Etzel Posted October 22, 2011 Posted October 22, 2011 "Hm, better be careful here. Jensen! Is there another way up to the second floor of the west wing? Maybe from the Observatory?"
Jebediahs Posted October 22, 2011 Posted October 22, 2011 "If we have no choice (even if we do) let's send Alf ahead first and see what happens. You barbarians are fearless to a fault, no?" Ratibor frowned. "What?" The mage shrugged innocently.
Bricksandparts Posted October 22, 2011 Posted October 22, 2011 "What about throw rock or thing in front see waht happen?" OOC: well I'm leaving for now, be back monday. "If not work I go ahead and be cautious"
Sandy Posted October 23, 2011 Author Posted October 23, 2011 "What about throw rock or thing in front see waht happen?" "If not work I go ahead and be cautious" The party has no rocks at hand, so they throw send Alf ahead to check on the lines of armours. True enough, as the barbarian approaches the six metal suits, they spring to life, hop out of their podiums and attack the party. PREPARE FOR BATTLE! Enemies: Living Armour A Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour B Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour C Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour D Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour E Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour F Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Party: Alf Gregory (played by Bricksandparts) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 0 Inventory: Greatsword (WP:3), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 5 Mage *Lucky* Power: 10 Health: 9/9 Ether: 7/9 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP:3), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 2 Cleric Power: 5 Health: 10/10 Ether: 5/6 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 5 Night Guard Power: 9 (12 against rock monsters) Health: 14/14 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters) Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from (the Party Leader will choose for Jensen). Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member.
Jebediahs Posted October 23, 2011 Posted October 23, 2011 "Alright, no more sleeping on the job, Jensen ( ). You're a sturdy fellow, perhaps you'd like to wade in there first?" En Sabah Nur took a step back and prepared to cast an Earth spell at Living Armour E from the back row.
Etzel Posted October 23, 2011 Posted October 23, 2011 "Oh no! Look what you did, Alf!" Living up to his role as party leader, Maurice starts to hand out orders: "I, Maurice Ratibor, will attack Living Armour A from the front row. Erdathcath will attack Living Armour B from the back row. Jensen will attack Living Armour C from the front row. Alf will attack Living Armour D from the front row." Battle order: Jensen Erdathcath Madilinas En Sabah Nur Alf Gregory Maurice Raitbor
Sandy Posted October 23, 2011 Author Posted October 23, 2011 Results of Round One of the Armour Battle: Jensen vs. Living Armour C - Special Damage >Erdathcath Madilinas vs. Living Armour B - Critical Hit >En Sabah Nur (Earth) vs. Living Armour E - Damage/Shield (Earth) Alf Gregory vs. Living Armour D - Hit Maurice Ratibor vs. Living Armour A - Miss Living Armour F - Free Hit against Jensen The battle against the animated armours begins. The third Living Armour takes cover, nullifying the next attack against it. Erdathcath scores a critical hit worth 8 damage against the second Living Armour. Nur performs an earthen Magic Burst that causes 10 damage to all the other armours except the third one who was protecting itself. This makes the second armour crumble to the ground lifeless. Alf hits the fourth armour for 5 damage, defeating it as well. Maurice misses his target. The final Living Armour assaults the night guard Jensen, causing 3 damage. Four of the armours still are still standing, so the battle continues. Enemies: Living Armour A Type: Mechanic Level: 3 Health: 5/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour C Type: Mechanic Level: 3 Health: 15/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour E Type: Mechanic Level: 3 Health: 5/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Living Armour F Type: Mechanic Level: 3 Health: 5/15 Special: Take Cover – The next attack against the Living Armour will miss. Drops: Helmet (+1 maximum health) Party: Alf Gregory (played by Bricksandparts) Level 2 Barbarian Power: 5 Health: 9/9 Gold: 0 Inventory: Greatsword (WP:3), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 5 Mage *Lucky* Power: 10 Health: 9/9 Ether: 7/9 Gold: 0 Inventory: Sangriste Dagger (WP:5), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 2 Ranger Power: 5 Health: 7/7 Gold: 5 Inventory: Longbow (WP:3), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 2 Cleric Power: 5 Health: 10/10 Ether: 5/6 Gold: 5 Inventory: Steel Mace (WP:3), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 5 Night Guard Power: 9 (12 against rock monsters) Health: 11/14 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters) Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from (the Party Leader will choose for Jensen). Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member.
Etzel Posted October 23, 2011 Posted October 23, 2011 Maurice couldn't understand what he was doing wrong. This far he had not been able to land a single hit on an enemy. Had his blessing from Ennoc abandoned him? "Good job comrades! Keep it up!" he shouted to his team mates. "Since I can't seem to hit anything anyway I'll target Living Armour C from the back row." "Alf, get the Living Armour A from the front row! Erdathcath, you cover him from the back row!" "Jensen, I'll take care of those wounds for you when we are finished here. Now I need you to attack Armour F from the front row." "Nur, I trust you continue your attack on Armour E. You are doing a great job! Just don't use the spell Piertotum Locomotor. Battle order: En Salah Nur Alf Gregory Erdathcath Malinidas Jensen Maurice Ratibor
Jebediahs Posted October 23, 2011 Posted October 23, 2011 Pushing his luck, Nur drew his blade and decided to attack Living Armour E from the front row.
