Sandy Posted April 29, 2013 Author Posted April 29, 2013 I seem to recall that either Njago is near to Terra Chima, or else that a lot of Terra Chima residents migrated to Njago, helping to found the land. If you look at the world map, they are indeed next to each other (with a sea in-between them). It's also not hard to imagine that whatever makes werepeople werepeople originated in Terra Chima and then used the forms of the native wildlife as it spread. Here's what the Embassy-topic says about werepeople: The origins of all werefolk lies in ancient shapeshifting magic. Originally all shapeshifters could change their form at will, but over the ages the magic changed, and most of the shifters got accustomed to a certain form. Some could only change their appearance partially, while others could turn into an animal completely. Thus were born the various tribes of werefolk. The magic can be transferred by blood, so all children of werefolk were born with the same talent as their parents. Blood infusion or biting can also change a normal non-wereperson into one, but it is a risky process that often leads to death. I was under the impression that the Terra Chiman species were just defined as the minifigs from Legends of Chima. Mostly true, but it's all in the open for now. For example, the LoC wolves can be used as werewolves, and the upcoming gorillas as Metasimians. Quote
Dannylonglegs Posted April 29, 2013 Posted April 29, 2013 Thanks for the help but I've already got it covered. You are the assassin. Well, the same should go for that idea then, and, even more so. Replace "Assassin" with "target." The Heroes should be able to fight him without (many) guards if they succeed in stealthing, but if they fail, they may have to fight an army to get to him, not get a chance to get to him, or lose due to being exposed. ~Insectoid Aristocrat Quote
Pyrovisionary Posted April 29, 2013 Posted April 29, 2013 Well, the same should go for that idea then, and, even more so. Replace "Assassin" with "target." The Heroes should be able to fight him without (many) guards if they succeed in stealthing, but if they fail, they may have to fight an army to get to him, not get a chance to get to him, or lose due to being exposed. ~Insectoid Aristocrat It's not so much high profile people. It's.... A bit different. But that mechanic works for one of the targets. Quote
Dannylonglegs Posted April 29, 2013 Posted April 29, 2013 It's not so much high profile people. It's.... A bit different. But that mechanic works for one of the targets. Sounds interesting. I just mean that there's plenty of ways to prevent the Party from just assassinating the target. ~Insectoid Aristocrat Quote
Kintobor Posted April 29, 2013 Posted April 29, 2013 Sandy, do you intend to do anything with Moone? I just had a great idea. Quote
Sandy Posted April 29, 2013 Author Posted April 29, 2013 Sandy, do you intend to do anything with Moone? I just had a great idea. Feel free to present it to me. My upcoming quests focus on the main families of Eubric, with only a few venturing outside the Free Islands. Quote
Cutcobra Posted April 29, 2013 Posted April 29, 2013 Sandy, do you intend to do anything with Moone? I just had a great idea. Who's Moone? Quote
Zepher Posted April 29, 2013 Posted April 29, 2013 (edited) Moone was already featured in The Paladin Conquest, I believe, so you should give it a read to see what sort of life Etzel breathed into the land! It looked fantastic! Also, Guffington IIII (yes, looking AGES ahead... or at least to this winter ) will most certainly be stopping in Terra Chima, so JimBee, set up the land so I can riff off of you. Edited April 29, 2013 by Zepher Quote
Bricksandparts Posted April 29, 2013 Posted April 29, 2013 Endgame, I still wonder how we could have possibly completed the quest in a mere 7 battles... Anyways, I'd love to see future Regret quests, this time probably a humanoid though. He'd be kind of like the terminator or something, and he is targeting vital points between different nations to try and start a massive war. I also can't get over the fact that I only scored 1 rampage in the final battle... I mean theoretically I should have got 5 rampages , and that isn't considering I had Lucky part of the time. Oh well. Anyways, it was a great quest and I am looking forward to your future quests, hope you make more Regret quests! Quote
Endgame Posted April 29, 2013 Posted April 29, 2013 Thanks, B&P! The quest isn't over yet, I haven't kicked you guys out (but will be within the week). Hold tight for the post I'm brewin' up, it contains my favorite build ever. Quote
