Zepher Posted June 2, 2012 Posted June 2, 2012 Thanks for the feedback, Sandy. I do see a number of things that you pointed out, but I am purposely keeping the two sides not mirroring each other. When Chaotic, the player is a heavy hitter, when not Chaotic, it is mostly a support role. This will be cool, because it will give the party both of these things. The frustration, of course, will come with the Defender being in the wrong "mode" sometimes. That being said, I agree with a number of points, particularly with me rolling too much into one roll. I'll refine it a little more and bring it back! Thanks! Quote
LEGOman273 Posted June 2, 2012 Posted June 2, 2012 (edited) More NPCs: Hinckwells: Shadeaux: The first pic, if you forgot: Edited June 10, 2012 by LEGOman273 Quote
Masked Builder Posted June 2, 2012 Posted June 2, 2012 Good looking backgrounds there! What exactly are these for again? Quote
LEGOman273 Posted June 2, 2012 Posted June 2, 2012 Good looking backgrounds there! What exactly are these for again? My Quest. I'm still working out the exact details, but I have the basic plot down, so I can start building the sets. Quote
Masked Builder Posted June 2, 2012 Posted June 2, 2012 My Quest. I'm still working out the exact details, but I have the basic plot down, so I can start building the sets. Oh, I remember now. Quote
LEGOman273 Posted June 3, 2012 Posted June 3, 2012 @Sandy: Do you have any plans for the creation of a Wolfgang leader? If so, may I use the character in my Quest? If not, may I create one? Quote
Waterbrick Down Posted June 3, 2012 Posted June 3, 2012 @Sandy: Do you have any plans for the creation of a Wolfgang leader? If so, may I use the character in my Quest? If not, may I create one? The Wolfgang does have a leader his name can be found on the first page of the Library topic and his photo can be found here. Quote
LEGOman273 Posted June 3, 2012 Posted June 3, 2012 The Wolfgang does have a leader his name can be found on the first page of the Library topic and his photo can be found here. Bah. He just had to be comprised of three pieces that I don't own. Thanks anyway. I'll figure something out. Quote
Sandy Posted June 3, 2012 Author Posted June 3, 2012 More NPCs: Hinckwells: Shadeaux: Umm, who are all these people? Distant relatives popping in for a visit, perhaps? And no, you may not use the Wolfgang leader in your quest. Using some other Wolfgang representative is fine. Just remember that I have not approved your quest yet. You still haven't sent me the story details I asked for. Quote
LEGOman273 Posted June 3, 2012 Posted June 3, 2012 Umm, who are all these people? Distant relatives popping in for a visit, perhaps? And no, you may not use the Wolfgang leader in your quest. Using some other Wolfgang representative is fine. Just remember that I have not approved your quest yet. You still haven't sent me the story details I asked for. That's fine. I'm still working out the exact details. Building the sets helps with that. Quote
Myrddyn Posted June 16, 2012 Posted June 16, 2012 Quest title: The Boat Race. Assignment: A race is planned between the Bonapartes and an experimental Ji Pei boat. We need both boats to be protected from any misfortune that they may encounter. ~ Barnaby, mediator between the Bonapartes and Ji Pei. Party Requirements: A total of six heroes, between about level 5 and 10. Reward: 100 gold each, and a bonus of 100 gold to the heroes on the winning boat. Should be a pretty short quest. In hosting, I will just assume that the two boats can communicate with each other via semaphore or something, and deal with both teams in the same thread (though in different colours). I have planned 5 fights, and 3 riddles/problems to solve to hopefully make up for the lack of thinking required in the rest of the quest. A dice will be rolled at the end of each game-day. Whichever team wins the battle first (least amount of rounds) has 2 added to their dice roll for that day, or 3 for solving a riddle first. At the end of the 7th day, the team with the highest total of dice rolls wins. It should all be fairly straight forward (aside from keeping the teams seperate), with not much (no) scope for going off the main path, but hopefully the competition between the two teams will make up for that. It's not finished yet, but I thought I should put this up in case it doesn't fit with your plan for the Bonapartes and the Ji Pei. Quote
