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Posted

I seem to recall that either Njago is near to Terra Chima, or else that a lot of Terra Chima residents migrated to Njago, helping to found the land. :shrug_confused:

If you look at the world map, they are indeed next to each other (with a sea in-between them).

It's also not hard to imagine that whatever makes werepeople werepeople originated in Terra Chima and then used the forms of the native wildlife as it spread. :wink:

Here's what the Embassy-topic says about werepeople:

The origins of all werefolk lies in ancient shapeshifting magic. Originally all shapeshifters could change their form at will, but over the ages the magic changed, and most of the shifters got accustomed to a certain form. Some could only change their appearance partially, while others could turn into an animal completely. Thus were born the various tribes of werefolk. The magic can be transferred by blood, so all children of werefolk were born with the same talent as their parents. Blood infusion or biting can also change a normal non-wereperson into one, but it is a risky process that often leads to death.

I was under the impression that the Terra Chiman species were just defined as the minifigs from Legends of Chima. :look:

Mostly true, but it's all in the open for now. For example, the LoC wolves can be used as werewolves, and the upcoming gorillas as Metasimians.

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Posted

Thanks for the help but I've already got it covered. You are the assassin.

Well, the same should go for that idea then, and, even more so. Replace "Assassin" with "target." The Heroes should be able to fight him without (many) guards if they succeed in stealthing, but if they fail, they may have to fight an army to get to him, not get a chance to get to him, or lose due to being exposed.

~Insectoid Aristocrat

Posted

Well, the same should go for that idea then, and, even more so. Replace "Assassin" with "target." The Heroes should be able to fight him without (many) guards if they succeed in stealthing, but if they fail, they may have to fight an army to get to him, not get a chance to get to him, or lose due to being exposed.

~Insectoid Aristocrat

It's not so much high profile people. It's.... A bit different. But that mechanic works for one of the targets.

Posted

It's not so much high profile people. It's.... A bit different. But that mechanic works for one of the targets.

Sounds interesting. :sweet: I just mean that there's plenty of ways to prevent the Party from just assassinating the target. :wink:

~Insectoid Aristocrat

Posted

Sandy, do you intend to do anything with Moone? I just had a great idea.

Feel free to present it to me. :wink:

My upcoming quests focus on the main families of Eubric, with only a few venturing outside the Free Islands.

Posted (edited)

Moone was already featured in The Paladin Conquest, I believe, so you should give it a read to see what sort of life Etzel breathed into the land! It looked fantastic!

Also, Guffington IIII (yes, looking AGES ahead... or at least to this winter :wink: ) will most certainly be stopping in Terra Chima, so JimBee, set up the land so I can riff off of you. :grin:

Edited by Zepher
Posted

Endgame, I still wonder how we could have possibly completed the quest in a mere 7 battles... Anyways, I'd love to see future Regret quests, this time probably a humanoid though. He'd be kind of like the terminator or something, and he is targeting vital points between different nations to try and start a massive war. I also can't get over the fact that I only scored 1 rampage in the final battle... I mean theoretically I should have got 5 rampages :hmpf_bad: , and that isn't considering I had Lucky part of the time. Oh well. :sceptic: Anyways, it was a great quest and I am looking forward to your future quests, hope you make more Regret quests! :thumbup:

Posted

Thanks, B&P! :sweet: The quest isn't over yet, I haven't kicked you guys out (but will be within the week). :grin: Hold tight for the post I'm brewin' up, it contains my favorite build ever.

Posted (edited)

I unfortunately don't have any pictures for these lovely ladies, but I thought you'd like to see a set of enemies appearing in A Secret Under Eubric:

Shadow Sisters

Maude

Level 13 Human

HP: 185/185

Ether: 6/6

SP: 4

Special 1: Plunder- Maude casts a powerful dark spell at the opponent dealing 15 damage, as well as stealing 15 gold from the opponent. The spell expends 1 ether.

Special 2: Rally the Troops- Maude, Helga, and Irene all regain 5 ether.

