Dannylonglegs Posted May 1, 2013 Posted May 1, 2013 I'm not quite sure what to say about this Quest apart from :wub: :wub: :wub: I agree that the length of the Quest definitely payed off. I wasn't bored for a moment, and there was enough plot and investment in the characters that the RP was great even (actually, especially) during the battles. Before this Quest I had always lamented how I never got to show Sylph's dark side, but I did in this Quest and then some. He developed Quite a bit over the course of this Quest. I even exposed some of his actual thoughts. Also, I'm quite pleased that I got to share my plans for Sylph's character with someone finally. It's not easy being the only one who knows your character's race, gender, age, and plans.... Especially when the Character wants them all to remain a mystery. Aside from the RP angle, I particularly enjoyed strategizing around your very challenging Baddies. At some points, since I basically told everyone what to do, I felt as if you and I were duking it out against each-other. In the beginning I accepted a good bit of help from Flipz now-and-then, so I would like to thank him for assisting me work my way into the role of a strategist. Over-all, I think the fight with Aquos was my favorite as a combination of RP and Strategy, because after figuring the strategy out of healing the bastard to deal with his counterstrike ( I know you loved that. ), we curb-stomped the Blind Boss, and I had just watched Full Metal Alchemist Brotherhood, and It felt allot like Mustang's immolation of Envy in that dark revenge-y way that Sylph has convinced himself he can't feel. I have to agree, I think a better descriptor would be "Looks really scary and really insane but still possible by the stretch of the imagination." Hey, epic quest, plotline's conclusion, tough battles. Thems the breaks. I certainly got a good work-out from it. ~Insectoid Aristocrat Quote
Capt.JohnPaul Posted May 2, 2013 Posted May 2, 2013 Ahh, quest 48! That was really good, and despite being 6 months long, it was not boring. The only complaint is the battles. I know battles are supposed to be difficult, but each one seemed like a boss battle of its own, and all the enemies and specials hurt my eyes. XD Especially with the amount of health, boss-like battle after another was exhausting. Also, in the final battle with Regret, he changed to his soul to fight, then back to himself or something? (and brought phantom Rhodus and Eidolon) What was up with that? Anyways, other than that, it was very enjoyable. :thumbup: Quote
Endgame Posted May 2, 2013 Posted May 2, 2013 The Regret's body was always expendable - his soul could detach and reattach at will. Basically you beat him up enough until you jarred his soul out, then went to town on that. Same mechanics as that oozeling battle, basically. And then if you want an explanation on what the hell Perfect Regret was, all I can say is "Scary." And come on, spirit medium, held reins over death... is summoning ghosts of dead people to aid him so far out of left field? Thanks for the feedback. Quote
Capt.JohnPaul Posted May 2, 2013 Posted May 2, 2013 The Regret's body was always expendable - his soul could detach and reattach at will. Basically you beat him up enough until you jarred his soul out, then went to town on that. Same mechanics as that oozeling battle, basically. And then if you want an explanation on what the hell Perfect Regret was, all I can say is "Scary." And come on, spirit medium, held reins over death... is summoning ghosts of dead people to aid him so far out of left field? Thanks for the feedback. That wasn't what I meant. I suggest: making the enemies lower health, and when they reach 0, change him back to his soul form or whatever. Because I think he kept changing form when he still had 700 something health left. And the summoning dead things were fine, it was just in the same event that it happened. Quote
Zepher Posted May 2, 2013 Posted May 2, 2013 (edited) I had a lot to say, and I will try to say it all now in the most efficient way possible (so forgive me if it seems rather sparse/harsh at points). First of all, I loved the quest. I really did. The story was fantastic, and villains were fun, you have a great talent for introducing characters and then bringing them back later. One of my major flaws is introducing a villain only when they are fought, but Aquos was intro'd way before he was battled, Gladius was scattered throughout and was intro'd in the beginning, I think Eidilon was there before he was fought, and of course we knew Death Progg from previous encounters. I thought this aspect was particularly strong. I also liked Gladius Unit - it was great that some boss fights were not with one of the "big bads", and it was tough knowing which was coming up next: a Prince, or a Unit member. That made it great fun. Your battles are very complicated, often in a good way. I'd advise more standard battles in general, but still, when you have a big unique battle, it is always well thought out. In the future, I simply suggest fewer of them. The QM should never have a hand in battles. I really disliked