Etzel Posted November 2, 2011 Posted November 2, 2011 "That was a mighty blow Alf! You definitely deserves the honour of carrying the Meteor Blade. I will heal myself and Nur, drink a tonic, and then we should be on our way to the Auditorium!"
Jebediahs Posted November 2, 2011 Posted November 2, 2011 En Sabah Nur nodded in approval as Alf smashed the final statue. He watched as the barbarian hefted the Meteor Blade effortlessly. "Impressive..."
The_Customizer Posted November 2, 2011 Posted November 2, 2011 Well, yet another easy battle! Let's go to the auditorium!
Sandy Posted November 2, 2011 Author Posted November 2, 2011 Party: Alf Gregory (played by Bricksandparts) Level 8 Barbarian Power: 16 Health: 16/16 Gold: 0 Inventory: Meteor Blade (WP:8, light-elemental), Greatsword (WP:3, unequipped), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball En Sabah Nur (played by Jebediahs) Level 11 Mage *Lucky* Power: 16 Health: 16/16 Ether: 9/16 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass Erdathcath Madilinas (played by The_Customizer) Level 8 Ranger Power: 11 Health: 14/14 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball Maurice Ratibor (played by Etzel) Level 8 Cleric Power: 11 Health: 17/17 Ether: 12/12 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 2 Tonics, Venom Jensen (NPC) Level 10½ Night Guard Power: 14 (18 against rock monsters) Health: 20/20 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion The party is finally ready to face the source of the nightly vandalism. All healed up, they march into the Auditorium to see what exactly is causing the screams. The noise hits them hard as they open the door to the hall. "HATE DIE AGONY DIE SUFFER DIE WOE IS ME DIE EVERYTHING MUST DIE PAIN DIE SCREW YOU AND DIE FORSAKEN DIE JUST DIE DIE DIE!!!" The howling seems to come from the center of the auditorium, but the party cannot see anything there. What will they do now?
The_Customizer Posted November 2, 2011 Posted November 2, 2011 Let's look around! Perhaps, one of the seats hides something/someone, and maybe there is something behind the glass window thing....
Etzel Posted November 2, 2011 Posted November 2, 2011 "I have an idea, but I'm not sure it's very good. If we throw a smoke bomb into the centre of the room, maybe we will be able to make out the contours of whatever this invisible screamer is. We have 2 smoke bombs so we would still got one left if we have to make a strategic retreat."
Sandy Posted November 2, 2011 Author Posted November 2, 2011 The screaming suddenly subsides. "W-who's there?" a new voice whispers out of thin air. "I... I'm so cold... and alone..." This new voice is clearly feminine, where as the screams sounded like they were coming from a thousand different throats. "H-help?"
The_Customizer Posted November 2, 2011 Posted November 2, 2011 Hmm, now I am very confused, perhaps it is the spirit of the one we found dead in the sewers?
Etzel Posted November 2, 2011 Posted November 2, 2011 "Isabeau, is that you? Talk to us, we are heroes from Heroica that will help anyone in need."
Jebediahs Posted November 2, 2011 Posted November 2, 2011 "Bah, another spirit..." The mage grumbled to himself. He was becoming irked by the undead. "Perhaps we should complete our search of the sewers."