Kintobor Posted April 30, 2013 Posted April 30, 2013 (edited) I unfortunately don't have any pictures for these lovely ladies, but I thought you'd like to see a set of enemies appearing in A Secret Under Eubric: Shadow Sisters Maude Level 13 Human HP: 185/185 Ether: 6/6 SP: 4 Special 1: Plunder- Maude casts a powerful dark spell at the opponent dealing 15 damage, as well as stealing 15 gold from the opponent. The spell expends 1 ether. Special 2: Rally the Troops- Maude, Helga, and Irene all regain 5 ether. Note: Specials Alternate Drops: 25 gold, potion Bertha Level 14 Human HP: 165/165 Ether: 5/5 SP: 3 Special 1: Poison Tongue- Bertha uses her “illustrious figure” to hex the opponent for three rounds. The spell expends 1 ether Special 2: Spike the Punch- Bertha jabs the opponent with a poisoned blade, dealing 14 damage and poisoning the opponent. Note: Specials Alternate Drops: Eye Patch (half chance to cause the blindness effect. And individual cannot wear two Eye Patches. That would be silly), Venom Irene Level 15 Human HP: 145/145 Ether: 10/10 SP: 5 Special 1: Dark Inferno- Irene casts a powerful dark and fire elemental spell, dealing 10 Fire damage and 10 Dark damage. The spell expends 1 ether. Special 2: Hurricane- Irene casts a powerful water and electric spell, dealing 10 Electric and 10 Water damage. The spell expends 1 ether. Note: Specials Alternate Drops: Grand Tonic, 5 gold Endgame should get the reference. Edited April 30, 2013 by Kintobor Quote
Endgame Posted April 30, 2013 Posted April 30, 2013 (edited) All that is missing is "Freak-In-A-Sheet", slick. Edited April 30, 2013 by Endgame Quote
Kintobor Posted April 30, 2013 Posted April 30, 2013 All that is missing is "Freak-In-A-Sheet", slick. I'll see if I can stick him in later on in the arc, "slick!" Quote
LordoftheNoobs Posted April 30, 2013 Posted April 30, 2013 I have absolutely no idea what you guys are talking about. :P Hahaha. Quote
Endgame Posted May 1, 2013 Posted May 1, 2013 Well folks, since 48 is practically over, figure I'd start my analysis. Going to chunk it up throughout as I respond to other comments. I'd also like the thank Sandy for convincing me to shrink the map down. There were originally 5 more locations, and the quest probably would've been a month and half longer . Things Missed: >If you went to the Crash Site before two princes were dead, The Regret would've actually been there. He would've dropped a bit of foreshadowing on his status as true big bad and Mythrogg's condition, but it would be minimal. >If you went to the Commoner's Quarter, you would've been able to go into a tavern (under Town Guard watch, of course) You would've been able to buy bundle packs of meads/nostrums/smelling salts, as well as wine that boosted your SP for one battle. Other then that, you pretty much uncovered everything the quest had to offer. And it was a big quest - too big, in my mind. I loved hosting every second of it, but I really should've split it up into 2, maybe 3, quests. I apologize for holding you hostage for 6 months, and the chances are likely I will never do another quest this big again. Quote
Jedi master Brick Posted May 1, 2013 Posted May 1, 2013 Thank you for hosting the quest Endgame. The battles were difficult but possible, the only thing I have to say is the went on for too long. Because every other battle was a boss battle every battle was really long. The only improvement I can suggest is for enemies to have less health so the battles are no as long. The loot was well balanced and the shopping opportunities were good. There were also plenty of roleplaying opportunities which were good. So shorter battles and a slightly shorter quest would of been good. Quote
Palathadric Posted May 1, 2013 Posted May 1, 2013 Ummm...I really liked Quest 36. Do it again! Looking back at Quest 36 we completed it in one-and-a-half months and we clocked in more pages than Quest 42. That was a really great quest, Endgame and I loved our party. I still think Quest 32 was one of my favourite quests ever. Again a fabulous party. I miss Erik by the way. Oh, right, we were discussing Quest 48? Um...nope, nothing to say there. I am still disappointed you didn't give me or any of those from Quest 36 a chance to go on it, but it probably was a good thing that you didn't wait for me to get back from 42. All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. I think I've forgotten what I'm talking about... I must congratulate DannyLongLegs on being a superb strategist. Quote
Endgame Posted May 1, 2013 Posted May 1, 2013 (edited) Ummm...I really liked Quest 36. Do it again! Looking back at Quest 36 we completed it in one-and-a-half months and we clocked in more pages than Quest 42. That was a really great quest, Endgame and I loved our party. I still think Quest 32 was one of my favourite quests ever. Again a fabulous party. I miss Erik by the way. Oh, right, we were discussing Quest 48? Um...nope, nothing to say there. I am still disappointed you didn't give me or any of those from Quest 36 a chance to go on it, but it probably was a good thing that you didn't wait for me to get back from 42. All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. I think I've forgotten what I'm talking about... I must congratulate DannyLongLegs on being a superb strategist. If I had given the 36 heroes a chance to go, I fear we'd currently be at Aquos. About halfway through the quest I managed to get the amount of drugs the heroes took to a science, and was able to crank up the difficulty from there. Trust me, original drafts had Eidolon only having 1,300 HP and no limbs whatsoever... I had to buff up my battles big time to account for all my junkies. Hopefully this quest, besides the heinous length, was an improvement over 36. I upped the story and the MOCs and hopefully created an interesting tale, and I personally liked the battles in 48 better. So shorter battles and a slightly shorter quest would of been good. Yeah, I wish I could've knocked down the HP during the final two fights down a bit - Over the course of the two Regret battles you hacked through over 11,000 HP. I did try to run rounds as much as possible, and with 2 rounds a day most bosses went down in about 10 days to two weeks. Edited May 1, 2013 by Endgame Quote