Sandy Posted June 16, 2012 Author Posted June 16, 2012 It's not finished yet, but I thought I should put this up in case it doesn't fit with your plan for the Bonapartes and the Ji Pei. The idea is fun, even though it feels a little out of context with this game world. But I guess a more lighthearted quest would be a nice change. When you're prepared, please send me more details (enemy stats, unique item descriptions etc.) and some pictures! Quote
Capt.JohnPaul Posted June 18, 2012 Posted June 18, 2012 Quest Title: Princess Panic Assignment: To whoever finds this letter~ Help! I was on my way to my fiance's luxurious dinner when my carriage was attacked by bandits! They are being led by the Fantôme Croisé, a rich land-owner with an army of underworld criminals at his back. I am held in the Château de la Ville Tower. Do what ever you can to save me. -Princess Kathlene Party Requirements:3-4 strong men, (or women) preferably knights. Reward: 200 gold, +1 WP each Notes: The beginning is similar to Brickdoctor's Quest 17, and the quest should be fairly short. Also, I'm surprised no one has done this classic "Damsel in Distress" quest. Quote
Sandy Posted June 18, 2012 Author Posted June 18, 2012 Quest Title: Princess Panic Assignment: To whoever finds this letter~ Help! I was on my way to my fiance's luxurious dinner when my carriage was attacked by bandits! They are being led by the Fantôme Croisé, a rich land-owner with an army of underworld criminals at his back. I am held in the Château de la Ville Tower. Do what ever you can to save me. -Princess Kathlene Party Requirements:3-4 strong men, (or women) preferably knights. Reward: 200 gold, +1 WP each Notes: The beginning is similar to Brickdoctor's Quest 17, and the quest should be fairly short. Also, I'm surprised no one has done this classic "Damsel in Distress" quest. Perhaps because "Damsel in Distress" is the oldest cliché in the book. But I'm willing to let one of these slip by, there's plenty of strong and potent women in the game to counter one frail princess. Just send me some details over at PM. I'm interested to know where this quest would take place. The Kingdom of Charis where the Shadeaux originate from is inspired by France, for example. Quote
LEGOman273 Posted June 23, 2012 Posted June 23, 2012 I have a new Quest idea. It is a short (3-Battle) Quest. As you may or may not know, the Orc population of Eubric has taken to the streets demanding equality. Initially, the relatively small gatherings of Orcs were controllable. Now that Kukulkan's right-hand man, Kulhk, has begun stirring up more violence in the Orcs, and that the movement has gained popularity amongst even non-Orcs, maintaining public safety has become impossible. Once again, the Town Watch calls upon Heroica for assistance. The objective of this Quest is to subdue the rioters, and capture Kulhk. I require a Party of three Heroes close to level 15. The reward is 150 Gold and one level of experiance to each Hero. Signed: Captain Patricia Cousland C&C, please. Quote
Zepher Posted June 23, 2012 Posted June 23, 2012 As requested, the outline of the Quest. Things changed as time went on (for example, most of the dream quests were changed before they went out). Anywho, enjoy. Riot Quest NPCs Felton (NPC) Level 10 Wren Fighter Power: 7 Health: 50/50 Gold: 0 Inventory: Rapier (WP: 3), Potion x2, Phoenix Essence NOTE: Shield – Rest, recovers 5 Health Hans (NPC) Level 10 Wren Fighter Power: 12 Health: 40/40 Gold: 0 Inventory: Sword (WP: 6), Potion x2 NOTE: Shield – Fury, does five damage to first five opponents Head of Guard McColt (NPC) Level 10 Guard Power: 10 Health: 45/45 Gold: 0 Inventory: Sword (WP: 6), Potion x2, Mead x2, Smelling Salts x2 NOTE: Shield – Rally, gives encouraged effect to self and the heroes above and below him in the battle order Sir Earl Poletad Level 2 Frog Paladin Power: 2 Health: 