Sandy Posted November 2, 2011 Author Posted November 2, 2011 "Isabeau, is that you? Talk to us, we are heroes from Heroica that will help anyone in need." "Yes, it is me. I... DON'T NEED YOUR HELP I NEED YOU TO DIE!" With that, the spirit finally appeared. The pale girl was a horrendous sight to behold as she floated in midair. Then the party heard ominous hissing, and an enormous green snake slithered into sight from amidst the pillars. Its eyes glowed with a hypnotizing light. "The basilisk..." Jensen grunted. But that was not all. With a wave of her hand, the mad ghost revived the two great statues of the twin gods to fight at her side. The heroes had solved the mystery of the nocturne vandal, and the tragic case was about to culminate in a battle against the spirit of a girl who was murdered and who knows what else in the lavatory, then dumped down to the sewers, then forgotten. It was no wonder that the ghost had turned into a wight, who unleashed her fury towards the pretentious academy during the dark hours. PREPARE FOR BATTLE! Enemies: Wight Type: Undead Level: 7 Health: 49/49 Special: Forsaken Sign – Causes the sealed-effect, making the target unable to cast spells or use healing abilities for the next three turns or until the effect is remedied. Drops: Thorny Diadem (+3 to power, -6 to maximum health) Basilisk Type: Vermin Level: 8 Health: 74/74 Special: Petrifying Glare – Causes the petrified-effect, making the target turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: Snake Eye Charm (protects from petrified-effect) Amadea’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 250/250 Special: Universal Love – Restores the weakest ally to full health, including undead allies. Drops: Pulsar Sceptre (WP:10, healing effect, suitable for mages and clerics) Melodion’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 250/250 Special: Galactic Harmony – Removes all effects from all combatants. Drops: Wishing Star (WP:10, retrievable, suitable for rangers and rogues) Party: Alf Gregory (played by Bricksandparts) Level 8 Barbarian Power: 16 Health: 16/16 Gold: 0 Inventory: Meteor Blade (WP:8, light-elemental), Greatsword (WP:3, unequipped), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball En Sabah Nur (played by Jebediahs) Level 11 Mage *Lucky* Power: 16 Health: 16/16 Ether: 9/16 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass Erdathcath Madilinas (played by The_Customizer) Level 8 Ranger Power: 11 Health: 14/14 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball Maurice Ratibor (played by Etzel) Level 8 Cleric Power: 11 Health: 17/17 Ether: 12/12 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 2 Tonics, Venom Jensen (NPC) Level 10½ Night Guard Power: 14 (18 against rock monsters) Health: 20/20 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from. Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member. Note! If the Wight falls before the colossi, the two statues will become inactive again and thus leave the battle. You will not gain their item drops if this happens.
The_Customizer Posted November 2, 2011 Posted November 2, 2011 I think it's worth the shot to kill the Wight before the statues. Though we may not get the dropped items, I think it is worth it. I'll attack the Basilisk from the back row.
Jebediahs Posted November 2, 2011 Posted November 2, 2011 "Agreed. Our lives before loot. I shall use Ennoc's Light to attack the Wight from the back row."
Bricksandparts Posted November 2, 2011 Posted November 2, 2011 Alf will attack Amadea’s Colossus from the front row! OOC:If we don't beat these first we don't get items
Etzel Posted November 2, 2011 Posted November 2, 2011 "Alf, with your light-elemental Meteor Blade you should attack the Wight. Me and Jensen will target the colossi so they don't get a free hit. I will target Amadea's and Jensen Melodion's, I think we will start from the back row." Maurice also tries to communicate again with the Wight that used to be Isabeau. "Please Isabeau, this is madness! We will help you to find peace if you just call back your attack!" Battle order: En Salah Nur Alf Gregory Erdathcath Madilinas Jensen Maurice Ratibor
Bricksandparts Posted November 2, 2011 Posted November 2, 2011 "Alf, with your light-elemental Meteor Blade you should attack the Wight. Me and Jensen will target the colossi so they don't get a free hit. I will target Amadea's and Jensen Melodion's, I think we will start from the back row." Maurice also tries to communicate again with the Wight that used to be Isabeau. "Please Isabeau, this is madness! We will help you to find peace if you just call back your attack!" Battle order: En Salah Nur Alf Gregory Erdathcath Madilinas Jensen Maurice Ratibor Yes I'll change my plan. "Alf will attack Wight from the front row!"
