Capt.JohnPaul Posted June 7, 2013 Posted June 7, 2013 I don't think so. Though I may be thinking of something entirely different. I vaguely remember a pciture with lights and stuff. Quote
Brickdoctor Posted June 7, 2013 Posted June 7, 2013 That wasn't mine, then. I don't use any lights or other equipment. Just paper, tripod, camera, light from a window. Quote
Capt.JohnPaul Posted June 7, 2013 Posted June 7, 2013 Wow, ok thanks. I'll check reviewers academy. Theyre sure to have something. Quote
Brickdoctor Posted June 7, 2013 Posted June 7, 2013 The RA has examples of this more high-end setup by Huw from Brickset, and Cam's setup. Quote
Dannylonglegs Posted June 10, 2013 Posted June 10, 2013 (edited) While we're showing pictures, and I'm talking about my next Quest, I'll show some pictures of the figures that'll show up. First, Bart and Earnings: Followed by, Sugar, Spice, and Everything's-Got-a-Price And Finally, the aptly named (it's an Alias) Miss Not-appearing-in-this-Quest (in business attire), and her new magically-inclined assistant. Betting starts now on which one of these guys will betray you! (trick Question, they all will!) ~Insectoid Aristocrat Edited June 10, 2013 by Dannylonglegs Quote
Kintobor Posted June 10, 2013 Posted June 10, 2013 Curious indeed! Actually, can we talk in private Danny, it's about one of your characters. Quote
Dannylonglegs Posted June 10, 2013 Posted June 10, 2013 Curious indeed! Actually, can we talk in private Danny, it's about one of your characters. Wonderful! ~Insectoid Aristocrat Quote
Capt.JohnPaul Posted June 10, 2013 Posted June 10, 2013 (edited) Is that the Wolfgang chick Alexandre slapped I see? Edited June 10, 2013 by Capt.JohnPaul Quote
Dannylonglegs Posted June 10, 2013 Posted June 10, 2013 (edited) Is that the Wolfgang chick Alexandre slapped I see? It's not my fault they're Identical. I made it first I swear! ~Insectoid Aristocrat Edited June 10, 2013 by Dannylonglegs Quote
JimBee Posted June 10, 2013 Posted June 10, 2013 Interesting--I didn't get that vibe at all. To me, I got something of a combination between ancient Rome and "Manifest Destiny"-era Texas, with a side of colonial India thrown in for good measure. I, too, had Rome in mind when helping create the story for Dastan. The whole idea of an unstable Empire, divided by kings answering to one emperor (except there were three emperors in Dastan), is reminiscent of the Roman Empire's waning years. The climate and architecture are more similar to that of Turkey, the Middle East, and perhaps even a little bit of the southwest United States. It's true. High Kingdoms has gotten a fair amount of visits/love, but low kingdoms have not. I've always viewed the high kingdoms as more classical medieval society structure, clinging on to kingdoms and such, with the low kingdoms being poorer but more contemporary (more fluid social structure, more intricate and fair power balances) and willing to accept change - but there's no reason that has to be the case. I don't know why I always felt that way, actually, there hasn't been indication that that's the case. Perhaps I missed a few quests... but which ones have taken place in the High Kingdoms? I think the second and fourth Wren quests did...? Well, yeah. Not only was there the "Eye Lake", but Fang Coast as the mouth and the island of Pyr as the flame coming out of the dragon's mouth. And on the continent of Mistaria, there's a peninsula called "the Lance" pointing towards the dragon's head. The allusions are quite heavy imo... And yes, Terra Chima looks like a lion's head on purpose as well. Mind. Blown. Speaking of the map, can I propose that there be a canal going through that strip of land between the Low Kingdoms and Mistaria? If there wasn't one, a ship would have to sail all around that super continent to get to some parts of the map. Either up to the arctic circle and around the tip of Fenario (that looks like a year's journey... at least), or down to the Uncharted Ocean (horror/mystery quest there anyone?) and around the Mistlands. Oh, and what is that big set of islands in the Tempestuous Ocean? Quote
Brickdoctor Posted June 10, 2013 Posted June 10, 2013 Speaking of the map, can I propose that there be a canal going through that strip of land between the Low Kingdoms and Mistaria? If there wasn't one, a ship would have to sail all around that super continent to get to some parts of the map. Either up to the arctic circle and around the tip of Fenario (that looks like a year's journey... at least), or down to the Uncharted Ocean (horror/mystery quest there anyone?) and around the Mistlands. Actually, considering the era Heroica appears to be set it, that's not a bad thing, paralleling the length of a voyage before the Panama Canal was dug. (The isthmus is even in about the right spot, between the Low Kingdoms that look like Central America and Mistaria which resembles South America with the Lance and the Mistlands added to it.) Could be an interesting quest to dig such a canal though. Especially considering that Baltarok and Goblonia are on the other side.Not that everything in Heroica has to parallel the real world, just pointing out how it fits geographically and chronologically. Quote
joeshmoe554 Posted June 10, 2013 Posted June 10, 2013 Actually, considering the era Heroica appears to be set it, that's not a bad thing, paralleling the length of a voyage before the Panama Canal was dug. (The isthmus is even in about the right spot, between the Low Kingdoms that look like Central America and Mistaria which resembles South America with the Lance and the Mistlands added to it.) Could be an interesting quest to dig such a canal though. Especially considering that Baltarok and Goblonia are on the other side. There could also be a city in that section that functions as a trade port between the lands east and west of it. Quote
Brickdoctor Posted June 10, 2013 Posted June 10, 2013 There could also be a city in that section that functions as a trade port between the lands east and west of it. That's a good idea, too. Sort of like how in Civilization V, you can put a city on a one-tile-wide isthmus, and that allows ships to pass over the strip of land. Quote
