Endgame Posted November 11, 2013 Posted November 11, 2013 (edited) My finale is taking place on some forgotten island in the North, Eubric is hardly even involved. The stakes will be either a somewhat higher or somewhat lower than 53 on the quest, depending on your outlook. Edited November 11, 2013 by Endgame Quote
Kintobor Posted November 11, 2013 Posted November 11, 2013 Question directed towards both Zepher and Endgame: You both speak of your "Grand Finales". What will you do afterwards? Bow out? Create new plots? Quote
CMP Posted November 11, 2013 Posted November 11, 2013 Having just gotten through serious work in planning out my Questline, my own finale(s) won't be on too massive of a scale. The small-scale, high-risk intensity Kintobor mentions, is what I'll be going for, personally. The larger the scale of a Quest, the lower the stakes seem to be. There's no way Wren would've legitimately won. The focus in Quest 53 was making sure the favorite NPCs lived. Those are the kind of stakes I'll be aiming for, and in my opinion are the ones I care about more. Yet another piece of helpful advice from Mass Effect. Quote
Endgame Posted November 11, 2013 Posted November 11, 2013 The larger the scale of a Quest, the lower the stakes seem to be. There's no way Wren would've legitimately won. The focus in Quest 53 was making sure the favorite NPCs lived. Those are the kind of stakes I'll be aiming for, and in my opinion are the ones I care about more. Yet another piece of helpful advice from Mass Effect. I agree with you partially... For example, 48. In their current states, Rhodus, Aquos, Eidolon, and even The Perfect Regret had no hope of completely exterminating humanity... But they likely could've ravaged a fair chunk of Uland if they hadn't been stopped. They can almost never fulfill their goals entirely, but they can still do a decent amount of damage. My Grand Finale will pretty much be the end of all quests I've started. I may do the occasional one-off or a loose-end tying quest (Such as a "Where are they now??" type of deal), perhaps get that boss-rush thing more developed in the future, but I'll likely focus more on my hero career then my QM career after my finale - any quests I host will be short and sporadic. Quote
CMP Posted November 11, 2013 Posted November 11, 2013 I agree with you partially... For example, 48. In their current states, Rhodus, Aquos, Eidolon, and even The Perfect Regret had no hope of completely exterminating humanity... But they likely could've ravaged a fair chunk of Uland if they hadn't been stopped. They can almost never fulfill their goals entirely, but they can still do a decent amount of damage. That's what I mean. Their threats and ideas never really pan out, that's why I personally wouldn't bother playing up an enemy's plans or ideals. They're never going to happen. Even if heroes act like their threats aren't really empty, it'd just feel like the player's humoring them. Best thing to do is put the thing the heroes and players have invested in on the line. Makes actions and reactions that much more real. Quote
Endgame Posted November 11, 2013 Posted November 11, 2013 That's what I mean. Their threats and ideas never really pan out, that's why I personally wouldn't bother playing up an enemy's plans or ideals. They're never going to happen. Even if heroes act like their threats aren't really empty, it'd just feel like the player's humoring them. I would disagree. As a hero, it doesn't matter if Haroka coul conquer the world (which he coudln't, really) - We saw the effects of his actions, and that made him a viable threat. Quote
CMP Posted November 11, 2013 Posted November 11, 2013 I would disagree. As a hero, it doesn't matter if Haroka coul conquer the world (which he coudln't, really) - We saw the effects of his actions, and that made him a viable threat. Of course they're still viable threats, I'm saying there's (generally speaking) less investment in stopping a worldwide threat than there is in the smaller ones that could realistically be destroyed. If Quest 48 was set on one of the other Free Islands, I personally think it would've seemed like there was lot more on the line. Sure, it's not Uland so we're not as familiar with it, but an entire island being enslaved and utterly annihilated by the Proggs on failure would be a lot more perceivable than if the real Quest did fail, since you could have full reign over the island it takes place on, unlike Uland. You can't have realistic worldwide threats, since there are other QMs to think about. If you limit your enemies and the area they threaten, it just personally feels like there's a lot more to lose. And unlike huge-scale threats, they actually COULD lose it. Quote
Zepher Posted November 11, 2013 Posted November 11, 2013 My finale is taking place on some forgotten island in the North, Eubric is hardly even involved. Back to the drawing board for mine. Sandy used Azzurat, now you're going north. Good thing they say that your first idea is rarely your best idea. Quote
Pyrovisionary Posted November 11, 2013 Posted November 11, 2013 The north. That is where I hope to set my survival grogmas (It may be a bit late) quest! Quote
CMP Posted November 11, 2013 Posted November 11, 2013 The north. That is where I hope to set my survival grogmas (It may be a bit late) quest! Here's a stick and a rock. Try to survive in this harsh, unforgiving environment. Merry Grogmas. Quote