2/2 Ether: 2/2 Gold: 0 Inventory: None NOTE: Shield – Croak, uses 1 ether to heal all Party Members by his level. If no ether, than he regains 1 ether. Enemies Name: Guard Type: Humanoid Level: 4 OR 6 OR 8 Health: 12/12 OR 17/17 OR 22/22 Special: Parry – Does 2 damage to attacker OR Rally – Gives encouraged affect for next round Drops: 2 Gold OR 4 Gold OR Nothing Name: Caravan Soldier Type: Humanoid Level: 2 OR 7 OR 9 Health: 12/12 OR 17/17 OR 20/20 Special: Parry – Does 2 damage to attacker OR Rally – Gives encouraged affect for next round OR Bomb – Does 1 damage to all on the field Drops: 2 Gold Name: Head Caravan Soldier Type: Humanoid Level: 15 Health: 40/40 Special: Coordinated attack – Does 3 damage to attacker, and saps 2 damage and 2 ether from everyone in the same row as attacker. Drops: 2 Gold Name: Jail Keep Type: Humanoid Level: 4 Health: 175/175 Special: Shackle – The attacker can’t attack for the next two rounds. Drops: 100 Gold Name: Rebel 3 Type: Humanoid Level: 5 Health: 250/250 Special: Betrayal – Causes the amount of damage he would have taken to be done to a random party member. Drops: 200 Gold Name: Rebel 4 Type: Humanoid Level: 4 Health: 225/225 Special: Betrayal – Causes the amount of damage he would have taken to be done to a random party member. Drops: 100 Gold, x3 Grating Stones Name: Soldier/Rebel Type: Humanoid Level: 6 Health: 21/21 Special: Block – Does 4 damage to foe, disregarding SP and row. Drops: Nothing Name: Soldier/Rebel Captain Type: Humanoid Level: 8 Health: 60/60 Special: Block – Does 10 damage to all foes, disregarding SP and row. Drops: Nothing Chaos Beast of Life Type: Holy Level: 10 Health: 298/425 Special: Chaos – Drops one of the following based on the roll: 1 – Potion, 2 – Tonic, 3 – Phoenix Essence, 4 – Minion, 5 – Minion, 6 – Minion Drops: Zoot’s Plaything Minion Type: Demon Level: 7 Health: 75/75 Special: Restores 20 Health to Chaos Beast of Life Drops: Nothing Chaos Beast of Elements Type: Demon Level: 12 Health: 235/375 Special: Chaos – Drops one of the following based on the roll (Explosives do 3 damage to each party member, disregarding row and SP): 1 – Fire Bomb, 2 – Explosive, 3 – Ice Bomb, 4 – Explosive, 5 – Holy Bomb, 6 – Holy Bomb Drops: Amethyst, Diamond Chaos Beast of Zoot Type: Demon, Holy Level: 16 Health: 400/400 Special: Chaos: 1 – 15 Damage, 2 – 30 Damage, 3 – +1 Level to Self, 4 – 15 Damage to Self, 5 – 2 Damage to each Player (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Zoot’s Cookie’s x6 Fake Felton Type: Humanoid, Demon Health: 100/100 Special: Rest, recovers 10 Health Drops: Rapier (WP: 3), Potion x2, Phoenix Essence Items Phoenix’s Smoke – Used during a battle to flee, revives all players so that they receive XP, even if KO’d. Grating Stone – Usable, can increase the WP of one weapon by one. Zoot’s Cookie – Consumed to either add 1 point to health or power or 75 gold Prelude The Heroes are greeted by Hans and Felton, who tell what has happened to all the NPCs of the Arena since they last met. Felton then tells of the plight of the town, the rebels are good people who are being oppressed by the government, who have allied themselves with Wren and built Chaos Factories. Hans says he is skeptical of the rebel’s motives, but Felton dismisses it as him just being grumpy. Part 1 Felton goes to all Factories Hans goes to all Rebels Town Bar – Gamble Black Market – Shop (Potion, Nostrum, Smelling Salts, Fate’s Orb, Mead, Dragon Baby) Factory 1 1) 6 Guards to get in (Diplomacy may be used, Intimidation may not) 2) Pick-Ups Once Inside: Potions/Tonics (Each Player may take two total), Phoenix Essence (3 total) 3) Clues: Felton disappears to check room before Chaos Beast is encountered 4) Chaos Beast of Life Factory 2 1) The heroes meet McColt 2) 6 Guards to get in (Diplomacy may be used, Intimidation may be used) 3) Pick-Ups Once Inside: Fire Bomb, Holy Bomb, Ice Bomb, Lightning Bomb, Water Bomb – Each Get 1 4) 6 Guards inside + 1 for each rebel met 5) Clues: Felton disappears to check room before Chaos Beast is encountered, a guard dog says (if questioned) that he does not know anything about chaos and that the people here build bombs only for defensive reasons. 