Sandy Posted November 2, 2011 Author Posted November 2, 2011 Round One of the Auditorium Battle: >En Sabah Nur (Light) vs. Wight - Damage/Special Damage Alf Gregory vs. Wight - Shield: Frenzy >Erdathcath Madilinas vs. Basilisk - Hit >Jensen vs. Melodion's Colossus - Special Damage >Maurice Ratibor vs. Amadea's Colossus - Hit The decisive battle against the Wight and her consorts begins. En Sabah Nur tries to use a light-elemental spell against the Wight, but she manages to damage him for 4 points instead. Alf goes into another one of his Frenzies, and deals 32 damage to the Wight and 16 damage to the Basilisk, but the Meteor Blade doesn't seem to work on the colossi. Erdathcath hits the snake for another 11 damage. Jensen triggers the Galactic Harmony skill of Melodion's Colossus, and suddenly Nur feels sripped of the luck that had gotten them so far. It seems the power of the statue overcame the effect of the enchanted die, if only for this battle. Maurice hits Amadea's Colossus, but the measly 6 damage caused doesn't seem to slow the hulking statue at all. All four enemies still remain, and the battle against them continues. Enemies: Wight Type: Undead Level: 7 Health: 17/49 Special: Forsaken Sign – Causes the sealed-effect, making the target unable to cast spells or use healing abilities for the next three turns or until the effect is remedied. Drops: Thorny Diadem (+3 to power, -6 to maximum health) Basilisk Type: Vermin Level: 8 Health: 47/74 Special: Petrifying Glare – Causes the petrified-effect, making the target turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: Snake Eye Charm (protects from petrified-effect) Amadea’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 244/250 Special: Universal Love – Restores the weakest ally to full health, including undead allies. Drops: Pulsar Sceptre (WP:10, healing effect, suitable for mages and clerics) Melodion’s Colossus Type: Rock, Holy Level: 10 (will automatically leave the battle once the Wight is defeated) Health: 250/250 Special: Galactic Harmony – Removes all effects from all combatants. Drops: Wishing Star (WP:10, retrievable, suitable for rangers and rogues) Party: Alf Gregory (played by Bricksandparts) Level 8 Barbarian Power: 16 Health: 16/16 Gold: 0 Inventory: Meteor Blade (WP:8, light-elemental), Greatsword (WP:3, unequipped), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball En Sabah Nur (played by Jebediahs) Level 11 Mage *Lucky* Power: 16 Health: 12/16 Ether: 9/16 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass Erdathcath Madilinas (played by The_Customizer) Level 8 Ranger Power: 11 Health: 14/14 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball Maurice Ratibor (played by Etzel) Level 8 Cleric Power: 11 Health: 17/17 Ether: 12/12 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 2 Tonics, Venom Jensen (NPC) Level 10½ Night Guard Power: 14 (18 against rock monsters) Health: 20/20 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from. Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member. Note! If the Wight falls before the colossi, the two statues will become inactive again and thus leave the battle. You will not gain their item drops if this happens.
Etzel Posted November 2, 2011 Posted November 2, 2011 "Aha, I got this colossus now, just give me another 40 rounds!" "Me and Jensen will continue with our tactic from last round, me targeting Amadea's colossus and Jensen Melodion's colossus, both from the back row." Battle order: Alf Gregory En Salah Nur Erdathcath Madilinas Jensen Maurice Ratibor
Jebediahs Posted November 2, 2011 Posted November 2, 2011 En Sabah Nur was clipped by the Wight as he retreated to the back row. Unfortunately for the spectre, the mage was baiting her into position for Alf's vicious strike. The mage grinned. "I'll attack the Wight from the back row with an Earth spell."
Bricksandparts Posted November 2, 2011 Posted November 2, 2011 Alf has a wide grin on his face as he smashes, slashes, and mashes his opponents. "Alf attack Wight from the FRONT ROW!!!!"
The_Customizer Posted November 3, 2011 Posted November 3, 2011 I'll attack the basilik again, from the back row. We will survive this battle!
Bricksandparts Posted November 3, 2011 Posted November 3, 2011 I'll attack the basilik again, from the back row. We will survive this battle! "Yes, a bit too soon Alf think, Alf wish others could get weapons, But Alf Hope others understand."
