Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

  • Replies 3.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Em, I just wanted to pop in and say that I was thoroughly impressed by your first quest! I thought everything was well done, with the exceptions already noted (repetitive fights... sort of, not a glaring issue, and the fights seemed to easy, but a mixed party is tough). I would have also attempted to vary the way that you balanced for opponents.

I'd also like to commend the world you built (WBD helped a lot, I think, but it was your world). It is very cool to meet a character through his dreams. It is interesting that though Marquis does not want to rule, in his dream that is exactly what he does. What does that say about him?

The bit with the Witch was awesome as well. Really resonant - it WAS his fault, but it was already too late to fix. Really cool, very sad. Well done, and I'm excited to see where you go with all this. :thumbup:

Docken, I like that you have convinced two people to come out of their dreams now.

Posted

I loved 109, well done to Em as a first-time QM and WBD for the wonderful sets. :thumbup: I really like the surreal nature of the dream world, and the real-life kingdom was also cool. It's nice to see the Low Kingdoms get some attention, and I think you did a great job representing it as one of many "lesser" kingdoms that specialize in trade (at least that's the impression I get from the wiki description).

Posted

I think Docken is perfect for that role, since he's the one who's always breaking the fourth wall anyway...

Not that different to say, "This is a game" or "This is a dream"

Posted

That being said, Knickers might've been a bit of an OP addition. Lucky and Hastened, dealt good Damage, and we didn't really have to care if it took Damage. I think it probably would've been a better choice to make it a Cleric rather than a Rogue, since the party had no healers. Then we might not have been able to neutralize the more threatening enemies, the ones that could deal Doomed, so quickly.

Yeah, I kinda threw him together at the last minute-- I didn't expect the party to ask him to tag along. Rogue seemed the most fitting class for him, so I went with it. I thought maybe he wouldn't be that bad, but that ties into me underestimating negative effects.

I felt that the end was sort of rushed, and the climax didn't end up being as exciting as I was expecting. However, the unexpected twist was, well, unexpected.

So good job and I hope to see you QM again soon! :classic:

Yeah, I feel pretty bad about rushing the ending. :blush: Couldn't really help it, but hopefully my next quest doesn't end on such a sour note.

All of my yes--totally agree. :thumbup: This is what I've generally been aiming for in my QMing style (with some exceptions :tongue: ), though obviously I still have room to improve as well. :blush: Still--I'd like to see more QMs lean this way in battle design, and I feel like they could learn a LOT from 109's battles. :thumbup: :thumbup: :thumbup:

As far as the battles go, I really do feel you hit a sweet spot (with the exception, as you said, of the last fight, which felt more like a prelude to a final fight instead of an actual finale fight). I actually think that, if you'd wanted to, you could have added an extra battle set inside the castle itself before moving to the puzzle, using the lessons you'd learned from the drawbridge fight to compose something closer to your intended vision.

I'll echo Flare's sentiment about variety, but I think part of that came from the pictures--the actual variety in the enemies themselves was pretty decent. Quick tip for the future: if you know you're going to have a lot of identical enemies across multiple battles, consider taking multiple pictures of them and using a different pic for each fight--it'll reduce the staleness factor without too much overhead. :wink:

I know that I wasn't in the quest, but I just wanted to say a couple things! First off, well done! It was a great quest. A couple things I just want to nitpick at:

I thought that the battles were too similar and repetitive. The enemies were well planned, but every battle was very similar to the previous.

I felt that the end was sort of rushed, and the climax didn't end up being as exciting as I was expecting. However, the unexpected twist was, well, unexpected.

So good job and I hope to see you QM again soon! :classic:

The last battle in the quest was originally not going to be the last battle. I had one planned for the witch, in which she would summon a dragon, and then I also had one planned with the Marquis if the party failed to persuade him to their side. Those two would've definitely been better final battles, but I thought it sort of took away from the story I wanted to tell and at the time I thought the Elite Dream Rogue final battle would've been "good enough," so to speak. It was my mistake-- it's one of those times where I wish I had gone with my original idea instead of branching out to something else to fit the situation.

I couldn't really make any impact at the end though due to not having diplomacy.