that aspect. Enemies should be designed, and then dice rolled. That was my largest complaint. Also, as others said, too high HP, and MANY battles had more than one stage. That's good maybe once a quest, not more often than that. The quest was long, but you segmented it well with the Three Princes. Even so, long quests should never be 6 months long. You know this, everyone has said it. Pacing was excellent quest too long . When it comes down to it, though, pacing is what matters more in my opinion. The Regret was a relatively obvious villain to me as the main villain. I thought he was too powerful. I know I have Gods in my quests, so it may appear that I'm one to talk, but he seemed infallible. I recognize his depression... I don't know, he just felt sometimes a little too "evil incarnate" to me. It's not my style, but it may just be personal. I, on the other hand, found all the princes to be compelling characters. Punni is clearly a crowd favorite, and lots of good NPCs. I found Hal to be a little too 2D, but again, perhaps it was just me. The death of Papa Spider seemed contrived and thrown in just to pull at the heart strings. That was my only major story arch complaint. The spotting of Mythrogg earlier in the story was fantastic though, I didn't get it and it was a great touch. The statues were also cool foreshadowing. Too much loot. I'll probably keep saying it for every quest, but too much unique loot. Very powerful stuff. Your enemies are challenging, so you need to equip your heroes well, but even so, now the other QMs have to balance for them. 4 hides, weapons from each of the other bosses, plus whatever other fancy stuff is floating around, lots of unique venoms and toxics, tons of unique types of upgrades.... just too much. I think it is a personal opinion, but it is probably my largest complaint with the direction the game is going, so I will continue to bring it up. Congratulations, Endgame. In case it doesn't seem it, I loved the quest. It is the only quest I would ever follow for 6 months. You should be supremely proud. You told a great story, came up with a great number of ingenious and inventive battles, and kept everyone engaged. I think that 48 will forever be an important part of Heroica. Take a break now, and fight some Black Nights. :wub: Edited May 2, 2013 by Zepher Quote
Flipz Posted May 2, 2013 Posted May 2, 2013 I actually liked Regret's strategy alterations, just like I loved Jebs' "AI" on the dark paladins in Q35. It was fun to watch, and fun to run. My only problem was that it ended up being something of a one-on-one engagement for Dannylonglegs and the QM, but it definitely added a lot to what might have otherwise been a rather standard fight. I definitely think it's a concept that could be explored rather than eliminated, though. Again, different styles of QMing. You're the kind of QM who builds a Quest, opens sign-ups, and lets it run like a clockwork toy, interfering only when it's absolutely necessary. Endgame is a different type of QM, one who molds his Quest to the players as the Quest goes on (as evidenced by his comments about "getting things down to a science"), and so what might not work for you may work exceptionally well for him--as it did here. Quote
Pyrovisionary Posted May 2, 2013 Posted May 2, 2013 Anyone got anything going for the island of Leland? (South of Uland) Endgame, that's got to be 60 or so pages of boss battles. The most epic quest I have seen, but I don't really know the story line. Quote
Zepher Posted May 2, 2013 Posted May 2, 2013 The next Guffington Quest will feature two rich people from Gull, but if you have plans for it I can either change their hometown, or just have them come from there assuming you don't want to do anything too radical with the town (aka, make it all Naga or something that wouldn't make sense for the characters). Quote
Pyrovisionary Posted May 2, 2013 Posted May 2, 2013 (edited) The next Guffington Quest will feature two rich people from Gull, but if you have plans for it I can either change their hometown, or just have them come from there assuming you don't want to do anything too radical with the town (aka, make it all Naga or something that wouldn't make sense for the characters). I have do not have many plans for the place. It's just where I'm setting it! Edited May 2, 2013 by Skyrimguy Quote
Endgame Posted May 2, 2013 Posted May 2, 2013 *SNIP!