6) Chaos Beast of Elements Factory 3 1) 7 Guards to get in (No diplomacy or intimidation, if attempted, two are added) 2) +1 WP to each weapon. 3) Clues: Felton disappears to check room before Chaos Beast is encountered 4) Chaos Beast of Zoot Vonnetate 1) Meet Vonnetate – Asks for show of commitment to cause, talks about how Fredrick is not dedicated, tells of a spy in the ranks, talks about Samuel and Haddock’s hatred. Offers 25 troops. 2) Gives a Phoenix’s Smoke, tells of Caravan’s travel. Says for each round that the heroes survive, he will give them an additional 2 troops. If they fall, he will not offer any troops. 3) The Party (with Hans) ambushes a caravan. Starts with 6 Caravan Soldiers, add 2 at the end of Round 1, then 4 at the end of Round 2, then 6 at the end of 3, and continue to add 4 after that. 4) The party returns and receives their troops. Fredrick Reich 1) Meet Fredrick – He says that he feels unsafe. He asks that two of the party stay to defend him. He offers 50 troops, and asks the party to bust Gregor, his SIC, out of prison. 2) The party travels to the Prison. They must find entrance. They meet with Wren, for the first time, who laughs at them, asking if they really know what they’re doing. She offers them entrance if they figure out a riddle. The riddle is as follows: 3) Once inside, the party must defeat the Jail Keeper. The Jail Keeper may be passed by if he is beat in cards. 4) When the party arrives at the camp Fredrick is gone, along with the SQ Party. It is revealed that the Guard descended on the grounds. Gregor takes command and only 25 troops are given. Samuel & Haddock 1) The party visits Samuel, who talks about his hatred of Haddock. He offers 20 troops, but says he will give 40 if they kill Haddock, who he claims is vicious and cruel. 2) Haddock is visited, and he says that they should kill Samuel. He explains that he only has five troops, which he will give either way, but he says that if they kill Samuel, he will give them three armor plates (+1 Health permanently). 3) The Players must pick out of three options. A) Kill Samuel (receive 5 troops and the armor), B) Kill Haddock (Receive 40 troops), C) Kill neither (receive 25 troops). (If they kill either of the Rebel Leaders, the Chaos Beasts all gain 1 level and 25 total health points). SQ Briefed by Felton (Guard) and Head Guard McColt. Felton explains he was misled, and that Wren tricked them into coming. The Rebels were already starting a civil war, and Wren wanted Hans and Felton to help them by making it seem that she was helping the government. That was never the case, she made up the Chaos Factories, they are really there to protect the people from the Rebels. Felton has been unable to reconnect with Hans, and cannot go to the rebels because the leaders know of Wren’s deception (Fake Felton) and would kill him on sight. Felton also explains it is too late to alert the other heroes. Must hold off Rebel attackers, who have the same stats as Guards to prove their worth. Six of them. Part 2 SQ – The SQ is recruited as generals, and they are told that a spy is planted in the enemy camp, so the SQ can hear what the rebels are planning. The rebels are planning to attack three points of interest. They are given 125 troops, and each rewards 100 gold. MQ – War approaches. The Rebels pick 3 major points to attack. In the before battle brawl, Rebel 1 yells that there is still a spy, and that his trap for Rebel 2 didn’t work. He openly admits to selling out Rebel 2, and says he does not regret it, even though he wasn’t a spy, as he was weak. War begins. RULES FOR WAR 1) Assign a number of troops to the position. The City Guard/Rebels will do the same. 2) You are given a Phoenix’s Smoke for each battle. You will fight the enemy troops, your number of enemies will depend on the amount of troops there. After you flee, if your troops outnumber your enemies’ troops, you have won the battle. The troops you used (not lost but used total) will be subtracted from your troop’s total. Remember the Guards will fight your troops (the number of your troops lost will be done fairly, trust your QM), so your troops will not be as numerous as when you began either. 