TheBoyWonder Posted May 1, 2013 Posted May 1, 2013 I'd like to echo the previous posts. A fantastic quest, with amazing loot. I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle. My other complaint is length, but that's been done to death. The rp opportunities were amazing, so thank you for that, some vary intimate moments with all of the heroes. Quote
Brickdoctor Posted May 1, 2013 Posted May 1, 2013 I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle. I disagree. The "gimmick" is what makes one battle different from the others, which I think is an essential element if you're going to have four boss battles. Quote
Endgame Posted May 1, 2013 Posted May 1, 2013 (edited) I'd like to echo the previous posts. A fantastic quest, with amazing loot. I have two complaints. The battles seemed to be focused around a gimmick, like Rhodus' torturing. It reduces the fun I feel, having to account for a Gimmick and a battle. My other complaint is length, but that's been done to death. The rp opportunities were amazing, so thank you for that, some vary intimate moments with all of the heroes. Every boss was given a unique mechanic (Except Eidolon, his first phase was just a straight-up fight to the death with a passive special thrown in.) The gimmicks were there to seperate them from the average mook - in quest with 4 boss battles, 2 of them being multi-stage, I wanted to separate them from the average muck and say "THIS is what you should be afraid of!" Yes, I wanted to put RP in more of a focus. It worked well, and everyone's RP was wonderful. More about that in the character analysis. Edited May 1, 2013 by Endgame Quote
Flipz Posted May 1, 2013 Posted May 1, 2013 Thank you for hosting the quest Endgame. The battles were difficult but possible, the only thing I have to say is the went on for too long. Because every other battle was a boss battle every battle was really long. The only improvement I can suggest is for enemies to have less health so the battles are no as long. The loot was well balanced and the shopping opportunities were good. There were also plenty of roleplaying opportunities which were good. So shorter battles and a slightly shorter quest would of been good. I disagree. This story needed a big long epic Quest. I think the only problem is that Endgame was in denial about it needing to be so long. Don't get me wrong, I like and prefer shorter Quests, but sometimes they NEED to be long. It also depends on the QM; Endgame is an active enough QM to pull off this size and length of Quest, like Brickdoctor or Pie. Other QMs...perhaps not so much. All-in-all it was an interesting quest. I didn't personally care for the way that the battles at the end would have been almost unwinable had the heroes not been drugged out. It was more or less a surprise whenever they got damage, or maybe that's how I see it. I don't think battles should be altered when heroes are lucky, hastened, encouraged, etc. It kind of defeats the point of taking drugs. I think I've forgotten what I'm talking about... I must congratulate DannyLongLegs on being a superb strategist. Mostly agreed...though I have to say, it wasn't for a lack of trying. I actually jumped up and cheered when Johon rolled two Special Damages in a row, against the enemy I had super-buffed...only to discover that Sylph had strategized around it. Also: About halfway through the quest I managed to get the amount of drugs the heroes took to a science, and was able to crank up the difficulty from there. Trust me, original drafts had Eidolon only having 1,300 HP and no limbs whatsoever... I had to buff up my battles big time to account for all my junkies. ... Yeah, I wish I could've knocked down the HP during the final two fights down a bit - Over the course of the two Regret battles you hacked through over 11,000 HP. I did try to run rounds as much as possible, and with 2 rounds a day most bosses went down in about 10 days to two weeks. I'd like to see those numbers in PM, if you don't mind terribly. They'll be useful when my Quest finally gets off the ground. You definitely managed to hit a perfect stride of "looks scary but isn't TOO insane". Maybe, but only by about 1,000 HP overall. I think it would have translated to MAYBE 100 HP less per enemy, and really that's not much. Quote
Rumble Strike Posted May 1, 2013 Posted May 1, 2013 I still think Quest 32 was one of my favourite quests ever. Again a fabulous party. I miss Erik by the way. Thank you for the Quest#32 love Quote
Palathadric Posted May 1, 2013 Posted May 1, 2013 You definitely managed to hit a perfect stride of "looks scary but isn't TOO insane". Which quest have you been reading? Quote
Endgame Posted May 1, 2013 Posted May 1, 2013 I have to agree, I think a better descriptor would be "Looks really scary and really insane but still possible by the stretch of the imagination." Hey, epic quest, plotline's conclusion, tough battles. Thems the breaks. Quote
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