* Sylph's development was really great in this quest, but I'll leave that for the for the player analysis. I agree, the boss battles had some great RP from everyone in them - my snark served a purpose! Bah, I should've known Flipz was lending you a hand. I bet it was him who told you to seal and blind The Bleeding. You really were a master strategist throughout the quest, DLL. Shout out to Flipz, while we are still on the subject. He allowed me to feature/develop some characters I really liked, and ran some rounds of the battle when I was either on vacation or drugged out of my mind from dental surgery. I had a lot to say, and I will try to say it all now in the most efficient way possible (so forgive me if it seems rather sparse/harsh at points). First of all, I loved the quest. I really did. The story was fantastic, and villains were fun, you have a great talent for introducing characters and then bringing them back later. One of my major flaws is introducing a villain only when they are fought, but Aquos was intro'd way before he was battled, Gladius was scattered throughout and was intro'd in the beginning, I think Eidilon was there before he was fought, and of course we knew Death Progg from previous encounters. I thought this aspect was particularly strong. I also liked Gladius Unit - it was great that some boss fights were not with one of the "big bads", and it was tough knowing which was coming up next: a Prince, or a Unit member. That made it great fun. Yeah, I feel that was one of my strong aspects. Eidolon did appear in the Mystrinitri forest beforehand - the three plot archs (minus the final) followed actually a pretty strict formula of "Normal Battle, Gladius Battle, Prince Battle". Wash, rinse, and repeat. The Princes and Gladius members kept alternating, even to the very last battle. Your battles are very complicated, often in a good way. I'd advise more standard battles in general, but still, when you have a big unique battle, it is always well thought out. In the future, I simply suggest fewer of them. I may have to post pictures of all of the paper I used up plotting Rhodus, Aquos, Eidolon, Perfect Regret, and the Continuous Battle. The QM should never have a hand in battles. I really disliked that aspect. Enemies should be designed, and then dice rolled. That was my largest complaint. Also, as others said, too high HP, and MANY battles had more than one stage. That's good maybe once a quest, not more often than that. Perfect Regret was an experiment, but I do feel he played out well. With Regret having moves of his own, the battle never really stagnated - they had to try several work-arounds and alternate strategies just to chop off a few limbs. Also, since it was such a long quest, I figured I might as well let the players beat me up for the finale. The quest was long, but you segmented it well with the Three Princes. Even so, long quests should never be 6 months long. You know this, everyone has said it. Pacing was excellent quest too long . When it comes down to it, though, pacing is what matters more in my opinion. Speaking of segmentation, I actually did have "chapter" banners planned for each of the Prince's arcs, but I feel like they would've killed the glimmer of "open-world" this quest had. The names would've been: >The Catalyst (Rhodus) >An Eye For An Eye (Aquos) The Storm (Eidolon) Whatever prince you tackled last (Yes, there could've been Emperor Rhodus or Aquos): >Bow Down To The Emperor And finally, when The Regret showed up, the final chapter would begin: >Blue Rose Blue Rose was actually going to be the original name of the quest! Length is beating a dead Mythrogg at this point, but for pacing I think I did really well. When pacing story I like to have a constant rise and fall of tension, with several peaks and valleys in them - the tension essentially restarted after every Prince was slain, each arc's tension peaking over the last. Until, of course, the regret came into the picture, then it was obvious the stakes were for something far greater. It was basically 3 quests in one, and for the size of the actual quest itself I feel 6 months/127 pages is a good ratio. Of course, the fault lies with cramming a story so large in the first place! The Regret was a relatively obvious villain to me as the main villain. I thought he was too powerful. I know I have Gods in my quests, so it may appear that I'm one to talk, but he seemed infallible. I recognize his depression... I don't know, he just felt sometimes a little too "evil incarnate" to me. It's not my style, but it may just be personal. I, on the other hand, found all the princes to be compelling characters. Punni is clearly a crowd favorite, and lots of good NPCs. I found Hal to be a little too 2D, but again, perhaps it was just me. The death of Papa Spider seemed contrived and thrown in just to pull at the heart strings. That was my only major story arch complaint. The spotting of Mythrogg earlier in the story was fantastic though, I didn't get it and it was a great touch. The statues were also cool foreshadowing. Really? The Regret, before he started releasing terraforming blasts, just caught one arrow with his hand and brainwashed two people. Hell, heroes have done cooler things then that. The Regret actually was meant to be the embodiment of evil - or, rather, hatred and regret. For a species that committed all of the atrocities they did because of their hatred for humans, I thought the embodiment of Hatred itself would be a fitting final foe. Wren was worth talking to because there was a glimmer of good in her - The Regret for the exact opposite. He was royally screwed up, lost this wife, became an outcast to the species he created, witnessed millions upon millions of deaths, underwent spiritual torture and had his soul split in half, and for some time couldn't control the voices in his head. By the time