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Posted

"Thanks for finishing them off, Nur! That saved me from even more humiliation."

"Alf, one potion for you since you had to use one during the battle. We seem to be quite well equipped with potions now except for Jensen so I think he should have one as well (after all, he had 3 critical hits in a row :sweet: ), if another battle comes he is better prepared then. Nur, I know you are a bit sceptical about strange gems, but I want you to keep hold of this Aquamarine one as well. After the quest is over maybe one of us is interested in it."

"Alf and Nur, would you like me to heal you before we continue? Now that we aren't under attack I'm confident that I will be able to perform a successful healing."

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Posted

"Aye, healing would be appreciated." Nur accepted the gem. Hopefully he could unlock its magic before the next battle. "Of course, we shall divide the gems once we've solved this mystery."

OOC: lol maurice

Posted

OoC: Sorry, Bricksandparts, I always forget...

Party:

ava-alf.jpg

Alf Gregory
(played by Bricksandparts)

Level 7 Barbarian

Power
: 10

Health
: 15/15

Gold
: 0

Inventory
: Greatsword (WP:3), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball

esn_q10_00.jpg

En Sabah Nur
(played by Jebediahs)

Level 10½ Mage
*Lucky*

Power
: 15

Health
: 15/15

Ether
: 10/15

Gold
: 0

Inventory
: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass

Avatar.jpg

Erdathcath Madilinas
(played by The_Customizer)

Level 7 Ranger

Power
: 10

Health
: 13/13

Gold
: 5

Inventory
: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball

heroica_maurice02small.jpg

Maurice Ratibor
(played by Etzel)

Level 7 Cleric

Power
: 10

Health
: 16/16

Ether
: 8/11

Gold
: 5

Inventory
: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 3 Tonics, Venom, Red Globe, Black Globe, Brown Globe, Grey Globe, Golden Globe, Glue

heroicaquest10-avajensen.jpg

Jensen
(NPC)

Level 10 Night Guard

Power
: 14 (18 against rock monsters)

Health
: 20/20

Gold
: 0

Inventory
: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion

The party holds their noses as the stinking troll's corpse starts to smell more. Alf checks the surroundings, and finds some flaked scales from the floor. Ahead there's only the darkness of the sewers, behind them is the staircase that will lead them to the source of the scream. The party also has the fifth globe now...

What will the party do next?

Posted

"The fifth globe is the only one missing to complete the puzzle in the Planetarium. I think we should take these stairs up and see where we get, if it's close to the Planetarium I suggest we go there and solve the puzzle before we set out to find what caused the scream."

"Alf, I see that you are confused about where we are but don't worry. Down here in sewers we can't relay on maps but only our sense of direction and instincts, or as in this case our senses of smell and sound."

Posted
I think we should take these stairs up and see where we get, if it's close to the Planetarium I suggest we go there and solve the puzzle before we set out to find what caused the scream."

Maurice gets disoriented by the sewers and thinks that the stairs they used to get down there were a different set of stairs. He notices his mistake as they arrive to back to the Faculty Office.

There they hear the screaming more clearly, although it's not near. It's not the cries of someone in distress, but the noise is full of anger and pain. At times it's more like howling, then cursing, then growling. Whatever the source of the scream is, it is not human.

Where will the party head to now?

Posted

"Oh it was the same stairs, my bad! :blush: "

"I say we go towards the Planetarium via the Library and the Atrium and listen during the way for the cries and make up where they come from."

Posted

"Oh it was the same stairs, my bad! :blush: "

"I say we go towards the Planetarium via the Library and the Atrium and listen during the way for the cries and make up where they come from."

The party returns downstairs and enters the ruined library. The screaming becomes louder and clearer. They walk past the Atrium into the Planetarium, and they can hear the screams all the way. It is evident that they come from the Auditorium.

Now the party is facing the puzzle with the planets again. How will they try to solve it?

heroicaquest10-planetarium1.jpg

Posted

"With the same combination as last time, but with the golden globe as a fifth and outermost planet. So , from the sun and out:

Red

Brown

Grey

Black

Gold

Hmm, should we look into the Auditorium real quick before we check out this puzzle with the globes?

"No, I think we should solve the puzzle first. The Meteor Blade might be useful when we encounter the screaming thing."

Posted

"With the same combination as last time, but with the golden globe as a fifth and outermost planet. So , from the sun and out:

Red

Brown

Grey

Black

Gold

"No, I think we should solve the puzzle first. The Meteor Blade might be useful when we encounter the screaming thing."

True, let's hope this is the right solution.

Posted

"With the same combination as last time, but with the golden globe as a fifth and outermost planet. So , from the sun and out:

Red

Brown

Grey

Black

Gold

The planets seems to be in the correct places, but the way up to the observatory still does not open. Maybe the party missed something from the clue they found at the library?

Posted

"Right, we need to spin them also. The red and the grey planet clockwise and the brown and the black counter-clockwise."

Posted

"Right, we need to spin them also. The red and the grey planet clockwise and the brown and the black counter-clockwise."

And the golden globe...?

Posted

The party manages to align the planets correctly and as they give the globes a spin, the century-old machinery starts whirring and rotating. The dance of the planets opens up the empty crevice on the western wall, revealing a winding staircase leading up to the top of the tower.

heroicaquest10-planetarium2.jpg

Boldly the party enters the staircase, and after a steep climb up they come to the Observatory, where they see a gigantic telescope - a mighty creation that seems to be out of their world. Four statues carved as the image of the four late provosts of the academy stand vigilant around the telescope. A chilly breeze blows through the open window, which reveals the starry sky above.

heroicaquest10-observatory.jpg

What will the party do now?

Posted

"Look at that! :sweet:

Well, I want to have a look in that telescope! It might be the only chance I get to use one of these!"

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