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Posted

putting something on Cuusoo is bad for the nervs.

Man, you have no idea! Good luck though, your project is extremely well designed.

Oh, and regarding the votes going down, it is "normal" - as others have pointed out it's because some users are banned from the system and their votes are therefore considered invalid.

My "Winchester" page now shows a vote count of 9992... the vote count on the deLorean is at 9950. (50 votes down!).

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Posted

Thanks,

Were you surprized when Lego said they couldn't make your set?

Anyway, getting to 10000 votes and getting their attention is really cool aswell.

I want to start spamming my friends when I get to 100 votes and would be happy if I ever get to 1000.

I never thought that the vieuw/support ratio would be this low on Cuusoo. Although I actually think that is a good thing.

Posted

I noticed that they added a "Most Viewed" sort option on the Discovery page. It is both highly informative and kinda depressing. The Poptropia Dr Hare project sits at over a million page views. And it drastically falls off from there with most of the projects in the top 25 sitting at around 20 to 30 thousand views.

The secret to the whole thing is obviously getting eyeballs on the projects pages. Something the game related subjects have been better at doing.

Posted (edited)

I think the viewer/support ratio is quite an organic thing, its not until the 200-400 point that you can start to workout each projects ratio.

For me, my project has fluxuated from 5/1 to 200/1, I think now its been around for a few months, that its starting to flatline.

There are a few project out there that are offering incentives for reaching goalpoints, this seems like a great way to convert those views into actual support as people have to actually invest in the project. The latest Adventure Time Project is a perfect example of this, revealing new characters when benchmarks are reached.

Edited by Concore
Posted

There are a few project out there that are offering incentives for reaching goalpoints, this seems like a great way to convert those views into actual support as people have to actually invest in the project. The latest Adventure Time Project is a perfect example of this, revealing new characters when benchmarks are reached.

Could you elaborate?

Posted (edited)

Could you elaborate?

scroll down on the project given as an example and you will understand. (I didn't understand at first aswell)

this is my project on CUUSOO:

http://lego.cuusoo.c...deas/view/38745

hope this doesn't considered as improper :laugh:

advices and critics are welcomed.

it looks good, buy you should try to make a more dynamic picture.

Edited by Bobskink
Posted

it looks good, buy you should try to make a more dynamic picture.

could you explain about "dynamic"? sorry, i'm pretty new when it comes to making good pictures.

Posted

could you explain about "dynamic"? sorry, i'm pretty new when it comes to making good pictures.

Just a few suggestions. It's obviously an LDD design. But LDD shots often look very static and unappealing. Here are a few things to juice it up a bit.

- Never ever use the cheesy LDD backgrounds. The starfields or yellow desserts etc. They just look awful and take away from the project presentation.

- Take a few hours of computer time and run your LDD file through LDD2POV (see links and instructions over in the Lego Digital Designer forums at EB.

http://www.eurobricks.com/forum/index.php?showtopic=71654

This will let you get a true decent looking rendered picture of your design that will look almost real. That will look a lot better as the presentation picture for your project.

- If possible (and yeah it can be a pain digitally) try and pose the robot a little more to show some motion.

I hope these help.

Posted

Sounds to me that it's similar to the Kickstarter stretch goals.

I wanted to know how supporting a project is investment of anything other than a minute of one's time.

Posted

I wanted to know how supporting a project is investment of anything other than a minute of one's time.

For some, particularly amongst non-lego fans, that minute to create an account is too much for them, especially on account that they will most likely use once. This is evident in the Poptropica project for example, with a huge amount of views, with a comparably low support value.

I was just making the point that if people are offering extra incentives (beyond the set actually being made) that it can only increases the chance of those views being converted into support. I also believe you would be likely to check back in with a project that was constantly evolving and expanding, as well as engage more with comments and publicity. Anything to stop your project from becoming stale.

Posted (edited)
For some, particularly amongst non-lego fans, that minute to create an account is too much for them, especially on account that they will most likely use once.

If they saw a result from their vote, they'd want to come back. Seeing a meter tick up 0.01% with no guarantee is not enough cause-and-effect.

In general, I'm strongly opposed to the idea that project owners should be responsible for driving traffic to the site. Lego Cuusoo is Lego's. They're a huge toy company; they certainly could pitch in better!

post-19647-0-56360900-1367596791_thumb.png

The project owner should be responsible for presenting a great idea. The rest really should take care of itself.

Edited by RoxYourBlox
Posted (edited)

I must say I'm pretty happy with the replacement of the most commented section with the most viewed section. It's a pretty controversial change though, especially on CUUSOO. What are your thoughts?

On an unrelated note, my project is about to pass the 1k mark. I'm pretty excited :classic: .

Edit: Reached 1,000 and received an official comment. That made my day! http://lego.cuusoo.com/ideas/view/7694

Edited by reptiman
Posted (edited)

...In general, I'm strongly opposed to the idea that project owners should be responsible for driving traffic to the site. Lego Cuusoo is Lego's. They're a huge toy company; they certainly could pitch in better!

post-19647-0-56360900-1367596791_thumb.png

The project owner should be responsible for presenting a great idea. The rest really should take care of itself.

I think you are right, but sadly, that is not how the internet works. Generating a hype is as important as the product itself.

-edit- I finaly reached 100 supporters. I really wonder who they are.

