Sandy Posted August 21, 2011 Author Posted August 21, 2011 Atramor got a Bone, which he can add to his inventory. Bone (Can be thrown at monsters to distract them for a turn. Worth nothing, except in magic shops where it’s worth 5 gold.) The dog is a large one, effectively blocking the party's way further into the warehouse unless they wake it up. The dog turns in its sleep, clawing the spot where the bone was just a moment ago, and whimpers. It doesn't take much to stir it from its sleep.
Zepher Posted August 21, 2011 Posted August 21, 2011 "Atramor, I'd put your chicken away," whispers Boomingham. He is not afraid of dogs, but he would also not like to hurt it if he can help it. "I agree with my friend Eric. Perhaps the ranger could talk to the dog."
Rufus Posted August 21, 2011 Posted August 21, 2011 I see we have too options. We kill the dog straight away, or Alexis tries to talk to it. The latter will probably wake it up anyway; however, I expect we'll have to battle the dog either way, so I guess there is no harm in trying Alexis's skills first.
CMP Posted August 21, 2011 Posted August 21, 2011 "Don't worry, she's in my hat," he mutters in reply to Boomingham. "And I agree, I think we should let Alexis take a crack at it first."
Khorne Posted August 21, 2011 Posted August 21, 2011 Maybe Alexis could talk it into sleeping again, once she's done asking about the crates?
Rufus Posted August 21, 2011 Posted August 21, 2011 Maybe Alexis could talk it into sleeping again, once she's done asking about the crates? Possibly, but then we won't be able to get past. I have a very strong inkling we're going to have to fight the dog one way or another, but it is worth Alexis trying to talk to it first.
JimBee Posted August 21, 2011 Posted August 21, 2011 I agree, Alexis should try to talk to it. It's best to avoid any conflict here.
Masked Builder Posted August 21, 2011 Posted August 21, 2011 "Okay I'll try to talk to the dog." Walks over to dog and gently nudges him awake. "Hi doggy, do you have anything to tell us?"
Rufus Posted August 21, 2011 Posted August 21, 2011 Walks over to dog and gently nudges him awake. We were hoping, Alexis, that you would use your special Ranger skills to communicate, rather than conventional means, in order to avoid waking him
Masked Builder Posted August 21, 2011 Posted August 21, 2011 Walks over to dog and uses special Ranger skills to communicate with the dog.
Zepher Posted August 21, 2011 Posted August 21, 2011 "Hahaha. What'd ya think, that we wanted to throw you to the dogs and run off while you fought with it?"
Sandy Posted August 22, 2011 Author Posted August 22, 2011 The guard hound is roused awake by Alexis' telepathic message. It notices that its precious bone is gone, and immediately starts barking like mad. "Grrr... BARK BARK BARK!!! <What is it? Where is Mr. Boney? Huh, strangers?! Alarm, alarm, intruders!!! And don't you try any mind tricks with me, Miss Ranger, I am fully loyal to my masters! Alarm alarm! Why isn't anyone coming? Oh well, I guess I have to take on you lot myself! My name is Rover, and nobody gets past me!>" The party has no other option but to fight the watchdog. PREPARE FOR BATTLE! Enemies: Rover Type: Beast Level: 4 Health: 14/14 Special: Intimidating Bark - Cuts the target's attack power by half for the duration of the next turn. Drops: Chain Whip (WP: 4, suitable for rogues) Party: Alexis Fenral (Masked Builder) Level 1 Ranger Power: 4 Health: 6/6 Gold: 5 Inventory: Longbow (WP: 3), Smoke Bomb, Potion, Venom Atramor Gibbin (played by CallMePieOrDie) Level 1 Rogue Power: 4 Health: 7/7 Gold: 0 Inventory: Sai-dagger (WP: 3), Venom, Potion, Shovel Eric (played by Khorne) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 5 Inventory: Godricsleif (WP: 3), Potion, Mead, Bedroll Hybros (played by JimButcher) Level 1 Rogue Power: 4 Health: 7/7 Gold: 0 Inventory: Reaper Scythe (WP:3), Potion, Venom, Shovel Lord Lawrence Boomingham (played by Zepher) Level 1 Knight Power: 4 Health: 10/10 Gold: 5 Inventory: Longsword (WP: 3), Shield (SP: 2), Potion Rufindel Galadhras (played by Rufus) Level 6 Cleric (Party Leader) Power: 10 Health: 14/14 Ether: 10/10 Gold: 7 Inventory: Oaken Staff (WP:4), 2 Potions, Remedy, 2 Bones, Pickaxe, Tonic, Bedroll Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
Khorne Posted August 22, 2011 Posted August 22, 2011 Eric grins, his eyes burning with a fiery passion. He quickly draws Godricsleif, his greatsword. The blade was eager for blood, Eric was ready for battle. This mongrel dog didn't stand a chance. Eric will attack Rover, fighting from the first row, of course.