Sandy Posted October 23, 2011 Author Posted October 23, 2011 Results of Round Two of the Armour Battle: En Sabah Nur vs. Living Armour E - Shield/Critical Hit (Earth) Alf Gregory vs. Living Armour A - Miss >Erdathcath Madilinas vs. Living Armour A - Shield Jensen vs. Living Armour F - Shield >Maurice Ratibor vs. Living Armour C - Damage The battle continues. Even though he intended to attack physically, Nur's innate powers conjure another Magic Burst of the earth-element, taking out all the other armours except the third one. Alf tries to attack the remaining enemy, but his savage swing misses. Erdathcath steps forward and Tripleshots the last Living Armour into oblivion. THE BATTLE IS VICTORIOUS! All party members gain a level of experience. The enemies drop six helmets. Party: Alf Gregory (played by Bricksandparts) Level 3 Barbarian Power: 6 Health: 10/11 Gold: 0 Inventory: Greatsword (WP:3), Helmet (+1 max. health), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 6 Mage *Lucky* Power: 11 Health: 10/11 Ether: 8/10 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 3 Ranger Power: 6 Health: 8/9 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 3 Cleric Power: 6 Health: 11/12 Ether: 6/7 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 6 Night Guard Power: 10 (14 against rock monsters) Health: 12/16 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health) Note: the helmets will be distributed automatically to each party member (the party leader will carry the extra one, but he can of course equip just one). The corridor is now clear - although littered with scattered pieces of armour - so the party is free to make their way upstairs. What will the party do?
Etzel Posted October 23, 2011 Posted October 23, 2011 "Absolutely fantastic! Let's continue up to the second floor now and see if we can find anything." Maurice take one of the helmets and puts it on. With his bad luck in the fighting so far it was reassuring that he know had a bit more protection. The smell of steel also brought back a lot of memories for him but he decided to push them away for now.
Jebediahs Posted October 23, 2011 Posted October 23, 2011 (edited) "Aye, let us continue." The mage adjusted his helmet then removed a small mirror from his pouch. "I look absolutely ridiculous...At least it suits you well, Ratibor." Edited October 23, 2011 by Jebediahs
Sandy Posted October 23, 2011 Author Posted October 23, 2011 As the party climbed up the stairs to the second floor, they heard hushed voices coming from above. "Hurry up, they're coming! Over here!" The heroes and the night guard run the rest of the way up and arrive to the hallway just in time to see two young men dash into a classroom. Two spectres are following them, but they stop upon seeing the party. Howling ominously, the spectres change direction and hover over to the party. The chill the ghosts spread hits the heroes to the bones. PREPARE FOR BATTLE! Enemies: Spectre A Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Spectre B Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Party: Alf Gregory (played by Bricksandparts) Level 3 Barbarian Power: 6 Health: 10/11 Gold: 0 Inventory: Greatsword (WP:3), Helmet (+1 max. health), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 6 Mage *Lucky* Power: 11 Health: 10/11 Ether: 8/10 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 3 Ranger Power: 6 Health: 8/9 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 3 Cleric Power: 6 Health: 11/12 Ether: 6/7 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 6 Night Guard Power: 10 (14 against rock monsters) Health: 12/16 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health) Party Leader, please post the order of action. All of you, please post your targets and the row you want to fight from (the Party Leader will choose for Jensen). Also state if you want to heal, cast a spell, flee or use an item instead. Any enemy not targetted will get a Free Hit against a party member.
Etzel Posted October 23, 2011 Posted October 23, 2011 "That strange hair... Where have I seen that before?" "Oh no, more undead ghosts! I really hope I will be able to help in this battle since it's only me and Nur who will be able to hurt them. I'll try and heal Spectre A uhm.. the first Spectre from the back row." (they are both named Spectre A ) Battle order: En Salah Nur Maurice Ratibor The rest will serve as mental support
Jebediahs Posted October 23, 2011 Posted October 23, 2011 "I'll get the other one with...a Light spell!"
The_Customizer Posted October 24, 2011 Posted October 24, 2011 OOC: back! :D In case of a bad roll of the dice I'll attack Spectre A from the Back Row.
