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Posted

We could try democracy, despotism, or divining the entrails. The PGTC will prosper under any system of rule. We are firm supporters of the rule of Flagg, it is his oil revenue that keeps us rich, fat, and happy, and out property prices absurdly expensive, allowing us to raise cheap debt and build coastal villas. Our votes can certainly be bought by any of the candidates, though we prefer an enlighted technocratic administration for this particular job and we would certainly support Ska, Masa, or Kai's candidature. In the matter of skulking, becloaked, and goatee'd Grand Viziers, it is an entirely different set of qualifications we look for and Lord DaMaximus would be the ideal choice.

:laugh:

Some great free builds coming through guys! Love it! The sandstorm idea is a brilliant one but I will not realistically be able to contribute much, maybe a small vig. Let me know if I am designated a particular scene.

Sweet tag!

:classic:

Lord Max Samu may takes this as a comment I suppose :laugh:

Anyway, did I missed something about sandstorms?

And here's another free-build from me...

9012377432_8abf444348_n.jpg

Mypa Steador Transport

*MPYa StEdor

(I admit, it is a difficult name :laugh: )

Anyway, congratz Kai for having post number 2500 in the Kaliphlin topic!!!! :classic:

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Posted (edited)

Stupid bandits! I am glad you are chasing them away Djun!

my brothers (& sister) of Kaliphlin, after looking to our map, I noticed we got a weak spot in our natural defensive line the Arkbri River & The Great Escarpment) :)

There is a traderoute between Queenscross and Everlast (the Rakath Mountains) that has no city or fortification yet (only this watchtower by Cpt Mugwash).

6438168745_ffb8d3e187_z.jpg

Siccus Badlands (Kaliphlin Guildlands) by nice.marmot, on Flickr

(note, I do own a map where almost every Kaliphlin city is located, but that is propierty of the I.A.M.S. and it would not be wise to share it with other Guilds :laugh: )

So why aren't we constructing a whole new city there with decent fortifications? :classic: (as Kaliphlin Community build)

Edited by Damaximus
Posted

my brothers (& sister) of Kaliphlin, after looking to our map, I noticed we got a weak spot in our natural defensive line the Arkbri River & The Great Escarpment) :)

There is a traderoute between Queenscross and Everlast (the Rakath Mountains) that has no city or fortification yet (only this watchtower by Cpt Mugwash).

[...]

So why aren't we constructing a whole new city there with decent fortifications? :classic: (as Kaliphlin Community build)

I think I have heard something of a city there? It sounds like an excellent idea to show it to the world!

Can you point it out on a map?

Posted

I think I have heard something of a city there? It sounds like an excellent idea to show it to the world!

Can you point it out on a map?

9025153094_7b00be04c1_z.jpg

New City? by Da_Maximus, on Flickr

The bright red dot :classic:

It will be between Queenscross and Everlast (indicated with a myserious '?' :laugh: )

As far as I know, no one claimed that spot (except for that watchtower ofcourse), so we can come up with a nice name, work out the plans and so on :classic:

It will be a flourishing city for sure as that traderoute is one of the most important ones between Kaliphlin, Nocturnus and Mitgardia :classic:

Posted

Yes, it a well know and flourishing trading centre. While a lot of our trade with Mitgardia and Nocturnus is by sea, this is a crucial route.

Is Nestlands so far North? The bird-gods are almost in Nocturnus!

:classic:

Posted

Yes, it a well know and flourishing trading centre. While a lot of our trade with Mitgardia and Nocturnus is by sea, this is a crucial route.

I seem to remember from my travels the city as a fortification guarding the top end of a steep and winding road cutting down into the Great Escarpent (to its base), does that sound familiar to you?

On the south side of the fort there was at least back then a lot of trade going on between the merchants from the north and east, and the hardy caravan merchants from the south.

Back in those days the tolls to bring your wares through that pass were not cheap, and I suspect it hasn't gotten any better with all the fighting around the Arkbri river and Queenscross which probably has forced many merchants to bring their wares through the pass further east instead.

OoC: Does the city have a name already, or maybe we should give some suggestions and have a Kaliphlin vote about a suitable name for the city?

Posted

By convention Cpt Mugwash as the original builder, or Da Maximus as the rediscoverer of the city would have naming rights. Or, first one to post a building there gets to name it! We can all pitch ideas in, of course. My suggestion is "Gate".

:classic:

Posted (edited)

Yes, it a well know and flourishing trading centre. While a lot of our trade with Mitgardia and Nocturnus is by sea, this is a crucial route.

Is Nestlands so far North? The bird-gods are almost in Nocturnus!