the heroes faced him, there was nothing left but bitter hatred. I really do wish some of the interactions between Sylph and Regret could be made public, but that is for another day far into the future. Punii is one of my favorites too. D'awww. Hal had backstory, but he only glossed over it - he isn't going to give his entire life story if nobody asks. The heroes really only spoke to him when he spoke to them. Despite that his character mainly got off the ground, an archeypal guardian of a city who is willing to die for it. There was a mention of Hal conficating Punii's things, and had they went into the tavern they would've heard stories about how stiff of a commander he is. You'll see more of him soon. On the subject of Aranoc: The Regret was first met with him, brainwashing him to do his bidding. In The Regret's final appearance, I saw it fitting to bookend it - both Aranoc and The Regret made their final appearances (or, in regards of The Regret, final appearance of this quest) together. I knew some heroes took a liking to the big old spider, so I figured his sacrifice would make them truly resent The Regret - and it seemed to have work. Killing off any NPC has the effect of raising the tension, which was also suitable for the encounter - it also gave Phantom Aquos a good place to segue in. I do think that Aranoc should've made more appearances beofre his "hero" moment. That photo of the white larva in the opening is, indeed, the Mythrogg! Amazing how that little 3-stud worm grew up into a 6 story tall collosussus, huh? ...What statues? Too much loot. I'll probably keep saying it for every quest, but too much unique loot. Very powerful stuff. Your enemies are challenging, so you need to equip your heroes well, but even so, now the other QMs have to balance for them. 4 hides, weapons from each of the other bosses, plus whatever other fancy stuff is floating around, lots of unique venoms and toxics, tons of unique types of upgrades.... just too much. I think it is a personal opinion, but it is probably my largest complaint with the direction the game is going, so I will continue to bring it up. I tried not to pump too many unique effects into the game (most of the artifacts just were different spins on pre-existing ones) but there was certainly a lot. Congratulations, Endgame. In case it doesn't seem it, I loved the quest. It is the only quest I would ever follow for 6 months. You should be supremely proud. You told a great story, came up with a great number of ingenious and inventive battles, and kept everyone engaged. I think that 48 will forever be an important part of Heroica. Take a break now, and fight some Black Nights. :wub: A much needed break. Thanks for all the feedback! I'll post sidequests, not spoilertasitc PM chains, player analysis, and everything else later. Quote
Dannylonglegs Posted May 2, 2013 Posted May 2, 2013 Hey, Sealing and Blinding the Bleeding was all me! He only took an interest to me after that! First thing he told me to do was get Punii to make bombs outside of combat, then to put the spirit before the evoke, then to not target the mushroom pile. (More to come. I just needed to defend my pride ) ~Insectoid Aristocrat Quote
Capt.JohnPaul Posted May 2, 2013 Posted May 2, 2013 Oh yes! This reminds me of the best part of the quest. It was so long I forgot. Aquos. Aquos was my favorite moment, and the princes were really good and developed rather than some NPC who had no story or motivation. Quote
Flipz Posted May 2, 2013 Posted May 2, 2013 (edited) Bah, I should've known Flipz was lending you a hand. I bet it was him who told you to seal and blind The Bleeding. You really were a master strategist throughout the quest, DLL. Shout out to Flipz, while we are still on the subject. He allowed me to feature/develop some characters I really liked, and ran some rounds of the battle when I was either on vacation or drugged out of my mind from dental surgery. No, that one was all DLL. I mostly pointed out when Danny seemed to have completely misread stuff, like the mushroom pile, or things like the "spirit before Evoker" strategy (which, BTW, any Party Leader with an Evoker in the party should follow--if you put the spirit before the Evoker, both will get to attack even if the Evoker rolls another SHIELD; if you put the spirit after, the summon may Burst before it can attack, potentially creating a Free Hit for an enemy). It was great getting to help out, and I always love our little RP improv sessions. (Although "little" may be the wrong word to describe them... ) I will always try to steal/borrow your NPCs whenever it makes sense and you'll let me, I really love them. I was sad the party didn't take to Hal or Dini very much. Definitely want to see more Punii, though! Oh yes! This reminds me of the best part of the quest. It was so long I forgot. Aquos. Aquos was my favorite moment, and the princes were really good and developed rather than some NPC who had no story or motivation. Yeah, Aquos was by far the best prince, both in design and in personality. Really, really great job with him. I also liked Beatrice and the Toxiproggs a lot, and I want to see more of them. I loved all the different types of Proggs introduced here, especially the bombers and the crystalline Proggs. That reminds me...you said you had more "rare" Progg variants (besides the Progg Lurker, which was partly based off a nightmare I had about Q48 that I told Endgame about )--any chance we'll get to see those now that the Quest is over? Edited May 2, 2013 by Flipz Quote