Note: Specials Alternate

Drops: 25 gold, potion

Bertha

Level 14 Human

HP: 165/165

Ether: 5/5

SP: 3

Special 1: Poison Tongue- Bertha uses her “illustrious figure” to hex the opponent for three rounds. The spell expends 1 ether

Special 2: Spike the Punch- Bertha jabs the opponent with a poisoned blade, dealing 14 damage and poisoning the opponent.

Note: Specials Alternate

Drops: Eye Patch (half chance to cause the blindness effect. And individual cannot wear two Eye Patches. That would be silly), Venom

Irene

Level 15 Human

HP: 145/145

Ether: 10/10

SP: 5

Special 1: Dark Inferno- Irene casts a powerful dark and fire elemental spell, dealing 10 Fire damage and 10 Dark damage. The spell expends 1 ether.

Special 2: Hurricane- Irene casts a powerful water and electric spell, dealing 10 Electric and 10 Water damage. The spell expends 1 ether.

Note: Specials Alternate

Drops: Grand Tonic, 5 gold

Endgame should get the reference. :wink:

Edited by Kintobor
Posted

Well folks, since 48 is practically over, figure I'd start my analysis. Going to chunk it up throughout as I respond to other comments.

I'd also like the thank Sandy for convincing me to shrink the map down. :thumbup: There were originally 5 more locations, and the quest probably would've been a month and half longer .

Things Missed:

>If you went to the Crash Site before two princes were dead, The Regret would've actually been there. He would've dropped a bit of foreshadowing on his status as true big bad and Mythrogg's condition, but it would be minimal.

>If you went to the Commoner's Quarter, you would've been able to go into a tavern (under Town Guard watch, of course) You would've been able to buy bundle packs of meads/nostrums/smelling salts, as well as wine that boosted your SP for one battle.

Other then that, you pretty much uncovered everything the quest had to offer. And it was a big quest - too big, in my mind. I loved hosting every second of it, but I really should've split it up into 2, maybe 3, quests. I apologize for holding you hostage for 6 months, and the chances are likely I will never do another quest this big again. :blush:

Posted

Thank you for hosting the quest Endgame.

The battles were difficult but possible, the only thing I have to say is the went on for too long. Because every other battle was a boss battle every battle was really long. The only improvement I can suggest is for enemies to have less health so the battles are no as long.

The loot was well balanced and the shopping opportunities were good. There were also plenty of roleplaying opportunities which were good.

So shorter battles and a slightly shorter quest would of been good.

Posted

Ummm...I really liked Quest 36. Do it again! :laugh:

Looking back at Quest 36 we completed it in one-and-a-half months and we clocked in more pages than Quest 42. That was a really great quest, Endgame and I loved our party. I still think Quest 32 was one of my favourite quests ever. Again a fabulous party. I miss Erik by the way. :sad:

Oh, right, we were discussing Quest 48? Um...nope, nothing to say there. I am still disappointed you didn't give me or any of those from Quest 36 a chance to go on it, but it probably was a good thing that you didn't wait for me to get back from 42. :laugh:

All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. :grin:

I think I've forgotten what I'm talking about...

I must congratulate DannyLongLegs on being a superb strategist. :thumbup:

Posted (edited)

Ummm...I really liked Quest 36. Do it again! :laugh:

Looking back at Quest 36 we completed it in one-and-a-half months and we clocked in more pages than Quest 42. That was a really great quest, Endgame and I loved our party. I still think Quest 32 was one of my favourite quests ever. Again a fabulous party. I miss Erik by the way. :sad:

Oh, right, we were discussing Quest 48? Um...nope, nothing to say there. I am still disappointed you didn't give me or any of those from Quest 36 a chance to go on it, but it probably was a good thing that you didn't wait for me to get back from 42. :laugh:

All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. :grin:

I think I've forgotten what I'm talking about...

I must congratulate DannyLongLegs on being a superb strategist. :thumbup:

If I had given the 36 heroes a chance to go, I fear we'd currently be at Aquos. :grin:

About halfway through the quest I managed to get the amount of drugs the heroes took to a science, and was able to crank up the difficulty from there. Trust me, original drafts had Eidolon only having 1,300 HP and no limbs whatsoever... I had to buff up my battles big time to account for all my junkies.