:classic:

Nestlands in the North? :laugh: Only Everlast is in the north (the base of the I.A.M.S.)

The Nestlands are in fact far in the South, not far away from Mpya Stedor :classic:

I seem to remember from my travels the city as a fortification guarding the top end of a steep and winding road cutting down into the Great Escarpent (to its base), does that sound familiar to you?

On the south side of the fort there was at least back then a lot of trade going on between the merchants from the north and east, and the hardy caravan merchants from the south.

Back in those days the tolls to bring your wares through that pass were not cheap, and I suspect it hasn't gotten any better with all the fighting around the Arkbri river and Queenscross which probably has forced many merchants to bring their wares through the pass further east instead.

OoC: Does the city have a name already, or maybe we should give some suggestions and have a Kaliphlin vote about a suitable name for the city?

Indeed a very fortificated top! Really difficult to take-in coming by the North as the soldiers would have to climb up the road before they could reach the gates :classic:

Luckily for the traders, they are free to pass (after paying some toll :tongue: ) the gate. And indeed, once they passed it, they enter a beautifull city, full of merchants. Ofcourse those Inns are famous allover Historica, as it one of the only decent stopping places to rest and recover from the journey! On the highest point, there is a big watchtower watching over the North :classic:

(shall we use the tower of CptMugwash for this, or will his tower be one of the many towers in the city? :classic: )

I can't remember the name anymore neither, I think it was something like Espoort (poort is 'Dutch' for 'Gate' Robuko :laugh: , problem is we do already have Eastgate in the West :hmpf_bad: ), but that is just what I remember, what name do you guys remember? :classic:

Edited by Damaximus
Posted (edited)

By convention Cpt Mugwash as the original builder, or Da Maximus as the rediscoverer of the city would have naming rights. Or, first one to post a building there gets to name it! We can all pitch ideas in, of course. My suggestion is "Gate".

:classic:

Sounds like a reasonable rule.

"Gate" is a name I've heard for that place, but maybe it was just a nickname among the traders.

Another name I've heard among the traders for that place is "[someone's] Gate", but right now I fail to recall the name of that someone...I think he was the ancient hero who built the first gate fortress on the site?

But it might also have some other official name, I wouldn't be surprised if it was in one of those strange tongues of eastern Kaliphlin.

Edited by Gideon
Posted

If I remember correctly, there is a campsite not far from there that was ravaged by four elementals (my Ch. 4) called Behduri.

Damaximus is right, the Nestlands are south of Qarkyr. By mountain path, the closest large city is Mpya Stedor. There is a small settlement on the southern side of Dun Nol that isn't Clan, but they have kept to themselves.

Posted (edited)

Eastgate is called Eastgate because it is the gate to the East from Avalonia and they mystic isles. It has always been debated land between the former rulers of Avalonia's predecessors and Kaliphlin.

The escarpment outside of Queen's Cross (where I built my tower) has a road, that has a series of fortifications called the Jackal's teeth (NM's creation) I assume that the northern road has a similar series of fortifications. I thought that road had a name, but I don't see one.

We could get really creative and call it Northgate. HA. Or Dragon's Fangs, or Kaliphlin City, or "the heights of _______," Whatever it is, I think the people of the town should really hate Queen's Cross for taking up most of the trade into Kaliphlin. They should feel a bit miffed by the authorities. Or, even better, make it a toll road.

Other names, Al'Grace, Edmond's Tower, Knight's Climb, The Crossing, Redgate, Gatetown, Stargate(hahaha), Fort Dextrus

Edited by SkaForHire
Posted

After I stop by Qarkyr, I'll send word to get some defenses towards that location.

-------------------------------------------

OoC

-I think we should possibly do something similar to the walls of Valholl that the Mitgardians are working on, especially if we're trying to make it a community build. Another idea is to possibly have people just start designing buildings or fortifications at the location and put them together to form a new city.

Just a couple of quick thoughts :classic:

Posted

I like the name Fort Dextrus but the idea of a fort might be too modern? Knight's Climb is also a great one. Like Nightstalker suggested, something on the order of Mitgardia's Walls of Valholl and Avalonia's Albion Plots might be nice. Perhaps something of a large (mostly wood) fort like structure, somewhat ramshackle but still a good defense. I'm thinking something like a long (really long) row of logs and spikes, etc. forming a wall from one side of the unfortified place to the other. That is, say the Great Escarpment levels out for a bit, then juts back up forming a natural barrier (on both the east and west sides). Then, all along the dip would be this wooden palisade. I bet that could very pretty broadly... shorter stakes here where the dunes rise, jutting out there according to terrain, a stone tower here or there, and elevated platform for, say, smoke signals to Queenscross, etc. On the inside could be a sort of nomadic town, nothing too permanent or fancy, since we're well into the Badlands here! The entire adding fortifications idea would fit in well with the next chapters guild to guild combat or at least stressed feelings and/or the Nocty split-up.