Dannylonglegs Posted May 2, 2013 Posted May 2, 2013 (edited) I actually liked Regret's strategy alterations, just like I loved Jebs' "AI" on the dark paladins in Q35. It was fun to watch, and fun to run. My only problem was that it ended up being something of a one-on-one engagement for Dannylonglegs and the QM, but it definitely added a lot to what might have otherwise been a rather standard fight. I definitely think it's a concept that could be explored rather than eliminated, though. Again, different styles of QMing. You're the kind of QM who builds a Quest, opens sign-ups, and lets it run like a clockwork toy, interfering only when it's absolutely necessary. Endgame is a different type of QM, one who molds his Quest to the players as the Quest goes on (as evidenced by his comments about "getting things down to a science"), and so what might not work for you may work exceptionally well for him--as it did here. I agree very much. It was fun to have a changing effect that affected my strategy. I was even able to exploit some if his moves to my own advantage. Very interactive and a huge success in my opinion! Of course this style of fight should not common--keeping it to Big Big Bads of long plot Arcs is best--but I found it very enjoyable. I do agree though that I might be a bit biased, due to the fact that it was pretty much me vs. him. The other players did influence my strategy though, make no mistake. I listened to the party whenever they suggested a different course of action and way more than one did I change the strategy because they saw something I missed. (or you saw something I missed. ) I personally like the adjustable style, which I hope I've incorporated into my Quest. It's worked great with the baddies (although the Canon of the Po Brothers being the toughest badasses in town at-the-moment is interfering with my ability to up the stats on some of the optional villains.), but it's hard to reconcile my desire for consequences for taking all the optional battles and morally commendable actions with my desire to see the party catch Fleur and kill her. (I just want you 62ers to know, I'm rooting for you, but that it's not a sure-thing that you'll get her. ) Sylph's development was really great in this quest, but I'll leave that for the for the player analysis. I'm so excited! I really feel like I got to know him more when I began telling you who he was. Before he'd been allot of thoughts and notes, but without much character (which was sort of my goal considering who he is. easy-character development makes no sense at all.) but that didn't help me play for him consistently. At times he was wise and underspoken, and others he was a snarking jerkass, and most of that was because I was playing him at a very face-value level. Now that I've explored a little bit of his true thoughts I think I can go back to his usual shallow behavior and remain consistent. Shout out to Flipz, while we are still on the subject. He allowed me to feature/develop some characters I really liked, and ran some rounds of the battle when I was either on vacation or drugged out of my mind from dental surgery. Speaking of which, if I've learned anything from being PL on this Quest for 6 months, it's that you have dental problems. Really? The Regret, before he started releasing terraforming blasts, just caught one arrow with his hand and brainwashed two people. Hell, heroes have done cooler things then that. The Regret actually was meant to be the embodiment of evil - or, rather, hatred and regret. For a species that committed all of the atrocities they did because of their hatred for humans, I thought the embodiment of Hatred itself would be a fitting final foe. Wren was worth talking to because there was a glimmer of good in her - The Regret for the exact opposite. He was royally screwed up, lost this wife, became an outcast to the species he created, witnessed millions upon millions of deaths, underwent spiritual torture and had his soul split in half, and for some time couldn't control the voices in his head. By the time the heroes faced him, there was nothing left but bitter hatred. I really do wish some of the interactions between Sylph and Regret could be made public, but that is for another day far into the future. Now I remember what tipped me off that Mythrogg was not the final boss! It was that Statue that, smart players we were, we destroyed with magic and might! That's what tipped me off to Regret's power, and when we didn't fight him before Eidolon, I figured something was up. No I didn't guess he was the final boss/bigger bad, but at that point I knew he was the Man behind the Man. I actually thought you'd let us off without fighting him. That would have saved us a whole