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Posted

If he'd owned up to it in the beginning, maybe. But I don't think Cronk will look too kindly upon someone who let another being face punishment (and possibly death) for his own crime.

I understand, as a player, the tight spot you were put in but Cronk won't.

OOC: I didn't want Haldor to be hanged.

IC: Haldor didn't want to be hanged.

Honestly, I was thinking of trying to divert attention towards an outside attacker, but then time started running out, and then Jorke assualted the party...

Seeing as he is a member of the order, I think he'd be granted a fair trial for the crime, and hopefully found not-guilty. For Haldor, admitting the truth would have been impossible. Beside the initial problem of being executed, the order's relationship with Heroica would be ruined beyond repair, which our friend couldn't allow in the knowledge Jorke would probably be set free in the end. As much as owning up would have been the right thing moral, practically, it would cause even further problems.

Posted

Ugh. When? Your quests are like crack.

Addictive and likely to get whoever's on it killed at some point? :look:

Posted

Addictive and likely to get whoever's on it killed at some point? :look:

I think that's the most apt description anyone has ever given a Zepher Quest, ever. :laugh:

Posted

It is Guffington, but it will be a while before I actually host it! A little over a month. I was just commenting on Sarge when he said someone should do another murder mystery. :grin:

Posted

It is Guffington, but it will be a while before I actually host it! A little over a month. I was just commenting on Sarge when he said someone should do another murder mystery. :grin:

I want in. :tongue:

Is Sarge wants in on a murder mystery, then he's going to love my quest. Not quite a murder mystery, but really close. And with the Bonaparte rep... :laugh:

Masked, when on earth did you find time for your own quest!? :laugh:

Posted

Masked, when on earth did you find time for your own quest!? :laugh:

:grin: I first pitched it on Sunday. :poke: Don't worry, yours is all but done. If you're ready, I'd say you could ask Sandy to post it.

Posted

but I'm the only active member with a Sylvania's Cowl aren't I? Big Hunt 2 is the quest I want to ton on.

There're a bunch of players who have Animal Talk as a job trait, so I don't think it would be a huge advantage for you. (not sure what "Big Hunt" is, though)
Posted

I want in. :tongue:

Is Sarge wants in on a murder mystery, then he's going to love my quest. Not quite a murder mystery, but really close. And with the Bonaparte rep... :laugh:

Masked, when on earth did you find time for your own quest!? :laugh:

Ohmygod

Ohmygod

Ohmygod

Ohmygod

Ohmygod

I like trains

Ohmygod :cry_happy: I had hoped this day would come!

Posted

Still one of my favorite Zepher Quests to date. :wink:

In other news, some essential QM lessons I've learned even though my Quest is still in planning/building:

1.) Your players are always plotting against you. ALWAYS.

2.) You will never, EVER be able to prepare for everything your players throw at you.

3.) That little detail you worked on? That one that took you an extra two hours to create, that may be your personal favorite bit of the project? Your players will either a.) complain bitterly about it, or b.) ignore it entirely.

Just my thoughts. :tongue:

Posted

You learned that only recently? :wacko: And here I was, thinking you read Darths and Droids... :tongue:

*Adds Ether Core to Quest reward.* :poke:

Posted

Big loot drop suggestion:

I'm sure that my fellow QMs (along with me) are having a little trouble keeping weapons/loot manageable and unique. The four big ones (gold, gems, weapons, consumables) are ALWAYS good, and I really think we need to see more of them (more and more gold, or hosting will become harder and harder as more and more unique stuff pops up). However, I think there is ANOTHER good good item we could add to the mix: status causers. "A Honing Stone of Stunning", for example, once applied to a weapon, would give it the ability to stun people. They could be combined with already in use weapons, but would be great drops. I'm not saying they should be common, maybe one per quest at most, but they're really nice loot that's not game breaking, not OP, encourages further strategy/character optimization, and don't introduce any new mechanics that people would have to memorize/learn. Just a thought.

So, out of curiosity, was there an official yea or nay on this suggestion?

Posted

I thought I remembered Sandy saying that if a player wanted to be able to deal multiple effects, he should have to maintain and choose from multiple weapons. Can't find the post, either, though.

Posted

I thought I remembered Sandy saying that if a player wanted to be able to deal multiple effects, he should have to maintain and choose from multiple weapons. Can't find the post, either, though.

I also seem to remember Sandy not expecting people to hold on to most weapons they pick up. :laugh:

Posted (edited)

I thought I remembered Sandy saying that if a player wanted to be able to deal multiple effects, he should have to maintain and choose from multiple weapons. Can't find the post, either, though.

I believe this is what you are thinking of ...

As for your suggestion about weapon merging, I'm not going to implement it. There's no point in having weapons with different categories and different effects if people would be able to just roll them all into one. Roleplaying games are about making choices, after all.

You can strive to become all-powerful for all you want, but I'm certainly not going to make it easier for you. :wink:

It was in response to the idea of merging different weapons to combine effects, but the same idea could easily present itself with things like a "Honing stone of stunning".

Edited by joeshmoe554

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