That's not true; I was fully prepared to roleplay-out the Marquis' reaction to whatever it was any characters had to say, diplomacy or not. Sometimes you just gotta talk to NPCs, regardless of what skills you have. :thumbup:

Glad to see everyone enjoyed the dream world, it grew on me over time as I was building it. I wanted to aim for something distinct but not fully flushed out as if the world only existed as far as the marquis had explored. You did a wonderful job hosting Emjajoas, my only two things were the loot (takes practice getting the right amount of drops) and the similarity of some of the battles (unavoidable given your story). Other than that, it's been amazing seeing how this quest grew from your original idea to the quest it became. It was a pleasure working with you. :classic:

The pleasure was all mine, WBD. Thanks again for all your help, and for giving me this opportunity. :sweet:

The bit with the Witch was awesome as well. Really resonant - it WAS his fault, but it was already too late to fix. Really cool, very sad. Well done, and I'm excited to see where you go with all this. :thumbup:

That's what I was going for; I'm really glad it worked. :laugh:

I loved 109, well done to Em as a first-time QM and WBD for the wonderful sets. :thumbup: I really like the surreal nature of the dream world, and the real-life kingdom was also cool. It's nice to see the Low Kingdoms get some attention, and I think you did a great job representing it as one of many "lesser" kingdoms that specialize in trade (at least that's the impression I get from the wiki description).

I'm really excited to visit the Low Kingdoms again; especially since I sprinkled a little bit of buildup in Dreamscape-- the arms race and surrounding cities preparing for war is something I hope to build on in a bit of a loose series of quests, each introducing a little bit more of the conflict until the eventual head. Going there gave me quite a bit of "free reign," which is really nice to have, especially when I want someplace I can go back to in order to develop more.

________________________________________

Thank you everyone for your feedback! I'll keep everything mentioned in mind for when my next quest is ready. The battles will certainly be more varied, and hopefully the story will be better too. Appreciate all your feedback and support. :thumbup:

That being said, I've started working on my next quest, though I won't be through planning for a bit. This one'll be really different from Dreamscape, hopefully (and if we're lucky it'll have better loot and battles, too. :tongue: ). This one'll be in one of Redstone's neighbouring cities, one participating in the arms race. I'm looking forward to shedding more light on the brewing conflict and exploring the area.

I'll get around to posting again with a solid idea and outline when that's prepared, but if anyone wants to collab with sets and bounce some ideas around sooner in the planning stage rather than later, I can do that too. Shoot me a PM if you're interested. :classic:

If you guys have any advice or things you'd like to see me do, let me know! (Especially if you've got suggestions on how to build the conflict between the kingdoms; I'd like something fresh, and I'm not sure what's been done before.) I'd like to make my quests as enjoyable as possible, and I'm hoping this next one is a huge improvement.

Again, thank you!

Posted (edited)

Rather than parrot other people's compliments and make a huge wall of text (because they were absolutely right: That quest was great Emjajoas - I'm not saying this from the perspective of a first time hosting job, either. Even if it was your tenth, it'd still be excellent), I'll give you one little bit of advice:

Sometimes you can make a compromise between stories and battling. For example, why not have a Dream Juggernaut/General/Commander as the boss?

Edited by Endgame
Posted (edited)

I enjoyed reading through 109 and look forwards to your future quests. :thumbup:

Thanks!

Rather than parrot other people's compliments and make a huge wall of text (because they were absolutely right: That quest was great Emjajoas - I'm not saying this from the perspective of a first time hosting job, either. Even if it was your tenth, it'd still be excellent), I'll give you one little bit of advice:

Sometimes you can make a compromise between stories and battling. For example, why not have a Dream Juggernaut/General/Commander as the boss?

In hindsight, I definitely should've had that kind of thing prepared, especially for the final battle. That's sorta what the Elite Dream Soldiers were supposed to be, but it ended up failing because of how strong the party was (and how strong I made them). I've definitely learned my lesson for next time, though.

I'll keep that in mind! Thanks!