Sandy Posted June 10, 2013 Author Posted June 10, 2013 Speaking of the map, can I propose that there be a canal going through that strip of land between the Low Kingdoms and Mistaria? If there wasn't one, a ship would have to sail all around that super continent to get to some parts of the map. Either up to the arctic circle and around the tip of Fenario (that looks like a year's journey... at least), or down to the Uncharted Ocean (horror/mystery quest there anyone?) and around the Mistlands. Oh, and what is that big set of islands in the Tempestuous Ocean? The isthmus was the only thing that prevented the orcish invaders from building a fleet and raiding the Free Islands, so the citizens of Eubric were really happy that there was no canal in it. Of course, with Baltarok becoming a slightly more civilized nation, there can very well be plans for building such a canal. As for the islands, they have not been named yet. Feel free to make something up for them, if you wish. Quote
Brickdoctor Posted June 10, 2013 Posted June 10, 2013 I think the orcs should have a road across the isthmus which they drag their warships across on logs, pulled by large trolls/ogres. (Think Return of the King siege towers, except with boats.) Quote
Flare Posted June 10, 2013 Posted June 10, 2013 I think the orcs should have a road across the isthmus which they drag their warships across on logs, pulled by trolls. (Think Return of the King siege towers, except with boats.) Since this is a historical event then how come you think that you can add things to it Quote
Brickdoctor Posted June 10, 2013 Posted June 10, 2013 Of course, with Baltarok becoming a slightly more civilized nation, there can very well be plans for building such a canal. Nothing's been done to the land yet. All we know historically is that it prevented the orcs from crossing, and Sandy's said that there could be plans for a canal. No reason those plans can't be a road instead. Quote
Pyrovisionary Posted June 11, 2013 Posted June 11, 2013 Is it just a canal... Or is it a plan to take the free islands! Quote
Flare Posted June 11, 2013 Posted June 11, 2013 Is it just a canal... Or is it a plan to take the free islands! Whoever that would want to stick their nose into Free Islands politics would be a moron! Quote
Pyrovisionary Posted June 11, 2013 Posted June 11, 2013 Whoever that would want to stick their nose into Free Islands politics would be a moron! Moronic orcs? Quote
Dannylonglegs Posted June 11, 2013 Posted June 11, 2013 (edited) Since we were talking about it, what type of architecture, terrain and political structure does one associate with the Low Kingdoms? I didn't ask about this when I made Brendenton (mostly because I needed it to be a certain way for the plot, but also because I was unaware that there was a preconceived idea of what the Low Kingdoms looked/functioned like even though they hadn't been shown yet.), but this Quest I'm working on not only features Sundestia's Capital City, but also another city that may or may not even be in Sundestia (but would still be a Low Kingdom City.) In order to ensure that I get things right when making them, does anyone have picture or ideas about how the Low Kingdoms look/what their politics generally are? Brendenton is an outlier, I imagine, because of the very powerful hold that the Church of Ennoc holds over it, as well as its status as the largest port in Sundestia, which makes it almost a City-State. Furthermore, there is definitely a large quantity of Sheep Herding around Brendenton, contributing to its status as producers of cloth. (The rest of Sundestia'll be more foresty, I think) Other than Brendenton though, the rest of Sundestia is less set-in-stone, so suggestions while I'm working on the sets would be greatly appreciated. Amusingly enough, this Quest revolves around opening a road... Just not one at the isthmus. ~Insectoid Aristocrat Edited June 11, 2013 by Dannylonglegs Quote
Dannylonglegs Posted June 11, 2013 Posted June 11, 2013 (edited) I don't think that there is one... I didn't think there was either, but Sandy, Zepher, CMP, and Legonator seem to beg to differ. It's true. High Kingdoms has gotten a fair amount of visits/love, but low kingdoms have not. I've always viewed the high kingdoms as more classical medieval society structure, clinging on to kingdoms and such, with the low kingdoms being poorer but more contemporary (more fluid social structure, more intricate and fair power balances) and willing to accept change - but there's no reason that has to be the case. I don't know why I always felt that way, actually, there hasn't been indication that that's the case. Your thinking is close to mine on this. I had the idea that the High Kingdoms were founded on more fertile soil, making them more prosperous by default, whereas the Low Kingdoms are situated in a more harsh terrain with swamps and deep woods, so they wouldn't be as well off. I've always been under the same impression as Zeph and Sandy, and a large part of the Duplovia/Delfrin arc has been based on that. I've always the picture of High Kingdoms as, like Sandy said, overall better situated than the low, with castles and walls and such, while the Low Kingdoms were all about smaller towns and villages with maybe a single keep per 'kingdom' with land divided generously between territories rather than huge stone-built cities, with everyone struggling to get more land. I want to get a feel for how I should treat the Kingdoms before I flesh out Sundestia, which will be the first actually fleshed out Lower Kingdom, it seems. I guess I want to know what I should draw on for inspiration so that I can at-least somewhat meet expectations. ~Insectoid Aristocrat Edited June 11, 2013 by Dannylonglegs Quote
Sandy Posted June 11, 2013 Author Posted June 11, 2013 Come on! We were only talking about our ideas about how the Low Kingdoms differed from High Kingdoms. It doesn't mean you can't have any ideas of your own. Nothing has been set to stone, so far. Since you were the first QM to venture there, you get dibs on building the scenery. I have at least one quest that I've planned into a Low Kingdom, but I don't have any special architectural type in my mind... Going with pseudo-medieval fantasy architecture is always the safest choice in this game, though. Quote
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