month, I think. Punii is one of my favorites too. D'awww. We all love him. Hal had backstory, but he only glossed over it - he isn't going to give his entire life story if nobody asks. The heroes really only spoke to him when he spoke to them. Despite that his character mainly got off the ground, an archeypal guardian of a city who is willing to die for it. There was a mention of Hal conficating Punii's things, and had they went into the tavern they would've heard stories about how stiff of a commander he is. You'll see more of him soon. I could have sworn he'd be making a heroic sacrifice at some point. I was quite surprised when it was Aranoc and not Hal. On the subject of Aranoc: The Regret was first met with him, brainwashing him to do his bidding. In The Regret's final appearance, I saw it fitting to bookend it - both Aranoc and The Regret made their final appearances (or, in regards of The Regret, final appearance of this quest) together. I knew some heroes took a liking to the big old spider, so I figured his sacrifice would make them truly resent The Regret - and it seemed to have work. Killing off any NPC has the effect of raising the tension, which was also suitable for the encounter - it also gave Phantom Aquos a good place to segue in. I do think that Aranoc should've made more appearances beofre his "hero" moment. If Sylph could "feel anger" he'd have been pissed at the Regret. I know I was. I'll post sidequests, not spoilertasitc PM chains, player analysis, and everything else later. Oh, goody! ~Insectoid Aristocrat Edited May 2, 2013 by Dannylonglegs Quote
Palathadric Posted May 2, 2013 Posted May 2, 2013 We all love him. I don't know what you guys like about that guy. He's really annoying, especially when he thinks he can just slip into my cart and use it as his home whenever he feels like. If punii ever comes back to Heroica Hall, I'll have to fix him. Quote
Endgame Posted May 2, 2013 Posted May 2, 2013 (edited) I don't know what you guys like about that guy. He's really annoying, especially when he thinks he can just slip into my cart and use it as his home whenever he feels like. If punii ever comes back to Heroica Hall, I'll have to fix him. Punii went from 36: Not used once. 48: Used every turn. Also, where I live, to get an animal fixed means to... Please refrain from doing that. For everybody involved. Edited May 2, 2013 by Endgame Quote
Dannylonglegs Posted May 2, 2013 Posted May 2, 2013 Punii went from 36: Not used once. 48: Used every turn. Also, where I live, to get an animal fixed means to... Please refrain from doing that. For everybody involved. Well it's not like anyone aside from the Proggs and Galen knows or cares anything about that. And there's only one living female Progg. ~Insectoid Aristocrat Quote
Palathadric Posted May 2, 2013 Posted May 2, 2013 Also, where I live, to get an animal fixed means to... Bah! Punii is not animal. He's just an illusion like the rest of the progg race. They are phantoms, that fade away when you blow on them. And this quest reminded me: Oh, for the days when Endgame didn't allow us to make conditional actions and when CJP allowed me to take damage and get knocked out when I was healing undead. I cry foul play! Quote
Fugazi Posted May 3, 2013 Posted May 3, 2013 Well done Endgame! Before signing up for Quest 48, I had a read of your previous quests (especially the Voracious Vault) so I knew fairly well what I was signing up for. I liked Q36 and I wasn't disappointed by Q48 as a 'bigger and better' Progg tale. A few specific comments: I wasn't put down by the length of the quest. While I wouldn't want every quest to be so long, it's great to get to spend more time with some players and NPCs and get to know them. As others have mentioned, this could have become an unbearably long quest had it not been for your assiduity and your constant presence Endgame, so you must be commended for this above anything else. You have maintained a quick pace with at the very least one or two updates every day over the best part of 6 months and in my opinion it's a great achievement! The battles were terrific, I for one enjoy the complexity of your battle mechanics and I think it really worked well in keeping us on our toes. More than once when entering a new battle and looking at the stats of your foes I would think 'come on, this is impossible' yet we always made it -- I would say that you managed to strike the right balance where battles are challenging enough that levelling-up really feels deserved! On top of this, battles never became repetitive or boring because every one introduced something unexpected -- torture session, serial fights, the dreaded trump card and whatnot. The rewards were appropriate to the time spent and challenge. Loot was excellent, and considering that other players breezed through two or three quests while we were on Q48 I think that we deserved that little extra. There were many creative items/consumables and I certainly hope that some will show up again, ideally in the Marketplace. XP rewards were also generous but again in line with the battles and quest length. The storyline was very