3) Combat, in war, is slightly different. Bombs and shields that affect all enemies instead only affect six enemies. You should specify which six you wish to damage. 4) You will have to fight 3 battles, don’t use up all your troops in one go. 5) To win the War you must win 2 out of 3 battles. Battles (Heroes are healed in between) Battle of the Barracks Battle of the Plain – At the end of the battle Gregor, and Guard McColt are captured. Both opposing parties are offered the chance to execute their respective captives. For each person executed, the Chaos Beasts gain 1 level (+25 maximum health, +1 level). Battle of the Castle – If the heroes make it this far they reconnect and must pick a side to fight on. Whichever side they don’t pick suddenly receives 25 reinforcements. They may discuss which side to pick. Hans and Rebel Felton will side with the party automatically, McColt and Guard Felton will not. PARTIES: MQ: MQ Players + Felton + Hans SQ: SQ Players + Felton + Head of Guard McColt Part 3 The players are healed. No matter which side wins, Wren’s treachery is revealed. She explains that she set the two sides against each other, but does not say which side she was working with. The two Feltons (Rebel and Guard) are set in front of the players, and they are told to kill whichever one they distrust. Once they have, Wren flees, revealing she was rooting for Rebels, the Chaos Beasts return, and the final battle commences. Enemies Fake Felton (If Alive), Chaos Beasts Party Party + Felton (If Alive), Hans, McColt (If Alive) Epilogue ENDINGS The Rebels v. City Guard 1) If Rebels won, they receive 50 gold and are dismissed with threats to never return. 2) If City Guard won, the Players receive 150 gold each, and are thanked for their efforts. The Feltons 1) If Felton is alive, he leaves with Hans (and McColt, if McColt is alive) and gives the Heroes a half level each. 2) If Felton is dead, he is given a funeral (either hasty if Rebels run, or proper if the Guards won). McColt 1) If McColt is alive, he departs with Hans and Felton (if Felton is alive), and gives the players half a level each. 2) If McColt is dead, he is given a funeral (either hasty if Rebels run, or proper if the Guards won). If the Guards won, the Players who killed McColt must give 50 gold each to cover the funeral. Pictures: NPCS: McColt, Felton (Guard), Felton (Rebel), Hans, Wren, Rebel 1, Rebel 2, Rebel 3, Rebel 4, SIC of Rebel 2, Jail Keep, Chaos Beast of Life, Chaos Beast of Elements, Chaos Beast of Zoot Items: Zoot’s Plaything, Zoot’s Cookie, Phoenix Smoke, Grating Stone, Fate’s Orb Locations: Meeting Felton and Hans, The Bar, The Black Market, Outside Factory 1, Inside Factory 1, Chaos Beast of Life, Outside Factory 2, McColt Factory 2, Inside Factory 2 Items, Guards Inside Factory 2, Chaos Beast of Elements, Outside Factory 3, Inside Factory 3, Chaos Beast of Zoot, Meeting Rebel 1, Caravan, Rebel 1 Secondary Appearance, Meeting Rebel 2, Outside Prison (Wren), Inside Prison, Jail Keep, Cell with SIC, Rebel 2’s Destroyed Camp, Rebel 3’s Camp, Rebel 4’s Camp, Briefing with Felton and McColt, Briefing with Felton and Hans and Rebel 1 and SIC of Rebel 2, Battle of Barracks, Battle of Plains, SIC Captured, McColt Captured, Battle of Castle, The Guards Winning, The Rebels Winning, Wren, The Final Battle With Felton, The Final Battle Without Felton DREAMS (Sent out on Night 2) To Haldor – If you do not heal Jess the entire Quest (without explaining why) you will receive one hundred fifty gold and a half level of experience. You may still give her potions, but if you roll a shield, you must have it not heal her (PM me if you wish it to not affect her). To Skrall – DO NOT TRUST FELTON. If you put Dyric at the top of the battle order six times this quest, you will receive one hundred fifty gold and a half level of experience. To Dyric – DO NOT TRUST VONNETATE. If you do not To Hoke – DO NOT TRUST HANS. If you go four nights without sleeping (PM me, and you will not recover health) during this quest, you will receive one hundred