Hopefully this quest, besides the heinous length, was an improvement over 36. :blush: I upped the story and the MOCs and hopefully created an interesting tale, and I personally liked the battles in 48 better. :shrug_oh_well:

So shorter battles and a slightly shorter quest would of been good.

Yeah, I wish I could've knocked down the HP during the final two fights down a bit - Over the course of the two Regret battles you hacked through over 11,000 HP. :blush: I did try to run rounds as much as possible, and with 2 rounds a day most bosses went down in about 10 days to two weeks.

Edited by Endgame
Posted

I'd like to echo the previous posts. A fantastic quest, with amazing loot. I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle. My other complaint is length, but that's been done to death.

The rp opportunities were amazing, so thank you for that, some vary intimate moments with all of the heroes.

Posted

I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle.

I disagree. The "gimmick" is what makes one battle different from the others, which I think is an essential element if you're going to have four boss battles.
Posted (edited)

I'd like to echo the previous posts. A fantastic quest, with amazing loot. I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle. My other complaint is length, but that's been done to death.

The rp opportunities were amazing, so thank you for that, some vary intimate moments with all of the heroes.

Every boss was given a unique mechanic (Except Eidolon, his first phase was just a straight-up fight to the death with a passive special thrown in.) The gimmicks were there to seperate them from the average mook - in quest with 4 boss battles, 2 of them being multi-stage, I wanted to separate them from the average muck and say "THIS is what you should be afraid of!"

Yes, I wanted to put RP in more of a focus. It worked well, and everyone's RP was wonderful. :thumbup: More about that in the character analysis.

Edited by Endgame
Posted

Thank you for hosting the quest Endgame.

The battles were difficult but possible, the only thing I have to say is the went on for too long. Because every other battle was a boss battle every battle was really long. The only improvement I can suggest is for enemies to have less health so the battles are no as long.

The loot was well balanced and the shopping opportunities were good. There were also plenty of roleplaying opportunities which were good.

So shorter battles and a slightly shorter quest would of been good.

I disagree. This story needed a big long epic Quest. I think the only problem is that Endgame was in denial about it needing to be so long. :wink:

Don't get me wrong, I like and prefer shorter Quests, but sometimes they NEED to be long. It also depends on the QM; Endgame is an active enough QM to pull off this size and length of Quest, like Brickdoctor or Pie. Other QMs...perhaps not so much. :wink:

All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. :grin:

I think I've forgotten what I'm talking about...

I must congratulate DannyLongLegs on being a superb strategist. :thumbup:

Mostly agreed...though I have to say, it wasn't for a lack of trying. I actually jumped up and cheered when Johon rolled two Special Damages in a row, against the enemy I had super-buffed...only to discover that Sylph had strategized around it. :blush:

Also:

About halfway through the quest I managed to get the amount of drugs the heroes took to a science, and was able to crank up the difficulty from there. Trust me, original drafts had Eidolon only having 1,300 HP and no limbs whatsoever... I had to buff up my battles big time to account for all my junkies.

...

Yeah, I wish I could've knocked down the HP during the final two fights down a bit - Over the course of the two Regret battles you hacked through over 11,000 HP. :blush: I did try to run rounds as much as possible, and with 2 rounds a day most bosses went down in about 10 days to two weeks.

I'd like to see those numbers in PM, if you don't mind terribly. They'll be useful when my Quest finally gets off the ground. You definitely managed to hit a perfect stride of "looks scary but isn't TOO insane".

Maybe, but only by about 1,000 HP overall. I think it would have translated to MAYBE 100 HP less per enemy, and really that's not much. :thumbup:

Posted

I have to agree, I think a better descriptor would be "Looks really scary and really insane but still possible by the stretch of the imagination." :tongue:

Hey, epic quest, plotline's conclusion, tough battles. Thems the breaks. :grin:

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