engaging and well written. You probably spent a lot of time fleshing out Progg history and creating every Progg type, and the result is a very rich and immersive experience. You certainly created some stand-out foes, and it's a shame that most of them are dead now! (and more than once ) You are a talented RPer and interacting with your NPCs has always been great fun. And I should also mention your different Progg designs which were creative and interesting builds -- I'd like to build at least one for myself in physical bricks eventually, if the parts exist in the right colours. I also liked how you allowed a lot of player character development by incorporating our RP into your story. I think that all of us have evolved over the course of this quest thanks to your help and input. Thanks also to all my fellow questers for an enjoyable 120-something pages of questing! Sylph, you did a great job as a party leader and strategist, all I had to do was to make sure that you had me fighting from the back row! Um... that's me done, if I can think of anything else I'll come back! Quote
Endgame Posted May 4, 2013 Posted May 4, 2013 (edited) Thanks for the feedback, Fugazi. I'll have the rest of my analysis up today, so look out for that. Also, if you want to use Beatrice for whatever, don't hesitate! If you want more information on the new colony, just shoot me a PM and I'll tell you a little about it if it helps your RP. Edited May 4, 2013 by Endgame Quote
Fugazi Posted May 4, 2013 Posted May 4, 2013 Also, if you want to use Beatrice for whatever, don't hesitate! If you want more information on the new colony, just shoot me a PM and I'll tell you a little about it if it helps your RP. Thanks Endgame, I may take you up on that offer! Quote
Endgame Posted May 7, 2013 Posted May 7, 2013 Okay, here is the rest of my analysis... if anything comes up (or if there is anything else I want to comment on down the line) I'll put it up. Builds: Progg: http://www.mediafire.com/download.php?e69444k83e3stte Artillery Progg: http://www.mediafire.com/download.php?40ropudzmm2yos7 Progg Spawner: http://www.mediafire.com/download.php?so72nspo3ggoove Progg Juggernaut: http://www.mediafire.com/download.php?3wmph9iyc06h2lu Rhodus: http://www.mediafire.com/download.php?6a4ad7r006mc558 Aquos: To be added! I need to sift through my files and try to locate it... Emperor Eidolon: http://www.mediafire.com/download.php?jrdab1r1eouh9lk The Regret: http://www.mediafire.com/?4g28d8m9c3neb6x Perfect Regret: http://www.mediafire.com/download.php?ile5dre8j7ak532 The Mythrogg: http://www.mediafire.com/download.php?yttsiio3n3ou33j I can't check right now, but some may have some accompanying scenery... cutting it out shouldn't be too hard as long as you use LDD's group delete function. Puzzle Analysis: Beehive Puzzle Made this one to serve as a minor roadblock - requires situational thinking/looking at the pictures. I really dislike bees. Fountain Puzzle: Same deal as the beehive, except you had to take into account your NPC's traits. Also very minor. Murkwood Trial: I gave you rules and allowed to work within them! Seeing your more innovative solutions were fun - B&P seems to have a knack for that. Grotto (PM) Puzzles: You'll see these soon. More situational thinking - I like it to break up the flow of the quests and really pay attention to your surroundings. Grotto Jailbreak: I gave you a list of parts and B&P devised a cool contraption using them. Once again, to B&P. Bomb Defusal: Rush Hour has always been one of my favorites... though I gotta say Fugazi, you slaughtered this one! Mystrinitri Forest: Being someone who is also a gamer, the "mysterious maze" setting in games has always proved one of my favorite places. I think it made the transition very well into the Heroica realm, and contained a pretty mindbending little realm. Those who have also played the Paper Mario games (Can you tell I love those yet?) probably noticed I took a few cues from it. Seeing all of you pitch in to puzzle it out and attune your way of thinking to the forest's logic was awesome to see. Probably one of my favorite areas because of that! Battle Analysis: Town Hall Battle: Quick and easy introduction to what you can expect. Rally Battle: Almost a demo of the Manor battle, really - a dwarf concept of the Continuous Battle. I wanted to encourage snarking with NPCs by allowing you to lure The Bleeding out of hiding early, so RP played off here. Rhodus Battle: This one was fun - I got to take my first boss battle and up the ante. I did get a bit too mean near the end, though... kudos for spotting my bold period. Oozeling Battle (PM): Oozelings were kinda a one-off thing, but I'd like to show them off more. This was meant to demo The Regret's soul shenanigans in the first phase of the final battle. Medbay Battle: Straight up battle, no minion joining nonsense! Galen meets his love interest here, making it so much more interesting... Never saw that one coming. Got to show off some specialized Proggs here. Ballroom Battle: Medbay battle cranked up even more. The Wound was interesting to RP for, especially with Sylph being heartless and