fifty gold and a half level of experience. To Tesni – The two people left behind with Rebel #2 will be taken hostage. If you sit out a battle against any one of the Chaos Beasts, you will receive one hundred fifty gold and a half level of experience. To Jess – Skrall is trying to get Dyric killed. One of the dreams that Hoke, Dyric, or Skrall had is a lie. If you attack from a different row than Haldor this entire Quest, you will receive one hundred fifty gold and a half level of experience. The Story of the Little Girl and the Kidnappers (Part 1) Once there was a little girl. And she was very happy. She had a mother and a father, as most little girls have. Her mother smelled nice and looked pretty and baked for her on a daily basis. Her father ran a big business and many men reported to him, and though he seemed stressed a lot of the time, he loved her, and he never brought his business into the house. One day, while her father was working and her mother was out buying goods, six strangers came into the house. The first of the strangers was an Orc in shining armor. He had a sweet voice and talked to the little girl as his other friends entered the house. There was an elven woman with a bow strapped to her back. She chattered away with a short dwarf, who laughed alongside her with a gruff, deep laugh. He carried a staff with him, and light radiated from his small black eyes. An older man followed behind them, who grumbled the whole way, and when he stubbed his toe coming in he nearly broke a table in her dining room out of rage. The last two came in together, bickering; a young black haired woman carrying a staff with a gem at the end, and another human with messy black hair and a sloppy smile. The Orc held the girl’s attention the entire time. And then, once all his friends were in, the dwarf nodded to the old man and the young man and they took out ropes, tied up the girl, and the Orc stuffed a rag in her mouth and slung her over his shoulder and the six strangers took the little girl from her house. The Story of the Little Girl and the Kidnappers (Part 2) The kidnappers and the little girl travelled for a few days. The Orc talked to her the whole time, gibbering nonsense, trying to calm her. He even unstuffed her mouth as a little prize, for being good. The dwarf seemed sorry enough, and told her he was praying to the Gods for guidance, which she didn’t really see as helpful. The elf chattered cheerfully, the old man kicked at rodents in their path, the mopey haired human flicked a coin up and down all day, and the woman walked by silently. The little girl and the kidnappers arrived at a great big castle, where the kidnappers presented her to the King. The King explained to her why she had been taken. Her father ran a group of rebels that had been terrorizing his kingdom, and he had decided to hold her ransom, to try to make him stop. The little girl was confused, she tried to explain to the King that her father was a good man, and that he loved her, and he did not do evil things, but the King would not change his mind and the Orc and old man dragged her away into a holding cell. The Orc promised her he would not let anything happen to her before locking her away. The girl sat in darkness for many days, with one of her kidnappers visiting every day. The dwarf visited, and she begged him to free her, knowing he was a man of the Gods. He told her he could not, but gave her the same promise as the Orc. He told her that he and the elf were going to go meet with her father, to see if he would offer himself up in exchange for her. She told him that she hoped that he did not. The dwarf laughed at her and left. The girl waited. The Story of the Little Girl and the Kidnappers (Part 3) The girl was dragged from her prison one day by the Elf, who was for once silent, and the Orc, who likewise had a closed mouth. They dragged the little girl into the throne room once more, where the King was yelling. “You do not think your father is evil?! See what he did!” he yelled, and the girl looked, and saw the dwarves head on a platter, cut from the rest of his body. “I’ll send him a message right back! I’ll