Edited by Emjajoas
Posted

First off, thank you once again for all of your involvement. It really was great to have each and every one of you along on quest 108. The quest itself came to me when someone brought up the time-old question of how heroes’ inventories can be so huge without weighting them down. The time honored solution in fantasy type games are “bags-of-holding” whether or not they are ever specifically mentioned. I went ahead and made the leap that that was the unspoken system employed in the world of Heroica RPG. But if all heroes are carrying around a BoH (or Cart-of-holding in Pretzel’s case), wouldn’t the common citizenry have access to the magic as well? Well sure, hence there exists all of these pocket dimensions for everything from holding loot, to banking, to hiding bodies, etc. Now what if each of these pocket dimensions emptied out onto a central plane that held all the pockets together and if this was the case who would govern this plane and what would they be doing? Hence the quest was born. I tried to make the threat real without stretching the imagination too much and tried to setup the system in a plausible manner; each pocket dimension needs to be cared for (i.e. cleaned, organized, maintained, etc.); but if morally corrupt everyday commoners have access to the dimensions they’ll just steal everything, thus the undead serve as a morally independent work force, rightfully so an undead workforce need supervisors hence the necromancers. Rightfully so the supervisors need supervisors and protection from an army of potentially unstoppable undead, hence the Paladins. Even though the quest failed, because you took it in a different direction than I had originally assumed you would, there’s definitely a lot of loose ends that can bridge out into other stories and your choices definitely will have an impact I believe on the future of NPC’s and the game world alike.

Overall the story went where I wanted it to, though you all had your own spin on things and I definitely wasn’t planning on you siding with Retak, though I love the twist. I had originally planned on Retak being a background character, just another Necromancer to be saved, but about ¾ of the way through I realized that the undead needed someone to be controlling them and I didn’t want to go with a blatantly evil villain, hence Retak was given a new life after his experiences in CAT as cheap undead labor until he was restored to full consciousness via the Crown of Helvetia. I hope the rest of the NPC’s were memorable, I wish I could have done a little more with Aroosie and Magwin, but hopefully there’s main characteristics came through. U’Reeves was simply a carry-over from one of my past quests as the Necromancers would obviously have to hire someone who could take care of the pocket dimensions that contained artifacts hostile to undead caretakers. Ratabor was merely supposed to be an introduction to the quest and I should have simply left him at the entrance as he unfortunately melted into the background by the end of the quest (something I don’t like doing with my NPC’s). Alistair wasn’t meant to be a villain and hopefully he never struck anyone as being one, he simply was doing his job that he had been doing for years and thought the simple fix was to remove the one leading the revolution. Fervent and Ferfew were enjoyable to me, they hopefully showed the spectrum of the Paladin Order, i.e. straight-laced black and white ethics vs. gray morality. I hope to bring them back, as well as Commander Brusk in later quests.

Puzzles are always enjoyable for me to put together. Hopefully there were as enjoyable for all of you in solving them. I strive to provide a variety of puzzle types, i.e. mathematical, spatial, logical, patterns, etc. My only regrets are not being able to build the gear puzzle (would have been more helpful to you) and missing a possible solution to the labyrinth with skeleton patrols that made it a fairly easy solve. Other than those, it was good to see participation from everyone in the discovery of the solutions, as opposed to a single player dominating (a tricky thing when you’re playing with people in different time zones).

Battles were frustrating for me. Battles are never my main focus on quests and unfortunately it often shows on the simplicity or easiness of them. I’ve considered running them by more battle focused QM’s (Flipz and Endgame) before just to get second opinions and am now more convinced in doing this in the future. Having a full on tank that has a 50 percent chance of healing to practically full health every turn, 2 sorcerers that can cause the jinxed and stunned effect to an entire enemy set unless I add uncalled for immunities simply for the sake of balance, and another tank that’s got a really good build for decimating undead, I should have definitely upped the difficulty and been less concerned with wiping you guys out. I thought I had reached a good balance by the last battle, but missed the Seth bomb in Heckz’ inventory and thus the battle was practically won at that point. My apologies if the battles felt condescending to your characters and never challenging enough. Loot wise, I aimed for appropriate drops, and I’d like to think I hit the spot as far as drops go. Understandably the entire quest was focused around the undead, but hopefully there was enough variety to keep things interesting. I did use this quest to try out the idea of regenerating enemies as well as Mobs, both of which need a little more work, but I like their concept. Regenerating enemies essentially add difficulty when attacked one on one, but are fairly simple when attacked multiple times in a round. Mobs have the ability to start off really strong and imposing at the beginning of a battle, but as the momentum of the fight shifts to the heroes, they die more quickly as opposed to dragging out the inevitable victory.

Sets wise and photography, I was working on 2 other quests while this one was going on so I was stretched as far as creating good sets and I think it showed at the latter half of the quest when I didn’t have as many photos prepared. Hopefully the dark, other-planely atmosphere came through though. It was a real pleasure designing the labyrinths and the sets never seem to do justice to the builds behind them, but thus is the nature of our medium I guess.