Edited by Bobskink
Posted

I wanted to know how supporting a project is investment of anything other than a minute of one's time.

When you support: how much would you pay? How many are you willing to buy? You cannot support it and enter "0," so you're ethically committing to buying should the set be made at the price you said you'd be willing to pay.

I know most people don't care, so they just lie about it when they support, but I don't support anything I wouldn't buy, which means I see a lot of cool stuff that I don't support. I think it's dishonest to claim you'd buy something if they made it and then not follow through.

Posted

Ethically I could understand that. But clearly not everyone is a "man" of their word. I have only supported one project so far even though I have seen many cool projects. The one I supported I would definitely buy into if LEGO did something similar to it, or at least extrapolate the idea.

I can understand someone just liking something so they throw their support even though when it comes down to it there are already a lot of other themes out there that take up people's paychecks.

Posted

In general, I'm strongly opposed to the idea that project owners should be responsible for driving traffic to the site. Lego Cuusoo is Lego's. They're a huge toy company; they certainly could pitch in better!

That kind of misses the point though. Cuusoo is giving you a place to make your pitch where it is guaranteed you will be heard by TLG, if you can demonstrate their is sufficient support for your idea. It's entirely up to you to make a good pitch and to convince enough people to put their support behind it too. Simply building a model isn't, and really shouldn't be, enough on it's own.

When you support: how much would you pay? How many are you willing to buy? You cannot support it and enter "0," so you're ethically committing to buying should the set be made at the price you said you'd be willing to pay.

I don't really see that as a 'commitment', ethical or otherwise and I don't see how it could be when TLG themselves don't commit to making a product just because it reaches 10,000 votes (and even if they do, don't commit to making it as-is). Rather that is about estimating what the base-level price would need to be before people start to go off the idea. So what you're saying there is "For a set like this, I'd be prepared to pay up to $X" This helps the review process because if a massive set, like the UCS Sandcrawler, get's 10,000 votes but they typically wouldn't pay more than $50, it's more likely to be a non-starter. Nobody has committed to buy, so they're really only going to be considering whether people are undervaluing the set in general, which might affect saleability.

Posted

That kind of misses the point though. Cuusoo is giving you a place to make your pitch where it is guaranteed you will be heard by TLG, if you can demonstrate their is sufficient support for your idea. It's entirely up to you to make a good pitch and to convince enough people to put their support behind it too. Simply building a model isn't, and really shouldn't be, enough on it's

I think it is more in the middle ground here. It is the project creators job to promote their project. But CuuSoo does desperately need some better tools to help them do that. A better search or category system. And some improvements to how projects are presented to the front page or to casual visitors would go a long way. As it stands now your project gets easily seen for the first few days it is new, and if it makes it into the top 25 or so. Between those two points it languishes in a novels worth of barely and badly indexed pages. Just about the only way someone would find your project would be to go through them all.

Posted

I don' mind that Lego asks a little extra to cast a support vote. I can understand it from their point of vieuw. However, I know I'm not objective, but it saddens me that really cool creations don't get that much votes, when some other really lame projects get thousands of votes. I don't know how they do it, but the stupid thing is, you can see from a mille away that Lego will never ever produce the project. It's a wasted oportunity for other projects to get in the spotlights.

I personaly also only vote on things I would buy, trying to stay coorect. But on occasisions I do vote for Eurobrick members who make nice things and are friendly.

I'm proud to be one. :classic: Congrats, I really love your project. :thumbup::sweet:

haha, thanks. I really like to get votes from people I don't know at all, it's the best compliment.

Posted

I don't really see that as a 'commitment', ethical or otherwise and I don't see how it could be when TLG themselves don't commit to making a product just because it reaches 10,000 votes (and even if they do, don't commit to making it as-is). Rather that is about estimating what the base-level price would need to be before people start to go off the idea. So what you're saying there is "For a set like this, I'd be prepared to pay up to $X" This helps the review process because if a massive set, like the UCS Sandcrawler, get's 10,000 votes but they typically wouldn't pay more than $50, it's more likely to be a non-starter. Nobody has committed to buy, so they're really only going to be considering whether people are undervaluing the set in general, which might affect saleability.

You haven't legally committed to buy anything, and I never said anyone could possibly hold you to it; after all, the price might be drastically different - the set itself might end up being drastically different. Something could happen in your life that makes you not able to buy it.... but the questions are pretty simple - how much would you pay, how many would you buy - if you put you'd buy more than zero when you have no intention of doing it ever just because you think it's a cool set, you're not (in my opinion), using the system the way it was meant to be used - it's not voting on "cool" sets, it's voting on viable sets.

Posted

I don' mind that Lego asks a little extra to cast a support vote. I can understand it from their point of vieuw. However, I know I'm not objective, but it saddens me that really cool creations don't get that much votes, when some other really lame projects get thousands of votes. I don't know how they do it, but the stupid thing is, you can see from a mille away that Lego will never ever produce the project. It's a wasted oportunity for other projects to get in the spotlights.

I personaly also only vote on things I would buy, trying to stay coorect. But on occasisions I do vote for Eurobrick members who make nice things and are friendly.

haha, thanks. I really like to get votes from people I don't know at all, it's the best compliment.

Bobskink, you've got a fantastic project, and one that I think could easily hit the numbers if it is pointed at the correct pop culture obsessed niche. Someplace like Kotaku or the Escapist or some comic book blogs, etc.

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