tell him that he can’t do this. I’ll send him your head! Off with her head!” he screamed. The mopey headed man unsheathed a short dagger, but just then, trumpets sounded. The rebels were at the gate. The King and the kidnappers ran out of the room, all but the Elf and the mopey haired man. The Elf looked quite sad, and turned to the mopey haired man and asked him to kill the little girl for getting the dwarf killed. The mopey haired man said “happily” and approached the little girl. The little girl wriggled free of her bonds and ran, away from the throne room. The Elf and man followed. She ran towards the battle, but she saw that the old man was staggering towards her, hand on his side, blood gushing past it. She turned and ran in another direction, up flights of steps, until she reached the roof of the castle, and still she ran, her two assailants in pursuit. The elf, being faster, caught up with the girl first, and lunged at her, but lost her footing and tumbled over the edge of the castle. The girl watched horrified as the Elf hit the ground. Suddenly a hand was on the girl’s shoulder, and she spun around to see the gruesome face of the man with mopey hair. She cried out as he plunged the knife into her chest, but before he could even wretch it free, he caught fire, and started to flail. He fell forward, past her and met the same fate as the Elf before him. The little girl hit the ground, nearly dead, as the woman with black hair walked up to her. The woman whispered in her ear. “I could save you, but I can’t. I’m sorry. It’s the way of the world.” The woman then grabbed the dagger, twisted it, and ended the girl’s short life. She tossed the girl down to the battlefield, where she landed before her father. The fight went out of him, the rebels surrendered, and no more lives were lost that day. The Orc, woman with black hair, and old man all soon left the kingdom. The Story of the Little Girl and the Kidnappers (Epilogue) The King sat on his throne, thinking he was the hero of the day. He had saved his kingdom. But he was wrong. The saving of his kingdom had cost him many men and women’s lives, many whom he did not know and who were not prepared to die. The Father, sitting in a prison cell, thought himself a hero, but he was wrong. He had not given his life for his daughter, and she was now dead. The Orc and old man, sitting in a hall of heroes, told others of their dead companion’s heroism. The dwarf a man of gods massacred, the elf who tried to avenge her fellows death, the mopey haired man who tried to do what he was told, all called heroes by their peers. But they were wrong. The dwarf saw evil and chose not to stop it. The elf let revenge consume her, and the mopey haired man chose evil over good. The old Felton Story-Line -Felton and Hans separate -Wren creates fake Felton -Fake Felton returns to Hans, Felton cannot -Felton Meets McColt, figures out what Wren is doing (drew them in to help the wrong side by planting information) -Heroes arrive DAY 1 – Nothing DAY 2 – Fake Felton (Using Real Felton’s Reputation) breaks into the first factory. DAY 3 – Nothing DAY 4 – Felton charges into battle, sees the heroes, demands them alive DAY 5 – McColt sees Fake Felton with the heroes, is generally confused but trusts Felton, thinking he is leading them into an ambush/later meets real Felton, with the heroes they figure out that there are two Feltons DAY 6 Quote
Palathadric Posted June 23, 2012 Posted June 23, 2012 Did the party actually get the extra level and gold? Quote
Scorpiox Posted June 23, 2012 Posted June 23, 2012 Did the party actually get the extra level and gold? I know that WBD, Sisco, and I didn't complete Wren's dreams. As well as the practical aspect, the dreams were largely about role-playing, for example, Wren was trying to convince Jess to leave Haldor, and trying to get Skrall to endanger Dyric. Seeing this insight only makes the quest seem more awesome now Zepher. Quote