Characters/Players

Atramor/CMP: It is always a pleasure to host you, even though I think this is only the second time. Atramor fell right into the leadership position, even though it was a contested one with Heckz and it was good to see how he lead free of his demon chicken’s influence. Atramor still remains the balance between heart of gold hero and blunt no-nonsense rogue and his interactions with Pretzel, Heckz, and Thalion were all enjoyable to read. As far as battles go, I didn’t find Regulator to be unbalanced, it’s more the equipment that you obtained that has made Atramor a pain to balance for. Having a 50% chance to essentially heal back to full health at the end of every turn, makes it incredibly difficult to damage you without creating an enemy that would OHKO any other player, especially paired with your high SP. Negative effects have their place, but I tend to abhor adding negative effects and immunities to an enemy simply for the purpose of balance if there isn’t any call for it from a role-play perspective, but ah well. From a player standpoint, no complaints at all, your battle strategies were always sound, your loot distribution both character and player informed, and your activity and puzzle solving never bordered on over-whelming. I could always count on you to interact with anything “on-screen” as it were.

Heckz/Cutcobra: I’ve always been interested in QMing Heckz and I was not disappointed. His viewpoint on life in general is always refreshing, frustrating and irritating at times (from a character perspective), but refreshing. The only thing I’d caution is not to make him too haughty, if his reaction to every single person he interacts with is “You’re not worth my time” then he becomes predictable and the readers and fellow players become bored with him because we know how he’s going to react. You’ve got the consistency of the character down pat, we know what his tendencies and general feelings on life are, now show us what makes him deviate from that behavior, you showed a little bit of it when he interacted with Lieutenant Ferfew, but switched back to condescending as soon as she rebuffed him a little bit. Good to have you along and I’d definitely take you again on another quest.

Pretzel/Palathadric: Monk Pretzel as everyone knows is one of those grating characters. He doesn’t get along well with any other character and it can be easy to become annoyed at you as a player Palathadric even when we know you’re playing a character. That said, Pretzel, while cantankerous as ever, seemed a little more laid back and it was good to see him while slightly grating with the party, tending to cause little friction. He actually seemed more of a team-player than I think I’ve seen in any of your previous quests, Palathadric. Some of Pretzel’s conversations with Atramor and especially some of the NPC’s were great to read and interact, so wonderful job. As with Pie, from a player perspective, you never seemed to hog the spot-light and always seemed to be enjoying yourself with the puzzles and battles and that’s always an encouragement for the QM.

Thalion/-Obelix-: Thalion was another character that I’d wanted to QM for quite some time and it was good to finally do so. Even though you were a little less active than the other players, Thalion’s calming and reasonable attitude always showed through. You do know your character caused me some of the most frustration when it came to battles, don’t you? That jinxing and stunning on a shield roll was one of the most annoying parts of the entire quest, but I congratulate you on making a really impressive sorcerer build. His interactions with the NPC’s were exquisite, even though most of the time his logical arguments fell on more emotionally motivated ears. As a player, you definitely pay attention to the fine details and seemed exceedingly respective of your fellow players who most of the time were playing pretty grating characters, so job well done.

Thanks again for sticking with me through it all, even if we slowed up toward the end, I feel the breakneck speed with which we accomplished the earlier half of the quest made up for it. This will potentially be the last quest I’ll be hosting in a while as I’m working at balancing a new life schedule, but it was good quest to end on.

Posted

Firstly, I'd like to apologize for being rather preoccupied most of the quest. I've had a lot of projects I've been working on recently and due to the electricity problems and internet problems too I wasn't available as much as I should have been. I think I was able to post just fine, but I didn't interact as much as I usually do, I think, and didn't put as much thought into my interactions perhaps. Maybe that's why Pretzel came off as a little less grating than usual because generally if I'm not really giving him my attention I just let him more or less go along with the party and not get into too many arguments, etc. I don't know what you mean him being more of a team player than usual though. :look:

I did very much enjoy the puzzles on your quest, Waterbrick Down, most of them were right up my alley, unfortunately I was sometimes just really not focused, I think, because especially the gear one I should have been able to get. Silly me! If I were to host a quest I would love to have puzzles like yours, but I wouldn't even know where to begin on creating them, so thank you for taking time and effort to put them together. They really add a certain quality to your quests.

I also had no problem with the difficulty of the battles. They may have been relatively easy, but I am not one who particularly enjoys breaking my head over battle strategies unless I'm really in the mood for it, and short battles are always better. I did like the general idea of the mobs, although obviously it will need some fine-tuning.