Kintobor Posted November 11, 2013 Posted November 11, 2013 I've got plans to go north as well, actually. Mainly along the coastal regions, so if anyone has plans, please let me in so we can talk about it. It's sort of crucial for my quest, actually. Quote
Pyrovisionary Posted November 11, 2013 Posted November 11, 2013 Here's a stick and a rock. Try to survive in this harsh, unforgiving environment. Merry Grogmas. Actually it's more of the Azurat trans-desert mechanics mixed with hardcore skyrim immersion mods like frostfall and tendos: Skyre. It should be short but hard, with no battles but lots of experience to be gained from not dying. Quote
Palathadric Posted November 11, 2013 Posted November 11, 2013 Boy, once I get into QMing, which I still intend to do at some point, I'm going to have to start remembering what quests were hosted in which locations on the map. Of course they're still viable threats, I'm saying there's (generally speaking) less investment in stopping a worldwide threat than there is in the smaller ones that could realistically be destroyed. If Quest 48 was set on one of the other Free Islands, I personally think it would've seemed like there was lot more on the line. Sure, it's not Uland so we're not as familiar with it, but an entire island being enslaved and utterly annihilated by the Proggs on failure would be a lot more perceivable than if the real Quest did fail, since you could have full reign over the island it takes place on, unlike Uland. You can't have realistic worldwide threats, since there are other QMs to think about. If you limit your enemies and the area they threaten, it just personally feels like there's a lot more to lose. And unlike huge-scale threats, they actually COULD lose it. I do agree with you. If the destruction seems to cataclysmic, but it's in an area like Uland, it can be difficult for it come out in the character's actions how real that threat is. In Dastan it was very real, but I think it was more about all of the NPCs who would get killed if the heroes weren't successful. 53 was like that as well. I think the power of the progg's may have also magnified a bit too quickly from hiding out in a basement in 36 to threatening to destroy humanity in 48, at least in the hero's eyes. Quote
Endgame Posted November 11, 2013 Posted November 11, 2013 I do agree with you. If the destruction seems to cataclysmic, but it's in an area like Uland, it can be difficult for it come out in the character's actions how real that threat is. In Dastan it was very real, but I think it was more about all of the NPCs who would get killed if the heroes weren't successful. 53 was like that as well. I think the power of the progg's may have also magnified a bit too quickly from hiding out in a basement in 36 to threatening to destroy humanity in 48, at least in the hero's eyes. That was indeed the flaw I noted mos tin my storytelling. I tried to hint at that being propoganda that the princes were feeding their kind - that only Rhodus/Aquos/Eidolon/Regret were insane enough to believ ein that - but it appears I failed in that regard. Quote
Palathadric Posted November 11, 2013 Posted November 11, 2013 Well, the battles took up so much time that everything else seemed like a blur. Quote
Capt.JohnPaul Posted November 27, 2013 Posted November 27, 2013 Sic Semper Tyrannis: Notes/Self Critique: So I finally got around to this.... I am very proud of the picture quality, I really liked how they turned out. Also, I did good in battle calculations with less than usual errors. However, I gathered some of the battles were a bit long? I apologize for that, and I hope that didn't make the quest dreadful. I just seen a lot of recent battles now a-days are long. So I'll make battles shorter next time. Thoughts? Haldor/Scorpiox: Awesome as usual! I like putting you as Party Leader- you are active, reasonable, fair, and smart. You put some nice RP into the story, with the gangs and girl, and then a bit at the end with Julio. I want to host you again! Xander/Posades: I wish you were a bit more active, but it's okay. You were still posting. You were a massive help to the party, and I think the main reason you defeated a ton of enemies. Mizuki/Zakura: Thanks for playing! You were active, and held your own in battle. However, I find it difficult to say a bit more.... Romulus/TheBoyWonder: Thanks for playing also, you were active too, and was in the same boat as Mizuki. You could help, but were one of the weaker members, and had trouble staying alive at parts. Hopefully the battles weren't too hard in your mind. I've hosted you sometimes before, and I can't say I'd be happy if you weren't on another. Quote
Zepher Posted November 27, 2013 Posted November 27, 2013 (edited) CJP, I think that was one of your better quests. The story was strong, the battles were pretty decent. They did seem kind of long - it's something a lot of us QMs are working on. Lower health with fiercer attacks seems to be working. I think that if you had introduced Julio a little sooner and had him do more, there could have been more conflict/more thought in the player's actions. Introducing NPCs and then revisiting them later works well for story purposes. But, other than that, it was pretty solid and looked like a lot of fun. Edited November 27, 2013 by Zepher Quote