Sandy Posted November 3, 2011 Author Posted November 3, 2011 Round Two of the Auditorium Battle: Alf Gregory vs. Wight - Shield: Frenzy >En Sabah Nur (Earth) vs. Wight Basilisk - Miss >Erdathcath Madilinas vs. Basilisk - Critical Hit >Jensen vs. Melodion's Colossus Basilisk - Damage >Maurice Ratibor vs. Amadea's Colossus Basilisk - Special Guard The battle continues. Bolstered by his success in battle, Alf goes into a Frenzy again, defeating the Wight and causing 16 damage to the basilisk. With the Wight out of the battle, the two colossi cease to move. The Basilisk is furious, though. Nur misses with his spell, but Erdathcath gains a critical hit on the serpent, dealing 14 damage. Then the basilisk attacks Jensen, causing 4 damage, and tries to petrify Maurice, but he is protected by his innate resistance to negative effects. Only one enemy remains. Enemies: Basilisk Type: Vermin Level: 8 Health: 17/74 Special: Petrifying Glare – Causes the petrified-effect, making the target turn into solid rock and become unable to take a turn until the effect is remedied or the battle is over. Drops: Snake Eye Charm (protects from petrified-effect) Party: Alf Gregory (played by Bricksandparts) Level 8 Barbarian Power: 16 Health: 16/16 Gold: 0 Inventory: Meteor Blade (WP:8, light-elemental), Greatsword (WP:3, unequipped), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball En Sabah Nur (played by Jebediahs) Level 11 Mage *Lucky* Power: 16 Health: 12/16 Ether: 9/16 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass Erdathcath Madilinas (played by The_Customizer) Level 8 Ranger Power: 11 Health: 14/14 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball Maurice Ratibor (played by Etzel) Level 8 Cleric Power: 11 Health: 17/17 Ether: 12/12 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 2 Tonics, Venom Jensen (NPC) Level 10½ Night Guard Power: 14 (18 against rock monsters) Health: 16/20 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion Note! Since only one enemy is left, the battle will continue automatically. Round Three of the Auditorium Battle: Alf Gregory vs. Basilisk - Shield: Frenzy >En Sabah Nur (Earth) vs. Basilisk - Shield: Magic Burst (Water) >Erdathcath Madilinas vs. Basilisk - Special Damage >Jensen vs. Basilisk - Special Damage >Maurice Ratibor vs. Basilisk - Critical Hit The battle against the raging snake continues. Alf is on a roll as he goes into yet another Frenzy that deals 16 damage to the snake. Nur's Magic Burst of the water-element ends it all as the Basilisk goes down. THE BATTLE IS VICTORIOUS! All party members gain a level of experience except Nur, who gains half of a level. The enemies drop the Thorny Diadem and the Snake Eye Charm. Party: Alf Gregory (played by Bricksandparts) Level 9 Barbarian Power: 17 Health: 17/17 Gold: 0 Inventory: Meteor Blade (WP:8, light-elemental), Greatsword (WP:3, unequipped), Helmet (+1 max. health), 2 Potions, Venom, Ice Bomb, Shovel, Magnifying Glass, Crystal Ball En Sabah Nur (played by Jebediahs) Level 11½ Mage *Lucky* Power: 16 Health: 12/16 Ether: 9/16 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light), Aquamarine (Water), 4 Potions, 4 Tonics, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Magnifying Glass Erdathcath Madilinas (played by The_Customizer) Level 9 Ranger Power: 12 Health: 15/15 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll, Crystal Ball Maurice Ratibor (played by Etzel) Level 9 Cleric Power: 12 Health: 18/18 Ether: 13/13 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, 2 Tonics, Venom Jensen (NPC) Level 11 Night Guard Power: 15 (19 against rock monsters) Health: 17/21 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health), Potion Party Leader, how will the spoils of the battle be divided? 1x Thorny Diadem - a hair ornament that gives +3 to power, but -6 to maximum health 1x Snake Eye Charm - an accessory that protects from petrified-effect
The_Customizer Posted November 3, 2011 Posted November 3, 2011 Well, that was quite easy! Now that I think about it, we probably should have taken out the stone giants as well, just to get the items they dropped. Oh well, at least we were victorious!
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