The loot also seemed pretty worthy of the difficulty level of the battles. Although I didn't really appreciate your not wanting us to kill Fervent. I kind of went out of my way and in many ways a good deal out of Pretzel's character to keep him alive (since Pretzel would probably have been more interested in beheading him for his actions instead of pleading for him to surrender) and it turned out to be useless and we even lost out on the loot. Now, looking back, considering the fight it may not have been too fair to get armour like that, but having seen it there and then not getting it at the end made me feel a bit cheated, although I guess I really shouldn't. It just seemed like such a perfect artifact for Pretzel and finally one that he could actually create a build around and carry through all classes...anyway, at the end I think it gives Pretzel a very good reason to go Artisan. I probably would've stayed Paladin for one or two more quests the way I stayed a cleric for one or two quests after reaching Level 15, but the interactions with the paladins at the end has certainly put Pretzel on the course for leaving his paladin days behind him.

All-in-all, thanks for hosting a great quest. The pacing was nice and didn't move too fast for me even when I was busy (the lack of interaction on my part was my fault and didn't really have anything to do with the speed of the quest) and the break did not bother me in the slightest and was over before I knew it. Thanks for hosting us!

PS: I will try to work on Pretzel's attitude being less annoying for you as players, if there's anything particularly that annoys you or that you think I should change just let me know.

Posted

The loot also seemed pretty worthy of the difficulty level of the battles. Although I didn't really appreciate your not wanting us to kill Fervent. I kind of went out of my way and in many ways a good deal out of Pretzel's character to keep him alive (since Pretzel would probably have been more interested in beheading him for his actions instead of pleading for him to surrender) and it turned out to be useless and we even lost out on the loot.

I think he would've been fine with us killing Fervent, but Pretzel was actively negotiating with him... :laugh:

I really enjoyed the quest. It was a short one regardless of that two week break in the middle - a lot of my recent quests have been marathons and it was really cool to go on another short one. And it was a WBD quest to boot. :sweet: The pacing was excellent.

As usual, your puzzles were great. I wish I could have more of them but it's difficult to figure out where to start. The battles were relatively simple, and if it weren't for that bomb the final one would've been plenty more difficult. The NPC interactions were pretty good, but I can see where you're coming from with some of them blending into the background. I'm totally going to be using the Mob concept in the future.

The final choice was enjoyable. I think betraying Alistair and the necromancers was pretty difficult for Atramor, but in the end having a chance to solve a problem like this permanently is just too much to resist. It was a well-varied party to lead. Thalion was kind of the voice of reason here. Heckz is a great character to observe even if interacting him is just nauseating for the character. :tongue: And of course Pretzel was Pretzel - I got the feeling he didn't like siding with either group of necromancers in the end. :laugh:

The sets were fine in my opinion. Very clean. And your fig designs were as usual excellent.

Overall, I had a lot of fun. :thumbup: :thumbup:

Posted

And of course Pretzel was Pretzel - I got the feeling he didn't like siding with either group of necromancers in the end. :laugh:

Yeah, I was like, why can't we just kill both groups and get it over with?

Reading back it seems different, but then I really had the impression that WBD wanted us to save Fervent and since nobody else seemed to care I figured I would have to do it. Now I feel like I stole Pretzel's loot from him. :cry_sad:

Posted

Fervent was the last one alive and as a somewhat reasonable individual he'd understand his cause was hopeless so I left it up to the party whether or not to try and persuade him to surrender or kill him and get his stuff. I tend to be more open to players trying stuff in a battle like diplomacy or intimidation if the scenario seems likely. :shrug_oh_well: And as for Pretzel being a team player, I was referring to his lack of a hostily argumentative attitude.

Posted

That's a wrap, folks! I'll have more thoughts later, but for right now I'll just address one or two things that have been eating away at me while I wait to reveal them:

That's what I figured. I feel like since they are the only girls on the Quest, they kind of look out for each other. And same, though I can't really tell what their relationship is. :tongue:

That latter part is strictly platonic. :tongue:

:grin: I figured as much. I was actually referring to Actaeon and Kiray. Though that is also platonic, I can't tell if they're still upset with each other or not. :tongue:

Actaeon/Kiray/Diana might have been platonic on Act and Kiray's parts, but not on Diana's (as, hopefully, that last kiss illustrates). :wink: Actually, if you had chosen to fight Diana with the others, she would have been Enamored with the two of you for the first several Rounds.