Pyrovisionary Posted November 27, 2013 Posted November 27, 2013 (edited) Boy, once I get into QMing, which I still intend to do at some point, I'm going to have to start remembering what quests were hosted in which locations on the map. I know what you mean. I try to plan a quest but then either my camera is out of charge and I can't find the charger or I can't build the sets the the standard I like with the pieces currently available to me. So I have had around 5 quests planned except I haven't gotten around to hosting them eventually. I know that this is a bit late but... Edited November 27, 2013 by Pyrovisionary Quote
Scorpiox Posted November 27, 2013 Posted November 27, 2013 Sic Semper Tyrannis: Notes/Self Critique: So I finally got around to this.... I am very proud of the picture quality, I really liked how they turned out. Also, I did good in battle calculations with less than usual errors. However, I gathered some of the battles were a bit long? I apologize for that, and I hope that didn't make the quest dreadful. I just seen a lot of recent battles now a-days are long. So I'll make battles shorter next time. Thoughts? Haldor/Scorpiox: Awesome as usual! I like putting you as Party Leader- you are active, reasonable, fair, and smart. You put some nice RP into the story, with the gangs and girl, and then a bit at the end with Julio. I want to host you again! Thanks. This quest was certainly great fun to play, and I felt much more relaxed than I sometimes do when in parties mainly comprised of people in different timezones - as I didn't have to contend with an awful lot of catching-up and missing-out every day. The loot we received was fair, and the roleplay opportunities you offered were nice. My only critique would be that some of the battles seemed to take a while. I'm mainly concerning the final one, as for much of it we just seemed to be taking and dealing-out little damage to the enemies. I think that increasing the enemies' power and lowering their health would make for a more interesting battle. Other than that, it was a solid and well-executed quest that I enjoyed very much. Quote
TheBoyWonder Posted November 27, 2013 Posted November 27, 2013 Thanks for the critique, and CJP, I would love to be on another quest. I absolutely loved the quest, and felt that the story was really good. As with Scorpiox, I have to agree that the battles were very long at times. I really liked the inclusion of Bacari and I rather hope he shows up again. Thank you for taking me on your quest. Quote
Tachyon Posted November 27, 2013 Posted November 27, 2013 Thanks for the critique. Your quests are very entertaining. This one had a nice story. I enjoyed this quest but I was slightly dissapointed with the lack of a boss battle. I'm sorry for the lack of RPing. Thanks for accepting me onto your quest. Quote
Flipz Posted November 27, 2013 Posted November 27, 2013 I really liked that Quest, CJP. As others have said, it ran a bit long (especially near the end), but you laid out the party's goal clearly from the get-go, the overall pacing and activity were great, AND the party got some fair loot for their effort. Great job. One final bit of critique: I feel like Julio could have made for a very comedic anti-climax boss battle--i.e. he has the stats of a regular enemy, but the party ends up boosted by oodles of noblemen to make it a two-Round curbstomp (or even better, you could have had Julius survive the stabbing for half a second and face the party (with a half-finished stat block and all) and then had one of the senators throw an elemental bomb to finish him off before the party could actually fight, as reference to the zombie fight in your first Quest ). Quote
Palathadric Posted November 27, 2013 Posted November 27, 2013 One final bit of critique: I feel like Julio could have made for a very comedic anti-climax boss battle--i.e. he has the stats of a regular enemy, but the party ends up boosted by oodles of noblemen to make it a two-Round curbstomp (or even better, you could have had Julius survive the stabbing for half a second and face the party (with a half-finished stat block and all) and then had one of the senators throw an elemental bomb to finish him off before the party could actually fight, as reference to the zombie fight in your first Quest ). Great quest, CMP, it was very enjoyable to follow. Quote
Capt.JohnPaul Posted November 27, 2013 Posted November 27, 2013 Thanks for the critique. Your quests are very entertaining. This one had a nice story. I enjoyed this quest but I was slightly dissapointed with the lack of a boss battle. I'm sorry for the lack of RPing. Thanks for accepting me onto your quest. Thank you! I had to cut the boss battle because I was afraid it would be even longer, and it really had no extra purpose. I really liked that Quest, CJP. As others have said, it ran a bit long (especially near the end), but you laid out the party's goal clearly from the get-go, the overall pacing and activity were great, AND the party got some fair loot for their effort. Great job. One final bit of critique: I feel like Julio could have made for a very comedic anti-climax boss battle--i.e. he has the stats of a regular enemy, but the party ends up boosted by oodles of noblemen to make it a two-Round curbstomp (or even better, you could have had Julius survive the stabbing for half a second and face the party (with a half-finished stat block and all) and then had one of the senators throw an elemental bomb to finish him off before the party could actually fight, as reference to the zombie fight in your first Quest ). Ah! Great idea, I wish I'd thought of that. And don't mention those zombies ever again!!!! Great quest, CMP, it was very enjoyable to follow. CMP? Quote
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