CMP Posted August 22, 2011 Posted August 22, 2011 Atramor smirks as he realizes the chain can be used as a whip, and decides to attack Rover on the front row, alongside Eric.
Zepher Posted August 22, 2011 Posted August 22, 2011 "Sorry Doggy, but opponents can not be shown mercy. I respect your loyalty to your masters however. Perhaps if we had met another day..." Boomingham attacks Rover from the front row.
JimBee Posted August 22, 2011 Posted August 22, 2011 Hybros brandishes his trusty Scythe preparing to attack. Hybros will attack Rover from the front row.
Rufus Posted August 22, 2011 Posted August 22, 2011 O viscious hell-hound that is called Rover, feel the wrath of my mighty staff! For this round, I too shall attack from the Front Row. Alexis, may I suggest you attack from the back. Battle Order: Boomingham Eric Atramor Hybros Rufindel Alexis
Masked Builder Posted August 22, 2011 Posted August 22, 2011 Prepares her bow for battle Alexis Shall attack from the back row.
Sandy Posted August 22, 2011 Author Posted August 22, 2011 Results of Round One of the Rover Battle: Lord Boomingham vs. Rover - Shield Eric vs. Rover - Critical Hit Atramor vs. Rover - Hit Hybros vs. Rover - Damage Rufindel vs. Rover - Damage >Alexis vs. Rover - Special Damage Lord Boomingham begins the battle by taking the Sentinel position, protecting the whole party from damage for the duration of the next round. Eric swings his mighty Godricsleif at Rover, razing 7 points of health from it. Atramor follows with a quick stab of his Sai-dagger, causing additional 4 points of damage to the dog. This makes the dog go berserk, and he attacks both Hybros and Rufindel in succession, causing 4 points of damage to both of them. He then barks intimidatingly at Alexis, who suffers a penalty to her attack power for the next turn. The enemy still stands. The battle continues. Enemies: Rover Type: Beast Level: 4 Health: 3/14 Special: Intimidating Bark - Cuts the target's attack power by half for the duration of the next turn. Drops: Chain Whip (WP: 4, suitable for rogues) Party: Alexis Fenral (Masked Builder) Level 1 Ranger Power: 4 *halved for the next turn* Health: 6/6 Gold: 5 Inventory: Longbow (WP: 3), Smoke Bomb, Potion, Venom Atramor Gibbin (played by CallMePieOrDie) Level 1 Rogue Power: 4 Health: 7/7 Gold: 0 Inventory: Sai-dagger (WP: 3), Venom, Potion, Shovel Eric (played by Khorne) Level 1 Barbarian Power: 4 Health: 8/8 Gold: 5 Inventory: Godricsleif (WP: 3), Potion, Mead, Bedroll Hybros (played by JimButcher) Level 1 Rogue Power: 4 Health: 3/7 Gold: 0 Inventory: Reaper Scythe (WP:3), Potion, Venom, Shovel Lord Lawrence Boomingham (played by Zepher) Level 1 Knight Power: 4 Health: 10/10 Gold: 5 Inventory: Longsword (WP: 3), Shield (SP: 2), Potion Rufindel Galadhras (played by Rufus) Level 6 Cleric (Party Leader) Power: 10 Health: 10/14 Ether: 10/10 Gold: 7 Inventory: Oaken Staff (WP:4), 2 Potions, Remedy, 2 Bones, Pickaxe, Tonic, Bedroll Note: Because the sole opponent has low health and the party is protected by Lord Boomingham's Sentinel-skill, the second round will be played automatically. Results of Round Two of the Rover Battle: Lord Boomingham vs. Rover - Damage Eric vs. Rover - Miss Atramor vs. Rover - Hit Hybros vs. Rover - Damage Rufindel vs. Rover - Damage >Alexis vs. Rover - Hit The battle continues. Lord Boomingham's Sentinel-position protects him from Rover's bite. Eric's strike misses the dog just barely, but Atramor manages to sink his dagger into the beast, finishing it off. THE BATTLE IS VICTORIOUS! All party members gain a level of experience. The enemy