Ooc: Nice mysterious movie style scene there. Will that be explained?

Sure it will, right here! :tongue: I probably could have been a little clearer (i.e. by showing Dragonlord with the mini-Vibrataphone the first time), but to clarify: Diana was the one who planted the mini-Vibrataphone on the trip to Dastan, and on the trip home she decided to throw her backup into the ocean instead of using it.

Why? Because her mission was to injure or kill the Dragonlord, while making it look like an accident. Unfortunately for her, the first time she underestimated how strong and competent both the Heroes and the Dragonlord would be, and of course the second time she decided the well-being of her friends outweighed the low chance her device would work to kill the Dragonlord. Admittedly, I probably played that whole sub-plot a little too low-key, but hopefully at least a few people enjoyed what it added to the story. :sweet:

Speaking of which, if there's any loose ends you'd like me to address, go ahead and ask about them--I tried to wrap up most of them, save for the two big ones that lead to obvious spin-offs/sequels. :tongue::blush: As I said, I'll be writing up more thoughts later, but I'd love to get you guys' feedback as well in the meantime. :thumbup:

Posted

Thanks for the great quest, Flipz. It was a lot of fun, and I guessed the vibrato phone was placed by Diana at the end and her target was the Dragonlord. Looking back on the quest makes it seem really different now.

And no, Kiray could never leave Diana, somebody had to help protect her aside from Actaeon.

I'm assuming I need to gain Shadeaux rep and Wolfgang rep twice more to unlock their classes, correct? And I'm considering using that parchment Diana mentioned at somepoint in the future, seems like a great way to possibly reconnect with her. I hope Diana pops up again and I really want Kiray to quest with her again as she was fun to bounce off of.

Posted

I'm assuming I need to gain Shadeaux rep and Wolfgang rep twice more to unlock their classes, correct? And I'm considering using that parchment Diana mentioned at somepoint in the future, seems like a great way to possibly reconnect with her. I hope Diana pops up again and I really want Kiray to quest with her again as she was fun to bounce off of.

1.) Yes, 2x rep is needed to unlock those Expert Classes (fortunately for you guys, Brickdoctor is offering Shadeaux rep and the Skirmisher Expert Class right now, which would give you access to Dragoon as well). :wink:

2.) I suppose now would be as good a time as any to announce that both Diana and Darius will be returning in future Quests of their own? :blush:

Posted

1.) Yes, 2x rep is needed to unlock those Expert Classes (fortunately for you guys, Brickdoctor is offering Shadeaux rep and the Skirmisher Expert Class right now, which would give you access to Dragoon as well). :wink:

2.) I suppose now would be as good a time as any to announce that both Diana and Darius will be returning in future Quests of their own? :blush:

Well now I need to find three more people to join :laugh:

Can I also sign up early (like now) for more Darius and Diana quests? :laugh:

Posted

Well now I need to find three more people to join :laugh:

Can I also sign up early (like now) for more Darius and Diana quests? :laugh:

Lind would definitely join, but I don't think we'll be done with 103# by the 12th...maybe if the quest speeds up and the sign-up gets extended for one reason or another.

Posted

So I guess we now know that the Dragonlord is not the veteran in league with the Wolfgang if they're trying to kill him. :grin:

Or, it could be that he wants you to think that they were trying to kill him.

You never can tell...

Posted

So I guess we now know that the Dragonlord is not the veteran in league with the Wolfgang if they're trying to kill him. :grin:

Maybe it's the Fey One. :look:

Really nice first quest Flipz! I didn't follow 100% of the time, but from what I saw it looked great. The party was very nice and fresh, as was he overall feel of the quest. I'd definitely love to be on a quest hosted by you sometime. :thumbup:

Posted

Yeah, I don't know where to begin, but this was a really great quest overall with a refreshing party. Hopefully when Sandy gets back I'll submit my first quest and I may be able to nab some of these heroes before their level gets too high. :laugh:

Posted

Well now I need to find three more people to join :laugh:

Looking at other characters relatively near your Level, perhaps a party of Siercon, Kiray, Throlar, and Galen would work. Granted, that'd take everyone pestering Fugazi to bring Galen back, but mechanically it'd be pretty balanced (two defensive characters with two hard-hitting offensive characters), and it would be a great way to get Galen into the Skirmisher class. :wink:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...