Sandy Posted October 24, 2011 Author Posted October 24, 2011 Results of Round One of the Spectre Battle: >En Sabah Nur (Light) vs. Spectre B - Great Spell/Damage >Maurice Ratibor heals Spectre A - No Healing >Erdathcath Madilinas vs. Spectre A - Aim Alf Gregory rests Jensen rests The battle begins. En Sabah Nur casts a great orb of light that utterly decimates the second Spectre. Maurice's healing fails. Erdathcath aims carefully at the ghosts, but her arrow just flies through it without causing any damage. One enemy remains. Enemies: Spectre A Type: Icy, Undead Level: 2 Health: 9/9 Special: Cold Touch – The target is stunned and loses its next turn. Drops: Ice Bomb Party: Alf Gregory (played by Bricksandparts) Level 3 Barbarian Power: 6 Health: 10/11 Gold: 0 Inventory: Greatsword (WP:3), Helmet (+1 max. health), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 6 Mage *Lucky* Power: 11 Health: 10/11 Ether: 7/10 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 3 Ranger Power: 6 Health: 8/9 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 3 Cleric Power: 6 Health: 11/12 Ether: 6/7 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 6 Night Guard Power: 10 (14 against rock monsters) Health: 12/16 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health) Note: since there is only one enemy standing, the battle will continue automatically. Results of Round Two of the Spectre Battle: >En Sabah Nur (Light) vs. Spectre A - Shield/Damage >Maurice Ratibor heals Spectre A - Heal Erdathcath Madilinas rests Alf Gregory rests Jensen rests The battle continues. Nur's light magic bursts from within the mage, defeating the remaining spectre instantly. THE BATTLE IS VICTORIOUS! All party members gain a level of experience. The enemies drop two Ice Bombs. Party: Alf Gregory (played by Bricksandparts) Level 4 Barbarian Power: 7 Health: 12/12 Gold: 0 Inventory: Greatsword (WP:3), Helmet (+1 max. health), 2 Potions, Venom, Mead, Ice Bomb, Shovel En Sabah Nur (played by Jebediahs) Level 7 Mage *Lucky* Power: 12 Health: 11/12 Ether: 8/11 Gold: 0 Inventory: Sangriste Dagger (WP:5), Helmet (+1 max. health), Loaded Die (permanent lucky-effect), Garnet (Earth), Diamond (Light) 4 Potions, 3 Tonics, Ice Bomb, Fire Bomb, Bedroll Erdathcath Madilinas (played by The_Customizer) Level 4 Ranger Power: 7 Health: 9/10 Gold: 5 Inventory: Longbow (WP:3), Helmet (+1 max. health), Potion, Grand Potion, Smoke Bomb, Ice Bomb, Bedroll Maurice Ratibor (played by Etzel) Level 4 Cleric Power: 7 Health: 12/13 Ether: 7/8 Gold: 5 Inventory: Steel Mace (WP:3), Helmet (+1 max. health), Helmet (+1 max. health, unequipped), Potion, Venom, Red Globe, Black Globe, Half of a Brown Globe Jensen (NPC) Level 7 Night Guard Power: 11 (15 against rock monsters) Health: 13/17 Gold: 0 Inventory: Security Bat (WP:4/8 against rock monsters), Helmet (+1 max. health) Party Leader, how will the spoils of the battle be divided? 2x Ice Bomb - Causes 5 points of ice-elemental damage to all enemies, doubled if the target is weak to ice.
Etzel Posted October 24, 2011 Posted October 24, 2011 "Yes, I finally managed to hit someth... oh... you had already finished them of, Nur." "I'll give an Ice bomb each to Alf and Erdathcath. Now that I think of it, are these bomb useful against undead? In that case you guys can help too in case we encounter even more of these spectres." "Now lets follow those two youths that was sneaking into that classroom. Agreed?"
Bricksandparts Posted October 24, 2011 Posted October 24, 2011 OOC: here again! OOC: I'll update avatar late, but for now just choose my order of action and stuff.
Bricksandparts Posted October 24, 2011 Posted October 24, 2011 "We need go chase zem boys! Fast!" OOC: look at stats of Jensen's bat! (WP:4/8 against rock monsters) those gargoyles rock-monsters!
Jebediahs Posted October 24, 2011 Posted October 24, 2011 The warming light burst forth from the mage too easily. It flowed more freely than his earthen spells. He felt like someone else was in control. It was as if another being was channeling the magic through him. En Sabah Nur glanced at the cleric and decided that Ennoc was simply using him as a weapon. Directing Ratibor's fervor through his body. It could explain their performance in battle so far. Nur lowered his head in thought as the party's quest continued.
The_Customizer Posted October 24, 2011 Posted October 24, 2011 Let's give chase to those foolish youth! They will regret the day they meddled in the affairs of Heroica!
Sandy Posted October 24, 2011 Author Posted October 24, 2011 After getting rid of the spectres, the party knocked at the classroom door where the two youngsters had run into. Sheepishly the boys peeked out. "Umm... Hi?" the blue-haired boy said, feigning boldness. What will the party say to them?
The_Customizer Posted October 24, 2011 Posted October 24, 2011 Greetings! We have been sent from Heroica to discover the vandals that have been causing mischief in this great dome of study. What are your names? And do you attend the school?
Etzel Posted October 24, 2011 Posted October 24, 2011 "You boys are into a lot of trouble right now. What are you up to here at the Academy at this time of the night? Speak quickly or I will let Jensen and his bat loosen your tongues."
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