taunting him on his abuse... normally, the roles are reversed, with the taunter being the villain. Sylph's dark side begins to shine here, and only grows more and more apparent as time goes on. Aquos: RP and battle were really well intertwined here, thanks to you guys. The tentacle shuffling mechanic was tough on the QM end, but I think it paid off. All the RPIng I saw from everybody, before and after the battle, was a real treat. I'm glad Lycan revealed his real name after this one -it was well timed. Manor Battle: NEVER AGAIN. Eidolon Battle: A bloody fight to the death! The freefall twist was one of my favorites. The True Final Battle (VS Regret): Essentially a combination of the first battle and the oozeling battle... seeing Romulus give in was definitely an interesting choice for your character, TBW, and I can't wait to see it come to fruition. The True Final Battle (VS Perfect Regret): I figured I let you guys beat me up for the grand finale. Some of the RP here was great, and the interaction between Sylph and Regret was top-notch. It was an experiment, but I think it worked well - combined with my favorite boss build, this battle was probably my favorite out of them all in 48. Player Analysis: Sylph/Dannylonglegs: Sylph was a wonderful party leader, and your strategy pulled you guys out of plenty of rough spots. You're one of the best strategists in Heroica, and your RP was as good. Sylph mostly appeared pragmatic beforehand, but some of his darker shades came out during this quest... seeing him slowly unravel into what he truly is was amazing, and I can't wait to see Sylph progress. He shot up to one of my favorite characters to observe in all of Heroica over the course of this quest. I truly wish some of the interactions between the druid and The Regret could be psoted, but alas... You were very active as well, to boot. Galen/Fugazi: And the hero with the most unlikely love interest goes to... Galen was good to see grow throughout the quest, and your RP was great as well. Galen, in my mind, seems to have quite a bit of cowardice bottled up inside of him... but his determination keeps him pushing forward, even when fighting some of his deadliest foes yet. His motivation to find Brianna seems real, and I hope to see his search conclude in one way or another. Thanks for pariticipating and being active over all of these months. Johon/Bricksandparts: I understand that you went through some really tough times, B&P, and you have my sympathies. You came back and continued the quest way earlier then you had to, and for that, I commend you. Real life is always more important then Heroica, so you having to leave for a bit was no problem at all. Being able to incorportate your backstory into 48's story was pretty awesome, and allowed me to develop Rhodus's sadicism even further. You are a very innovative player, and I'm glad I could provide you with oppurtunities to express that. Hopefully I'll be able to deliver a bit more on the parkour next time. Alex/Capt.JohnPaul: You joined a bit late, but it was great having you. You complicated my battle plans a bit but you allowed me to get just a bit craizer with the battles as well. You, like a lot of others, developed a lot throughout this quest. Your descent from Paladin to Black Knight was gradual and believable, two very big plusses. Thanks for participating, and hopefully we'll be able to host eachother again somehwere down the road. Romulus/TheBoyWonder: Growth seems to be a really common theme among this batch of heroes, and you were no exception. Romulus shedding his alias was a great bit of RP, but I think it was slightly topped by his betrayal in the end. Romulus doesn't seem too firmly allianced with Heroica, and I think you may want to gradually build upon that as Romulus grows. Thanks for participating! Elgar/Jedi Master Brick: Elgar's story didn't seem to really move on here, but his personality was fully established here - something very important. Elgar seems to have very firm moral standards, and a rigid belief of a world of black and white... seeing him gradually getting exasperated with my antagonists was pretty cool, as well. Thanks for participating during these 6 months, Jedi master brick! PM sidequests I will have up by the end of tonight... I need to compile/reformat them all. Quote
TheBoyWonder Posted May 7, 2013 Posted May 7, 2013 Thanks Endgame, you have made my Rp far stronger this quest. Quote
Flipz Posted May 7, 2013 Posted May 7, 2013 Manor Battle: NEVER AGAIN. What, it only took a minimum of two hours to roll each Round... Quote
Kintobor Posted May 8, 2013 Posted May 8, 2013 Could someone do me a favor? I'm in need of three Wolfgang members for a random encounter for A Secret Under Eubric and was wondering if someone was able to cook some up for me? The only thing they need is one with a sword, one with a bow/crossbow, and one with an axe. As well, I'd prefer for them to have different faces. They don't need to be edited, so long as they're well lit and can be easily turned into icons. If anyone could it would be really appreciated! Quote
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