Sisco Posted June 23, 2012 Posted June 23, 2012 Let me see if I can find the PM conversation to see exactly what Jess said... Well here's exactly what Wren said: (AKA some awesome Wren RPing by Zeph) "Hello dear. It's so nice to see a famaliar face in this sea of strangers. Is that your Haldor? He isn't much, really. I'm much more impressed by the Ogre or that beautiful knight. And of course the Beserker is a force of nature. Though, come to think of it, in the Arena you weren't much either, so maybe it's a good match... anywho, I have an offer for you. If you attack from a different row than Haldor this entire Quest, you will receive one hundred fifty gold and a half level of experience! Doesn't that sound lovely. Oh, and if you tell anyone about this dream, you'll not gain experience for the rest of the Quest! Best of luck ditching the weakling, ta ta, love!" And Jess said: Nothing. I just didn't reply to the PM and let my actions do the talking. Quote
Scorpiox Posted June 23, 2012 Posted June 23, 2012 (edited) I just hope that their values can shine through and they can get back together again. Edited June 23, 2012 by Scorpiox Quote
Scubacarrot Posted June 25, 2012 Posted June 25, 2012 Thanks for the Quest, Sandy! I enjoyed it a lot, there was an interesting story behind it, and I wonder if we will ever find the themes continued, I hope so! This Quest really helped flesh out Eubric as a city, and I think you did a great job in that as well. The battles were not too easy and not too hard I think. The pictures were, as always, very beautiful, I think you make great use of lighting and photoshop, both elements I wish I could use in my own Heroica pictures, but alas... I feel slightly bad that we were perhaps not as dirty as you thought, and went for killing the criminals and stuff, as it seemed you wanted us to interact with them, but then again, with showing it like that, you can probably expect that we might want to kill them. There seemed to be a lot of choice in the quest, which I think was really cool. I wonder though, could there have been a different ending to the quest? A minor critizism is the loot. Compared to Quest 33, which was happening at the same time and did not have enemies that were a lot more powerful, I think we got the short end of the stick, if I'm honest. There were only 2 interesting items in 34 (the handbag and the Crossbow), it feels a bit stale compared to all the items (and oppertunity for items) Quest 33 got. But overall I really enjoyed the Quest, and would sign up again. Quote
Sandy Posted June 25, 2012 Author Posted June 25, 2012 I wonder though, could there have been a different ending to the quest? There were times where you were close to failing the quest (you certainly would've if you had tried to kill the count), but aside from that, the story was what it was. There was no chance for the count to actually turn out to be a vampire, if you mean that. I find it funny that before the end, you never even attempted to ask the count what he really was. You just came up with these elaborate schemes to use the given items on him. A minor critizism is the loot. Compared to Quest 33, which was happening at the same time and did not have enemies that were a lot more powerful, I think we got the short end of the stick, if I'm honest. There were only 2 interesting items in 34 (the handbag and the Crossbow), it feels a bit stale compared to all the items (and oppertunity for items) Quest 33 got. Says he with over 1000 gold and a Mythril Shard in his pocket. Some quests give more items, others give more gold or experience. That's the way this game rolls. Quote
Scubacarrot Posted June 25, 2012 Posted June 25, 2012 (edited) Says he with over 1000 gold and a Mythril Shard in his pocket. Some quests give more items, others give more gold or experience. That's the way this game rolls. I personally think the balance was a bit off, but yeah. Now I have 1000 gold. That's cool and all, but all it will help do is give me some weapon upgrades, because there is no one that is going to sell their powerful items. I don't see it happen. But what can you do? I think Guts is actually the worst equipped of the kinda higher level players at this point, he has no artifacts at all... Edited June 25, 2012 by Scubacarrot Quote
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