Of course if we did what I'm suggesting/something like it, we would have to make sure the name fits!

Posted (edited)

Your right about the modernity of Fort Dextrus, in medieval English I suppose it would be Dextrusfort.

I really do like Knight's Climb as it plays off Queen's Cross, but I got to name that one too, so I might be partial.

Whoops... rest of post. I do hope it becomes a group build like the other two guilds have. We probably need one of those.

Edited by SkaForHire
Posted

OOC:

what my idea about this whole new city is:

first we make a good name and meanwhile we already can let our fantasy work and name some buildings we certainly have to put in the city (like a toll gate, some inns, market, ...).

If we found a name, I will create a topic for it.

The first community thing then is to create a map of the city. It would be cool if some of us work on that individually and then (after a month or so) we can vote for what map is the best and will be the official map of the city. This can be done in LDD, hand drawings, or even real designing programs (or combine them all :devil: )

After that, we can start building :laugh:

It will be indeed a mix of the Walls of Valholl and the Albion thing.

For the name:

do we choose an historical name (like for example Narrowgate as the path was a very narrow gate to Kaliphlin back in the days), or will we really construct a completely new city (where we can call it Dextrusfort or Kathryn or...).

This choice is very important as it will result in different building styles. An old name will result in an older buildings. While a new city will result in brand new buildings without many shades (so no Avalonian buildingtechniques).

Posted

I have some sort of idea of an ancient stone fort guarding the top of the pass up on the plateau to the south and maybe some watchtowers etc, but then a semi-permanent settlement outside that with makeshift defenses. It could also be that the ancient fort is in ruins since it has mostly only been used as a toll gate, but recently been restored (or ongoing restoration and expansion) to it's original military function. I don't think that much of the fortification would be wooden, since there is not a lot of trees growing on top of the Great Escarpment and getting wood there would be hard.

I have something like the citadel on Masada in mind, but only with a steep slope on one side and not on a free-standing plateau.

masada.png

However we do that I think the gate fort is the crucial point of the build but maybe not that easy to split into different parts for different people to build?

But additional defences, the market town, possible makeshift defences around the town etc would be great to split in different builds.

Posted

Gideon, yes stone rather than wood makes sense. I like that better than just an "normal" city idea as a city would be a bit too close of a copy of the other guilds, and I would rather not see that happen. Plus it would mean a more set pattern, whereas Kaliphlin has always been (to me) the guild where you can do what you want (more or less), and it would be nice to conserve that even in a community build.

Posted

I like Gideon's idea of an old fortification (in somewhat disrepair) repurposed, with a later haphazardly constructed city. You've got me thinking of the R.A. Salvatore novel The Halfling's Gem (Forgotten Realms). I've got to re-read that.

If we go with this, the old fort should have an older name (e.g. Khasim's Fall), but the town should have a later name (e.g. Far Haven). The town shouldn't have a regular plan, but built as people moved into the area.

Most structures would be built of mud-brick, limestone, or sandstone, but desert people would also use tents. They could be brightly colored as the Kaliphlin have great paints (thanks to the Nestlands Clans).

Posted

Sounds like a great idea! I agree about using stone, because as I was going through the posts I was thinking..where would we find that much wood in the desert? But Gideon pointed that out! As for mapping, etc...I think that if we are going to make this into a community build, then a little pre-planning is the best idea. However, being the free spirited Kaliphlinnies( :look: ) that we are, it can't be too rigid and structured or we would lose out on the great ideas each has to contribute

Posted

I was just thinking, we don't have much in the way of urban structures so far in Kaliphlin. Must fix that for the Master Architect Challenge. It would be cool to do a community build for this rather mysterious city, with builds around the size that de Gothia did so brilliantly. Kind of human-sized rather than my usual Grandiose Challenge Architecture. Who thinks they can get something in before the end of June? I am all for, build some bits first and work out the map later. Loving the ideas so far for this town.

:classic:

Posted

End of june is too soon for me, I have another build in progress....but i'll join when I can

Posted

End of June is too soon. There's the transition of GoH leadership to consider. End of July or mid August would work for me. Most of us have end of chapter builds in progress. If the elementals are gone with the end of Revolword, then a trade route city build would be a good Kaliphlin Guild challenge for the beginning of Book 2. It would also help attract new builders to our guild.

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