there was a mass of wibbly wobbly stuff. It comes in blobs, and patches, but fills everything. This stuff is called ether. Now, because of all the blobs and bits of it, there are fault lines in it. With proper training, you can begin to manipulate it. It is necessary to have a gem, which from being underground for so long away from light develops certain properties that can be used to manipulate the fault lines. Although it is possible with proper training to channel it through the gem alone, most will also need a staff, wand, or other weapon. Basically, the gem releases a burst of energy, which hits the nearest weapon, and the weapon launches it along the fault lines in the direction of the necessary target. It's much more complicated, but that's the gist of it. Any questions?"

Edited by The Chosen Minifigure
Posted

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"No, nothing else laddie. That's very interesting yet very complicated. Right now it's kind of hard to describe the way I feel about magic but I do find the subject interesting. Perhaps magic is too complicated for Dwarves like myself since we've never had any use for it. Well as long as it protects you, than you're set. I'll just stick to Crossbows and Hand Cannons because they are simple. Swords are simple too but they are no fun."

Posted

My first problem will be the research to meld the will and flesh to the machine. It would be all to easy to simply craft an arm, but if it has no function I might as well nail a club to my shoulder. I believe the answer lies with automata. It will take both magic and mechanics to make this a reality.

I do not think I quite explain that right. It would be more like more like you have your "robot arm" (or whatever you called it) and the shield would just pop out of the arm.

It might just be easier for me to draw a picture of what I have in mind.

"Ahh, yes. About that." Warlen looks around nervously. "See, on my last quest, we had to visit a bar. And he fell asleep. And I didn't notice he wasn't there until we arrived at our next destination. And so, he has a new "Home" now."

That brings up more questions. Like you have not went back to check up on him? Now, that it seem like you have some free time. Second, maybe I should just get him my self. And, see if he wants to hang out with me for a while. Or, he might just want to hang out here in the "Hall" with his other friends.
Posted (edited)

You meaning was clear Master Germ. But the probelm remains. If I cannot control the limb with my will, then it is useless to me. I hope to find the answers I seek in the library.

Edited by Asphalt
Posted

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"No need to further explain it, Elf, I can always research what I wish to know. Speaking of which, I never caught any of your names and it was rude of me to not introduce myself so I guess it's better late than never. The name's Mhinak, skilled Dwarven tinkerer and researcher. I joined up to help people in need when others will not. If you hadn't noticed this baby here, well now you do. I haven't named her since well, she's not of my creation. I like to call these Hand Cannons because well, it's like a cannon fit in a compact size for your hand. It's small but definitely packs a punch. I know she ain't a beaut but she gets the job done."

Mhinak smiles and lifts up his "Dinky" Hand Cannon revealing it to anyone near him.

Posted

If I cannot control the limb with my will, then it is useless to me. I hope to find the answers I seek in the library.

OH, that is your problem. The solution is simple (to me any ways). All you have to do is hook up sensors to your nerves and you should be able to control the arm with your mind. It would require a surgery and hope they hook up to the right nerves. Or, if Quarion was around he might be able tell you how to control the "arm" with out the surgery.

Noticing Mhinak and said: They call me "The Demon Germ" or if you want just "Germ". I saw a gnome with a bigger hand-cannon around here. I do not know how he controls the big thing in combatant.

Posted

CURRENT SIGN-UPS:

Quest#125: The Dollhouse (Sign-ups close in 24 hours!)

1. Warlen Melimane, Level 8 Mage (The Chosen Minifigure)

2. Althior Emorith, Level 44 Necromancer (K-Nut)

3. Alexis Fenral, Level 47 Assassin (Masked Builder)

4. Benji Carvenhall, Level 50 2/5 Prophet (Flare)

5. Grimwald Gjinko, Level 19 1/2 Sage (LordoftheNoobs)

6. Arthur Justus Regulus VII, Level 34 2/4 Dragoon (Flipz)

7. William Harkenshire, Level 21 2/3 Warden (Fred Daniel Yam)

8. Thalion Dwinlas, Level 31 Artisan (-obelix-)

9. Namyrra Uq, Level 49 2/5 Archmage (Quarryman)

10. The Demon Germ, Level 5 Rogue (samuraiturtle)

11. Vindsval Half-born, Level 8 Cleric (Asphalt)

12. Mhinak, Level 1 Ranger (Goliath)

Posted

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"Perhaps the Gnome can give me some pointers about wielding a larger Hand Cannon. I hear the kick on some of these things feel like getting stampeded by horses for a few minutes. Not a pleasant thought but nothing sure is better than the sweet sound of explosions."

Posted

CURRENT SIGN-UPS:

Quest#125: The Dollhouse (Sign-ups close in 24 hours!)

1. Warlen Melimane, Level 8 Mage (The Chosen Minifigure)

2. Althior Emorith, Level 44 Necromancer (K-Nut)

3. Alexis Fenral, Level 47 Assassin (Masked Builder)

4. Benji Carvenhall, Level 50 2/5 Prophet (Flare)

5. Grimwald Gjinko, Level 19 1/2 Sage (LordoftheNoobs)

6. Arthur Justus Regulus VII, Level 34 2/4 Dragoon (Flipz)

7. William Harkenshire, Level 21 2/3 Warden (Fred Daniel Yam)

8. Thalion Dwinlas, Level 31 Artisan (-obelix-)

9. Namyrra Uq, Level 49 2/5 Archmage (Quarryman)

10. The Demon Germ, Level 5 Rogue (samuraiturtle)

11. Vindsval Half-born, Level 8 Cleric (Asphalt)

12. Mhinak, Level 1 Ranger (Goliath)

Vindsval glances over at the quest board and looks at the sign up sheet.

So many to answer the call of need from a youngling. Perhaps there is indeed hope for this world.

Posted

Purpearl reenters the Hall and approaches the quest board, signing up for Quest #122. Noticing another new open quest, Purpearl signs up for Quest #125. "The people whom I've stood by in the past had dealt with necromancers or are one themselves." Massaging her forehead, "Ëven this... perhaps a visit to the Ziegfrieds would be kind, there's no harm getting to know more about the family, by helping them."

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