drops a Chain Whip. Party (after the battle): Alexis Fenral (Masked Builder) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP: 3), Smoke Bomb, Potion, Venom Atramor Gibbin (played by CallMePieOrDie) Level 2 Rogue Power: 5 Health: 8/8 Gold: 0 Inventory: Sai-dagger (WP: 3), Venom, Potion, Shovel Eric (played by Khorne) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 5 Inventory: Godricsleif (WP: 3), Potion, Mead, Bedroll Hybros (played by JimButcher) Level 2 Rogue Power: 5 Health: 4/8 Gold: 0 Inventory: Reaper Scythe (WP:3), Potion, Venom, Shovel Lord Lawrence Boomingham (played by Zepher) Level 2 Knight Power: 5 Health: 11/11 Gold: 5 Inventory: Longsword (WP: 3), Shield (SP: 2), Potion Rufindel Galadhras (played by Rufus) Level 7 Cleric (Party Leader) Power: 11 Health: 11/15 Ether: 11/11 Gold: 7 Inventory: Oaken Staff (WP:4), 2 Potions, Remedy, 2 Bones, Pickaxe, Tonic, Bedroll Party Leader, who will receive the spoils of the battle? Chain Whip (WP: 4, suitable for rogues) With the watchdog out of the way, the party gets a good look at the layout of the warehouse (they entered through the large doors at the south-west). No guards were alarmed by Rover's barking, but the party can hear distant footsteps echoing in the dimness of the vast hall. What will the party do next?
Zepher Posted August 22, 2011 Posted August 22, 2011 "Rufindel, perhaps you should patch up my friend Hybros, he seems to be in pain from Rover," says Boomingham, polishing his shield merrily. "As for our next move, I say onward! We hear voices, let's go check them out. Maybe Hybros or Atramor could sneak ahead and check them out? See how many there are. If it's a singular guard we should take him out, so we won't have to deal with him later. If we are seen and they call for back-up, well, wouldn't it be nice if we had already taken care of the back-up?"
Rufus Posted August 22, 2011 Posted August 22, 2011 I grow powerful Well, we made a bit of a meal of that Since he expressed such an interest, Atramor should receive the Chain Whip, but I'll do my best to distribute further spoils as fairly as possible. I shall also Heal Hybros as his health is a little low. What to do next? I guess it would be logical to start the search with Aisle One. What does everyone else think?
Khorne Posted August 22, 2011 Posted August 22, 2011 Eric felt newfound strength and energy coursing through his veins. Despite landing a heavy blow to the dog, Godricsleif did not seem to be bloodied at all. It was as if it had absorbed the blood, sucking it from the dog. The Nord looked at the rest of his party, grinning. "Maybe we could check out the crates the dog was guarding, first? You never know they contain something of value. If they don't contain anything, I agree with Rufindel and support his proposition of checking out aisle 1."
JimBee Posted August 22, 2011 Posted August 22, 2011 Ow, that hurt. Thanks for healing me, Rufindel. I'm happy to let Atramor have the Chain Whip. I agree, Aisle 1 seems like the most logical choice.
Masked Builder Posted August 22, 2011 Posted August 22, 2011 "I agree. We should check out the boxes behind where the dog was and then move onto Aisle 1."
Rufus Posted August 22, 2011 Posted August 22, 2011 "Maybe we could check out the crates the dog was guarding, first? You never know they contain something of value. If they don't contain anything, I agree with Rufindel and support his proposition of checking out aisle 1." That is a very good idea. If no-one disagrees, let's check those crates first then go to Aisle 1.
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